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WWII Online: Battleground Europe

World War II Online 

General Discussion  » Why we unsubbed

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66 posts found
  pittpete

Novice Member

Joined: 6/04/10
Posts: 243

2/05/13 4:16:45 PM#41

You don't need an excuse to stop playing a game you're not enjoying any more.

Some people keep their subs active hoping some changes are made that can peak their interest in the future.

Some people unsub and because they feel they've been short changed, they need the whole world to know about it.

 We are trying to encourage new players to try the game.

If they try it and don't like it, wouldn't the normal person just uninstall and move on?

  UristMcDwarf

Novice Member

Joined: 2/28/12
Posts: 111

2/05/13 6:03:49 PM#42
Originally posted by CeTheGreat
Is one needed? Sure . Is it a reason to unsub, or at least add to a list of reasons? No

A lack of programmers means there is no real work done with the game. That means no bug fixes, no game improvements, no new content - no nothing. You don't think that's reason enough to unsubscribe?  To unsubscribe from a half baked game that has no real future?

 

Not everyone is like yourself who will play the game year after year. It gets stale, old and boring. Some sooner than others. And here in the real world people aren't going to convince themselves to enjoy what they don't find fun anymore simply because this game is one of a kind and there isn't anything else on the market.

Currently Playing:
nothing :(

  pittpete

Novice Member

Joined: 6/04/10
Posts: 243

2/05/13 6:28:00 PM#43

There are no coders at the present.

Their intentions are to hire new staff to replace the ones that left.

Thats the reason for the increased marketing efforts by CRS and it's players.

It's really kind of simple.

When a company loses a skilled and knowledgable employee I don't think thety just replace them with any Joe Schmo, do they?

I mean do you really think many of us will be here pulling for CRS if they don't hire someone to code and get 1.35 soon?

I would assume they are trying to get some revenue built up, while trying to find the right person for the job.

 

 

  anfiach`

Novice Member

Joined: 10/03/06
Posts: 111

2/13/13 6:21:02 AM#44

I was asking the members of my squad that still respond about the game and they gave these reasons:

Abusive staff

Bad infantry combat - particularly being killed by players before seeing them turn corners

Reduced game play - no manual resupply/behind the lines action, meaningless RDP raids (high risk, low reward)

Latency issues

Diminished player base

Less excitement/reduced team play

My personal reasons are a culmination of these things.

A lot of players used to identify with brigades and certain areas of the front. This is only good if you have the players to cover the front. Unfortunately when the Allied players became unified, many of them felt lost, mainly players that enjoyed their British persona. This resutled in a lack of cohesion amongst squads and HC where before it existed. Players followed their respective Brigade officers and squads worked together, well, no longer. Players became increasingly divorced from HC. HC became a job of not leading the players into combat but of managing the map and absorbing abuse from the disgruntled community members that should have been aimed at CRS.

Resupply: The thing that gave me the most pleasure was trying to predict when and where the Axis would try to overstock/ bring relief columns. Intercepting those convoys brought some nice little battles/counter attacks and made the battlefield a deeper and more dynamic place.

RDP/Radar: RDP was another big draw for me. The ability to affect the opponent's combat power is virtually unheard of in games. I was quite frankly disappointed by the lack of participation by the Axis given they had such a phenominal platform for delivering ordinance in the He111. The times I played Axis I felt it was a joy to fly and wished the Allies had something comparable. It wasn't so much that they reduced that ability as they coupled it with map wide radar making it absolutely pointless to attempt RDP raids. No longer did we need to fly immersive combat air patrols searching for the enemy, no longer need we bother organizing raids into enemy territory. Another aspect of the open battlefield gone.

Just like the Allies didn't overstock, the Axis didn't do RDP and so just because players on one side chose not to participate in each, both were gone.

Despite these changes, I soldiered on. I struggled to reinvent myself as a player, setting up mortar teams and playing other support roles. I still tried to communicate and cooperate with HC which became increasingly difficult until it ceased altogether. Despite the dwindling player numbers I tried to find enjoyment in a game that was growing smaller with every patch, moving toward the size of a shoebox without the fit and finish expected from such games.

The final straw for me was when the staff began to be abusive in the forums and moderators stomped on any thread or post that was in the least bit negative, even of well thought out and non abusive posts that were well within the TOS. Ultimately I cited lack of funds in the exit poll, I have a very limited budget, but really it was these things that led me to unsubscribe.

  Hodo

Advanced Member

Joined: 6/05/08
Posts: 559

2/13/13 7:45:44 AM#45

Well said Anfiach.

 

I had almost forgot about the RDP raids, I flew a few of them myself in a Bf110C4.   I even tried the HE-111, but I couldnt stand its SLOW climb rate.    But I spent most of my time on the ground in my StuG.

