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2/01/13 10:19:27 AM#101
Originally posted by Normandy7 Guild Wars had grind it didn't have progression, that is, there was armor grind but the stats didn't increase over what you could get with very little effort. ANet changed this with Guild Wars 2 first by adding legendaries that had slight increases over there counter parts and then acsended gear changed it even more. |
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2/01/13 10:41:12 AM#102
Aion was a grind, GW2 was too easy.
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2/01/13 11:05:42 AM#103
Originally posted by Normandy7 Seems just like? Well there's your problem... forget about what the naysayers on the forums here are saying and actually play the game so you can see for yourself how incorrect they are.
As for grind in the original Guild Wars... there was a significant grind for the "exotic" armors there... obsidian, etc. But, like in GW2, how you choose to grind if you wish is optional and not required. |
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2/01/13 11:19:48 AM#104
Hmmm I bought a full set of exotics at 80 for a couple gold each. Then I picked up the t2 cosmetic cultural armour I liked to get my look... Then I bought dye to pretty it up. None of that cost me even close to what the op claims, not even in the same ballpark. No idea what hes going on about...
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2/01/13 3:30:25 PM#105
Originally posted by eyelolled However the point is: if they are targetting the non-grinding crowd, why create a grind for any aspect of the game? |
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2/01/13 3:45:16 PM#106
Originally posted by TwoThreeFour because they aren't just targetting the non-grind crowd of course... they are trying to encourage all types of players to enjoy their game I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/01/13 4:01:08 PM#107
No grind at all seeing as how the legendaries arent all the great and can be done at a slow pace while playing and having fun. You are CHOOSING to create grind. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
2/01/13 4:06:35 PM#108
There is a LOT of grind, but thats all MMos, grind creates a reason to play. The problem is, the grind in this game is the 'boring' kind which really detracts a lot, particularly with the model they ushered in. I think the grind was added mostly since they realized that their hope to 'keep people playing without insentives to do so' was quite a foolish idea. People get bored of games, particularly when they can't accomplish anything. That is the reason why FPS games have added leveling systems and other things to keep people's attention on the game. The grind they put is an example of what NOT to do. It really needs to be better designed to feel less like a 'grind' or making it more of an 'optional' thing to do rather then a 'to be the best' kind of reason. |
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ZoeMcCloskey
Hard Core Member
Joined: 7/14/05
INTJ, polite but difficult to be friends with :P |
2/01/13 4:14:24 PM#109
Originally posted by Ezhae I quote this one, cause sums up my outlook on it really. I've felt no grind, only fun. But admittedly I have 3 L80s, a couple in their 50s and no legendary or any other stuff. As long as I hve an outfit I like on, I'm happy. I've noticed no gear=win in pvp or anywhere so far. |
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2/01/13 4:15:51 PM#110
Originally posted by Aerowyn Which people enjoy the Legendary grind? I am willing to be they are below 1% of the current GW2 population. |
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2/01/13 4:16:45 PM#111
Originally posted by Purutzil Yes, it may create reason to play, but only for those who like that form of incentive. |
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2/01/13 5:00:01 PM#112
I am not a 'pro-GW2' poster by any stretch (just look at my post history) but I wouldn't say GW2 has 'too much grind'. I think that is a good thing and a bad thing. Good because players can play what they want rather than 'omg i need to raid X for my next item!' but bad if the player is after a more 'loot whore' experience like TorchLight / WoW. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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2/02/13 9:38:15 AM#113
Originally posted by TwoThreeFour think you greatly underestimate how many people enjoy looking awsome in their MMOs:) I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/02/13 9:46:09 AM#114
You worded your poll strangely.. so I had to put "disagree". Sure, there's a little too much grinding for my tastes, but required? No. Unlike WoW, you can get into whatever content you want in GW2 just on the virtue of having basic 80 gear and some skill. So again, no. It's not required.
no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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2/02/13 9:50:59 AM#115
I believe that Guild Wars 2 does have grind, a pretty fair amount too. But, allow me to say that every MMO does and should have grind. Would you play a game where any item you wanted was just handed to you? Or do you want to feel like you earned something? The grind isn't a bad thing, the trick is making the grind fun.
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2/02/13 9:55:52 AM#116
Originally posted by EternalSage2000 My favorite part of the old mat grind for gold is that if you happen to take a friend along, you don't have to go searching bodies that he or she killed 70 yards away while the one standing next to you gives you nothing. I always hated that in WoW. People need to keep in mind that ANet's vision was somewhat altered because of people who wanted a kind of gameplay they weren't initially promising; ie: that's why we have hearts and probably why we have grind. Now of course, you're upset by it. I'm not surprised. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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2/02/13 5:08:13 PM#117
Originally posted by Muntz TBF you clealy did not play Gw1 anywhere near the later half of it's life if you thought it had no grind. Title tracks gave you more powerful skills a lot more powerful, people would often choose not to party with you if you did not have the right title level. These titles were the grindiest shit going. This was all post Nightfall. Before nightfall you'd be correct but not now. GW1 has plenty of grind. GW2 started with far less grind than gw1 currently has and now it's moved up a bit but it's nowhere near it yet. It's like people seem to have selective memory. How many of you actually did the quests for the torment weapons in NF, I'd guess not many. It was balanced in pvp, but gw2 is balanced in pvp, the only one you could argue is WvW which is inherently unbalanced, since people would aim for the best armor and max level in wvw anyway, A-Net simply moved that up slightly. |
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2/02/13 5:26:03 PM#118
Many will say "you are not forced to grind - you are pointing to optional content."
But lets start a tally list shall we. 1. You want to get a legendary? This is a massive grind along multiple fronts to gather all that is needed. 2. The new Daily Laurel system - a grind if you want the rewards from the laurels. 3. Fractals - a gear grind. 4. Dungeons - each are a token grind for gear. 5. Karma events - karma grind for gear or for the karma needed for a legendary. 6. Crafting high level items - all grind and anet's nerf to loot drops, diminishing returns implementation to fight bots etc. has made this worse. The economy in game is a mess as well with crafted items worth less that the value of the mats due to the fact everyone needs the same stuff and the drop rates suck. 7. PVP or WVW - more grind to get the gear and/or badges of honor. 8. Ever think you want one of the cooler looking weapons that require lodestones? Good luck - the drop rate on these can be less than 1 per hour and when you need 250 ...
There is no real end game so anet is making this game a grind fest to keep players from running out of things to do and moving to other games. But - the grindfest is 180% different than how the game was advertised so many are leaving anyway.
Its going to be up to anet to figure out how to fix this. I am not encouraged by what I have seen so far. The one new content release - Southsun Cove - was a total fiasco and few players even bother going to this zone due to the lack of content and loot once there. |
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2/02/13 5:30:11 PM#119
Originally posted by cptndunsel TBF there's massive irony right in this post it's actually quite hilarious. There's no real endgame so anet is making this a grindfest. Herp derp. that's precisely what an endgame is a massive grind fest. You can't it go both ways man. You either want it to not be like other mmo's I.E no real endgame or you don't. |
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2/02/13 5:44:58 PM#120
Originally posted by cptndunsel
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