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mgilbrtsn
Spotlight Poster
Joined: 2/14/09
He who fights and runs away... misses out on the loot |
3/13/13 1:10:07 PM#441
much too late. They aren't going to make any fundamental changes this late in the game.
They are coming for you! |
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3/13/13 1:14:54 PM#442
Originally posted by floreairfoot Even WoW had (I would say has but I have not played for a couple years now) invisible walls. Saying that is actually pretty unfair. Especially when you look at just how much you have given up in many other departments for that "freedom". I did battle with ignorance today, and ignorance won. To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance. |
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3/13/13 1:59:13 PM#443
Originally posted by floreairfoot Every MMO has invisable walls, even WoW lol. Its how many invisable walls that break exploring. For all we know each of the 3 faction maps could be seamless and the size could be an explorers dream. DAoC 3 faction locking map had a huge world for each faction and many open world dungeons. Its a little soon to say I wont play, fail! |
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3/13/13 2:09:58 PM#444
If each faction has realms to explore that are at least as big as the ONE realm in Skyrim or even Oblivion, I don't see the problem. In Skyrim, you couldn't visit any of the rest of Tamriel. Every ES game restricts you to one province. Why should this one, which is a MMO offshoot anyway, be any different. I don't recall being disappointed that I couldn't explore Elsweyr in ES III.
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3/13/13 3:19:26 PM#445
Originally posted by mgilbrtsn Thank god too! |
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3/13/13 3:51:54 PM#446
Originally posted by Tuktz You make me smile, I hope we end up on the same server. Ooo wait I think we will =-) lol If we end up in the same faction we should go kill stuff sometime! |
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3/13/13 4:21:51 PM#447
Originally posted by Nanfoodle
OORAH !
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
3/14/13 9:33:26 AM#448
Originally posted by Sovrath Don't shatter THAT illusion Sovrath - Nanfoodles entire premise relies on his unsupported assumption that everything faction -related is deeply coded and simple but effective fixes to allow for exploration are IMPOSSIBLE! IMPOSSIBLE I SAY! Nothing blinkers someone's ability to see the obvious advantages of change than a strong interest in the status quo... Nothing supports a baseless position better than redefining the opposing position to suit an otherwise unjustifiable counter-argument. However... it may just be that Nanfoodle doesn't get it - in which case my above comments are not applicable in this case. |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
3/14/13 9:40:24 AM#449
Originally posted by Drakynn WARNING - PURE THEORY INCOMING! With the time they have had and the resources they have used, and the fact they have apparently admitted they didn't have time to put all the features they wanted to in the game... ... how likely is it that approximately HALF of their PvE content is MORE THAN TWICE the size of any number of pre-exisiting MMOs whose content didn't last 3 months... Logic would suggest 100% of the PvE content would have had lets say, ooh, what.... TWICE the chance to satisfy those looking for 'enough' content with one character? Or is there something fundamentally wrong with my logic here...? |
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3/14/13 9:43:13 AM#450
Originally posted by Caliburn101 Im all for change if its for the better but I also get afteer 15 years of MMOing what players can ask for and get the devs ears. If you dont get that making all of ESO into one big PvE area anyone can go anywhere in, would bring them back to alph testing, I dont know what to tell you. The writers were handed an area and told, here is a map for this faction. Write a story about your soul being stolen and the drive of the game is 3 factions at war. Story with VO and quests will be all about that. Thats before you get to the game itself. Now you have to write new quests, sent actors back to the studios to record new VO. The alpha testing the new content to make sure its ready for beta testing lol. Make sugestions that can make it into the game. If you dont get that lol Well there is no hope in you seeing the point. Unless you are here just to bash the game? Are you a fan of ESO? If you are and really trying to make it a better game. Try making suggestions that wont scrap millions of bucks in money and 6 years of dev time. Together we could come up with some great ideas to make sure PvE fans are happer. |
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3/14/13 9:45:28 AM#451
I don't want the enemy realms in my PVE.
If we could attack eachother, it would ruin the PVE experience for people that just want to PVE and not get griefed. And don't give me that flagging argument. Really ruins the immersion to have to worry about some arbitrary "flag" as to whether someones attackable or not. Besides, regardless of flags, I don't want to be level 10 questing, and a level 50 enemy is there killing my junk. Theres a lot of ways to grief besides killing me. Plus I wouldn't dare attack him and flag myself. Suicide.
If we couldn't attack eachother, again it would be really lame. You'd be seeing all these enemy faction people running around that you couldn't attack.