So much crap, so little quality.

  david06

Novice Member

Joined: 10/02/12
Posts: 183

2/13/13 8:58:01 AM#46

The thing about the He111 is that it is fast, just you need to be at around 6km and going fairly straight and level for a few minutes to get up to speed. If you are in any sort of climb you will be puttering along at 250km/h or less and be really easy bait. Get at 5.8km or so behind the lines, form up and when you cross the front you will be quite fast, at least for tier 0.


That's what sucks about the AWS, you cannot fly anywhere for five minutes without a big beacon going off and alerting everyone, even if you are way back in an rear airfield. Hell there are so few Luftwaffe pilots on outside of JG51 squad nights that two yellow squares set off the bored allied pilots. There's no way to gain altitude behind the lines, and it's proof that AWS is kept in for the spoiled instant-action babbys rather than to keep bombers from skirting and heading to the factories.


I just remembered that CRS went to all this effort to build a separate freaking game, yet something as small as altering the multicrew permissions was too much work; there would be a lot more multicrewing if player #1 had priority over positions, or if they could set who could go where. A lot of veterans would love to take new players up, new guys would like to tail gun but the crew member has to be in the important bombardier position.


Anyway I figured out what a producer at CRS does, their prime duty apparently is to post walls of text in the forums lambasting everything from the gaming market to their current financial situation to their detractors. Any sort of coding work or new content, however, is clearly out of the question.

  Tontoman

Novice Member

Joined: 5/13/07
Posts: 197

2/13/13 3:04:58 PM#47
Originally posted by david06

...


I just remembered that CRS went to all this effort to build a separate freaking game, yet something as small as altering the multicrew permissions was too much work; there would be a lot more multicrewing if player #1 had priority over positions, or if they could set who could go where. A lot of veterans would love to take new players up, new guys would like to tail gun but the crew member has to be in the important bombardier position.

...

iirc, wasn't one of the big reasons to take newbies up was to build their rank?  Flying had to the be the worst learning curve lol.  Not only is it technically more complicated than any other unit, not only were you up against pro's who've been flying combat for years, you also always had the worst plane unless it was at the start of the map due to rank.

It was a pity, I often wanted to go as I was semi AFK, but would have tailgunned if someone shouted on comms that there were incoming hehe.

One of those CRS crazy decisions.  I also thought not giving binos to new recruits was a horrible idea.  It was a big game with lots to learn.  Going into a tower with a set of binos just to observe while folks talked to you, would have been a great way to get a quick feel for the game (plus would have looked cool for the players as they'd see so much more).  Instead without them, newbies were rifle bait without the capability of even seeing what's shooting at them and having to burn through those 10 min boring defend missions to gain quick rank.

But the air was some of the coolest stuff.  I remember as a defender being at the receiving  end of BIG bombing runs on a city.   More done for fun as divebombing 111's was more effective than mass bombing (no supply impact etc.), but boy did it look so cool heh.

  depot12

Apprentice Member

Joined: 9/24/12
Posts: 169

2/15/13 2:13:36 PM#48

Why I unsubbed in no particular order:

Low Population

Invisible EI/Collider Bug going on 20 months.

Multicrew Explot Bug going on 20 months.

No bugfixes/content/release for 20 months

Broken stats (Seriously how hard is it to insert records into a database and run queries against them?)

FRUs (there was nothing wrong with the truck MSP)

High subscription price for value

Catering to the COD crowd who move on after a few weeks

Abusive staff (DOC, xoom)

Hypersensitive forum moderators

Favortism towards certain lapdogs and yes-men

Lack of direction

Server resets (They didn't use to happen)

CRS influence in the campaign outcome (I've had my map moves overruled and this was back in 2008)

HC where you either do nothing, do admin work, or have the entire map dumped on you

TOE (ruined interdiction and I loved to move supply. I rememeber when we had people who did nothing but move supply)

CRS war on squads

DOC's Christmas "If you are on the fence about unsubscribing, please hold out a little longer" post

HERO subscriptions and Tier pricing

Rapid Assault bait and switch ($100 down the drain)

Ordered the box set in 2005 when CRS was begging for money, never got it.

Ordered t-shirt that never arrived

 

  pittpete

Novice Member

Joined: 6/04/10
Posts: 243

2/15/13 5:59:41 PM#49

Invisible EI/Collider Bug going on 20 months.

This started for some players after the intro of 1.34 in Dec of 2011.

Not everyone experiences it.

Not 20 months, so untrue

Multicrew Explot Bug going on 20 months.

Again, not 20 months, so untrue

No bugfixes/content/release for 20 months

Fixes were released in early 2012

Again not 20 months, so untrue

Broken stats (Seriously how hard is it to insert records into a database and run queries against them?)

