Trending Games | Guild Wars 2 | Neverwinter | WildStar | Age of Wushu

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Inconvenience is the Key

13 Pages 1 2 3 4 5 6 7 » Last Search
246 posts found
  LauraFrost

Novice Member

Joined: 1/20/13
Posts: 56

 
2/03/13 5:33:18 AM#1

 

The reason why most recent MMORPGs are boring is because they are just too convenient.

When you design an MMORPG that probably aiming to use a subscription model you need to create an environment where the player can delve into for long playing time feeling that they "belong". It is when developers started to turn the world into a "game" of convenience that players started to feel more of being in a "themepark" than being in a world. (and sandbox has nothing to do with it).

 

The key here is we're so spoiled that everything is made easy to the point that "getting there" feels pointless and effortless. You don't feel accomplishment at all because it's a fact no matter who you are, you WILL achieve everything eventually (which is usually within a few days).

 

If traveling is too easy, death is unimportant and leveling is very linear and fast.... then what's the point???

 

Adding such inconveniences to the "World" would give you enough design options to add player-intederependence skills that help overcome such inconveniences. Traveling is too slow? you give, say, 30% of the classes abilities to overcome such a thing (teleporting, speed boost...etc).

 

The old timers always ask "Why can't I even convince myself to login in?" part of this because there's no sense of "investment" in your character. Everything feels very generic and again too convenient.

If every 2 minutes you're going to loot a gear upgrade, I say tell me why would you feel excited about gear upgrade anymore? I think we need to balance the pace of a game. Traveling pace, combat, leveling and gear upgrade. I think if it takes you 5 days in order to get a minor upgrade would actually make the item a lot more exciting than the recent trivial/redundaness of itemization in the insta-gratification MMORPGs.

 

 

 

  Betaguy

Hard Core Member

Joined: 12/31/04
Posts: 1577

The king and the pawn go back to the same box at the end of the day.

2/03/13 5:34:49 AM#2
Originally posted by LauraFrost

 

The reason why most recent MMORPGs are boring is because they are just too convenient.

When you design an MMORPG that probably aiming to use a subscription model you need to create an environment where the player can delve into for long playing time feeling that they "belong". It is when developers started to turn the world into a "game" of convenience that players started to feel more of being in a "themepark" than being in a world. (and sandbox has nothing to do with it).

 

The key here is we're so spoiled that everything is made easy to the point that "getting there" feels pointless and effortless. You don't feel accomplishment at all because it's a fact no matter who you are, you WILL achieve everything eventually (which is usually within a few days).

 

If traveling is too easy, death is unimportant and leveling is very linear and fast.... then what's the point???

 

Adding such inconveniences to the "World" would give you enough design options to add player-intederependence skills that help overcome such inconveniences. Traveling is too slow? you give, say, 30% of the classes abilities to overcome such a thing (teleporting, speed boost...etc).

 

The old timers always ask "Why can't I even convince myself to login in?" part of this because there's no sense of "investment" in your character. Everything feels very generic and again too convenient.

If every 2 minutes you're going to loot a gear upgrade, I say tell me why would you feel excited about gear upgrade anymore? I think we need to balance the pace of a game. Traveling pace, combat, leveling and gear upgrade. I think if it takes you 5 days in order to get a minor upgrade would actually make the item a lot more exciting than the recent trivial/redundaness of itemization in the insta-gratification MMORPGs.

 

 

 

^ This

  Icewhite

Made History

Joined: 7/11/11
Posts: 5524

Pink, it's like red but not quite.

2/03/13 5:40:38 AM#3

Expansion from the premise a) we're lazy and spoiled to the final conclusion of b) we're lazy and spoiled is an entirely circular argument.

How many synonyms and repetitions for "convenient" can you pack into a single post?

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4841

2/03/13 5:53:21 AM#4
There is a huge difference between challenging someone and just throwing up a series of pointless roadblocks. MMOs commonly  put time sinks and other bizarre barriers in players way. They were never, and still aren't, challenging. I'm not sure they can ever be challenging because people would just cry a river until the nerf bats come out. As it is people still whine about gear checks in WoW. That's not exactly a hard game.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  Phaserlight

Hard Core Member

Joined: 7/18/04
Posts: 374

The simple is the seal of the true. And beauty is the splendor of truth. -S. Chandrasekhar

2/03/13 6:00:52 AM#5

I agree that, in general, a game with a persistent world should incorporate some form of progression into its design.  I don't need rewards every couple minutes to feel like I am making progress; I am willing to strike toward an objective that takes days to complete to receive a benefit.

