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The Pub at MMORPG.COM  » what role do u love playing in a dungeon?

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76 posts found
  Alberel

Novice Member

Joined: 12/02/09
Posts: 1121

2/04/13 5:58:12 PM#61

The poll is kinda missing a lot of options...

Whenever I can I choose to play a support role, preferably through CC and resource manipulation, though that role seems to have disappeared in the current gen of MMOs. It's rather depressing how simplified the concept of roles in group play have become now. When are we going to see an MMO with some degree of player inerdependancy again?

  Skuall

Hard Core Member

Joined: 4/20/05
Posts: 794

2/04/13 6:34:21 PM#62
i always enjoyed Rdps , however after tryint tanking i was hooked , now i only play tanks :3 (and pet classes! my 2nd fav)
  ariasaitcho

Novice Member

Joined: 5/20/12
Posts: 111

2/04/13 9:14:12 PM#63
I play best as either healer or tank. and am happy with either role. I had great fun playing a battle cleric in Lime Odyssey's alpha tests too; but I generally suck at dps/mdps roles.

  greenreen

Advanced Member

Joined: 11/19/12
Posts: 1440

2/04/13 11:46:55 PM#64

Don't play dungeons any longer but what I focused one was always like this, healer or healer/dps hybrid, then crowd control. I liked crowd control best but not every game offered it as a need, you could brute force some encounters without crowd control with enough healers or they made the mobs CC immune.

I never felt as useful as when I played my Loremaster. I remember one fight was a 5 person dungeon, we went in with 4 and made up our own system without extra DPS the first time. We had 1 tank on the boss, 1 DPS, 1 main healer class, on the side I was working with the adds and healing another tank who was holding a mini-boss back while I was passing the main healer power and keeping 2 mobs locked down with CC.  I'd throw in a dot on the boss anytime I could. Watching the 15 second countdown on my CC and making sure I had thrown a heal if it was off cooldown along with paying attention to the power of the main healer working on the main tank and AOE the DPS took was a challenge. Busy, busy, busy. Made some videos soloing group content with that character but since deleted the videos once Google changed their privacy terms, those were some of my highest viewed videos on youtube. People must like watching support characters do all that busy work.

  Marirranya

Novice Member

Joined: 12/13/12
Posts: 154

2/05/13 2:25:09 AM#65

i love love loooooooove playing healer or support :3

if there's no class available like that (boo) i like playing magic based range dps like mages or warlocks heh

There are people who play games and then there are gamers.

http://alzplz.blogspot.com

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5979

2/07/13 1:27:43 PM#66
In GW2 with its no trinity model I find myself playing more tanky than I do in traditional trinity dungeons. But I use to play healer in vanilla WoW, but bored of that role in TBC and went Melee aka MDPS/Tank. 

 

When I joined Rift, I fell in love with PvP healing. Never understood how healing in PvP rather than killing could be fun until my time in Rift. So I started playing healer in dungeons again. But I like the Support role in Rift, since I can both heal and DPS and sometimes off tank if needed. Love that hybrid role. So much fun ladies.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19506

2/07/13 1:32:14 PM#67
Originally posted by Vunak23

If you can't keep track of your own spells/CC/timers then you are never going to be as good as the guy who can. Its not fair for the guy who can that puts effort into maintaining a near perfect rotation on his own be put on par with someone who has a computer do all the timings for them... its cheap. 

Right now you cannot track the amount of cc you put out, without someone developing an add-on.

I am NOT talking about an addon to tell you what to do. I am talking about one that tally up the number of seconds you keep monsters in cc (kind of like a DPS meter .. but for CC).

If you cannot measure whether you are doing well, people are less interested. You can argue to run a dungeon, only whether you can kill a boss matter. But people like DPS meter. And dps is such a successful gameplay element partially because of that. If you want CC to be as successful, have someone implement a CC meter, and people can discuss how to optimze CC and keep mobs stun-locked.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11428

2/07/13 2:02:57 PM#68
Originally posted by nariusseldon
Originally posted by Vunak23

If you can't keep track of your own spells/CC/timers then you are never going to be as good as the guy who can. Its not fair for the guy who can that puts effort into maintaining a near perfect rotation on his own be put on par with someone who has a computer do all the timings for them... its cheap. 