It's been stated over and over again that the stat compilation has to be contracted out to an ex-employee Ramp.

Why, after all these years no one else can learn how to do it is beyond me , so I'll give ya this one as a semi-untrue

 

Notice, I only commented on things you stated that were not true.

The rest is your opinion and I can't argue with you over how you feel about certain gameplay issues,etc..

I happen to agree with you on most of the other issues yoiu've pointed out.

Please don't take offense by me correcting those few mistruths.

S!

  rendus

Apprentice Member

Joined: 10/14/08
Posts: 332

2/16/13 10:13:04 AM#50

Why I unsubbed in no particular order:

Low Population

  Karu403

Hard Core Member

Joined: 7/11/04
Posts: 50

2/16/13 8:05:21 PM#51

im not a day 1 player, but i am a month 1 player. ive seen the whole evolution of the game. CRS has been crapped one since day 1. Strategy First forced them to release the game when it was in a pre-alpha state, not even really stable yet. the ISP failed them to the point of lawsuit. flying tanks, infantry running faster than the flying tanks was the norm. a big battle and you would get 1 fps.

then came the cheaters. we had 2000+ of the best cheaters/finders of exploitation anywhere,and find they did.

 clipping into walls was the worst, everyone did it,you had to. ei would attack the AB by clipping into the walls. you couldnt see or shoot them,but they could see and shoot you. we had to clip into the walls in defense.every time a new feature came out, someone would quickly find an exploit for it. when paras first came out, it took mere days for someone to figure out you could crash the plane into a building and throw all your troopers into the building unharmed.

CRS spent the first 2-3 years doing nothing but plugging up all the cheats/exploits. all while trying to turn a pre-alpha game into an open beta.finally they were able to start adding new features like depo spawning and brigades and "no linky-no cappy".

but every time they added a feature, they would make someone mad and unsub. you just cant make everyone happy,its impossible.

i am a fanboy becuase ive seen what CRS has been through,and i know the potential of the game. there is nothing anywhere that can even dream of coming close to wwiiol. so i look past the politics,and do what i can to try and make wwiiol survive. 

 in the 2nd-3rd year, they still had the server population counter up, and population averaged 1800 on a weekday evening (Central U.S. Rat time) with weekends seeing 2000-2100 (highest i saw was 2300+).

if we that many people playing with todays features, new free-to-players would be awestruck. and battles would not be epic, they would be legendary.

  anfiach`

Novice Member

Joined: 10/03/06
Posts: 111

2/17/13 9:57:37 AM#52
Nice Karu but completely off topic. The problem is, CRS loses 100 subs and they chase 1000 away with their solutions.
  wrath04

Novice Member

Joined: 6/14/11
Posts: 99

2/20/13 2:07:25 AM#53
Originally posted by anfiach`
Nice Karu but completely off topic. The problem is, CRS loses 100 subs and they chase 1000 away with their solutions.

                       He IS on topic, he seems(to me) to be countering/disagreeing with some of these reasons givin here of why you un-subbed, so let me get this straight, only people who unsubbed can disagree with some of theses reasons given(by your logic)? How is that fair?

                        I thought he gave a great synapsis on what the experiences were from the beginning of this game and why/how some things are, the way they are! Hey ,If the Game is fun to you, Play it!  And if it's not(here's some brilliant advice), Dont.

                                   ))))  NOT A THING WRONG WITH THAT IMO.   ((((

                        So to give someone a false compement and say"Completely off topic" followed by slanderous opinion, aint very helpful and in some circles would even be considered unnecessarily  Rude.

                          Whether or not "CRS loses 100 subs, and chase 1000 away with their solutions", is to be debated i'm sure, especially if you are a player who feels entitled to more than your sub paid. I personally do not feel my sub also buys me an opinion on the game's direction or how it manages it's staff lol.

                           I FREELY give my opinion just as some of you, with a BIG difference though: I don't get mad/take it personal, when I don't get my way, and then bitch about that. This excludes my marrige of course.

                           So Anfiach, to be fair,  Unless the topic here is "Let's make this an anti-WW2Online Thread/hatered circle-jerk", I think we are All on topic here so far:) I would reconsider his post,  even as it's written.

                           I got one for you , this will sound a bit "off topic" at first, but it's very on topic I promise you... Ever play "stop hitting yourself" with someone before? You know the one, where you are making someone hit themselves, in the face with their own arms? ... well stop hitting yourself mate.

!S player

  anfiach`

Novice Member

Joined: 10/03/06
Posts: 111

2/20/13 6:33:08 AM#54

The topic is "why we unsubbed" if it were a direct response to something posted it would be on topic. Instead it was a separate topic. I didn't criticize anything in Karus post, in fact, I thought it was a well written post and they are entitled to their opinions. Perhaps you feel I'm not entitled to mine.