One part of your post I disagree with is travel.  A mantra I've had to learn when designing content is that travel does not equal gameplay.  If a player is traveling from point A to point B in order to do thing C, getting to point B is generally a time sink as far as travel is involved, and can actually be a deterrent in wanting to complete C.  Sometimes, a little travel is necessary if the location is specific and has features that are incorporated into the game's design for a specific purpose, otherwise I think games should try to keep travel to a minimum if at all possible.  I'm not necessarily advocating quick travel, mounts, or teleportation; I think MMORPGs need to do a better job of localizing gameplay.

For example, if I have a choice between spawning a big mysterious entity for the player to investigate halfway across the map and telling the player to travel there, or present the player with a series of small opportunities based on their actions that lead toward other objectives like a chain of dominos that eventually build up to a confrontation with this big mysterious entity when the player is right on its doorstep, I'm going with the latter.

The exception to this is if the player is exploring an area for the sake of discovery.  I don't mean like in WoW, where every time you walk into a new zone the game gives you a little drum roll and presents you with the name of the territory; I mean geographical features that present interesting environments that the player uncovers (WoW has these also; there was this one mountain that changed the time of day when you climbed to the top... pretty cool).  In this case, travel is a good thing because the travel is the gameplay: exploration.  I just felt it was important to make this distinction.

Otherwise I agree with your post, and I would be interested to hear what less recent games you think do a good job of presenting the player with a series of meaningful challenges.  My pick would of course be Vendetta Online, not just because I have significantly contributed to its content (or not so significantly, depending on your perspective), but because it has a lot of progression built into its design.  However, opposite to a game like WoW, the progression is only a way to gain access to new equipment and/or opportunities (not to increase imaginary stats that determine combat) and the new equipment is only marginally better than the old.  Therefore, it does not take long at all before becoming a viable force in the galaxy.  Mastery, on the other hand, is a matter of sounding incredible depth of strategy and playstyle.  Progression is a matter of building alliegences with AI factions and/or other players, impacting the tapestry of the socio-political landscape across years.  The following video may give you a brief idea of the kind of progression I am talking about:

http://www.youtube.com/watch?v=691-NLeuhFo

If you like the idea, be sure to support the Kickstarter.

"To be what you are not, experience what you are not." -Saint John of the Cross
Authored 104 missions in Vendetta Online
Twitch uses your brain
What is mission design

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 4348

2/03/13 6:03:04 AM#6

I don't see anyone wanting to play a game where your character is eating a bowl of soup and every spoonful is an ever more difficult quick time event. Its not inconvenience. Inconvenience is bad, when there's no point to it and many MMOs in the past had many of those.

Why modern games may feel boring is because they have little to nothing new to offer. I've said this a couple of times before: if you made an old-school game now, it wouldn't do any better than the rest. You're not looking for a new old-game, you're looking for an entirely new game.

And fast progression is hardly about convenience. Its about progression. I feel you are mixing things up in order to get to say "instant gratification". Another bashing thread, I see.

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  Yaevindusk

Elite Member

Joined: 9/05/10
Posts: 565

Welcome to the Salty Spitoon. How tough are ya?

2/03/13 6:05:01 AM#7

 

*Sigh*  I had a lot written, but it all got erased somehow.

Ultimately it boils down to profits and the like.  Many aren't willing or don't have the patience to partake in a game that provides them with a set of challenges.  The developers, I'm sure, know the who issue of a feeling of progression and how treadmills are going out of style.  When you factor in that many probably already have MMO games that they're relatively locked into, being sold on a game where they have to spend months on end to do anything worth while when they already have a max level character, a guild and many friends on another game will be difficult.

Being someone who spent 9 months to get a Grand Master blacksmith on UO back in the day, in addition to playing FFXI for years when ot first came out... I know first hand how gratifying and lucrative such things can be.  Heck, I even spent about a month to level each profession (one month for this, one month for that) on FFXIV before it shut down in preparation for the new version of the game.  Though I am very much a part of the crowd that is usually busy, and leaving a game that has my friends in it just because it's inconvienent isn't going to sell me on playing the game.  In fact, the pitch itself sounds like a horrible idea (not the core argument surrounding it).

