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Guild Wars 2

Guild Wars 2 

General Discussion  » gratz on major nerf

6 Pages « 1 2 3 4 5 6 » Search
109 posts found
  crysent

Novice Member

Joined: 6/01/05
Posts: 843

1/29/13 6:50:43 AM#21

Is there anything people don't complain about?  

 

I have no problems with the patch or any aspect of it, including dodge.  Did it ever, even for the smallest of moments, cross your mind you might be doing something wrong?  All I did is go to WvW, anytime someone tries to hit me I dodge, it was that simple.

 

I thought the updates were great, I can't believe people complain about every single thing Anet does.  Everything, all the time.  GW2 is one of, if not the best MMO released in the last 5 years.  Despite this people complain about everything.

  Lovely_Laly

Novice Member

Joined: 11/02/10
Posts: 736

game is also real

 
OP  1/29/13 6:58:51 AM#22


Originally posted by crysent
Is there anything people don't complain about?  

 

I have no problems with the patch or any aspect of it, including dodge.  Did it ever, even for the smallest of moments, cross your mind you might be doing something wrong?  All I did is go to WvW, anytime someone tries to hit me I dodge, it was that simple.

 

I thought the updates were great, I can't believe people complain about every single thing Anet does.  Everything, all the time.  GW2 is one of, if not the best MMO released in the last 5 years.  Despite this people complain about everything.


may be people who telling they love update can be more specific on what they like or they like at most?

try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2

  User Deleted
1/29/13 7:03:40 AM#23

I have no issues with today's update, and am glad to see Anet is improving current content while making new content.  

  Scalpless

Advanced Member

Joined: 3/22/07
Posts: 1290

1/29/13 7:41:47 AM#24

Yes, GW2's dungeons need some tweaking. However, tweaking them would be pointless without fixing the waypoint zerging problem. Now that they've fixed it, they can focus on making challenging bosses people won't just kill by suicide bombing.

As for dodging, you're doing something wrong. I just completed the achievement and got a point every single time I dodged. It works fine and this is a perfect time to practice it and get better at the game.

  GoldenArrow

Advanced Member

Joined: 6/09/08
Posts: 1079

1/29/13 7:42:06 AM#25

Woooot!?

A.net actually made dungeons require a part of brain and a slice of skill by eliminating the waypoint zerging.

It took them only 4 months to realize this?!!?!!?

Good riddance.

  cinos

Novice Member

Joined: 8/22/05
Posts: 975

1/29/13 7:43:41 AM#26

Op if you are dodging and not seeing either your character take damage or the "evade" pop up then you are dodging too soon. Simple as that.

You need to work on your timing. This daily will actually make you a better player as right now you are wasting your dodges.

 

Edit: Additionally. This is the best patch they've released since the game came out. Lots of quality of life fixes and groundwork laid for more to come in feb/march. The overwhelming majority on every site and in game also seem to agree.

If you think this is a bad patch then I suggest you move on, as nothing this game will do will satisfy you it seems.

  Zzad

Hard Core Member

Joined: 2/14/11
Posts: 1285

1/29/13 7:49:01 AM#27
Originally posted by Doogiehowser
Anet staying true to anti grind policy i guess.. lol!

 

I wouldn´t consider it a grind really,but a reward for playing.

Never ever before adquiring rewards was so varied.

Basically you get achievements & laurels and therefore rewards for just playing a bit of everything....

I Love this patch & think was very much needed. Can´t wait for the Feb patch with even more content :)

PD: Haters gonna hate no matter what... As i read the other day...some won´t like it untill it has mounts,Raids,Holy Trinity & open World Pvp...in other words...another game.

 

  botrytis

Elite Member

Joined: 1/04/05
Posts: 2516

1/29/13 7:49:46 AM#28
Originally posted by Lovely_Laly

great update happened today.... if this game was not killed yet, I guess it will add coup de grace to it.

1. daily achievements: before we got XP and points for each fraction, like 10 kills, 20 kills etc, now you'll get it only once. Now you need to dodge 20 enemies, so far all my tries got me 0, or it bug or I do something wrong, still it sucks. revive 15 allies is pretty long too.

2. temples: now we need like 3k people to get Grenth done, it was not a joke before, now it just too bad to do for like no rewards. Not sure for other temples, but I bet it similar, beside they were not that popular even before update as it more easy to run outposts / escort events for karma.

3. dungeons: how fun must be wait till we all die and gonna run back all long... what is brilliant social idea! Bravo! beside dungeons were annoying even before + missing finder tool + drop rate continued nerfs = great fun. from many MMO I've played so far, GW2 dungeons were far from my fun pleasant runs, now they became just to avoid.

4. adding new jewelry will kill skill which is not very demanded already, glad I'm done with when it was profitable. but who cares, economy at GW2 is suffer already.

That all I've noted so far, please add more comments.

People who still like it seems to love any grind etc, so I respect their choice and good luck for them to stay alone at GW2.

I keep asking me why ANet killing game they make, especially feel sorry for GW1 as they were very fun game, before some "nice" updated killed them. And here we go again....

I guess GW2 is now one more game I gonna visit time to time, while playing something fun.