The point is to publicly let CRS know why we are unhappy with their services. Why publicly? Because potential customers have a right to know that others have grievances, real or imagined, so that they can make an informed decision.

Do people feel entitled to more than what their subscription provides? Perhaps but many also feel that the game was never worth the subscription (after all, it wasn't complete when released), that they were actually investing in its development by paying it. Let's not forget those Builder accounts and those that payed for RA after being told it was critical for BEs future. Why should they not be entitled to complain when their investment has yielded no return? I know I payed for a sandbox MMO, not a bad shoebox shooter.

However, there is no room for debate with regard to my statement. The numbers are arbitrary but represent the truth. CRS loses a relatively small number of subscriptions and with their hamfisted, kneejerk solutions, they cause mass exodus of their players. Evidence? Population levels speak for themselves. The game once boasted thousands of players, now they brag about a mere 120 attending a planned event.

Rude? Perhaps you've broken all of the mirrors in your home.

 

  Hodo

Advanced Member

Joined: 6/05/08
Posts: 559

2/20/13 9:14:00 AM#55
Originally posted by anfiach`

However, there is no room for debate with regard to my statement. The numbers are arbitrary but represent the truth. CRS loses a relatively small number of subscriptions and with their hamfisted, kneejerk solutions, they cause mass exodus of their players. Evidence? Population levels speak for themselves. The game once boasted thousands of players, now they brag about a mere 120 attending a planned event.

Rude? Perhaps you've broken all of the mirrors in your home.

 

 

Exactly Anfiach.   I can remember when JG2 took off with over 100 people on a squad night.   Or when 1st FJ seperated into 3 seperate squads because of our size.    We formed ZG76, 1st FJ, and SG26.    On one 1st FJ only Para assault we had over 60 people as para troops.   And we were outnumbered by the Allies when we landed, by almost 2:1.      I remember leading a tank assault of 14 tanks, and 4 Opels, with 10 men in each and 8 HTs pulling a dozen AT guns.    And that was a small attack.  

 

I remember watching CE leading a Allied tank attack on several towns, I would sit out in the middle of nowhere in my StuG IIIG with a couple of dedicated tanker squad mates, and we would pick off half the group before they got to their objective.    And those attacks would number in the 50 to 60 range.  

 

I think WWIIOL could be there again if they just focused on one thing and made the game what it should have been.   

So much crap, so little quality.

  david06

Novice Member

Joined: 10/02/12
Posts: 183

2/20/13 1:09:33 PM#56


Originally posted by anfiach`

Do people feel entitled to more than what their subscription provides? Perhaps but many also feel that the game was never worth the subscription (after all, it wasn't complete when released), that they were actually investing in its development by paying it. Let's not forget those Builder accounts and those that payed for RA after being told it was critical for BEs future. Why should they not be entitled to complain when their investment has yielded no return? I know I payed for a sandbox MMO, not a bad shoebox shooter.


The realization that CRS spent the last few years working on RA rather than WW2online probably killed a lot of the "sympathy subs" out there. I know that many players said they hardly played and kept subbed just to keep development going. I paid $9.99 to resub, it's still boring most of the time, I might unsub or stay subscribed but that all depends on the quality of the game; I don't care about the plight of the company or all these stupid emotional appeals anymore.


There was an intern who was working on a topographical map, the last we heard of him in the forums he said something about being diverted to work on Rapid Assault. So even little things that we were expecting and looking forward to were shelved in favor of that project.


Of course there's no new news in the RA beta forums and any threads about Rapid Assault in the official forums are locked. They don't even respond to posters in the beta forums who ask when the server will come online again or who want their money back. As far as I'm concerned CRS is down there with the shadiest of indie developers.

  Stug

Novice Member

Joined: 8/23/05
Posts: 399

2/21/13 1:11:24 PM#57
Aren't you happy they are focussing on working on the main server now or are just going to whine about old stuff?
  rendus

Apprentice Member

Joined: 10/14/08
Posts: 332

2/21/13 4:30:12 PM#58
Originally posted by Stug
Aren't you happy they are focussing on working on the main server now or are just going to whine about old stuff?

Old stuff?  The RA kickstarter was only 8 months ago, They had an RA event last month.

They're still wasting time on it.

  pittpete

Novice Member

Joined: 6/04/10
Posts: 243

2/21/13 4:56:59 PM#59

Working on RA?

They have a possible investor in the RA technology/engine etc...

They have no coder ATM, what could they possibly be working on?

Go play WWII Online or just go away.

  rendus

Apprentice Member

Joined: 10/14/08
Posts: 332

2/21/13 5:30:46 PM#60
Originally posted by pittpete

 

Go play WWII Online or just go away.

Neither for me, thanks!

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