The key therein would be to try and get their friends into that game, in addition to making it a rewarding experience.  How one would accomplish this is the million subscriber question.  In addition, it will have to be interesting in almost every way, with new ways to do things that reach the intended point.  When it's a matter of patience (as we're talking about now), we also have to remind ourselves that today's generation may have a much lower tolerance for long endeavors and have been known for their short attention spans as a whole.  This is a dangerous thing to do as it practically condemning your game to a niche crowd right off, unless you can market it in such a way to make it so there is absolutely no reason to stick with your current game or not to play this one.

If they attempt it without the above, and even more, it will almost certainly become F2P if they attempted to go P2P initially.  Then it will eventually sell items to make it more convienent, which will make it all for nothing anyway.

:<

Six hours of FFXIV 1.0 Cutscenes: http://www.twitch.tv/thaze_tv/b/338928300

Excellent FFXIV 1.0 Villain Tribute: http://www.youtube.com/watch?v=t4UtKf_sSX8

FFXIV Ifrit/Moogle/Garuda: http://www.youtube.com/watch?v=ZlLFob8PTe0

Tour of Eorzea Part 2: http://www.youtube.com/watch?v=8JQ87KtH1G8

  Icewhite

Made History

Joined: 7/11/11
Posts: 5524

Pink, it's like red but not quite.

2/03/13 6:16:16 AM#8
Originally posted by Yaevindusk

 Many aren't willing or don't have the patience to partake in a game that provides them with a set of challenges.

I presume from the misty mystical "many", you're just making another unfocused "modern gamer" bash here?

Where their "modern gamer" properties are the ones you assign? And that's why us Old Tyme Gamers are Inherently Better?

(We get that one several dozen times every weekend, please don't bother.)

  TsaboHavoc

Advanced Member

Joined: 11/01/11
Posts: 268

2/03/13 6:16:43 AM#9

also inconvenience can  form communities and give sense and deep to the world. lets say player A have to cross a forest, player B is a druid and can teleport ppl trough trees. Player A interacts with Player B.

hell, EQ had that with corpse runs/ necro hire.

a simple thing that adds to immersion, economy, bonds..... the possibilities are endless.

  Jemcrystal

Hard Core Member

Joined: 1/02/08
Posts: 666

2/03/13 7:42:30 AM#10
In all things there must be balance.  To much inconvenience is not a good either.
  snapfusion

Hard Core Member

Joined: 7/17/11
Posts: 953

2/03/13 9:23:46 AM#11

Bingo.....

 

And debating this with someone who doesnt understand the foundation of accomplishment is pointless.

  Phaserlight

Hard Core Member

Joined: 7/18/04
Posts: 374

The simple is the seal of the true. And beauty is the splendor of truth. -S. Chandrasekhar

2/03/13 9:46:15 AM#12

I think the following comic strip aptly addresses the issue of inconvenience...

"To be what you are not, experience what you are not." -Saint John of the Cross
Authored 104 missions in Vendetta Online
Twitch uses your brain
What is mission design

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16782

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

2/03/13 9:53:33 AM#13
The quote from Raph Koster in my sig sums it up best, one man's inconvenience is another person's challenge. How are developers to know which of them to cater to? There in lies the real heart of the debate. Generally speaking they try to cater to the largest audience to maximize revenues/profits.

"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Responsible Drinking - An Oxymoron

  Vayman

Hard Core Member

Joined: 8/12/06
Posts: 147

2/03/13 9:53:44 AM#14

OP makes valid points. In fact, I agree with almost all of it. What's the point of once again saving the world when every single player who came before me already did it? In fact, there wasn't even any danger of the world being lost anyway. There's no cause and effect for the most part.

Rewards for quests are out of whack. Quest Giver: "Thank you for delivering me this bag of beans. Here... have a powerful magic sword." (Quest Giver turns to the next player). "Thank you for delivering me this bag of beans. Here..."

Now we ALL have magic swords! And how convenient that these swords are just powerful enough for the next challenge: "Kill 10 piglings who are eating all the crops" Don't worry... more will spawn, so there's no danger of them going extinct. There's no danger of them eating all the crops either. You'll never be rid of piglings OR crops!

Jeez... no wonder we log off and look for another game. Hope springs eternal. Maybe the NEXT MMO will get it right!

  maplestone

Elite Member

Joined: 12/10/08
Posts: 2172

2/03/13 10:01:35 AM#15

A maze is all about the walls between you and your goal.

Not all mazes are fun for all people all of the time.

