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News & Features Discussion  » [Preview] WildStar: Uncovering Nexus' Secrets

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54 posts found
  SBFord

MMORPG.COM Staff

Joined: 6/28/10
Posts: 9196

 
2/05/13 2:19:45 PM#1

WildStar is one of those games that has been languishing behind the veil but Carbine Studios is ready to start releasing more information to an excited audience. We've got a hands on preview of WildStar that you definitely won't want to miss. Check it out and then let us know what you think in the comments.

The Carbine team members believe that you should be able to play the game according to your own play style, and are developing WildStar with the intention for players to level in a large, interactive world, with a variety and density of interesting content available.  This world is modifiable by both the devs and players, and will offer several types of level cap content, including skill-based and competitive group raids, solo story content, and a PvP mode that is as of yet unannounced.   The only thing we know so far about WildStar's PvP is the presence of Warplots, giant shared battle fortresses that can be shaped in ways similar to those found in the game's housing system.

Read more of Som Pourfarzaneh's WildStar: Uncovering Nexus' Secrets.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  Leethe

Elite Member

Joined: 3/12/09
Posts: 869

2/06/13 8:15:26 AM#2
This is beginning to gather pace.

There is NO miracle patch.

95% of what you see in beta won't change by launch.

Hope is not a stategy.
______________________________
"This kind of topic is like one of those little cartoon boxes held up by a stick on a string, with a piece of meat under it. In other words, bait."

  Derros

Elite Member

Joined: 2/16/09
Posts: 710

2/06/13 8:59:26 AM#3
If you can get past the art style, which seems a little overly cartoony (looney toonsy might be a better description) to me, the game seems very interesting.
  drtack1

Advanced Member

Joined: 12/20/10
Posts: 137

2/06/13 9:10:05 AM#4

I am ready to give it a try. I have somewhat been following things on WildStar here and there. Hopefully it will be fun. Currently when I want to play a shooter style game my go to is Fire Fall. Not sure Wild Star will be enough to take Fire Fall's place, but it does look fun. I dont mind the "looney toonsy" graphics. 

 

  Kreedz

Advanced Member

Joined: 5/11/11
Posts: 418

2/06/13 9:14:34 AM#5

Gotta say the Animation is top-notch from what I've seen.

I reckon Pixar should even pick up this IP as well for one of their future animations.

"The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln

  Pyuk

Hard Core Member

Joined: 12/21/05
Posts: 572

2/06/13 9:37:47 AM#6
The game may be great, but my trust for NCsoft is nil at this point. NCsoft - where MMOs go to die.

I make spreadsheets at work - I don't want to make them for the games I play.

  Zap-Robo

Hard Core Member

Joined: 11/26/03
Posts: 215

"Jesus Saves, Allah Preserves, and Cthulhu thinks you''d make a good sandwich!"

2/06/13 9:38:11 AM#7
Originally posted by Leethe
This is beginning to gather pace.

It's an explosion of news for February. A February Newsplosion, if you will! (the link goes to WSC - a fansite that is collating all the new stuff, and has all the old too!)

--
Admin @ http://wildstar-central.com/
ZapRobo (PlanetSide 2) | Zap-Robo (The Secret World)
@Master Zaprobo (City of Heroes) | Zaphod@Zap-Robo (Star Trek Online)

  MindTrigger

Elite Member

Joined: 12/19/07
Posts: 2093

2/06/13 9:47:57 AM#8
I can't get into the art style at all, and I'm usually not picky about such things.  It's like watching Saturday morning cartoons circa 1985 or something.  
  Djildjamesh

Hard Core Member

Joined: 12/09/11
Posts: 371

2/06/13 9:48:55 AM#9

The animation in the first clip is amazing :D no 'stiffness' and just silly :D

I like the fact that's it's a non-serious MMO for once ^^   Been a while since we saw a good one. Too many MMO's try to create realistic graphics in which only a rare few succeed imo :)

 

I hope i can get to test this game, can't wait

  meddyck

Elite Member

Joined: 1/18/08
Posts: 1062

2/06/13 9:58:30 AM#10
The art style works for me. I can't wait to get to try this game.

CU FP#0: The game must be fun. This overrides all the other FPs.

Interested in: TESO, Wildstar, CU
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  Kaerigan

Hard Core Member

Joined: 11/18/06
Posts: 680

2/06/13 10:00:23 AM#11
I look forward to trying this one, especially the explorer path.