WOW - what can I say - learn what a dodge is. Also, I think you were one of the players that just mashed buttons to 'PEW PEW PEW' mobs to death without thinking about the best way to do it.

 

I feel this patch was long overdue - it is not a nerf  but a fix for the long term.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  rafalex007

Advanced Member

Joined: 1/20/13
Posts: 223

1/29/13 8:01:04 AM#29
Originally posted by botrytis
Originally posted by Lovely_Laly

great update happened today.... if this game was not killed yet, I guess it will add coup de grace to it.

1. daily achievements: before we got XP and points for each fraction, like 10 kills, 20 kills etc, now you'll get it only once. Now you need to dodge 20 enemies, so far all my tries got me 0, or it bug or I do something wrong, still it sucks. revive 15 allies is pretty long too.

2. temples: now we need like 3k people to get Grenth done, it was not a joke before, now it just too bad to do for like no rewards. Not sure for other temples, but I bet it similar, beside they were not that popular even before update as it more easy to run outposts / escort events for karma.

3. dungeons: how fun must be wait till we all die and gonna run back all long... what is brilliant social idea! Bravo! beside dungeons were annoying even before + missing finder tool + drop rate continued nerfs = great fun. from many MMO I've played so far, GW2 dungeons were far from my fun pleasant runs, now they became just to avoid.

4. adding new jewelry will kill skill which is not very demanded already, glad I'm done with when it was profitable. but who cares, economy at GW2 is suffer already.

That all I've noted so far, please add more comments.

People who still like it seems to love any grind etc, so I respect their choice and good luck for them to stay alone at GW2.

I keep asking me why ANet killing game they make, especially feel sorry for GW1 as they were very fun game, before some "nice" updated killed them. And here we go again....

I guess GW2 is now one more game I gonna visit time to time, while playing something fun.

WOW - what can I say - learn what a dodge is. Also, I think you were one of the players that just mashed buttons to 'PEW PEW PEW' mobs to death without thinking about the best way to do it.

 

I feel this patch was long overdue - it is not a nerf  but a fix for the long term.

exactly................ he dosent know how to doge and yet he complians that its broken

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16610

1/29/13 8:10:31 AM#30

Dailies are just something I usually complete by playing a while and just a bonus for playing unlike daily quests so many other games have. This seems to change nothing there, in fact dodging 20 times is something at least I do in a short while.

Then again, I play a theif and the people who play warriors and have learned tactics from watching Rocky movies might actually have to learn how to dodge like everyone else if they want the daily.

Monthly achivements can be somewhat grindy though but daily is and always was a small bonus you get for playing.

I wish all "major nerfs" were like this.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

1/29/13 8:11:59 AM#31
The biggest tears seem to come from those that managed to get to 80 without ever learning what combo attacks are. Basically you need to be either the initiator or finisher in a combo attack killing blow for a tic on the achievement, but the tears began to flow on the official forums from those that never grasped the combo concept at all. I got that achievment quickly on my mesmer simply by putting Null Field or Feedback bubbles on foes and letting allies attack through them. It was a lot faster than finding allies or npcs to revive for that leg of the daily.

Oderint, dum metuant.

  Thane

Hard Core Member

Joined: 8/14/03
Posts: 1866

I'm a leaf on the wind. Watch how I soar.

1/29/13 8:15:39 AM#32
Originally posted by Lovely_Laly

great update happened today.... if this game was not killed yet, I guess it will add coup de grace to it.

1. daily achievements: before we got XP and points for each fraction, like 10 kills, 20 kills etc, now you'll get it only once. Now you need to dodge 20 enemies, so far all my tries got me 0, or it bug or I do something wrong, still it sucks. revive 15 allies is pretty long too.

2. temples: now we need like 3k people to get Grenth done, it was not a joke before, now it just too bad to do for like no rewards. Not sure for other temples, but I bet it similar, beside they were not that popular even before update as it more easy to run outposts / escort events for karma.

3. dungeons: how fun must be wait till we all die and gonna run back all long... what is brilliant social idea! Bravo! beside dungeons were annoying even before + missing finder tool + drop rate continued nerfs = great fun. from many MMO I've played so far, GW2 dungeons were far from my fun pleasant runs, now they became just to avoid.

4. adding new jewelry will kill skill which is not very demanded already, glad I'm done with when it was profitable. but who cares, economy at GW2 is suffer already.

That all I've noted so far, please add more comments.

People who still like it seems to love any grind etc, so I respect their choice and good luck for them to stay alone at GW2.

I keep asking me why ANet killing game they make, especially feel sorry for GW1 as they were very fun game, before some "nice" updated killed them. And here we go again....

I guess GW2 is now one more game I gonna visit time to time, while playing something fun.

 

doesn't sound like you should be playing GW2.

neither before nor after the patch.

 

 

seriuously, i you hated it so much, why are you playing it?

"I'll never grow up, never grow up, never grow up! Not me!"

