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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » What are your concerns about TESO?

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163 posts found

Novice Member

Joined: 8/11/09
Posts: 800

OP  1/31/13 2:29:41 PM#1

I have been arguably a huge skeptic of TESO. Hell back at announce I started the FB betrayal page. Ive cooled down but I still have some concerns.


1. Faction Lock. Now I know the PVPers will come in here and say its necessary for pvp but I ask you wouldnt 3 OPEN factions which you have the chance to join net the same thing? Hypothetically, what if there was 3 factions who are all race mixed but wanna rule Tamriel for different reasons? Why cant I as a Bosmer pick one of those three instead of being forced into one? Also this is terrible for a lot of guilds mine included, none of us can agree on which faction to roll.

2. If I remember correctly in one of the videos a dev said once you get to 50 the game really opens up. This implies that leveling isnt really all that important. Why cant leveling be jsut all relevent as cap? This is why I now support level less games.

3. What if RVR sucks? This is a PVP focused game after all and what if the RvR is abysmal?

4. Classes, now I know they are loose classes by why have them to begin with? Why cant you be like Skyrim allowing you to level up skills and mixing them together?

5. Announcement seemed more like Damage Control for the incoming Shit storm. If I remember correctly they said Player housing wasnt possible and neither was true action combat. Even though weve seen both work and work well.

6. Obvious wow clone worries. The western dev market has been pretty bleak the recent years. With either devs releasing to early or releasing blatant wow clones.


What do you guys think? What are your concerns? Now please be constructive with any feedback you have. I dont want this turning into a fanboy vs hater thread.

Playing: War Thunder, World of Warcraft, and Grim Dawn
Waiting on:Everquest Next and The Black Desert


Novice Member

Joined: 3/07/11
Posts: 588

1/31/13 2:43:28 PM#2

My only real concern is that they release an unfinished product.


Also they need to have a pretty comprehensive end game, I am looking forward to the RvR but there needs to be a lot more than just that


Novice Member

Joined: 10/12/12
Posts: 2125

1/31/13 2:44:42 PM#3

My only real concern at the moment is if they read these forums. So many bad ideas, so little time.

Well that and a bad release version, that generally kills most MMOs before they get started.

Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.


Apprentice Member

Joined: 11/21/11
Posts: 7246

1/31/13 2:48:14 PM#4
1 megaserver. They've painted themselves into a corner with this.

Traditional servers would address your first point. They could go the daoc route, most servers would have core ruleset with segregated pve and pvp to suit people who like both but not together or those that value realm pride. Ffa servers for those that want to go anywhere and fight anyone and claim keeps and what have you for their guild. Coop servers for those that want to go anywhere group / guild with anyone and don't care about pvp.

Your second point if its like daoc there will be months and months (heck years) of mainly horizontal progression one you hit level cap.

Your third point, having proper servers will make it better, you need tight faction locks to make rvr work. It's why planetside 2 works and is balanced its why gw2 and tsw don't / aren't.

4 well prior to skyrim the games had classes. I'm wary of use skills to improve them systems from all the macroing and afk leveling in darkfall. I would have preferred no classes and an eve or tsw type progression system. Or go the other way and go nuts with 40+ classes like daoc.

Point 5 I always took with a pinch of salt, seen as the two less devs worked on daoc and uo and both had good housing systems.

Point 6 nah not concerned its a wow clone. They've said several un wow things. E.g. equality of pve / pvp / crafted gear (rather than raiders first), no stupid separate pve/ pvp stats. No arena / bg style instanced pvp. No quest hubs. Exploring and compass from skyrim, oblivion style combat,. Daoc / EQ style dungeons, soul harvesting system etc.. I have one concern though, that they over do the "you are the hero" story stuff and it ends up with a swtor like cooprpg feel.

Novice Member

Joined: 10/05/03
Posts: 6721

Gaming should be about fun, not gender equality.

1/31/13 2:50:19 PM#5

No free roaming open world but rather faction locked zones is my main concern.

