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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Will the real DAOC2 please stand up

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54 posts found
  OgreRaper

Novice Member

Joined: 6/20/11
Posts: 381

2/05/13 7:12:26 PM#41
Originally posted by DavisFlight
 

Instancing has fuck all to do with performance, stop being ignorant. Some of us like our MMOs to be multiplayer.

 

^ That ^

To me, instances don't belong in MMO's. So in that regard, I guess I'm old school.

 

I look forward to trying both TESO and Camelot Unchained. Which one I'll prefer, I cannot say yet.

  Iselin

Elite Member

Joined: 3/04/08
Posts: 1475

2/05/13 7:21:34 PM#42
Originally posted by Kuppa
@ david
Can you specify? I would like to read up on it.

He's talking about that POS known as Darkfall which he obviously never even tried otherwise he wouldn't be making ignorant statements about no lag.

  Iselin

Elite Member

Joined: 3/04/08
Posts: 1475

2/05/13 7:24:31 PM#43
Originally posted by DavisFlight
Originally posted by Iselin
Originally posted by DavisFlight
Originally posted by Iselin

Seems a bit late to me. Jacobs had his chance and decided to do Warhammer Online instead, a game that felt nothing like DAoC. He went 2-sided with symetrical classes and umpteen underpopulated RvR "lakes" all over the place.

Now that TESO is well underway with major money (and no need for panhadling funding) and looks like the real DAOC II he sees the error of his ways and wants to do the real DAoC II? When he still had DAoC to direct he decided to change it intead of enhancing it... and killed it in the process.

I'm extremely skeptical about Camelot Unchained amounting to much... TESO, otoh, is well underway.

TESO is the real DAoC  II.

Except that TESO has heavy WoW influences, instancing, phasing, no death penalty, megaservers, none of which existed in DAoC. 

And thank god for that. There's a lot of MMO stuff that didn't exist in 2001 that exists now.

Instancing is the opposite of 1 fps lag fests (in games with anything above 1980 pong graphics) when RvR really gets cooking...did that in DAoC. You have a better idea that doesn't require desktop supercomputers and infinite bandwidth technologies not yet invented?

A team of 17 developers in Greece made an MMORPG engine that supports hundreds of players in real time twitch based battles with no zones, loading, instancing, phasing, none of it.

Are you telling me a studio with hundreds of devs and millions of investment money can't do better?

Instancing has fuck all to do with performance, stop being ignorant. Some of us like our MMOs to be multiplayer.

GW2 has 300 at a time in their instance. Played that have you? Ignorance is ignoring technical limitations... lies about DF notwithstanding... and oh yeah... fuck, shit, yomamma... is that a better argumnent now?

  sapphen

Hard Core Member

Joined: 1/06/07
Posts: 870

2/06/13 5:09:53 AM#44
Originally posted by Crazyhorsek
Originally posted by Maelwydd

lol any of you guys with daggers out for Mark Jacobs like to point at the doll and show me where the bad man touched you....

I find it funny people are bigging up Matt Firor for his involvement in TESO but putting down Mark Jacobs here when it was Mark that designed DAOC and Matt was the producer. I obviously am missing something...

Jacobs was Executive producer in DAoC at its launch... Firor was producer. Then Jacobs moved (after failing hard with Trials of Atlantis and major overhaul trying to go after WoW) from DAoC and Firor became Executive producer during Catacombs and after in Labyrith of the Minotaur. See a pattern?

Matt Firor became Executive Producer for ToA; *Source

  • 2001 Dark Age of Camelot (Producer/Design)
  • 2002 Dark Age of Camelot: Shrouded Isles ( Producer/Design)
  • 2003 Dark Age of Camelot: Trials of Atlantis (Exec. Producer)
  • 2004 Dark Age of Camelot: Catacombs (Exec Producer)
  • 2013 The Elder Scrolls Online (Director)
Looks like DAoC fans hit the jack pot.  First they take over TES and now they're getting their own game.  People may hate Mark but we don't know what went on behind closed doors.  He was lead designer behind DAoC and then became CEO.  Work load had to be delegated and it looks like whoever took over made a few mistakes.  Mark accepted responsibility and in my opinion that shows more merit than the weasels hiding in the shadows.