Right now you cannot track the amount of cc you put out, without someone developing an add-on.

  people like DPS meter. And dps is such a successful gameplay element partially because of that. If you want CC to be as successful, have someone implement a CC meter, and people can discuss how to optimze CC and keep mobs stun-locked.

even then it may be elusive

 

there was much theorycrafting at enchanter site,TheRunes.com, regarding Enchanter mezzing/charming

including what factors make mezzing more effective

http://www.therunes.net/forums/viewtopic.php?t=938&highlight=charisma+affect+mez

 

in a game like Everquest - the mobs could resist your CC

 

  Aeonblades

Hard Core Member

Joined: 10/12/12
Posts: 2123

2/07/13 2:04:30 PM#69

I prefer tank or tanky dps. I can't stand rogue DPS and ranged/casters really has only ever enticed me in EQ and Vanguard.

Also a very big fan of support classes a la Druid/Shaman in EQ or Bard/Archon in Rift.

Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19506

2/07/13 2:19:45 PM#70
Originally posted by Nadia
Originally posted by nariusseldon
Originally posted by Vunak23

If you can't keep track of your own spells/CC/timers then you are never going to be as good as the guy who can. Its not fair for the guy who can that puts effort into maintaining a near perfect rotation on his own be put on par with someone who has a computer do all the timings for them... its cheap. 

Right now you cannot track the amount of cc you put out, without someone developing an add-on.

  people like DPS meter. And dps is such a successful gameplay element partially because of that. If you want CC to be as successful, have someone implement a CC meter, and people can discuss how to optimze CC and keep mobs stun-locked.

even then it may be elusive

 

there was much theorycrafting at enchanter site,TheRunes.com, regarding Enchanter mezzing/charming

including what factors make mezzing more effective

http://www.therunes.net/forums/viewtopic.php?t=938&highlight=charisma+affect+mez

 

in a game like Everquest - the mobs could resist your CC

 

But it shows that there is interests in the concept. The same can be said for D3. While D3 has no dedicated CC class (of course), one wiz build is very much CC central. By the use of a passive skill, you can spam a CC to stun-lock any mob, including bosses forever. However, to do it, you have to have a certain critical chance related skill proc fast enough.

And the theorycraft have worked out the exact crit and attack speed (more chance to proc) that one needs for each different level of monster level difficullty. It would be cool if a total several branch of theorycraft, and playstyle can be developed for CC centric play.

This example, of course, is a fluke. I doubt Blizz plans a wiz build based on CC (although i may be wrong on this point). However, it is certainly viable, and there are people who like it.

 

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

2/07/13 2:48:32 PM#71
Two things I enjoyed were tanking and rdps (WoW pally tank/ MM hunter pre-Cata). But nowadays with GW2 out I don't think I'd enjoy being pigeonholed into a specific hard role again. 

Oderint, dum metuant.

  Inf666

Advanced Member

Joined: 9/22/04
Posts: 508

2/07/13 4:44:10 PM#72

Healer - 29 %

Tank - 21%

Just shows that polls with a low number of votes are not representative.

I have yet to see a game where DPS players do not outnumber healers or tanks 4 to 1.

As for me: Low-life ranged DPS. In most cases these classes offer the most flexibility and depth. The challenge results in entertainment. Playing a melee or healer results in me falling asleep after a few minutes.

---
Insanity: Doing the same thing over and over again and expecting different results.

  Lovely_Laly

Novice Member

Joined: 11/02/10
Posts: 736

game is also real

2/07/13 4:46:40 PM#73

LOL seems only I like unpopular mage. =XD

try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2

  mmoguy43

Spotlight Poster

Joined: 3/31/09
Posts: 2300

2/07/13 5:29:30 PM#74

I love playing the hacker. I can be useful to other players by breaching security doors or encrypted locked boxes, disable enemy defenses, hijack their droids or vehicles, or steal a corp's advanced research plans.

oops wrong theme

Let's build the ultimate MMO 1 feature at a time
http://www.mmorpg.com/discussion2.cfm/thread/398555/page/1

  syntax42

Elite Member

Joined: 3/30/07
Posts: 1109

2/07/13 5:46:19 PM#75
I enjoy being the key contributor to a party.  That usually means tanking or healing.  My favorite class, though, was the Friar in DAOC.  They could do decent melee damage while providing some HOTs for the party in the later versions of the game.  Hybrid classes are more fun for me than pures, but not many modern MMOs design to allow them to be fully-effective.
  Castillle

Forum Bunny

Joined: 10/24/10
Posts: 2681

2/07/13 7:08:03 PM#76
I prefer playing the one getting whipped. 

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