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The Pub at MMORPG.COM  » what role do u love playing in a dungeon?

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76 posts found
  neobahamut20

Hard Core Member

Joined: 4/03/12
Posts: 153

2/04/13 3:07:48 PM#41

Sadly most games are designed in a way where the hardest job is actually RDPS and the most active is MDPS.

For example... a "hard" fight for most people involves the boss doing some sort of shitty aoe or hitting hard. If the AoE hits everyone, might as well stay close to the boss and keep dps up if you are melee as well as range. If he hits hard, then you just have to pray to have a geared tank and decent healers. However, most of the time only melee has to run out so they have to pay attention.

As for the wipes, well most of them are caused by lame DPS. Be it the player or gear's fault, that is of no matter. The only class that doesn't have a rotation reset is the RDPS which is what makes it hardest, because you must figure out the optimal rotation based on your gear and NEVER mess up. Subpar MDPS often get locked out by AoE or very similar attacks & damage which simplifies everything so they are quite close to the best MDPS players.  Because of that, RDPS focus so much on their pressing 1 2 3 4 5 in the right order that they have problems moving out of a big circle and that makes RDPS the hardest role.

They simply never learn to play

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11399

2/04/13 3:14:55 PM#42
Originally posted by Vunak23
Originally posted by nariusseldon
Originally posted by dave6660
Give me a support class.  Crowd control or debuffer.  Sadly, it seems those roles are disappearing.

CC is not completely gone. Back in CATA, you needs to CC mobs in dungeons. Of course they have nerfed it now.

There is a difference between random CC from a DPS class and a true support class that can control situations completely the way they want. 

Or bards in Vangaurd/FFXI. This gameplay type is starting to diminish and go away.. its sad really because I loved that gameplay. 

I am not disagreeing. I am just saying some CC gameplay is still needed here and there.

I think cc will revive once addons like recount can track seconds you keep a mob in CC :P

  dave6660

Hard Core Member

Joined: 9/26/08
Posts: 1875

2/04/13 3:21:30 PM#43
Originally posted by Zooce

Tank.

 

I like being in control of the pace of pulling and ensuring the group has a good time.  Being a good tank makes plenty of dps and healer friends for future dungeon runs.  Nothing worse than a tank that can't hold aggro or pulls too much/ too little.

 

I usually play all the roles (alt-o-holic), so I know what to expect from the other players.

Call me old fashion, but I liked when there was a dedicated puller class.  He would then off load the mob(s) to the tank.

I haven't seen that setup since FFXI though.

"How should I know if it works? That's what beta testers are for. I only coded it."
-- Linus Torvalds

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11399

2/04/13 3:29:12 PM#44
Originally posted by dave6660
Originally posted by Zooce

Tank.

 

I like being in control of the pace of pulling and ensuring the group has a good time.  Being a good tank makes plenty of dps and healer friends for future dungeon runs.  Nothing worse than a tank that can't hold aggro or pulls too much/ too little.

 

I usually play all the roles (alt-o-holic), so I know what to expect from the other players.

Call me old fashion, but I liked when there was a dedicated puller class.  He would then off load the mob(s) to the tank.

I haven't seen that setup since FFXI though.

Dedicated puller .. probably not. Because who would want to just pull, and sit around doing nothing for the rest of the fight. The puller function is alive and well in WOW hunter, for example. So the function has not gone away, and a good pull is always desirable.

  Rthuth434

Apprentice Member

Joined: 12/26/12
Posts: 359

2/04/13 3:34:49 PM#45
crowd control.
  coretex666

Advanced Member

Joined: 1/03/12
Posts: 1239

"I shall take your position into consideration"

2/04/13 3:39:38 PM#46

Caster dps

Playing: Nothing atm
Waiting for: ArcheAge, The Repopulation, "Titan", EQ Next

My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated)

  User Deleted
2/04/13 3:47:14 PM#47

RDPS for me. Tank would be second.

  rojo6934

Elite Member

Joined: 8/13/09
Posts: 3103

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

2/04/13 3:48:04 PM#48
Originally posted by dave6660
Originally posted by Zooce

Tank.