  QSatu

Apprentice Member

Joined: 10/14/06
Posts: 1765

1/29/13 8:36:15 AM#33
I attacked random doe and finished dodge daily in 3 minutes. Almost too easy. Revive one I went to some event with dead npcs and was done in 5 min. So far dailies have been easier than ever.
  InFlamestwo

Apprentice Member

Joined: 5/20/11
Posts: 677

1/29/13 8:41:12 AM#34
About dodging..you need to dodge an attack, not before the attack.

  FlawSGI

Hard Core Member

Joined: 8/14/10
Posts: 1405

All of history is a lie. The truth depends on who does the listening, and who does the telling...

1/29/13 8:47:15 AM#35
Originally posted by rafalex007
Originally posted by botrytis
Originally posted by Lovely_Laly

great update happened today.... if this game was not killed yet, I guess it will add coup de grace to it.

1. daily achievements: before we got XP and points for each fraction, like 10 kills, 20 kills etc, now you'll get it only once. Now you need to dodge 20 enemies, so far all my tries got me 0, or it bug or I do something wrong, still it sucks. revive 15 allies is pretty long too.

2. temples: now we need like 3k people to get Grenth done, it was not a joke before, now it just too bad to do for like no rewards. Not sure for other temples, but I bet it similar, beside they were not that popular even before update as it more easy to run outposts / escort events for karma.

3. dungeons: how fun must be wait till we all die and gonna run back all long... what is brilliant social idea! Bravo! beside dungeons were annoying even before + missing finder tool + drop rate continued nerfs = great fun. from many MMO I've played so far, GW2 dungeons were far from my fun pleasant runs, now they became just to avoid.

4. adding new jewelry will kill skill which is not very demanded already, glad I'm done with when it was profitable. but who cares, economy at GW2 is suffer already.

That all I've noted so far, please add more comments.

People who still like it seems to love any grind etc, so I respect their choice and good luck for them to stay alone at GW2.

I keep asking me why ANet killing game they make, especially feel sorry for GW1 as they were very fun game, before some "nice" updated killed them. And here we go again....

I guess GW2 is now one more game I gonna visit time to time, while playing something fun.

WOW - what can I say - learn what a dodge is. Also, I think you were one of the players that just mashed buttons to 'PEW PEW PEW' mobs to death without thinking about the best way to do it.

 

I feel this patch was long overdue - it is not a nerf  but a fix for the long term.

exactly................ he dosent know how to doge and yet he complians that its broken

Actually she has been doing nothing but complaining about everything that is GW2 so I am not surprised to see yet another complaint. I'd also like to add that I havven't agreed with anything she has said so I guess we just have a huge difference of opinion. 

RIP Jimmy "The Rev" Sullivan and Paul Gray.

  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1387

1/29/13 9:02:28 AM#36

Seems like a good update even though I had a tough time finding NPC's to rez.  It figures I can't find any when I'm actually looking for some.  And to get kills you need to have the killing blow apparently, so I just had to go solo for a bit.  

 

Also the explorer achievement's (searching for areas not PoI/Vistas/hearts) is going to be quite the challenge as I have all of the world POI/Vistas/hearts done without a number of the areas uncovered...even though it doesn't look like it.

 

 Not loving the killing blow only thing in WvW kills (not really related to this update).  I WvW for an hour and think I have loads of kills.  Unfortunately someone else must have had the killing blow on most.

 

Overall, really nice updates.

  pedrostrik

Novice Member

Joined: 4/07/10
Posts: 400

1/29/13 9:48:00 AM#37
Originally posted by Lovely_Laly

lol problem is I keep click V and got only 5/15 evade so far, pretty annoying, seems to be random.

calm down m8 you are too nervous, this patch its by far the best one ( anyone notice the nice changes on Hero panel), jezz and now with easy daily and monthlys we can get those nasty drop purple ascended acessories, and most important they fix the culling abuse on WxWxW.

I forgot to tell how nice sound now the sieges , really nice these changes.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

1/29/13 10:03:24 AM#38
Originally posted by pedrostrik
Originally posted by Lovely_Laly

lol problem is I keep click V and got only 5/15 evade so far, pretty annoying, seems to be random.

calm down m8 you are too nervous, this patch its by far the best one ( anyone notice the nice changes on Hero panel), jezz and now with easy daily and monthlys we can get those nasty drop purple ascended acessories, and most important they fix the culling abuse on WxWxW.

I forgot to tell how nice sound now the sieges , really nice these changes.

The first ram I heard hit the gate had be looking around to see what was up. I wasn't fully sure it was in game because I wasn't expecting it.

Oderint, dum metuant.

  Muntz

Advanced Member

Joined: 10/09/09
Posts: 290

1/29/13 10:33:56 AM#39
I like the patch but I agree with the OP on Grenth (haven't tried all temples but I know Balth was open yesterday so maybe that one is better now). Maybe there is a mechanic that we are missing but I saw 20+ players get one-shotted. Not sure why this fight needed to be changed it was fun and challenging enough for open world content prior to the change.
  Fearum

Advanced Member

Joined: 1/15/11
Posts: 1089

1/29/13 10:37:36 AM#40
The only way to make dungeons not a res-run is to make some kind of trinity or increase healing by a lot, then you run into PvP issues and how they have everything else set up. They kind of worked themselves into a corner in how they designed the classes and are limited into what they can do now. 
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