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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » What I see as ESO's possible pitfall.

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79 posts found
  aleos

Apprentice Member

Joined: 1/02/07
Posts: 1900

Imagination is the only weapon in the war against reality.

2/04/13 3:24:20 PM#21
How about loss of identity
  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

2/04/13 4:18:05 PM#22
Originally posted by deakon
Originally posted by Karteli

Well a lot of those positive points are really here-say, since nobody actually played the game outside of select representatives.

 

I can comment on exploration.  Each factions restricted area amounts to something like 1/3 or 1/2 of a WoW continent, since devs gave away the size of Cyradiil, noting that it was a 1:1 with Oblivion.

 

In MMORPG language Cyradiil wasn't that big, and therefore the other faction restricted areas will follow suit.  For a single player game, the world is nice and big.  For an MMORPG, not really.

 

 

So the total world might be the equivalent of WoW Vanilla, but with all the artificial barriers in place to limit each factions explorable region, it's going to feel small and boxed in.

 

Or so it seems.

 

I question how accurate that pic is

 

For instance I know lotro is bigger than wow, but by that much? No chance, according to that vanilla lotro is 375 times the size of vanilla wow, I've played both and like I say, no chance

Before you question that, you might want to re-evaluate your math.  I see LOTR as 3X the size of WoW Vanilla.

 

I'd love to know where you got 375 times bigger though.  That is an adventure in itself! :D

 

[ie (30 / 9) miles squared]

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  deakon

Novice Member

Joined: 3/07/11
Posts: 588

2/04/13 4:28:06 PM#23
Originally posted by Karteli

Before you question that, you might want to re-evaluate your math.  I see LOTR as 3X the size of WoW Vanilla.

 

I'd love to know where you got 375 times bigger though.  That is an adventure in itself! :D

 

[ie (30 / 9) miles squared]

on that pic wow is 80 miles squared, lotro is supposed to be 30,000 miles squared

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

2/04/13 6:02:41 PM#24
Originally posted by deakon
Originally posted by Karteli

Before you question that, you might want to re-evaluate your math.  I see LOTR as 3X the size of WoW Vanilla.

 

I'd love to know where you got 375 times bigger though.  That is an adventure in itself! :D

 

[ie (30 / 9) miles squared]

on that pic wow is 80 miles squared, lotro is supposed to be 30,000 miles squared

I see what you mean.  Upon inspection, that area covers areas non-explorable (ie the crap between areas)  Although that reference has little to do with WoW or Oblivion or the size comparison.

 

If LOTRO was included in the chart it would exceed the size of the others, with vast empty unexplorable regions.

 

BUT THAT IS LOTR.  MOVING ON!

Still the size comparison between Oblivion and WoW is valid.

 

Reinventing Oblivion

http://web.archive.org/web/20071223022131/http://www.xbox.com/en-US/games/t/theelderscrollsIVoblivion/20051110-fe.htm

At A Glance
  • Deep, immersive roleplaying.
  • 16 square miles of geography.
  • The sequel to Morrowind.
  • A unique leveling system.
 
4 X 4 miles is not very big in MMORPGS.
 
 
It's big when you are in real life  .. but if you intend to spend months+ in an MMORPG, you will have seen it all in short.
 
 

Here's a link explaining how big WoW is .. it's a bit less than the map shows, but provies some rationale to the estimation.

 

http://www.wowwiki.com/Talk:Azeroth_%28world%29

Size of Azeroth

Doing some timing of runs in the Barrens, and assuming a reasonable running speed, one can estimate the distance between two known points. By measuring the same distance on a wall map of Azeroth it looks like the Azeroth's land masses total around 50-60 square miles. This is very rough, but the calculations below show the estimated values.

Average time to run from Crossroads north to the next signpost = 72.5 seconds = 1.208 minutes = .0201 hours. Assuming the running speed of a 6 minute mile implies 10 miles/hr. Multiply the two and you get the distance between the two signposts is .201 miles. Big assumption here is 6 minute mile for a Wow runner.