Then this megaserver thing is nonsense. No way a computer knows better than me which server crowd I want to play with. It is just a stupid cost saving "feature" when the inevitable drop of population occus so they dont have to merge servers.

Classes. Like you said, why have classes at all and not Skyrim skill based system?

Obviously the wow clone concern is there as for all ThemePark MMO's.

Not being Skyrim Online. This one is pretty certain at this point. Game will most likely resemble WAR/WOW and even DAoC rather than Skyrim.


Novice Member

Joined: 6/20/11
Posts: 381

1/31/13 2:50:37 PM#6

1. The Mega Server. If it ends up making the game feel disjointed and I'm just seeing random people in RvR rather than the same friends and foes, I will not be happy.

2. Endgame progression. I want to gain new abilities and/or customize existing ones by using PvP points (Alliance points, as they're calling it). If the only endgame progression is getting new gear, I'm not interested.


Advanced Member

Joined: 7/03/04
Posts: 3306

I liked MMOs better when gamers didn't play them, and just geeks did.

1/31/13 2:52:40 PM#7
I'm just burnt out on this style of MMO. We don't need yet another one.

Played: AA, AC1, AC2, Aion, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2,
ESO, FE, FFXI, FFXIV, FF, GW1, GW2, Istaria, L2, LoTRO, MO, MxO, NW, Rift, RoE,


Apprentice Member

Joined: 11/21/11
Posts: 7246

1/31/13 2:52:55 PM#8
Ogre they have alliance ranks, which from the description are like renown ranks.

Apprentice Member

Joined: 11/21/11
Posts: 7246

1/31/13 2:54:00 PM#9
Remy how?
The last mmos with these features were over 10 years ago.


Joined: 3/03/12
Posts: 8392

1/31/13 2:59:42 PM#10
As pvpr locked factions as in true factions is fine picking faction later is great too. The problem is faction locked teritoy ala swtor. No Capitol raids... on top of that no wpvp, just Apvp. It puts a loooot of pressure on cyrodiil to be amazing. If not even the great looking combat and itemizarion wont save eso
J.O.B. Daggerfalls BEST Gank Crew


Novice Member

Joined: 10/12/12
Posts: 2125

1/31/13 3:02:25 PM#11
Originally posted by ShakyMo
Remy how?
The last mmos with these features were over 10 years ago.

People like this have already made up their minds. Best just let it go, ShakyMo.

Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.


Elite Member

Joined: 1/06/05
Posts: 18493

1/31/13 3:09:20 PM#12
Originally posted by ShakyMo

4 well prior to skyrim the games had classes. I'm wary of use skills to improve them systems from all the macroing and afk leveling in darkfall. I would have preferred no classes and an eve or tsw type progression system. Or go the other way and go nuts with 40+ classes like daoc.

It's probably important to note that though there were classes, the classes derived from what skills were available.

It was more along the lines of "these are our skills; what types of classes can be made from this bucket of skills if we were to infer classes".

I think they were more suggestions for those people who had an idea of what they wanted to play. An easier way to lump together skills that might define a class that was in someone's mind.


Elite Member

Joined: 8/21/04
Posts: 8080

Logic be damned!

1/31/13 3:14:08 PM#13

My biggest concern is that the game is not going to be able to capture that feeling of "wanderlust" that made Skyrim so great for me.

That instead it is going to feel far too derived and linear and predetermined.

That, and the combat is not going to live up  to the fun/thrill of melee combat in Skyrim.

There was just something so... epic about facing down a massive dragon with nothing but a Sword and a Shield.

I've probably been lurking for way, way too long.


Advanced Member

Joined: 10/14/04
Posts: 1718

Iarð skal rifna, ok upphiminn.

1/31/13 3:23:52 PM#14

Well regarding the older games having classes, it was only in a loose sense. The 'classes' of older titles were assembled skill and progression bonuses that did not lock you into anything beyond  a matter of what your core leveling attributes were. Everything else was still entirely open to you progressing as normal.


