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2/04/13 1:15:12 PM#41
Originally posted by ShakyMo I wont comment on the guesting thing because besides the word "guesting" we have no idea how it works
We do know that changing campaigns will "cost" and be limited (for the exact reason your scared of the mega server), so until we know how steep the cost is and what limits there are you cant say its any easier/harder than paying a small fee to transfer server |
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2/04/13 1:18:50 PM#42
More fun than press space bar while leveling then sit in a city queueing to go an instance "lobby endgame" style mmos yeah.
HUGE open world raids anyone can join in with. Open dungeons you just rock up and take part in. Outdoor content you need to group up to progress. |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
2/04/13 1:23:00 PM#43
Originally posted by Abuz0r if you think having 3 factions locked to their own maps and unable to go out of their map its considered 3 games in one then you dont know what you are talking about... That only means every faction is limited to explore only a fraction of the entire game world.... that is bullcrap. The elder scrolls has always been about exploration... if they plan to keep factions locked like that for pve, then they better change the name of the mmo to something else. |
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2/04/13 1:25:46 PM#44
Eir
No I think HARD faction locks are a necessity for good rvr style pvp. It's the reason planetside 2 is considerably more balanced than gw2, tsw and swtor. However what they need in my opinion is different servers with different rulesets. Those that favour rvr first play on a rvr server with rules as is (except this stupid guesting idea) Those that favour going anywhere and pve, play on a pve server where there are no locks and you can group / guild with anyone, but the cyrodil pvp is just for fun. Those that favour go anywhere and pvp, play on ffa pvp servers where guilds control territory in cyrodil and players can enter enemy territory. |
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2/04/13 1:27:29 PM#45
Deakon
No matter how many alliance points it costs to change campaign, its still a heck of a lot less to loose than having to reroll on another server. |
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2/04/13 1:31:22 PM#46
Originally posted by rojo6934 If you roll 3 toons each on a different faction you will get 100% new content is what I think he is getting at
Less repetition means more replayability and locking faction areas gives players a reason to replay. |
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2/04/13 1:32:48 PM#47
Originally posted by ShakyMo Unless you just switch server which is a service available in nearly all mmos |
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2/04/13 1:33:54 PM#48
Hey SWTOR was 8 MMO's in 1 you know. So 3 is nothing , it will last us like 2 weeks ( PVE wise ). Cheers, BadOrb. PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , Defiance launch ongoing. |
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2/04/13 1:35:14 PM#49
Either way I think they could pull it off. Bethesda is still publishing it. I look forward to trying it out. If you take the game for what it is it will still be great.
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2/04/13 1:36:26 PM#50
Most new mmos, they give you some sort of separate racial starter zone, then they funnel you into the same mid game zones, end game zones and dungeons as all the other factions. If youre lucky you might get a choice of a couple of zone paths mid game.
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2/04/13 1:37:47 PM#51
Originally posted by BadOrb Not the same thing at all, swtor had 8 class stories but the content was 95% the same on the same faction and about 75% the same if you rolled the oposite faction, and guess why? because the areas available where the same no matter what |
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2/04/13 1:39:22 PM#52
Badorb.
No it wasnt as you visited exactly the same planets and dungeons on all those swtor characters. Even the starter zones were shared between 2 classes. |
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2/04/13 1:41:08 PM#53
Originally posted by Abuz0r Yeah..... Wasn't that what was said about SWTOR and Bioware as well? There was so much trust. But there where also 2 other things; The Internet and the Community. These both combined are worse than weapons. These both killed SWTOR (or better words might be; reducing the playerbase) and that will happen with TESO as well. Time will show that. Just a matter of time until the Comm starts whining, that will spread all over the place and *BANG* that was it. After that we will have all the "I saw that comming" and "I told you" guys running around and so forth.
It is just sick and makes me so endlessly sad. |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
2/04/13 1:41:55 PM#54
Originally posted by ShakyMo Planetside 2 has 3 faction pvp everywhere, as soon as you log in you are pvping. TESO is more like GW2. GW2 is PvE and the pvp takes place in WvWvW map. TESO (correct me if im wrong) has Cyrodil as the equivalent to WvWvW, so everything out of Cyrodil is just PvE. I said it before in other post and will say it again. Zenimax has to keep 3 faction pvp inside Cyrodil, and let the PvE world be shared among all 3 factions as friendly. That does not affect the lore and it works better than limiting pve maps to factions. Faction X can go to Faction Y and Z but cannot receive tasks from them due to faction reputation, but you are free to explore the entire world of Tamriel. want rvr style pvp? go to Cyrodil, just like WvWvW. They are using the same method GW2 did by isolating massive pvp to one huge map (Cyrodil), do not limit the pve-only world and you will succeed. |
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2/04/13 1:44:46 PM#55
Being a shit game killed swtor.
Theres plenty of rift and gw2 backlash on the internet too. But they are doing / did do ok. |
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2/04/13 1:48:44 PM#56
Rojo
Fine, do that on a PVE server, hell go one step further and let people group and guild with who they want. Have a disclaimer "pvp experience may vary due to cross realming cheats and RVE powergamers" But don't break the RVR server by letting everyone be chums in pve though. Tsw tried that. It doesn't work. |
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2/04/13 1:51:21 PM#57
Deakon
You can't switch server in planetside 2 either. Another reason its the 2nd best current mmo for pvp (after eve). |
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2/04/13 1:54:01 PM#58
i personally enjoy the hard lock on factions , it worked for DAOC and it could work here if done properly. I think they are working on Fallout 4 also?
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2/04/13 1:58:57 PM#59
Cronius:
Don't you feel the "can't go everywhere" moaners would have nothing to moan about if the game had core / coop / ffa servers like daoc? Mind I get the idea some are hellbent on not having the choice and you've got 1 camp trying to impose "eq in tamriel" and another smaller camp trying to impose "darkfall in tamriel" on all of us. |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
2/04/13 2:04:57 PM#60
Originally posted by ShakyMo i understand what you are saying, but there are no separate pvp servers and pve servers. its only one server. If they separate pvp servers from pve then yes. They are doing exactly the same thing GW2 did, but they are locking maps to factions. Imagine GW2 where you, as a norn, cant go to any of the other races maps. You are stuck with a tiny piece of land where your main city is located. That is not fun. On the other hand, having faction lock maps can work if the map you are allowed to go to is big enough to make up for what you are missing in other factions maps. Sadly i think they said the maps are smaller than the single player games so i see a problem here. Small maps + limited world = no exploration, no fun, no nothing. |