Now using the wall map the map distance is 11/16 in. .201 miles / .6875 inches = 0.293 miles per inch. [If you use 1/3 scale it would imply a 5.25 minute mile. So maybe 1/3 is right rather than 0.293]

The next step is where I could use some help. The size of Kalimdor on the map is around 10 inches by 25 inches. Converting this to 250 square inches to square miles (divide by 9) and get around 28 square miles. Double that for the Eastern Kingdoms to get a 50-60 square miles estimate.

FYI the Earth is around 148.94 million sq km (or 57.5 million square miles). So it would take 1 million Azeroth's to equal the size of the Earth.

 

Still, TESO can't be viewed as a monster game with exploration out the wazoo.  Evern if it's 2 times bigger than approximations, that is STILL small compared to a single WoW Vanilla continent, and someone would have to roll every faction just to see the "world", because 3 factions + 1 pvp zone cuts the game in fourths.

 

Something as small as Cyrodiil is not really MMORPG material.  It needs to be bigger.

 

 

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3856

RIP City of Heroes!

2/04/13 6:09:17 PM#25
IMO pvp shouldn't be given rewards.  PVP is suppose to be so great so then it doesn't need a reward.
  deakon

Novice Member

Joined: 3/07/11
Posts: 588

2/04/13 6:42:51 PM#26
Originally posted by Karteli
Originally posted by deakon
Originally posted by Karteli

Before you question that, you might want to re-evaluate your math.  I see LOTR as 3X the size of WoW Vanilla.

 

I'd love to know where you got 375 times bigger though.  That is an adventure in itself! :D

 

[ie (30 / 9) miles squared]

on that pic wow is 80 miles squared, lotro is supposed to be 30,000 miles squared

I see what you mean.  Upon inspection, that area covers areas non-explorable (ie the crap between areas)  Although that reference has little to do with WoW or Oblivion or the size comparison.

 

If LOTRO was included in the chart it would exceed the size of the others, with vast empty unexplorable regions.

 

BUT THAT IS LOTR.  MOVING ON!

Still the size comparison between Oblivion and WoW is valid.

 

Reinventing Oblivion

http://web.archive.org/web/20071223022131/http://www.xbox.com/en-US/games/t/theelderscrollsIVoblivion/20051110-fe.htm

At A Glance
  • Deep, immersive roleplaying.
  • 16 square miles of geography.
  • The sequel to Morrowind.
  • A unique leveling system.
 
4 X 4 miles is not very big in MMORPGS.
 
 
It's big when you are in real life  .. but if you intend to spend months+ in an MMORPG, you will have seen it all in short.
 
 

Here's a link explaining how big WoW is .. it's a bit less than the map shows, but provies some rationale to the estimation.

 

http://www.wowwiki.com/Talk:Azeroth_%28world%29

Size of Azeroth

Doing some timing of runs in the Barrens, and assuming a reasonable running speed, one can estimate the distance between two known points. By measuring the same distance on a wall map of Azeroth it looks like the Azeroth's land masses total around 50-60 square miles. This is very rough, but the calculations below show the estimated values.

Average time to run from Crossroads north to the next signpost = 72.5 seconds = 1.208 minutes = .0201 hours. Assuming the running speed of a 6 minute mile implies 10 miles/hr. Multiply the two and you get the distance between the two signposts is .201 miles. Big assumption here is 6 minute mile for a Wow runner.

Now using the wall map the map distance is 11/16 in. .201 miles / .6875 inches = 0.293 miles per inch. [If you use 1/3 scale it would imply a 5.25 minute mile. So maybe 1/3 is right rather than 0.293]

The next step is where I could use some help. The size of Kalimdor on the map is around 10 inches by 25 inches. Converting this to 250 square inches to square miles (divide by 9) and get around 28 square miles. Double that for the Eastern Kingdoms to get a 50-60 square miles estimate.

FYI the Earth is around 148.94 million sq km (or 57.5 million square miles). So it would take 1 million Azeroth's to equal the size of the Earth.

 

Still, TESO can't be viewed as a monster game with exploration out the wazoo.  Evern if it's 2 times bigger than approximations, that is STILL small compared to a single WoW Vanilla continent, and someone would have to roll every faction just to see the "world", because 3 factions + 1 pvp zone cuts the game in fourths.

 

Something as small as Cyrodiil is not really MMORPG material.  It needs to be bigger.

