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Perhaps this game requires too much grind after all. somebody on the forum posted a nice thread that maybe we could discuss over here as well to avoid any issues Anet may have with it.
I would agree. Seems strange to market the game to people that do not like a grind. But one of the grinds I would add, is the leveling grind. why did they have a higher leveling curve for 1-30 compared to the higher levels? whats the point of that? especially seeing that players cant use elites nor run dungeons until level 30. the leveling curve is backwards. I remember early on Anet said that there would be no leveling curve. But I guess they changed their mind. But why?
Whats your opinion on this?
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1/30/13 6:04:29 PM#2
It doesn't require any grind. No seriously, it doesn't. You don't need the expensive stuff to be able to do all the content. Having "Fancy Armor of Fancyness" doesn't benefit you in any way other than pure vanity. 100g for base exotic set? Yeah, maybe if you plan to buy every single mat off TP, which never happens, because whyw ould youw hen you can easily gather most of the stuff just from levelling to 80? Not to mention you can finish all explorable modes in masterworks. Complaining about Legendary being a grind? Seriously? KArma? Ever since they started rewarding jugs of karma for dailies and monthlies it's harldy an issue, hence the whole Orrian JEwelry Box to create a karma dump because people had no use for that. Ascended gear? Well if you really need that agony resistance... which isn't really required till later tiers of Fractals, which happens to be the place where you can get those items... Or you can just do dailies for a month.
Grind seems like a nice but overused word. There is farming, sure, optional farming, for vanity, but grind? MMO gamers nowadays have no idea what grind is and seem to call anything they currently don't feel liek doing as grind because they aren't handed everything for free just because how awesome they are.
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1/30/13 6:16:04 PM#3
I bought full exotics for my thief for around 20gold once I hit level 80. I had 12 gold left over.
Now, if I want I can grind out gold or karma to pick up something specific, but that is just if I want to. BIG difference.
Need vs Want. People should try to understand the difference. All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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1/30/13 6:16:18 PM#4
I think that the term "grind" is over used.
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1/30/13 6:22:50 PM#5
I strongly disagree. If you had said this last week, then yes, you may have been right, because you would have to grind gold to buy jewellery. However with this weeks patch, you can now get fully exotic geared with karma alone (you can now purchase back and jewellery with karma from Orr). 240k is nothing, you get at least 10k per day for the dailies (plus whatever you get from doing the DEs while you do it) and 100k for the monthly achievements. By the time you finish leveling a character you should have more than enough karma to purchase a full set of exotic. Putting you at pretty much max power. The ascended is a bit of a grind, but thats the whole point - to give a longer term goal. But you are talking about a 1% increase in quality. |
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1/30/13 6:23:42 PM#6
Well first of all, the Ascended gear is a non-issue because it was stated that this is a one time thing done to add another stepping stone in between the already existing item qualities. This is a whole new item quality, not your regular new item "tier" that you find in other MMOs. Secondly, yes it IS a huge effort to obtain the best looking and most coveted weapons in the game. What on earth did you expect? There is no grind necessary what so ever to partake in any of the content in the game. You progress quickly with natural playstyle and only need to grind to obtain the best looking items. |
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1/30/13 6:24:51 PM#7
Originally posted by aiemageek I agree. To me, a grind is being used when you are forced to do stuff to advance your character. In GW2 you are free to choose how you advance your character. Unless it is one of the bazillion Asian F2P mmo's, I don't really see any AAA mmo's today that are a required grind. People praise pre-NGE SWG, but mastering professions in that game was a mind numbing grind. |
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1/30/13 6:32:39 PM#8
Yes there is a grind. Yes it is for gear that does matter. Yes this is what they promised us would not happen. Yes, they lied.
For any WvW player who dislikes dungeons there are two options: Grind them anyway or be at a stat disadvantage to those who do.
Oh wait, there is a third option. Quit the game.
