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2/06/13 3:29:23 AM#21
ARPG's are mostly from a time before MMORPG's. Many people (not all) are not pleased with their gameplay which lacks variety, like decent professions, discoverng an open world, full 3 D controls, thousands of people in an open world. They have advantages over MMO's too and as such I doubted they could take off. But it appears they are not up to their tasks. Advantages like no attunements or reputation grinds to advance in group modes are countered by extreme grind and repetitive gameplay. What a game like D3 is good at is adaptable solo challenge though (through its Monster Power Play since patch 1.05), but most fast play modes/challenges are already included in games like the DOTA genre, so ARPG's are going nowhere I am afraid. The question - of course - is where are MMORPG's going ? Nowhere I am afraid either. It all depends what Kaplan has up his sleeves. I would go for a massive complete open world with cross server game play (no need to take portals that way) and solo challenges going along with grouping content (perhaps with phasing to support these challenges in an open cross server world). If Kaplan doesn't succeed, I think new MMORPG's will become short lived like ARPG's. If WOW would become less popular, the MMORPG market will be really niche in an on line industry where fast/fun/satisfaction NOW is the default playing mode. |
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2/06/13 3:34:08 AM#22
Come on Nariusseldon, you are becoming a Bandmaster with one drum here. You know what my views are, you don't see me doing a thread a week about them. Give the new posters a chance. :) |
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Originally posted by Scot Really? I thought you flog the dead horse about sanbox, open world and what-not way more. I do like a thread a week. At least breaking the monogamy of every thread ranting abotu easy mode, no death penalty, lack of community and lack of open world. |
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Originally posted by dwarflordking Lineage Eternal looks great. I will definitely try it out when it is released. And yeah, lack of content is an issue. I am sure there are those who are sick of doing act 3 inferno runs in D3. May be people should play them for a while, leave, and only come back when there is new content (like an expansion, or the new boss fight inferno machine in a patch)? ARPGs are not MMOs .. no one needs to play them for years. Heck, i love ARPGs but i doubt i will play every one for years. Borderland (the first one) was great .. but it is meant to be finished, and then i moved on. |
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2/06/13 4:35:46 PM#25
Originally posted by nariusseldon "Really? I thought you flog the dead horse about sanbox, open world and what-not way more." I joined in 03, you joined in 07, now look at our post counts. Nuff said. :) |
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2/06/13 10:32:52 PM#26
Originally posted by nariusseldon AH and public zones are trivial from the arpg gameplay perspective (in the best case, DONT MENTION ZE D3!!! :) ), once you try to go deeper, things will cause trouble, like hardcore progression, instanced bosses or the mentioned enrage timers. The unfortunate thing is, the problem is not clear on the first sight, i mean, a turn based game in realtime everyone would notice right away, but these subtle things? :) Flame on! :) |
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Originally posted by Banaghran Let's talk about the other ideas you mentioned. Hardcore progression .. what do you mean? Most ARPG have progression similar to MMORPGs. Levels, gear, even alternate progression (paragon level in D3 for example). I don't see why that is a problem. In fact, i will say ARPG already has hard core progression. Instanced boss ... there are instanced boss in ARPG since the first Diablo. What is the issue? Enrage timer .. only one mechanics, and it is no longer used. Even BOA ... which was a MMO thing, now is in Diablo 3. And it looks like this one is popular enough so blizz is going to expand its use. |
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2/07/13 11:33:14 AM#28
Witcher 3 is announced and it will have sandbox elements, now it's only lacking MMO (or any kind of multiplayer) features :)
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Originally posted by wizyy I haven't played the witcher series, i heard it is good. How does its combat work? Is it as actiony as Diablo or Darksider? |
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2/08/13 12:18:08 PM#30
Originally posted by nariusseldon Hardcore progression like "farm this for 3 months, then you will be able to kill the boss and/or the monsters in the new area". Instanced bosses , depends on the definition you use, i meant a boss monster that has to be battled in predefined steps (phases) and/or features a complete reset on death (or wipe), with or without a part of the surrounding area. The first mainstream (every player meets them, and notices the mechanic on their path to finish the game) ones of the franchise were the ancients in d2. BOA , imo, and you may disagree, is not bad for itself, we have a looooong tradition of exceptionally strong items (and not just raw power) being somewhat restricted in sharing, but, that the concept of BOA is, if overused, a symptom of the devs throwing the balancing towel into the ring, a fire and forget, quick and dirty last resort mechanic. (And i would personally partially add instanced bosses to this.) Flame on! :) Edit: as for "what is wrong with xyz", USUALLY nothing, nothing is wrong with salt either, it is used everywhere, even sweets, but add too much salt (depending on meal, chips will survive more than sweets)... |
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