 

 

Well looking at that teso will be around the size of wow per faction then surely? Cyrodiil is 16 miles and each faction gets access to that plus 3 other provinces, that would be 64 square miles per faction, granted we wont be getting access to 100% of each area, its confirmed some is held back but we also know that cyrodiil is much smaller than previous tes titles.

 

Not saying we will get a vanilla wow size map per faction, but i dont think the size difference is going to be that great

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

2/04/13 6:55:31 PM#27
Originally posted by deakon
Originally posted by Karteli
Originally posted by deakon
Originally posted by Karteli

Before you question that, you might want to re-evaluate your math.  I see LOTR as 3X the size of WoW Vanilla.

 

I'd love to know where you got 375 times bigger though.  That is an adventure in itself! :D

 

[ie (30 / 9) miles squared]

on that pic wow is 80 miles squared, lotro is supposed to be 30,000 miles squared

I see what you mean.  Upon inspection, that area covers areas non-explorable (ie the crap between areas)  Although that reference has little to do with WoW or Oblivion or the size comparison.

 

If LOTRO was included in the chart it would exceed the size of the others, with vast empty unexplorable regions.

 

BUT THAT IS LOTR.  MOVING ON!

Still the size comparison between Oblivion and WoW is valid.

 

Reinventing Oblivion

http://web.archive.org/web/20071223022131/http://www.xbox.com/en-US/games/t/theelderscrollsIVoblivion/20051110-fe.htm

At A Glance
  • Deep, immersive roleplaying.
  • 16 square miles of geography.
  • The sequel to Morrowind.
  • A unique leveling system.
 
4 X 4 miles is not very big in MMORPGS.
 
 
It's big when you are in real life  .. but if you intend to spend months+ in an MMORPG, you will have seen it all in short.
 
 

Here's a link explaining how big WoW is .. it's a bit less than the map shows, but provies some rationale to the estimation.

 

http://www.wowwiki.com/Talk:Azeroth_%28world%29

Size of Azeroth

Doing some timing of runs in the Barrens, and assuming a reasonable running speed, one can estimate the distance between two known points. By measuring the same distance on a wall map of Azeroth it looks like the Azeroth's land masses total around 50-60 square miles. This is very rough, but the calculations below show the estimated values.

Average time to run from Crossroads north to the next signpost = 72.5 seconds = 1.208 minutes = .0201 hours. Assuming the running speed of a 6 minute mile implies 10 miles/hr. Multiply the two and you get the distance between the two signposts is .201 miles. Big assumption here is 6 minute mile for a Wow runner.

Now using the wall map the map distance is 11/16 in. .201 miles / .6875 inches = 0.293 miles per inch. [If you use 1/3 scale it would imply a 5.25 minute mile. So maybe 1/3 is right rather than 0.293]

The next step is where I could use some help. The size of Kalimdor on the map is around 10 inches by 25 inches. Converting this to 250 square inches to square miles (divide by 9) and get around 28 square miles. Double that for the Eastern Kingdoms to get a 50-60 square miles estimate.

FYI the Earth is around 148.94 million sq km (or 57.5 million square miles). So it would take 1 million Azeroth's to equal the size of the Earth.

 

Still, TESO can't be viewed as a monster game with exploration out the wazoo.  Evern if it's 2 times bigger than approximations, that is STILL small compared to a single WoW Vanilla continent, and someone would have to roll every faction just to see the "world", because 3 factions + 1 pvp zone cuts the game in fourths.

 

Something as small as Cyrodiil is not really MMORPG material.  It needs to be bigger.

 

 

Well looking at that teso will be around the size of wow per faction then surely? Cyrodiil is 16 miles and each faction gets access to that plus 3 other provinces, that would be 64 square miles per faction, granted we wont be getting access to 100% of each area, its confirmed some is held back but we also know that cyrodiil is much smaller than previous tes titles.

 

Not saying we will get a vanilla wow size map per faction, but i dont think the size difference is going to be that great

Ah good, it's confirmed, link me the confirmation.

 

WoW Vanilla map size PER faction is a joke.  The writing is on the wall.  Show where the game will be bigger.  Cyrodiil = 1/3 the size of a WoW continent.  Other factions are similar.