Which is the option I hope most WvW fans eventually will go with, to teach Arenanet and other devs not to do this to us ever again! |
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1/30/13 6:36:26 PM#9
you can play this game how you want.. that's what was advertised wasn't it? you like to craft? you can level by crafting you like to explore? exploring gives good xp, dailies give good xp, events give good xp, story quests give great XP, WvW gives good XP.. everything you pretty much do in this game gives you some sort of reward. What would happen if they made legendaries and even ascended no time at all to get? you would get tons of people sitting here on the forums bitching they have nothing to shoot for, no sense of progression. Anet gives people best of both you can easily get good gear that allows you to be competative and enjoy all aspects of the game and still have something you can shoot for.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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1/30/13 6:42:42 PM#10
Originally posted by Madimorga
WvW gives karma. You can buy a full exotic set with karma by visiting Orr. Fail troll is fail. |
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1/30/13 6:42:59 PM#11
I´ll play de Devil´s advocate.... I agree with the first poll option,this game is far a lot more grindy that announced. Difference is that grinding is pure optional or psicological...since some of the uppper stats don´t different that much with any exotic gear and that difference makes even smaller difference in real combat. Grinding is "mostly" pure optional,collecting most of all,but is far from what i expected i must agree. Too much "Mystic Forge" centered¬¬ Totally dislike that devil´s Forge! Where´s Wally? |
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1/30/13 6:43:04 PM#12
4th option mad, buy the exotics from the bank for a few gold. You certainly don't need ascended or legendary gear for wvw so don't get the must grind thing.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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1/30/13 6:45:59 PM#13
Did op just say 40-50 hours to get your gear, and that's to long?!?
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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1/30/13 6:46:39 PM#14
Originally posted by evilastro That would be true if Exotic were still best in slot. It isn't. |
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1/30/13 6:48:04 PM#15
I like "grinding". Building a character over the course of 6 months to a year. I do agree a bit that gold is too tough to come by in this game. Drops don't sell for anything and de/dungeons arent terribly profitable.
I really enjoy the combat and getting creative with combo fields (possibly the most innovative part of the game) and this makes endless Orr DEs tolerable.
I cant imagine a person that hates character building over an extended period of time tolerating the legendary process.
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1/30/13 6:49:46 PM#16
'best in slot'. Lol oh dear.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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1/30/13 6:50:10 PM#17
Originally posted by MadimorgaOriginally posted by evilastro it is best in slot for most items the rest you can get by doing the dailys/monthlys while WvWing now so whats the problem again? |
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1/30/13 6:50:52 PM#18
No 'bis' player crutches in gw2 I'm afraid
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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1/30/13 6:51:26 PM#19
Most of what people are calling a grind is optional. Getting level 80 exotics is a bit more time intensive than they had implied before launch, but it's not overbearing. I've always done just fine with level 80 content with a mix of rares and masterworks until I could save up for or otherwise acquire my exotics. The newly introduced Laurel system for awarding achievments is to be greatly expanded in the months ahead. Not only will laurels be easier to obtain, (via normal achievments, rather than just dailies and monthlies), but the selection of rewards will be greatly expanded as well. It seems that this new system will be an important element in fulfilling the original promise that players will be able to obtain there exotics and other special gear in ways appropriate for their play style. Are dailies a grind? I don't believe so. Most of the aspects for daily completion can be completed during ordinary play, but players with limited time can focus on the checklist and knock them out in less than an hour. In the next month or two, they will be changing the dailies to allow players to pick from a list of daily achievments, so players will be able to skip some of the requirements they may not care for. MMOs need to provide incentives for play. Just having a path towards earning some reward does not mean that path is a grind, even if it takes some time and effort. I've seen plenty of true grind in other games, like killing thousands of mobs in a tiny area of the game for reputation rewards, or being forced to kill, kill, kill for hours to level up once the quest content for the current level has dried up. We don't have that kind of grind in GW2. That doesn't mean there aren't some things that can feel grindy in the game, but Arenanet is making a lot of effort to add alternative routes for earning desirable rewards and the more options there are, the more freedom players have to chose the game play they enjoy while working towards desired rewards. More choice equals less grind, while still preserving the need for effort in earning those rewards. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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1/30/13 6:51:49 PM#20
It's easy to get the full exotic sets when you hit 80 just by playing dungeons or crafting with mats which you've probably earned if you were collecting everything while leveling. The armor is not an issue really... I agree that it really does require alot of grind if you're hunting for something specail like weapons with really cool skins (semi-legendary) or legendary weapons and I really feel dissapointed knowing that I might never have even a semi-legendary looking weapon (I call them that way since they're really hard to get and require alot of materials and stones) but it was the same deal with GW1... I never had obsidian armor and I never had BSD weapons because I didn't want to grind alot so I didn't have alot of platinums, but it's something I had to settle with because that would bring me more frustration in getting than fun while doing dungoens or pvp with friends. "Happiness is not a destination. It is a method of life." ![]() |
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