I've made my complaint somewhat long winded before, it just doesn't seem to me that they are building a 'world' like Bethesda strives for in the single player games. I generally fear that the game is going to be too mechanical for me to enjoy.

"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay


Elite Member

Joined: 1/06/05
Posts: 18493

1/31/13 3:25:35 PM#15
Originally posted by BadSpock

My biggest concern is that the game is not going to be able to capture that feeling of "wanderlust" that made Skyrim so great for me.

That instead it is going to feel far too derived and linear and predetermined.

That, and the combat is not going to live up  to the fun/thrill of melee combat in Skyrim.

There was just something so... epic about facing down a massive dragon with nothing but a Sword and a Shield.

This is pretty much where I'm at.


Advanced Member

Joined: 11/23/09
Posts: 159

1/31/13 3:26:49 PM#16

I share many concerns as the rest of you all.  Mega Server, I am 50-50 on.  I never wanted to roll on a pvp server, but some of my friends did.  So this does make it so I can play with any of them but, it worries me that  saying "This is a pvp server, have some respect" can not be a valid argument any longer.

   My BIGGEST concern  is the community in it. We all know, every game has its bad eggs but quite frankly, those eggs are coming in bigger batchs now a days. There have been so many "quickly produced" MMO themeparks that cater to a more "dumbed down" mindset, it will product sub-par players intertwining with those who genuinely wish to enjoy the experience the creators have pathed out for us.  This is a big reason for many games now a days that I do not play an MMO currently. I for one have never minded PUGS, it made things different for me, new personalities and a chance to make a new friend or ally. Yet , with SW:TOR, WoW, TSW, and TERA -(dear god, the filth that spewed out from some there *shudder*)- , those new friends were far and inbetween.

   Naturally it does come down to "its easy, just /ignore them", but that isn't the point of my concern. It becomes a virus of the mind that no amount of ignoring can comfort, it leaves me feeling sad for my future... of gaming and of life.

(on the subject, wasnt there a game that had a limit to how many people you could ignore? I think so, just can't remember) :) 


Hard Core Member

Joined: 7/29/10
Posts: 3740

Magic Propels my Rolly Chair.

1/31/13 3:27:55 PM#17

Province Lock.

TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development


Novice Member

Joined: 1/08/13
Posts: 112

1/31/13 3:42:13 PM#18

I have many concerns but I won't keep repeating them. it gets old hearing the same thing over and over. I would suggest, If they intend to be subscription based MMO at the start, intergrate F2P in early so that when it is shown the game is failing to capture the huge sales projected, they don't have to waste resources on a conversion. make it so a flip of a swtich and you can start printing money with cosmetics and XP boosters. it saves a lot of time in the long run.

Unless it's B2P right off the bat which would also save allot of time.

"Not even a cray super computer can make this game run well. Thats what happens when you code an MMO in pascal. " - miglor


Advanced Member

Joined: 1/29/12
Posts: 669

1/31/13 3:45:30 PM#19

PVP wise, I'm afraid that only form of PVP will be WvW zergs, similar to GW2, with no rewards or ranking system. No warzones, arena or any kind of competitive PVP whatsoever.

PVE wise, I'm afraid TESO might have maps similar to SWTOR planets, fully on rails, with lots of instancing and zoning, with no alternative leveling zones thus no replayability within faction. Also, quick leveling to level 50 and weak personal story similar to GW2.

My point being, people hype some new game thinking that obviously,  it will build upon best features of previous games (DAoC, EQ, WoW).  In reality,  recent history teaches us that new games rarely manage to reach quality of certain features of older games that they were building upon (Warhammer, SWTOR and GW2 to a certain extent).




Advanced Member

Joined: 10/11/04
Posts: 3338

1/31/13 3:51:32 PM#20

That it'll be heavily PvP-focused.  Already a lot of emphasis seems to be placed on PvP in features and such.


The combat being done by the mouse looked a bit odd too, but i've not read much about that tbh.

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

- Raph Koster

Currently Playing: EQ2, Firefall

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