 

Show me different.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  deakon

Novice Member

Joined: 3/07/11
Posts: 588

2/04/13 7:03:30 PM#28
Originally posted by Karteli
Originally posted by deakon

 

Well looking at that teso will be around the size of wow per faction then surely? Cyrodiil is 16 miles and each faction gets access to that plus 3 other provinces, that would be 64 square miles per faction, granted we wont be getting access to 100% of each area, its confirmed some is held back but we also know that cyrodiil is much smaller than previous tes titles.

 

Not saying we will get a vanilla wow size map per faction, but i dont think the size difference is going to be that great

Ah good, it's confirmed, link me the confirmation.

 

WoW Vanilla map size PER faction is a joke.  The writing is on the wall.  Show where the game will be bigger.  Cyrodiil = 1/3 the size of a WoW continent.  Other factions are similar.

 

Show me different.

Are you saying having a map the size of vanilla wow per faction isnt enough, or that my math is out?

 

Edit: because if the link you provided is correct each vanilla continent is 28 square miles, cyrodiil is more than half that and each faction gets access to cyrodiil plus 3 other lands

  OgreRaper

Novice Member

Joined: 6/20/11
Posts: 381

2/04/13 7:05:15 PM#29
Originally posted by waynejr2
IMO pvp shouldn't be given rewards.  PVP is suppose to be so great so then it doesn't need a reward.

I disagree. And thankfully so do the devs. They've already confirmed a DAOC-ish system, allowing players to buy new skills with alliance points.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15957

"what a boring life, HATING everything" -Gorilla Biscuits

 
OP  2/04/13 7:10:31 PM#30
Originally posted by ikarrian
And....another one of these "ESO fail thread"

Not at all, this is more like a ""is this too good to be true thread?"

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/04/13 7:12:52 PM#31
Wow vanilla map size per faction is not a joke.

Reroll twice you have a heck of a lot of pve.

Compare with recent mmmos where you share content - tsw, gw2, swtor. That's a hell of a lot more pve content. Hell in the case of tsw its more without even rerolling.
  Shadanwolf

Apprentice Member

Joined: 6/13/10
Posts: 1900

2/04/13 7:22:00 PM#32
OP....I don't think Matt Firor approached his game design as you suggest.I think he's making a game HE would like to play.In the same way that he helped make DAOC(the greateds faction vs faction game ever made). Thats why I'm optomistic about how ESOL will turn out.
  Maelwydd

Advanced Member

Joined: 2/26/09
Posts: 1169

2/04/13 7:22:12 PM#33
Originally posted by ShakyMo
Wow vanilla map size per faction is not a joke.

Reroll twice you have a heck of a lot of pve.

Compare with recent mmmos where you share content - tsw, gw2, swtor. That's a hell of a lot more pve content. Hell in the case of tsw its more without even rerolling.

How many quest are there then?

How many quests per level?

How many quests to get a level?

Will you have to grind to get to max or can you get there simply by doing all quests?

Can you get to max level and still have quests untouched?

Just how much PvE content is there?

 

I assume by your post that you know exactly what content will be in the game.

 

If not then you are just making shit up like the rest of us. Only thing we really know is that on any single character you are locked out of 60% of the map (assuming each race has 10% of the map and Cryodil is the remaining 10%) and that you cannot change factions as they are race locked.

So if you have to do all quests to reach max level within your faction region then making an alt of the same faction will require repeating quests.

If there is enough content to level up 1 character per faction but you were not region locked then you could, if you wanted, level up 3 characters of the same faction and never repeat content. This is not possible with the information available so the only way to see all content and the entire map is to crete an alt in each faction.

If the expectation is that each player will create 3 characters, 1 per faction, then the so called 'faction pride' discussed is kind of a made up thing not really worth worrying about. How can you expect faction pride when you know that the game wants you to have a character on each faction?

 

  Maelwydd

Advanced Member

Joined: 2/26/09
Posts: 1169

2/04/13 7:22:56 PM#34
Originally posted by Shadanwolf
OP....I don't think Matt Firor approached his game design as you suggest.I think he's making a game HE would like to play.In the same way that he helped make DAOC(the greateds faction vs faction game ever made). Thats why I'm optomistic about how ESOL will turn out.

TESO not ESOL....

