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2/01/13 7:51:43 AM#81
Originally posted by BadOrb Carefully consider why that seems important, to you. |
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2/01/13 9:08:35 AM#82
Originally posted by Icewhite
For all the people saying that ratings don't matter, how do you judge games? Buy them and play them? That is a complete and total waste of money. I check out the user ratings and reviewer ratings on a host of different sites. I typically put more stock in the user ratings than the reviewer ratings as the reviewers are typically making money by having the big time games running ads on their sites. This game started off like what WoW became (and has moved away from)- a "MMO" (in quotations because it isn't) in which players sit around a graphic chatroom (the main city) and talk until they do a thing that requires multiple people (Warzone, group content, raid content) which they didn't have to leave the city to do. This is not an MMO. This is a modified version of Diablo. |
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2/01/13 9:16:45 AM#83
If swtor is 6.6 i would give to TSW 6.7, to gw2 5.9, to rift 6.7, tera 3.1 exct...
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2/01/13 9:19:09 AM#84
Originally posted by marsh9799 Well, rating matter but from professionals not from users |
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2/01/13 9:24:03 AM#85
Originally posted by zomard100 Hahaha, If anything ratings matter less from "professionals" and more from users. Currently Playing: Path of Exile, Everquest |
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2/01/13 9:28:45 AM#86
I felt it was a good game but a bad MMO.
- vigilo confido - |
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2/01/13 9:33:12 AM#87
Originally posted by marsh9799 Research them and form our own opinions; rather than rely upon the affirmation of the peer group in handy (if somewhat prone to manipulation) Score Shorthand. |
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2/01/13 9:35:38 AM#88
Its probably more of a 7. But I don't understand why you care what rating it has? If you enjoy it then just enjoy it and forget about the haters. The game disappointed a lot of people, the ratings reflect that. Thats all. |
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2/01/13 9:37:54 AM#89
Originally posted by zomard100 If SWTOR is a 6.6 I would give TSW a 135, GW2 a 250, rift a 1 and TERA a 10 etc. Everyone has different preferences. |
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2/01/13 9:54:57 AM#90
Originally posted by marsh9799 I check it out during development, play beta, and then make up my own mind. If the game has already been released then I check it out on Youtube or play the free download. I don't base my decisions by people on the internet. That makes no sense to me. NGE killed SWG. Get over it like the rest of us did in 2005. |
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2/02/13 2:52:06 AM#91
Originally posted by Aeonblades of course,,professionals are the most important customer group,,they buy MILLIONS of games and they play tham all every day too,,of course without pay "professionals" rated this game at 8 at launch,,now it has dropped a lot some professionals even gave the mindjack game a 9 |
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2/02/13 4:13:03 PM#92
I would like it if the hype and rating a user give a game shows up in the user profile for all to see. You could still vote pure 1 or 10 on games but it would be out there for all to see.
Or if the rating tab showed how many user totally voted and statistics in each category "1465 users voted 1 on gameplay" "342 users voted 2 on gameplay" and so on.
And 1-10 are different from user to user. 5 might be average to one and under average for another. 10 in my eyes is a epic groundbreaking game (that I yet have seen) and 1 is a game that wont even start and my computer crash and catch fire. But to another 10 could be having a really good time for 3 months and the 1 = the game CTD three times a month.