 

I like being in control of the pace of pulling and ensuring the group has a good time.  Being a good tank makes plenty of dps and healer friends for future dungeon runs.  Nothing worse than a tank that can't hold aggro or pulls too much/ too little.

 

I usually play all the roles (alt-o-holic), so I know what to expect from the other players.

Call me old fashion, but I liked when there was a dedicated puller class.  He would then off load the mob(s) to the tank.

I haven't seen that setup since FFXI though.

i remember being a puller as an aoe archer. That was old school yes, but fun. The part that was not fun was grinding the mobs to level up. D:

"in peace, in sleep under the barren, abandoned soil"


  GrayGhost79

Elite Member

Joined: 8/30/08
Posts: 4773

2/04/13 3:48:31 PM#49
Originally posted by nariusseldon
Originally posted by dave6660
Originally posted by Zooce

Tank.

 

I like being in control of the pace of pulling and ensuring the group has a good time.  Being a good tank makes plenty of dps and healer friends for future dungeon runs.  Nothing worse than a tank that can't hold aggro or pulls too much/ too little.

 

I usually play all the roles (alt-o-holic), so I know what to expect from the other players.

Call me old fashion, but I liked when there was a dedicated puller class.  He would then off load the mob(s) to the tank.

I haven't seen that setup since FFXI though.

Dedicated puller .. probably not. Because who would want to just pull, and sit around doing nothing for the rest of the fight. The puller function is alive and well in WOW hunter, for example. So the function has not gone away, and a good pull is always desirable.

Depends lol, in a setup like FFXI full time puller was fun. Did this many times as thf/rng or thf/nin in FFXI. Track mobs, stealth, attack, flee. Mob shows up at party, tank provokes and you go on the prowl again. A good party would keep this going for hours on end with few breaks and the puller was never sitting around. 

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16756

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

2/04/13 3:54:30 PM#50
Originally posted by GrayGhost79
Originally posted by nariusseldon
Originally posted by dave6660
Originally posted by Zooce

Tank.

 

I like being in control of the pace of pulling and ensuring the group has a good time.  Being a good tank makes plenty of dps and healer friends for future dungeon runs.  Nothing worse than a tank that can't hold aggro or pulls too much/ too little.

 

I usually play all the roles (alt-o-holic), so I know what to expect from the other players.

Call me old fashion, but I liked when there was a dedicated puller class.  He would then off load the mob(s) to the tank.

I haven't seen that setup since FFXI though.

Dedicated puller .. probably not. Because who would want to just pull, and sit around doing nothing for the rest of the fight. The puller function is alive and well in WOW hunter, for example. So the function has not gone away, and a good pull is always desirable.

Depends lol, in a setup like FFXI full time puller was fun. Did this many times as thf/rng or thf/nin in FFXI. Track mobs, stealth, attack, flee. Mob shows up at party, tank provokes and you go on the prowl again. A good party would keep this going for hours on end with few breaks and the puller was never sitting around. 

Been quite a while since I've seen MMO's with a puller like that, but I do remember, after completing a pull they would go off and snare the next pull, carefully managing to bring it back at the correct time, neither too early or too late, in order to optimize efficiency.  Was actually a pretty challenging role at ttimes.

 

"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
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  itgrowls

Elite Member

Joined: 7/10/08
Posts: 2930

2/04/13 3:57:40 PM#51
Originally posted by sadWinds

As for me, i love healing, i do get blamed alot for wipes but the need to pay attention to everyone's health bar, status, surrounding  and the constant pressure makes me choose this role over others.

I like tanking but  i felt that tanking has way too much responsibility like threat management, knowing how to pull and also how to go about doing the dungeon. 

Im curious about the preference of you guys, pls participate in the poll and discuss your reasons ^^

When I played AD&D the paper and dice version, I always played priests. The other guys in my team never liked playing anything but warriors and thieves, but I was the priest. I usually outshined them all when defeating enemies and when keeping us safe, they all just stood there covering their face in shame as I took the credit once again.