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

2/04/13 7:29:01 PM#35
Originally posted by deakon
Originally posted by Karteli
Originally posted by deakon

 

Well looking at that teso will be around the size of wow per faction then surely? Cyrodiil is 16 miles and each faction gets access to that plus 3 other provinces, that would be 64 square miles per faction, granted we wont be getting access to 100% of each area, its confirmed some is held back but we also know that cyrodiil is much smaller than previous tes titles.

 

Not saying we will get a vanilla wow size map per faction, but i dont think the size difference is going to be that great

Ah good, it's confirmed, link me the confirmation.

 

WoW Vanilla map size PER faction is a joke.  The writing is on the wall.  Show where the game will be bigger.  Cyrodiil = 1/3 the size of a WoW continent.  Other factions are similar.

 

Show me different.

Are you saying having a map the size of vanilla wow per faction isnt enough, or that my math is out?

 

The threshhold would likely depend from person to person, but I consider an explorable factions area, even 1/2 of a WoW's continent, as small.  If the game was being marketed as an explorers dream, then make it actually an explorers dream.  Make it 10 times the size of WoW.

 

Even if each faction is 1/3 -1/2  the size of a WoW continent, or if the devs change their ways to make it the same size .. it's not an explorers dream.  It's just another MMORPG with WoW size (and WoW content, but that's another story).

 

As I've said before though, this would not be a problem if Zenimax didn't impose artificial barriers between factions.  I play one character in a game (I'm not an altaholic).  I want to see the game with one character, not 3... or 15, depending on how they also restrict race instanced content.

 

 

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  deakon

Novice Member

Joined: 3/07/11
Posts: 588

2/04/13 7:50:14 PM#36
Originally posted by Karteli
Originally posted by deakon
Originally posted by Karteli
Originally posted by deakon

 

Well looking at that teso will be around the size of wow per faction then surely? Cyrodiil is 16 miles and each faction gets access to that plus 3 other provinces, that would be 64 square miles per faction, granted we wont be getting access to 100% of each area, its confirmed some is held back but we also know that cyrodiil is much smaller than previous tes titles.

 

Not saying we will get a vanilla wow size map per faction, but i dont think the size difference is going to be that great

Ah good, it's confirmed, link me the confirmation.

 

WoW Vanilla map size PER faction is a joke.  The writing is on the wall.  Show where the game will be bigger.  Cyrodiil = 1/3 the size of a WoW continent.  Other factions are similar.

 

Show me different.

Are you saying having a map the size of vanilla wow per faction isnt enough, or that my math is out?

 

The threshhold would likely depend from person to person, but I consider an explorable factions area, even 1/2 of a WoW's continent, as small.  If the game was being marketed as an explorers dream, then make it actually an explorers dream.  Make it 10 times the size of WoW.

 

Even if each faction is 1/3 -1/2  the size of a WoW continent, or if the devs change their ways to make it the same size .. it's not an explorers dream.  It's just another MMORPG with WoW size (and WoW content, but that's another story).

 

As I've said before though, this would not be a problem if Zenimax didn't impose artificial barriers between factions.  I play one character in a game (I'm not an altaholic).  I want to see the game with one character, not 3... or 15, depending on how they also restrict race instanced content.

 

 

But its only cyrodiil thats 1/2 a wow continent (wow continent 28 square miles, cyrodiil 16 square miles), we get access to that, plus another 3 lands of around the same size per faction, that means each faction will have access to land around the size of all vanilla wow not just one continent (maybe a bit smaller but not that much)

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

2/04/13 8:02:44 PM#37
Originally posted by deakon
Originally posted by Karteli
Originally posted by deakon
Originally posted by Karteli
Originally posted by deakon

 

Well looking at that teso will be around the size of wow per faction then surely? Cyrodiil is 16 miles and each faction gets access to that plus 3 other provinces, that would be 64 square miles per faction, granted we wont be getting access to 100% of each area, its confirmed some is held back but we also know that cyrodiil is much smaller than previous tes titles.

 

Not saying we will get a vanilla wow size map per faction, but i dont think the size difference is going to be that great

Ah good, it's confirmed, link me the confirmation.

 

WoW Vanilla map size PER faction is a joke.  The writing is on the wall.  Show where the game will be bigger.  Cyrodiil = 1/3 the size of a WoW continent.  Other factions are similar.