EDIT: Oh and after my honest review my average score is 5.1. SWG: Astromechs & Friday Features and Guides from SWG O-forums (2003-2005) (Read last post first for clarity) |
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2/03/13 3:24:37 AM#93
I don't think this game is the greatest since the invention of sliced bread, but I do not understand the sheer hatred it seems to have engendered especially on points that Bioware never said the game would have. That is what I am contesting. Playing MUDs and MMOs since 1994. |
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2/03/13 4:42:58 AM#94
@ murlockdance Well they advertised open world PvP before launch. It was not a feature that had any bearing on anything save for your ability to individually progress in the PvP stat. There is a cold war going on between the Sith Empire and the Republic, but your participation in that is relegated to some dailies and cutscenes. By systems I mean any of the systems normally associated with MMO world interaction (not just specials). Any system in SWTOR is the most streamlined, inflexible, simplistic form that you could have made. Crafting, character skills, starship upgrade and advancement, weapon upgrades, social interaction, the economy, player housing (It's your ship! yell the anti-housing league), guilds, light side/dark side, gathering resources, etc. If you were to tell a story in the manner that SWTOR interfaces with its players (via its systems, not the cutscenes) it would be a short, boring summation that gave you the idea the guy telling the story would rather be doing something else. There is no love apparent in the crafting of this game, it seems to have been from the womb untimely ripped, and then left to die.
You want to throw away your money developing something stupid, go ahead. |
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2/03/13 5:17:45 AM#95
The levelling experience is around 8 for your first playthrough. Even if you choose different class/side the 2nd playthrough isn't even close as much fun. Everything else in the game is pretty much a 0. So yeah, I think 6.6 is bit harsh because it should be around 4. |
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Originally posted by Icewhite It was just the jump from 7.2 down to 6.6 over night that confused me really. Now that iv'e read what people think and know of the rating system , i understand. Anyways it's back up to 7.1 which isn't too bad for a community that mostly doesn't like the game. Cheers, BadOrb. PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , Defiance launch ongoing. |
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2/03/13 11:31:39 AM#97
Originally posted by Scalpless Yup, since POE came back down from such a high schoor, TOR has gone back up to 7.15 which is pretty much where it was before. This happens every single time a new game comes out and the first day or so is at the top. Everytime we have a thread about it too, usually from the perspective of the 2nd place game and how much it dropped. |
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2/04/13 3:45:38 AM#98
Originally posted by ignore_me They do have open world PvP, I mean it is not like the feature is disabled. There are also some PvP quests in each zone. I have not tried it because my computer has trouble resolving lots of players on my screen at one time (a huge flaw of ToR). The thing is bigger than Bioware though with respect to open world PvP in themeparks and is a big negative issue with them. Outside of AO, I barely know of a themepark MMO that elaborated on doing more than just being able to attack another player outside of a main city. For those who did not play AO, it had tower combat where enemy players could attack guild towers in certain zones at certain times. The towers were interesting to the guild that placed them because they provided certain benefits to everyone in the guild, so it was in the best interest of the guild to defend the towers they put up. It was not an entirely open system, but it was a step in the right direction for allowing PvP that was more than just killing other people. And yes, guild politics certainly was involved in tower combat. With respect to your other issues, I agree that things can definitely be improved on pretty much everything outside of the storyline and quest-related stuff, and the class customization which I find to be fine (what I mean by class customization are the talent trees, the legacy system, etc.). About the only thing I think class customization can benefit from is an AA point system like in the EQ series. The crafting and item system is alright. I still hold the SWG one as the epitome of what a game can do that is not purely crafting oriented. However, to put in an SWG system in ToR is not really that possible. Instead, they can build up on their current one by adding in more recipes that you can discover through the quest crafting, perhaps work orders, and crafting quests. I would love to have more ways to acquire resources too, crafting gear, etc. I agree a lot with what you say. I still find ToR highly playable, and I think it will take EA time to improve it, perhaps more time than it should because of the issues I brought up already. I hope though that they will improve it, but I do not agree with those who think the game should just be killed off and another 200 mil spent on SWG2 or something like that. But that is a subject for another thread.Playing MUDs and MMOs since 1994. |
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2/04/13 5:03:45 AM#99
Murloc, the crafting system is currently borked because of a reverse enginering bug. Said bug ruins itemization by seriously devalueing raid progression. That and gear emphasis is currently on Cartel Shop offerings.
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2/04/13 3:44:24 PM#100
See my signature.
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