 

  Darth_Osor

Apprentice Member

Joined: 2/17/09
Posts: 1102

Just because you are unique does not mean you are special

2/06/13 7:21:49 AM#45

I'm not interested in an almost purely PvP game like Camelot Unchained sounds like it will be, even though DAoC was my first and still favorite MMO.  I have to have my PvE, even if it's old school grindy like DAoC was.

TBH TESO sounds more like DAoC2 than CU does.  Plus, TESO will possibly be out this year, or more likely early next year with the inevitable launch delays modern MMOs have, while CU won't be out  probably until 2015-2016.

  jayfeeler69

Novice Member

Joined: 9/28/12
Posts: 123

2/06/13 12:49:28 PM#46
Originally posted by jdnewell

IF Camelot Unchained gets funded your still looking at maybe a 2016 release date at the earliest.

It seems its in the concept stage / Idea stage at this point. After the funding I would imagine at least a 3-4 year development time.

I think TESO will be fine. How threatened could it be from a game thats still in concept.?

This, way too early to claim the sky is falling.

  DavisFlight

Elite Member

Joined: 9/25/12
Posts: 1541

2/06/13 12:54:33 PM#47
Originally posted by Iselin
Originally posted by Kuppa
@ david
Can you specify? I would like to read up on it.

He's talking about that POS known as Darkfall which he obviously never even tried otherwise he wouldn't be making ignorant statements about no lag.

I've played it, for three years. And I've played DAoC for eight. 

Darkfall started lagging when about 700 people were on screen at once. 

DAoC, back in dial up days, took about 500 people before the game started lagging. 

But funny, you call one of the only worthy MMOs of the last 8 years a pos. 

  deakon

Apprentice Member

Joined: 3/07/11
Posts: 401

2/06/13 4:30:44 PM#48
Originally posted by DavisFlight
Originally posted by Iselin
Originally posted by Kuppa
@ david
Can you specify? I would like to read up on it.

He's talking about that POS known as Darkfall which he obviously never even tried otherwise he wouldn't be making ignorant statements about no lag.

I've played it, for three years. And I've played DAoC for eight. 

Darkfall started lagging when about 700 people were on screen at once. 

DAoC, back in dial up days, took about 500 people before the game started lagging. 

But funny, you call one of the only worthy MMOs of the last 8 years a pos. 

500/700 people on screen? can you link a vid or something because i find that very hard to believe

  Crazyhorsek

Novice Member

Joined: 8/18/12
Posts: 158

2/06/13 10:18:16 PM#49
Originally posted by deakon
Originally posted by DavisFlight
Originally posted by Iselin
Originally posted by Kuppa
@ david
Can you specify? I would like to read up on it.

He's talking about that POS known as Darkfall which he obviously never even tried otherwise he wouldn't be making ignorant statements about no lag.

I've played it, for three years. And I've played DAoC for eight. 

Darkfall started lagging when about 700 people were on screen at once. 

DAoC, back in dial up days, took about 500 people before the game started lagging. 

But funny, you call one of the only worthy MMOs of the last 8 years a pos. 

500/700 people on screen? can you link a vid or something because i find that very hard to believe

I have no idea about Darkfall... but in DAoC, specially in the Old Frontiers you could have easily 500 people on screen.

  Fendel84M

Elite Member

Joined: 5/20/04
Posts: 1084

I actually still like MMORPGs

2/06/13 10:55:51 PM#50
Seems to me, anyone who likes PvE too is going to play ESO. Mark Jacobs has already said he's looking for a small niche and I think thats what he will get with his no PvE approach.
  deakon

Apprentice Member

Joined: 3/07/11
Posts: 401

2/07/13 8:06:18 AM#51
Originally posted by Crazyhorsek
Originally posted by deakon
Originally posted by DavisFlight
Originally posted by Iselin
Originally posted by Kuppa
@ david
Can you specify? I would like to read up on it.

He's talking about that POS known as Darkfall which he obviously never even tried otherwise he wouldn't be making ignorant statements about no lag.

I've played it, for three years. And I've played DAoC for eight. 