So, no. Keep them out of my realm's pve area.
Game after game have proven that when you're dealing with a LARGE population of players (not a small RVR niche like with CU), people want that choice as to whether to engage in PVP or not. I think having separately designated areas is a great way to handle that. I always thought the "PVP flagging" method was rediculous.
Besides, it will foster realm pride to PVE with my fellow realm mates, and then make the other realms REALLY feel like strange enemies when I see them in RVR. They're from "some other lands".
Besides, I bet Tamriel IS seamless, it's just that the enemy faction has a huge mordor type wall blocking enemy factions from entering their lands. They have guards to keep you out, and kill you on sight! LOL
It will really encourage that cross faction competition. =) |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
3/14/13 9:45:53 AM#452
Originally posted by evilastro I would suggest a petition against the asking for petitions against silly petitions - that will themselves have no overall impact on the thread they are posted on. |
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3/14/13 9:48:25 AM#453
Originally posted by Caliburn101 Conjecture at best but thats all we have. I will say that DAoC had 3 factions locked on their own maps and DAoC had lots of PvE fans who loved it to death. Myself included. Great places to explore, awesome open world dungeons. But there is more to exploring then how big a map is or being able to just go everywhere. I found invisable walls to be a bigger problem. We know ESO has open world dungeons for 5 man and 2 man teams, lots of ruins and caves and the mage story all about exploring. Will it be enough? Will have to play it to know if the explorer in me will be sated. |
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3/14/13 9:48:58 AM#454
Originally posted by Caliburn101 Sorry but you are going to offend a few people who like to post on these boards because your post make TOO much sense! You should try labelling people hater here and there to really mix it up a little. that way people get sidetracked, miss your point entirely and continue to be oblivious to the points you make. The obvious truth is that TESO is made using the GOLD STANDARD of PvE so there will be far more content and much more explorable land then in any MMo release so far to date. And yes, this very experienced developement company, who puzzleingly haven't made a game before this, have been able to make much more content in much smaller a timeframe then anyone would think was humanly possible. Your all haters! Haters I say. Oooh pretty bubbles.... |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
3/14/13 9:49:20 AM#455
Originally posted by Tuktz Why will it? You would have the same contest in Cyrodil if everywhere else was explorable but no-one was PvP flagged. All you would need to do is program a few insults from enemy faction guards, saying that if it wasn't for the general threat of the anchors, you would not be allowed here. Then just gate faction specific dungeons and quests against non-faction members and you are done. EASY! |
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3/14/13 9:55:49 AM#456
Originally posted by Tuktz What if you couldn't attack each other? What if the game designers come up with some lore reason that said no one outside Cyrodil can fight because the faction leaders have made an agreement to keep the fighting inside Cyrodil? Thats right, they already HAVE the lore to justify why they have locked regions. So the game is ALREADY designed to prevent PvP outside Cyrodil, its just that they also stop you exploring too. So if the game is already designed to prevent PvP outside Cyrodil then just open those boarders up...
I have Orc relatives in Skyrim I want to visit god damn it!!!
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3/14/13 10:01:00 AM#457
How about this for a crazy idea.... PvP only takes place inside Cyrodil.... Outside Cyrodil there in no PvP but there are also no boarders. So what happens when 2 enemy factions meet outside Cyrodil? Here is the crazy part.....have ARENA'S dotted about where people CAN engage in PvP. Not for rewards, PvP points or anything else but simply for bragging rights and to proove a point. The crazy part is, it actually ties in to TES games AND is a solution to a problem. Who would have thunk it...a design ida that retains the original concept of a TES game but also sustains the needs of an MMO. |
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3/14/13 10:13:29 AM#458
Originally posted by Maelwydd I prefer what they are doing actually. Making an MMO and fitting the TES lore around that than the other way around. I got the single player games for that open ended feel to the TES IP. TBH TES has been getting dumber and dumber with each release. I'm actually glad they are doing TES differently. The single player TES experience has been going downhill. Yes it's still a fun/entertaining console game but nothing more. If it wasn't for the modding community I would of ditched the series after Oblivion. I'd be more interested in a TES RTS than TES 6. ![]() |
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3/14/13 10:21:22 AM#459
Originally posted by immodium Kind of re-inforcing the "TESO isn't for TES fans" steriotype by being so negative about the game the MMO is using to make money off of! |
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3/14/13 10:24:12 AM#460
Originally posted by Maelwydd Whats a TES fan? If a TES fan is a console gamer then yes, TESO won't be for you. ![]() |
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