Once the GM tried to trap us all in Ravenloft. They all decided to screw the priest over and many of them got turned into vampires, when I saw there was no one left to save I cast the only spell that would actually allow me to escape with the soulstone. LOL they were very angry with me for weeks after, and all had to reroll characters.

  Vunak23

Elite Member

Joined: 11/27/10
Posts: 510

In your house Eatin' your Cookies!

2/04/13 4:04:44 PM#52
Originally posted by nariusseldon
Originally posted by Vunak23
Originally posted by nariusseldon
Originally posted by dave6660
Give me a support class.  Crowd control or debuffer.  Sadly, it seems those roles are disappearing.

CC is not completely gone. Back in CATA, you needs to CC mobs in dungeons. Of course they have nerfed it now.

There is a difference between random CC from a DPS class and a true support class that can control situations completely the way they want. 

Or bards in Vangaurd/FFXI. This gameplay type is starting to diminish and go away.. its sad really because I loved that gameplay. 

I am not disagreeing. I am just saying some CC gameplay is still needed here and there.

I think cc will revive once addons like recount can track seconds you keep a mob in CC :P

Addons. . . Addons are a bane to MMO's, the dumb the game down so far the player really isn't even playing the game anymore, they are just doing what the addon tells them to do at a specific point. . .They seriously need to go away. 

Personalized UI's are fine I suppose. But addons; deadly boss mod and things of that nature seriously need to go to the grave. 

 

If you can't keep track of your own spells/CC/timers then you are never going to be as good as the guy who can. Its not fair for the guy who can that puts effort into maintaining a near perfect rotation on his own be put on par with someone who has a computer do all the timings for them... its cheap. 

"In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

  Vagabandana

Novice Member

Joined: 8/30/12
Posts: 16

2/04/13 5:08:42 PM#53

Healer, yet less lately.

I enjoy rdps

Never been the tank.

  Robokapp

Elite Member

Joined: 11/15/09
Posts: 3125

The only luck I had today was to have you as my opponent.

2/04/13 5:23:45 PM#54
Originally posted by Homitu
Originally posted by Robokapp
Originally posted by XAPGames
Originally posted by Robokapp

 

 ... there's a female player in the back who spends her entire time making sure I'm healthy, and my welbeing makes her happy.

 

Shhh...  just don't tell him that the "female" happy to keep him alive is actually a guy in New Jersey eating burritos while playing healer *grin*

it does not matter...healer's real life gender is irrelevant. in my fantasy its a female.

 

since we'll never have irl interactions, the irl gender plays no role...only the in-game role is relevant. it's a RPG afterall. Any interaction with that person will strictly involve interracting with its online persona anyway.

 

without going into a long essay...what character you play will affect how you interact with others. your level of confidence, positioning, calling things out, aggressiveness etc. eventually combined with your irl personality, a pseudo-persona develops that is a function of yourself as well a how you see the game world thru your character's eyes. aka how confident you are in your ability to play your character.

 

it's that pseudo-persona that I care about interacting with not your irl one. I interact with people irl for their irl personalities.

 

that made no sense did it ? basically you + your character A differs from you + your character B. substracting YOU, what remains if a personality entirely driven by your character. and that one...will be that of a female healer most often in the case of a female healer played by any gender. :D. BECAUE I IMAGINE IT AS SO.

It was still enlightening that you fantasized that the player behind the character was female no matter what.  Are you just roleplaying characters with your admittedly sub-par RP skills? (My first reaction to that statement was that it wasn't even RP at all, until you clarified in  your next sentence, because no RP ever brings "players" into the conversation.)  Or are you actually projecting your fantasies to the people behind the computers?  

exactly.

it's...entertaining.

even if i KNOW it's a guy...I can pretend it's a girl. since there's no chance of real interaction, 'it' can be whatever gender I want it to be. Why not. It's all possible in my fantasy :D

 

sadly I began MMos when RP was already in heavy decline. this is the best I can do. I always wanted to learn, but never knew where to begin.

