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2/10/13 12:28:20 AM#21
Up until a couple weeks ago, I thought the name was GaryKodiak
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2/10/13 12:58:30 AM#22
Originally posted by Gdemami You're talking nonsense. |
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2/10/13 1:10:24 AM#23
Originally posted by Gdemami I dont do quests to level............ You actualy dont even have to play to level. Just log in once a day (if vip) and set your skill. Killing of mobs over and over can be for both, but not just themepark. Do you play at all? Because you should have known you dont need quests to level. |
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2/10/13 1:48:40 AM#24
Originally posted by Onomas I don't think you even get XP for killing mobs.. Heeey he tried to pull a fast one. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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2/10/13 3:14:54 AM#25
Fair enough, however EVE still will be having no progression.
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2/10/13 3:27:50 AM#26
Fuuny thing is that SnailGames don't promote Age Of Wushu/Wulin as their main flagship sandbox MMO that is coming later this year. Age Of Wushu is great game but the best is yet to come from SnailGames. Coolermaster Cosmos II Case |
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2/10/13 3:40:34 AM#27
The train of thought goes something like this: I like sandbox games(whatever that is supposed to be).
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2/10/13 8:39:14 AM#28
Originally posted by Gdemami I like this theory you have where you make a proclomation, devoid of factual foundation, and it magically becomes truth. If I made a miner in eve, and someone else had a miner with 9 months head start on me, I could not in any way shape or form, compete with the ore production capabilities of the miner with the head start. Why? Because he has progressed as a miner. He has aquired better skills to fit better modules and fly better ships, he has a larger isk pool to purchase better ships and upgrades, his lasers will be better, his drones will be better, in fact he may have the training to use drones capable of fighting off the npc pirates that show up to harass him, I will not have that ability I have not progressed as far as him down that line. |
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2/10/13 9:02:30 AM#29
Throwing random terms("progression") around won't make you right nor make you a point either.
Nothing like that exists in EVE, in EVE there are only options. You can do this or that but none is better or step up from the other, nothing is required.
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2/10/13 9:06:49 AM#30
Originally posted by SavageHorizon June 5, 2012 US Pacific Time (June 6, 2012 China Time) - Snail Game’s flagship product Age of Wushu They refere to it as their flagship on their own site ------------------------------------------------------------------ This is what the world thinks of AoW. Chinese MMO ‘Age of Wushu’ heads West this Spring, and brings the Chinese gaming industry with it
Alright, now that you’re all caught up on what Age of Wushu is, we ought to explain why you should care. First, Age of Wushu is reportedly a quality MMO and it has already been compared to EVE Online, but with hand-to-hand fighting replacing laser-toting spacecraft. Second, we’re not that far from seeing an American release of Age of Wushu...
If it can keep the Chinese base happy (20,000,000 players) and find success elsewhere, there’s no reason to think it won’t soon be one of the biggest games in the world. -----------------------------------------------------------------
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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2/10/13 9:19:33 AM#31
Originally posted by Gdemami I like how you completely ignored my example, didn't bother to make one of your own, and still managed to pretend you are making a point. Carry on good sir, carry on, the last word is yours take it. |
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2/10/13 9:35:54 AM#32
I did not ignore it, I put it into correct context:
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2/10/13 9:57:16 AM#33
Originally posted by Gdemami Sorry, correct me if I'm wrong here, please. But, don't you have to level your skills do be able to pilot a Battleship in Eve? Or be able to spec it out the way you like it? Don't you also have to make the money to buy all of it first? It's been a long time since I've played it, but I don't remember being able to get a huge war ship strait out of the noob dock. I'm not trying to hop into the argument, I think EvE and AoW share similarities but don't desrve to be compared to each other. Personally I think AoW is an asiangrinder, themebox, sandpark, with a heavy PvP focus and the ability to walk on water. So it's kind of like an Asian Jesus that will Leisure Kick your argument in the sternum for being so wrong. |
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2/10/13 10:12:05 AM#34
The difference is, progression is not a design goal. You do not HAVE to fly a Battleship, however in AoW you MUST max your skills as it opens up content and keep you competitive. |
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2/10/13 11:27:48 AM#35
Originally posted by Gdemami Don't have to lvl anything in AoW for that matter. You can just sit in town and be a blacksmithing buyer/seller and a real sneaky kidnapper if you want. You could do nothing but farm yams all day if that's your thing. Also, If 2 players in EvE face off against each other in the exact same ship, one his first day in EvE one with the mods and skills to improve his ship. Won't the improved one win? That sounds like havning to progress a little to be competative to me. |
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2/10/13 11:53:14 AM#36
Originally posted by Gdemami Did my example use battleships at all? I was talking about mining, in which there is a clear cut case of progression, but if you want to talk about frigates lets load out two with day one skills and isk and year two skills and isk. the bloody drones on the year two frigate will probably finish off the day one ship without the player even having to fire his winmitar gun.
If there wasnt progession in Eve people would just not bother queing skills, but there is, it is not linear progression like wow where level 5 is better than level 1 by a factor of 5 but it is there and to ignore it is to confuse facts with wishfull thinking or blatant PR.
How did Eve get brought up yet again in an Age of Wushu Game? They are obviously not the same game, eve has you in a spaceship with auto everything skills, age of wushu is on the ground and has wirefu, when you wirefu spaceship jump with autoattacks and spacestations...we can start comparing them. |
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2/10/13 1:10:12 PM#37
Sure, you can just create char, never move an inch and just chat. Are you sure that is a relevant point you are making?
/sigh
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2/10/13 1:28:29 PM#38
Originally posted by Gdemami I have never really seen anyone put up a good argument of a concrete definition of a sandbox MMO.. it's one of those things that has so many forms or interpretations the meaning is lost. So really it's all personal opinion.. For me a sandbox MMO is one that runs mainly on player created content.. player created cities, factions, political systems, player created economy, player ran quests. Basically the devs create a world and allow the players to shape it how they will. To me that's a sandbox but obviously others may not agree or not feel you need those things to be considered a sandbox MMO.. i tried AoW and if they fix up the interface and translation i may give it another go but overall i really wouldn't consider it a sandbox MMO by what i view a sandbox MMO to be I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/10/13 1:38:46 PM#39
Originally posted by bcbully This will be their flagship sandbox MMO. Scroll down to my post. I'm not putting Age Of Wushu down at all, it's a great game once you get passed the UI but that's being worked on. I'm just saying their is bigger and better on the way from SnailGames with beta at the end of the year. http://www.mmorpg.com/discussion2.cfm/thread/376648/page/2 Age Of Wushu will keep us busy for now but Savage Horizons Bloodline makes Age Of Wushu look small fry. Coolermaster Cosmos II Case |
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2/10/13 1:46:27 PM#40
What some people call a sandbox, I call lazy design. Am I calling all "sandbox" games lazy design? No. However, when players are the only ones driving content becuase the dev team couldn't come up with an antagonist worth a darn and a matching backstory or ongoing story, then thats just lazy. I expect to be flamed for this, but in a sense, Eve is lazy design in many ways. Sure it has some "deep" aspects to it, but overall its design just screams low budget and lazy to me. Maybe that's why it only has about 330-350k subs at any given time and not much more.
"If I offended you, you needed it" -Corey Taylor |
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