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It looks like some online ARPG are integrating more MMO features, or becoming one. Diablo 3 - add AH, very much a MMO standard feature. Path of Exile - have some common zones Marvel Heroes - though pretty much a D2 like ARPG with marvel characters, have common zones, and the devs does use the MMO label. Are there more? |
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2/05/13 12:22:59 PM#2
For crying out loud Narius, stop beating the same drum again and again.
"i don't waste my time building relationship in games" - nariusseldon |
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Originally posted by RefMinor Funny you don't complain when people are beating deader horses like: - no sandbox ... wahhh - no open world pvp ... wahhh - things are to easy ... wahhhh At least this is less discussed than those dead horses. |
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2/05/13 12:28:55 PM#4
There is nothing new under the sun. We all beat dead horses. I happen to agree w/ the sentiment of the OP. The genres are growing more similar. If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game. |
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Originally posted by Roxtarr And it is probably natural because MMOs and ARPG shares a lot of their audience. Look at WOW ... 1.2M wow players bought D3 through annual pass (and the overlap is probably even larger if you count non-annual pass purchase). Some of the MMO gameplay (click a button, go into a group of 4 or 5 to run a dungeon) is very much similar to that of a ARPG.
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2/05/13 3:59:48 PM#6
If they actually make them more like mmorpg I would play them. The thing to me with those game, is simply they lack content. There's just so much more things to do in your typical mmorpg now compare to those game(where you just simply farm the same thing over and over again). |
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2/05/13 4:12:51 PM#7
ARPGs have always been, to me at least, predominantly a single player game with multiplayer capabilities. When you look at poe, very little has changed from diablo 2. Sure you have each act's town as a common zone, but this is nothing more than an in game representation of the channel system in diablo 2, and its still perfectly viable to experience the game from a single player perspective (this is how i have been playing it). Mmorpgs on the other hand, have always been more focused on representing a "world", where the multiplayer aspect is an unavoidable feature. Personally i think you have it the wrong way round. Mmorpg's seem to be becoming more like ARPGs. |
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2/05/13 4:16:34 PM#8
They will hurt themeslves mostly. (enrage timers anyone?) I dont think there is a game system "to rule them all", the closest we got was when mmos actually featured outlets for many types of people, which is no longer the case. Flame on! :) |
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2/05/13 4:50:39 PM#9
Originally posted by RefMinor I know what you mean, but it does seem he is not calling any of these games an MMO, or stating they change what MMO means either. Rather, he is just making a point that the 2 genres are beginning to overlap one another. I for one am all for it too. I am happy to see some features of an MMO incorporated into an ARPG. In fact, its part of the reason I am so interested in Marvel Heroes despite any proof of it being an MMO as the developers label it.
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2/05/13 4:55:17 PM#10
Originally posted by Roxtarr Sadly. But been saying this for a long time too. |
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2/05/13 5:02:36 PM#11
Neverwinter has ARPG combat :)
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Originally posted by laokoko Sure. But wouldn't you play them for a short time? Just finish the content and move on. |
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2/05/13 5:05:09 PM#13
Suckle on the Homogenization! Tastes good, does it not? |
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2/05/13 5:08:37 PM#14
Originally posted by laokoko Couldn't agree more. ARPG's are simple to a fault. I don't care if one audience likes the other, they are about as far away from a virtual world as you can get...no thanks.
Neverwinter can't possibly have that simple click click click boring ass combat (as a poster above me stated). But then again look who's making that game, I guess anything is possible from them. |
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2/05/13 5:09:05 PM#15
Originally posted by laokoko but we use the same areas in MMORPGs over and over again too. Like the main city. Like the arenas. When rerolling.
If the combat is fun enough, or the arenas are fun enough... we will do same content over and over. Random encounters like champion mobs, and random map layout helps some. But people will sometimes do the same content a million times, like in DOTA games. So if the encounters/PVP/combat/loot etc is fun enough, you dont have to make a lot of content :)
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Originally posted by Goatgod76 Why is it sad? If you like MMO, you may like some of the ARPGs which are becoming more like MMOs. Worse case, you don't like these games and don't play them. They don't take away from the current MMOs. |
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Originally posted by Arcona Some may even argue that some ARPGs have more content because they use random dungeons. So at least you are not doing the same dungeon again and again, which is the main play style in many MMOs. |
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Originally posted by Banaghran We are talking about ARPGs, not MMOs here. In the point regarding enrage timers, i suppose not all MMOs features are good. However, don't you think AH and some public zones are popular? Don't you think a public zone is a better lobby than a menu? There may even be gameplay there. |
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2/05/13 6:48:55 PM#19
What is the point in you startimg all these similar threads narius..?
What are you looking for, what is your need, or compulsion to repeatedly keep asking the very same question? |
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2/06/13 3:04:25 AM#20
http://www.youtube.com/watch?v=G-hMYlSmZfo
lineage eternal is an arpg thats a full blown mmo and it looks fantastic, arpg play style is fun but way to limited.. diablo 3 4 player max.. and re running the same stage over and over,
imagine if there was new content all the time, it be awesome |
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