 

what's in the computer I can see. What's behind the computer I can guess. I choose to guess the most convenient option :D


Yes, games that I play to pass the time should be time-consuming. That's why I play them.

  azzamasin

Hard Core Member

Joined: 6/06/12
Posts: 1237

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

2/04/13 5:26:55 PM#55
I am a Melee DPS in every activity I do.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  cheyane

Apprentice Member

Joined: 7/17/09
Posts: 1464

2/04/13 5:28:16 PM#56
Something like a gravity/empathy controller I could heal and CC was very challenging to have to do both or the other role was the Red mage in FFXI .

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  Foreverdream

Spotlight Poster

Joined: 8/30/10
Posts: 46

2/04/13 5:47:03 PM#57

I love healing in Age Of Conan, it's not like healing in any other game. You have 2 circles ( Greens can stack blues can't)  And a few minor heals from you alternete advancments. Really, In raiding EVERYONE Dps's. You'll still have heals and tanks but everyone must dps.  

 

I tryed wow out because of a friend, and it's funny someone actually told me i shouldn't dps just focus on healing. It BLEW my mind that even with a few dps skills, the tank/dps only wanted me to heal... What's wrong with helping kill the boss? D:

 

Oh and someone mentioned about CC/debuffing etc. Those are very key factors AoC which make or break highend raiding guilds.  And it looks amazing. http://www.mmorpg.com/photo/f13aa5f5-8e36-466a-9304-301282dac71e

  moguy2

Apprentice Member

Joined: 9/20/12
Posts: 211

Wish I had something positive to say =(

2/04/13 5:51:25 PM#58
I like taking the role of the butthead of the group. Im the guy that does nothing and makes fun of your dps or your inability to do something that I randomly make up.
  Homitu

Elite Member

Joined: 10/01/09
Posts: 1693

2/04/13 5:52:15 PM#59
Originally posted by GrayGhost79
Originally posted by nariusseldon
Originally posted by dave6660
Originally posted by Zooce

Tank.

 

I like being in control of the pace of pulling and ensuring the group has a good time.  Being a good tank makes plenty of dps and healer friends for future dungeon runs.  Nothing worse than a tank that can't hold aggro or pulls too much/ too little.

 

I usually play all the roles (alt-o-holic), so I know what to expect from the other players.

Call me old fashion, but I liked when there was a dedicated puller class.  He would then off load the mob(s) to the tank.

I haven't seen that setup since FFXI though.

Dedicated puller .. probably not. Because who would want to just pull, and sit around doing nothing for the rest of the fight. The puller function is alive and well in WOW hunter, for example. So the function has not gone away, and a good pull is always desirable.

Depends lol, in a setup like FFXI full time puller was fun. Did this many times as thf/rng or thf/nin in FFXI. Track mobs, stealth, attack, flee. Mob shows up at party, tank provokes and you go on the prowl again. A good party would keep this going for hours on end with few breaks and the puller was never sitting around. 

My very first experience with FFXI was when I was over a friend's house who was leveling his 2nd job, a 60ish ranger.  He was the puller for the group.  He had to leave the room for a few minutes, but didn't want to afk on the group, so he told me how to play and what to do.  The very first mob I pulled was an NM raptor named Yowie.  I thought I did good by grabbing a mob with a name, until my party ran away from me before deciding to re-engage and eventually die...

I eventually went on to pick up the game and play a ranger myself.   I naturally hesitated to pull at first after that experience, but I eventually was asked to and quickly got the hang of it.  By the end of my days in the game, I simply couldn't sit back and wait for someone to pull mobs to the group.  Some pullers were just so slow.  I almost always had to assist in pulling or I'd get antsy.  While this was undoubtedly partly because groups and combat in that game was terribly boring to begin with, but also because the task of pulling was itself pretty fun.  

I also miss vanilla > BC WoW, where executing pulls on raid trash packs was vital.  Good hunters also shined with misdirect and feign death.  That was one thing I loved about WoW's combat.  Great players could really stand out.  

  NaughtyP

Advanced Member

Joined: 12/02/11
Posts: 758

2/04/13 5:54:17 PM#60
Camp setter-upper and crafting guy, ideally with a flamethrower in case business gets serious.

Enter a whole new realm of challenge and adventure.

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