 

Show me different.

Are you saying having a map the size of vanilla wow per faction isnt enough, or that my math is out?

 

The threshhold would likely depend from person to person, but I consider an explorable factions area, even 1/2 of a WoW's continent, as small.  If the game was being marketed as an explorers dream, then make it actually an explorers dream.  Make it 10 times the size of WoW.

 

Even if each faction is 1/3 -1/2  the size of a WoW continent, or if the devs change their ways to make it the same size .. it's not an explorers dream.  It's just another MMORPG with WoW size (and WoW content, but that's another story).

 

As I've said before though, this would not be a problem if Zenimax didn't impose artificial barriers between factions.  I play one character in a game (I'm not an altaholic).  I want to see the game with one character, not 3... or 15, depending on how they also restrict race instanced content.

 

 

But its only cyrodiil thats 1/2 a wow continent (wow continent 28 square miles, cyrodiil 16 square miles), we get access to that, plus another 3 lands of around the same size per faction, that means each faction will have access to land around the size of all vanilla wow not just one continent (maybe a bit smaller but not that much)

There were 2 WoW continents, my friend.  Both launched with the game.

 

I'm not sure why you are trolling .. there is a faction restriction - each faction gets 1/4 of the world size.  Three factions.  The remaining area goes to an instanced PVP match.

 

3 Factions.  Only people from a particular faction are allowed to explore their own homeworld territory.  The other 2 are BLOCKED.

 

It's like the equivalent in WoW of saying that Humans can only explore zones immediately surrounding Stormwind.

Night elves can only explore 1/3 of Kalmindor.  The northern part.

 

Complete bullshit.  If you can't see it, keep posting your defenses.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15957

"what a boring life, HATING everything" -Gorilla Biscuits

 
OP  2/04/13 8:05:30 PM#38
Originally posted by Maelwydd

If the expectation is that each player will create 3 characters, 1 per faction, then the so called 'faction pride' discussed is kind of a made up thing not really worth worrying about. How can you expect faction pride when you know that the game wants you to have a character on each faction?

 

It worked in DAOC.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  deakon

Novice Member

Joined: 3/07/11
Posts: 588

2/04/13 8:07:59 PM#39
Originally posted by Karteli
Originally posted by deakon

But its only cyrodiil thats 1/2 a wow continent (wow continent 28 square miles, cyrodiil 16 square miles), we get access to that, plus another 3 lands of around the same size per faction, that means each faction will have access to land around the size of all vanilla wow not just one continent (maybe a bit smaller but not that much)

There were 2 WoW continents, my friend.  Both launched with the game.

Yes 2 continents at 28 square miles each is 56 square miles, cyrodil is 16 square miles, each faction gets access to that 16 plus 3 other lands, 4x16 is 64 square miles, I'm taking into account that some areas of each province are being held back which is why i said it will likely be slightly smaller than vanilla wow but not that much

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

2/04/13 8:14:35 PM#40
Originally posted by deakon
Originally posted by Karteli
Originally posted by deakon

But its only cyrodiil thats 1/2 a wow continent (wow continent 28 square miles, cyrodiil 16 square miles), we get access to that, plus another 3 lands of around the same size per faction, that means each faction will have access to land around the size of all vanilla wow not just one continent (maybe a bit smaller but not that much)

There were 2 WoW continents, my friend.  Both launched with the game.

Yes 2 continents at 28 square miles each is 56 square miles, cyrodil is 16 square miles, each faction gets access to that 16 plus 3 other lands, 4x16 is 64 square miles, I'm taking into account that some areas of each province are being held back which is why i said it will likely be slightly smaller than vanilla wow but not that much

Obviously you know about the separations, or you wouldn't have mentioned them.  Each faction does not get 4x16, what don't you understand?  The factions are divided with barriers.  Factions CANNOT INTERMINGLE.  THEY ARE SEPARATED, completely.

 

COMPLETELY.

 

Each faction has their space, and if you want to see a different area of the map, you roll a brand new character on a different faction.  That is what we are talking about.... hrmmph!

 

In WoW terms, if you roll a Night Elf, you are NEVER allowed to zone into Undead, Human, or Dwarf territory.  You get your own territory, you will never mingle with other factions.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

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