<childish, provocative and highly speculative banner about your favorite game goes here>

  aslan132

Elite Member

Joined: 10/01/07
Posts: 166

2/06/13 10:08:50 AM#12

I cant wait to give this one a try. Im still alittle hesitant about some things, like the path system. Im not thrilled about having to always be near 3 other people with different paths to be able to access all the content.

 

At least the two paths they have shown are very content oriented. Without an explorer nearby youll never get in those caves and hidden areas. And the soldier is the only one who can start most Pq/De type content. So other players just have to sit around and wait for a soldier to come by? If the other 2 paths limit content as much as these two, its gonna be a PITA to access the games content. But im willing to wait and see.

  Djildjamesh

Hard Core Member

Joined: 12/09/11
Posts: 371

2/06/13 10:13:27 AM#13
Originally posted by aslan132

I cant wait to give this one a try. Im still alittle hesitant about some things, like the path system. Im not thrilled about having to always be near 3 other people with different paths to be able to access all the content.

 

At least the two paths they have shown are very content oriented. Without an explorer nearby youll never get in those caves and hidden areas. And the soldier is the only one who can start most Pq/De type content. So other players just have to sit around and wait for a soldier to come by? If the other 2 paths limit content as much as these two, its gonna be a PITA to access the games content. But im willing to wait and see.

Tbh, this 'problem of yours' is something many mmo's are lacking nowadays. Some stuff should require more players then just 1. It encourages community and teamplay.

  MikeB

MMORPG.com Community Manager

Joined: 5/27/09
Posts: 4846

2/06/13 10:22:44 AM#14
Originally posted by Derros
If you can get past the art style, which seems a little overly cartoony (looney toonsy might be a better description) to me, the game seems very interesting.

Get past it? Are you kidding me? I love it! :D

Michael "MikeB" Bitton
Community Manager
Twitter: @eMikeB

  Roxtarr

Hard Core Member

Joined: 7/17/12
Posts: 904

2/06/13 10:25:20 AM#15
Originally posted by MikeB
Originally posted by Derros
If you can get past the art style, which seems a little overly cartoony (looney toonsy might be a better description) to me, the game seems very interesting.

Get past it? Are you kidding me? I love it! :D

I've found that a good stylized game can create more immersion than games that try to be 'realistic'.  This is the case for me, anyway.

If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.

  QSatu

Hard Core Member

Joined: 10/14/06
Posts: 1710

2/06/13 10:25:56 AM#16
Those screenshots are gorgeous. I want to jump in and explore.
  Daxamar

Advanced Member

Joined: 10/13/05
Posts: 185

2/06/13 10:26:02 AM#17
Nope. Im usally not big into graphics, but the artstyle seems a bit "kiddie" for me.
  darkhalf357x

Hard Core Member

Joined: 1/25/12
Posts: 890

I'm only playing the role chosen for me. Who you supposed to be?

2/06/13 10:34:18 AM#18
Originally posted by Djildjamesh
Originally posted by aslan132

I cant wait to give this one a try. Im still alittle hesitant about some things, like the path system. Im not thrilled about having to always be near 3 other people with different paths to be able to access all the content.

 

At least the two paths they have shown are very content oriented. Without an explorer nearby youll never get in those caves and hidden areas. And the soldier is the only one who can start most Pq/De type content. So other players just have to sit around and wait for a soldier to come by? If the other 2 paths limit content as much as these two, its gonna be a PITA to access the games content. But im willing to wait and see.

Tbh, this 'problem of yours' is something many mmo's are lacking nowadays. Some stuff should require more players then just 1. It encourages community and teamplay.

Which is all fine and good until you want to do something and there are no players there. Its the same old story.  Waiting for a group breaks the flow of playing a game.

  darkhalf357x

Hard Core Member

Joined: 1/25/12
Posts: 890

I'm only playing the role chosen for me. Who you supposed to be?

2/06/13 10:35:13 AM#19
How is the combat?  Is tab-target or action-based like Guild Wars 2.   That will be a critical deciding factor for me.

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 1528

2/06/13 10:38:56 AM#20
Originally posted by darkhalf357x
How is the combat?  Is tab-target or action-based like Guild Wars 2.   That will be a critical deciding factor for me.

Action based. No targeting at all. Dodging with a much more advanced telagraph system. Unlike GW2 they have the holly trinity. IMO thats a step up.

 
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