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 4348

2/03/13 10:10:35 AM#16
Originally posted by Kyleran
The quote from Raph Koster in my sig sums it up best, one man's inconvenience is another person's challenge. How are developers to know which of them to cater to? There in lies the real heart of the debate. Generally speaking they try to cater to the largest audience to maximize revenues/profits.

I think the quote goes: "One man's inconvenience is another's game." There's a difference between challenge and inconvenience. One you want and one you want to avoid although players are the ones who determine which is which in the end.

A good rule of thumb would be: if you can't make it fun, don't do it.

 

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16782

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

2/03/13 10:37:44 AM#17
Originally posted by Quirhid
Originally posted by Kyleran
The quote from Raph Koster in my sig sums it up best, one man's inconvenience is another person's challenge. How are developers to know which of them to cater to? There in lies the real heart of the debate. Generally speaking they try to cater to the largest audience to maximize revenues/profits.

I think the quote goes: "One man's inconvenience is another's game." There's a difference between challenge and inconvenience. One you want and one you want to avoid although players are the ones who determine which is which in the end.

A good rule of thumb would be: if you can't make it fun, don't do it.

 

Since quotes aren't always visible to everyone, "Every inconvenience is a challenge, and games are made of challenges. This means that every inconvenience in your design is potentially someone’s game" Raph Koster

As to your rule of thumb, what you and I consider "fun" are definitely different, so the only way that is even useful is to design towards the largest audience that consider's a certain feature to be entertaining.

But knowing who those folks are and how many really like it is the mystery, and for the past 8 years most Dev's have just looked that the market leader and decided to center their design on that.   Undertstandable why they choose to, even if it ends up with most new MMORPG's not being interesting to me.

 

"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Responsible Drinking - An Oxymoron

  greenreen

Advanced Member

Joined: 11/19/12
Posts: 471

2/03/13 10:42:26 AM#18

I've got the game design idea you want.

Instead of increasing your stats or getting more as you level. First you start out with everything and the longer you play the more is taken from you. Then your levels matter, then you show improvement on a personal level.

We'll call this game Erosion - Progressive loss never felt so good.

 

  hraeth

Apprentice Member

Joined: 10/25/07
Posts: 28

2/03/13 10:55:39 AM#19

I'll have to (mostly) agree with the OP.  I AM looking for more inconvenience in my MMO.  I want to need light sources to delve deep into dark caves.  I want to travel, though travel needs to be meaningful and not 45 minutes of waiting on a dock for a boat to arrive followed by 20 minutes of standing on the deck of the boat.  I want upgrades to be fewer and much farther between. 

That being said, I also believe that it is true that not all inconveniences are good inconveniences.  Waiting 20 minutes for my mana bar to refill is NOT fun.  Essentially, what I'm looking for are inconveniences that I can DO something about an not inconveniences that that I simply have to wait out.  Acting is fun, waiting is not fun.

Someone posted previosly that old games wouldn't succeed in today's environment.  I agree, but I think that it is because of the insurmountable inconvenices like hyper slow mana regen and a "hurry up and wait" style of travel.  It is my sincere hope that we will see a few upcoming MMORPGs designed to run at a slower pace presenting worthwhile obstacles to overcome through effort, skill, and preparation rather than a few pigs to kill and a few kobold candles to steal and trade in for sword of everything killing +10 and a full set of armor.

  Lovely_Laly

Hard Core Member

Joined: 11/02/10
Posts: 726

game is also real

2/03/13 11:34:04 AM#20

make game too easy and you'll need to add content very often.
make game too hard and you'll get people moving away, bored or disappointed.

make mix of both? may be you gonna win.

I keep posting that IMO modern game need to have 2 lvl of challenge or easy play / hard play realms.

this way we can see who loves challenge (% of players) and can enjoy game style we like.

personally I still love large world to explore but not too hard, not too long (i hate when I need 5 min to kill 1 mob) and never boring grind (quests kill X, come back, kill Y etc).

I'm ok with idea of hard boss. =XD but I hope to have more content than kill said boss over and over.

I like housing, gardening and fishing as not fast activities. as it not combat I can spend more time on it.

I love games with lot of items, char customization (+ of creation) and good looking graphics (Aion, Tera, GW2, LotRO, Forsaken World, Runes of Magic, Rift and more I have not seen yet=D)

So may be someone need hard combat style raid and large groups of people to make huge war?
Why not make both possible? Why not make game where we all can find home and be happy for more then 3 months.

try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2

13 Pages 1 2 3 4 5 6 7 » Last Search