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One week ago we published a detailed report about Durango, the next-gen Microsoft system. The company has built a powerful system, more than Wii U. Now, we would like to share with you the specs for Orbis, Sony’s alternative machine for the next-gen. After you, gents and ladies. LIVERPOOL SOC
CPU:
GPU:
Memory:
Storage: - High speed Blu-ray drive
- Internal mass storage
Networking:
Peripherals:
Extra:
UPDATE: some people is confused about the GPU, here you have more info about it: Each CU contains dedicated: - ALU (32 64-bit operations per cycle) - Texture Unit - L1 data cache - Local data share (LDS) About 14 + 4 balance: - 4 additional CUs (410 Gflops) “extra” ALU as resource for compute - Minor boost if used for rendering Dual Shader Engines: - 1.6 billion triangles/s, 1.6 billion vertices/s 18 Texture units - 56 billion bilinear texture reads/s - Can utilize full memory bandwith 8 Render backends: - 32 color ops/cycle - 128 depth ops/cycle - Can utilize full memory bandwith All this info is subject to change in the future by Sony. |
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1/29/13 5:56:44 AM#2
Sounds cool. I'm curious about the controller though. Earlier this month there were rumors that they would scrap the Dualshock design entirely, and according to this document it'll be an "evolved" Dualshock controller...
<childish, provocative and highly speculative banner about your favorite game goes here> |
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1/29/13 6:11:21 AM#3
Just wait until the gpu starts stealing cycles from the cpu.
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