Darkfall started lagging when about 700 people were on screen at once. 

DAoC, back in dial up days, took about 500 people before the game started lagging. 

But funny, you call one of the only worthy MMOs of the last 8 years a pos. 

500/700 people on screen? can you link a vid or something because i find that very hard to believe

I have no idea about Darkfall... but in DAoC, specially in the Old Frontiers you could have easily 500 people on screen.

Then surely it shouldnt be hard to find footage/screenshot of that many on screen, I've looked and cant see anything close to that number

  DavisFlight

Elite Member

Joined: 9/25/12
Posts: 1541

2/07/13 9:25:09 AM#52
Originally posted by deakon
Originally posted by Crazyhorsek
Originally posted by deakon
Originally posted by DavisFlight
Originally posted by Iselin
Originally posted by Kuppa
@ david
Can you specify? I would like to read up on it.

He's talking about that POS known as Darkfall which he obviously never even tried otherwise he wouldn't be making ignorant statements about no lag.

I've played it, for three years. And I've played DAoC for eight. 

Darkfall started lagging when about 700 people were on screen at once. 

DAoC, back in dial up days, took about 500 people before the game started lagging. 

But funny, you call one of the only worthy MMOs of the last 8 years a pos. 

500/700 people on screen? can you link a vid or something because i find that very hard to believe

I have no idea about Darkfall... but in DAoC, specially in the Old Frontiers you could have easily 500 people on screen.

Then surely it shouldnt be hard to find footage/screenshot of that many on screen, I've looked and cant see anything close to that number

 

That's because back in those days FRAPS wasn't wide spread/was a HUGE resource drain. Anyone doing relic raid fighting where the numbers got up that high would NOT be filming it, as their lag would be incredible. But there were many MANY relic and darkness falls raids were numbers of players got up that high.
  deakon

Apprentice Member

Joined: 3/07/11
Posts: 401

2/07/13 10:28:39 AM#53


Originally posted by DavisFlight

Originally posted by deakon

Originally posted by Crazyhorsek

Originally posted by deakon

Originally posted by DavisFlight

Originally posted by Iselin

Originally posted by Kuppa @ david Can you specify? I would like to read up on it.
He's talking about that POS known as Darkfall which he obviously never even tried otherwise he wouldn't be making ignorant statements about no lag.
I've played it, for three years. And I've played DAoC for eight.  Darkfall started lagging when about 700 people were on screen at once.  DAoC, back in dial up days, took about 500 people before the game started lagging.  But funny, you call one of the only worthy MMOs of the last 8 years a pos. 
500/700 people on screen? can you link a vid or something because i find that very hard to believe
I have no idea about Darkfall... but in DAoC, specially in the Old Frontiers you could have easily 500 people on screen.
Then surely it shouldnt be hard to find footage/screenshot of that many on screen, I've looked and cant see anything close to that number
  That's because back in those days FRAPS wasn't wide spread/was a HUGE resource drain. Anyone doing relic raid fighting where the numbers got up that high would NOT be filming it, as their lag would be incredible. But there were many MANY relic and darkness falls raids were numbers of players got up that high.
 


So no one ever took any screenshots or vid yet it was common? I cant think of any game that can manage over 100 people on screen at the same time without slowing down performance and/or lag, let alone 500 and I've been gaming since the 80's. So unless you can provide some kind of evidence, even if its just over 100 people on screen, then i will have to say its not true.


If there were many as you claim there would be some kind of evidence, even if it was just someone working for the game saying "look what our game can do", because it would be something to be massively proud of, but there is no evidence, there is no dev/marketing guy saying "hey look at how awesome we are!"


The only online game I know of who has had that many on screen is eve and thats due to the fact that eve is less resource heavy when it comes to combat, but even that can struggle in the larger scale battles

  Crazyhorsek

Novice Member

Joined: 8/18/12
Posts: 158

2/07/13 11:18:16 AM#54

Deak,

I didnt say it didnt slow you down lol... I said that there were 500 ppl on screen. Sometimes it was a lagfest, with zergs constantly being delayed because of ppl that dced lol...

But hey... most ppl had dial up back then I can remember that.

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