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News & Features Discussion  » [Column] Elder Scrolls Online: Crafting a Community

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44 posts found
  Telgeth

Advanced Member

Joined: 11/12/08
Posts: 2

2/26/13 11:20:18 PM#41

 

I see one thing not yet mentioned that I would really like to see.  Implemented in Eve is the trade hubs and mass transportation.   Instead of having magically interconnected worldwide markets, goods have to be physically moved, either by small ship or large, to the destination of the craft site.  If something is large or heavy, more space is required to move said object.

 

I  find it odd how in Skyrim, one could go harvest all the dragon bone without tools, and no remaining useful material is left to salvage from the behemoth dragon.  Instead after a group of raiders takes down the dragon, the bones could either be broken into large heavy pieces that many players could carry, if their bags were empty, or maybe you have a cart/wagon maybe with a couple mules or a team of horses that has to be escorted back to safety.  If in disputed territory, said loot could then become captured/stolen/ransomed etc, if enough escorts are not accompanying the prize.   

 

Movement of goods might lead to occupations where people move goods from one hub to the next.  It could allow for additional hubs, or sub-trading hubs to rise and fall.

 

Transportation of scale could allow other options.  Instead of using several plants to create a poison, maybe you want to make a boiling cauldron of said poison for a siege.  Maybe one plant can be refined to makes a weak poison.  But with 100, or 1000, and extensive processing, a much more potent poison could be refined. Gem essence could be captured and refined anew.  Maybe another magical essence could be utilized from dragons, assuming it was transported.  Or maybe cartloads of cheap goods salvaged from the dragon’s nest. Trades like farming, ranching or mining could be reinvented entirely.

 
  YrthWyndAndFyre

Novice Member

Joined: 3/06/13
Posts: 6

3/06/13 6:58:49 PM#42

My single pet peeve about the crafting mechanics of *every* MMO is the strict specialization.  If you know how to sew a shirt, you are fundamentally incapable of making a pair of mocassins, because leather is just too much to deal with.  Or if you can make a sword, then you can't possibly figure out how to make a helmet because rounded surfaces are just beyond you.  You get the idea.

While it's reasonable to expect that a *master craftsman* might specialize in certain particular things, the fact is that historically crafters can craft pretty much anything if they have the materials and inclination.  My father was a mechanic by trade. Also a pretty good carpenter, machinist, plumber, pipe-fitter and electrician.  He could pull a mean overhand stitch, too, if  he had to.

I can see the desire to make crafting a community activity but at the same time if you're fashioning a basic sword, you don't have to be a master leathercrafter to wrap strips of leather around the hilt to make a handle for it, do you?  Unless, of course, you are after a particularly spiffy handle.  Any craftsman should be able to craft from any discipline up to a point - if  they are inclined to learn.  Perhaps place a limitation on how many things you can achieve *mastery* in, but just that.  You know that a master tailor doesn't have a particularly steep learning curve to whip up some pretty snazzy leather duds.  Maybe not to the level of a master leatherworker, but still - pretty good stuff.  Likewise, an armorer *should* be able to make good quality linings, padding, buckles, bindings, straps and what-not.  An armorer would have to be good at those things.  If he can do that, then chances are he could make a pretty good robe, sandals, or leather pants, too - again, probably not the quality of a master tailor or leatherworker, but still - pretty good stuff.

 

  shimmir

Apprentice Member

Joined: 9/13/08
Posts: 6

He's not the messiah, he's just a very naughty boy!

3/12/13 9:15:40 PM#43
Vanguard is a good example of crafting and bringing the community/guild ect together. I used to build boats but I could not do it by myself. Someone had to make the sails, harvest timber  and make planks, buy adhesives and paint, metalsmith to make the hinges ect, someone to assemble it all and yes  you could even fail at the very end. That all required people to work together for a common goal. I do hope that in ESO you cannot become a master  in every facet of crafting. ! major, maybe part of a minor or second but still not everything.
  SolidNut123

Novice Member

Joined: 3/14/13
Posts: 1

I am a drinker with writing problems.

3/13/13 11:49:55 PM#44

In any MMORPG I’ve played I loved crafting, looking for recopies and gathering mats. And the thing is why do I have to be constrained to a couple of crafts? Why not master them all?

Okay yes that takes away from the community aspect of the system, but say for instance I chose to be a weapon smith and max the profession out gaining normal Xp per crafted item, then say I pick the tailor profession but this time round I gain less Xp per crafted item, and then the next profession I choose the Xp is less again and so on until the last profession takes months even years to master.

That way these players would be highly sot after by guilds as their master crafter, and used to craft epic/rare equipment using drops from end game bosses, raids or instances.  

Getting mats –

For instance you’re a woodcutter and getting elm wood is level based or “you need a an ebony wood axe to cut this tree” but rather you could cut the tree  at any stage with any kind of axe, and by this I mean you’re level 1 at cutting elm trees and using stone axe the chance of you getting anything would be slim to none, at max level using a stone axe the chance is slightly greater , of course then if you where max level and using the best  god damn wood cutting axe ever made there is  a 100% chance of getting the wood but with a slight chance of getting “ Shiny elm wood “ or “fantastic elm wood”  which of course when used say to craft an elm bow the base stats would be higher than if you used normal elm wood.

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