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General Discussion  » ESO Petition, Make Tamriel Seamless.

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460 posts found
  CthulhuPuffs

Novice Member

Joined: 3/03/13
Posts: 379

Will consume your soul, yet stay crunchy in milk

3/13/13 10:13:15 AM#421
Originally posted by Nanfoodle
Originally posted by Sovrath
Originally posted by Nanfoodle
 

Again they dont get the scope of what they are asking for. Quest, VO story and maybe even dungeons are designed for that faction. Make the game generic and everyone can go everywhere and you need to make a new game.

EDIT: Even the OP has stopped posting in this thread. My guess he sees the scope of what he is asking for adn seen the folly.

Ok, but again, this isn't hard to solve. Not saying they should do it one way or another (though I'm a fan of a whole unfettered world) but just add a line for every npc that "There's a war on, we dont' speak to your kind".

end of problem. It's contrived but it does solve the quest part while leaving the world part open.

as far as the last part, I think that's reading into it too much. Maybe he's just sick of the discussion. Doesn't mean he sees any "folly".

Ok, so you get to wonder around a factions map and cant quest, what are you there for? Attack lowbes and look around? Forget about the immersion breaking you are doing. Having a Darkelf show up as I am killing darkelve NPCs that are attacking my village in a quest. You there to watch and dance with the guy? Or to kill him? One break immersion the other makes it so people who are TES pure PvE fans dont get their play space. See the problem with your idea?

Wait a minute! So in a more "open explorable world with no locks" you think its immersion breaking to have a Darkelf PC show up as you are doing a quest to kill DE NPCs in YOUR Factions area?

How is that any more immersion breaking than in the way ESO is now with the Faction locks in place. If there are Race/Faction locked zones, how could you possibly be killing Darkelf NPCs when Darkelfs arent supposed to even be able to enter your Faction area because of the lock?

So what, the Race/Faction lock only applies to Player Characters? NPCs are exempt?

Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.

Games Played: Too Many

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3360

3/13/13 10:23:23 AM#422
Originally posted by CthulhuPuffs
Originally posted by Nanfoodle
Originally posted by Sovrath
Originally posted by Nanfoodle
 

Again they dont get the scope of what they are asking for. Quest, VO story and maybe even dungeons are designed for that faction. Make the game generic and everyone can go everywhere and you need to make a new game.

EDIT: Even the OP has stopped posting in this thread. My guess he sees the scope of what he is asking for adn seen the folly.

Ok, but again, this isn't hard to solve. Not saying they should do it one way or another (though I'm a fan of a whole unfettered world) but just add a line for every npc that "There's a war on, we dont' speak to your kind".

end of problem. It's contrived but it does solve the quest part while leaving the world part open.

as far as the last part, I think that's reading into it too much. Maybe he's just sick of the discussion. Doesn't mean he sees any "folly".

Ok, so you get to wonder around a factions map and cant quest, what are you there for? Attack lowbes and look around? Forget about the immersion breaking you are doing. Having a Darkelf show up as I am killing darkelve NPCs that are attacking my village in a quest. You there to watch and dance with the guy? Or to kill him? One break immersion the other makes it so people who are TES pure PvE fans dont get their play space. See the problem with your idea?

Wait a minute! So in a more "open explorable world with no locks" you think its immersion breaking to have a Darkelf PC show up as you are doing a quest to kill DE NPCs in YOUR Factions area?

How is that any more immersion breaking than in the way ESO is now with the Faction locks in place. If there are Race/Faction locked zones, how could you possibly be killing Darkelf NPCs when Darkelfs arent supposed to even be able to enter your Faction area because of the lock?

So what, the Race/Faction lock only applies to Player Characters? NPCs are exempt?

If you can go anywhere and not flag or attack players then you are breaking immersion. As darkelf I cant attack. Great now he is blowing me emote kisses and dancing with me. Thats the crap that will happen if its open world no PvP. If its a flag system or just everyone is flagged now its not immersion as the problem. Its the TES fans who just like PvE lose their game. Faction lock is not there to break the game, its to give each play style what they want. PvE players get their space and PvP player get a AvA map where all PvP is focused so you get large scale war not watered down picking on people questing! If ou are a real PvP fan the DAoC model is the way to go. If you played DAoC in its glory days you would know.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16944

3/13/13 10:31:01 AM#423
Originally posted by Nanfoodle
Originally posted by Sovrath
Originally posted by Nanfoodle
 

Again they dont get the scope of what they are asking for. Quest, VO story and maybe even dungeons are designed for that faction. Make the game generic and everyone can go everywhere and you need to make a new game.

EDIT: Even the OP has stopped posting in this thread. My guess he sees the scope of what he is asking for adn seen the folly.

Ok, but again, this isn't hard to solve. Not saying they should do it one way or another (though I'm a fan of a whole unfettered world) but just add a line for every npc that "There's a war on, we dont' speak to your kind".

end of problem. It's contrived but it does solve the quest part while leaving the world part open.

as far as the last part, I think that's reading into it too much. Maybe he's just sick of the discussion. Doesn't mean he sees any "folly".

Ok, so you get to wonder around a factions map and cant quest, what are you there for? Attack lowbes and look around? Forget about the immersion breaking you are doing. Having a Darkelf show up as I am killing darkelve NPCs that are attacking my village in a quest. You there to watch and dance with the guy? Or to kill him? One break immersion the other makes it so people who are TES pure PvE fans dont get their play space. See the problem with your idea?

This isn't rocket science. If I offered you 1 million dollars to think of "the next step" I'm fairly confident you could do it on your own.

Additionally I did say it was contrived so you are going to have to acknowledge that.

edit: to add, in my mind, any character being in enemy territory would have to be attackable. At least as far as true immersion. Otherwise, it just becomes an "it is what it is and that goes back to my contrived remark".

  azmundai

Novice Member

Joined: 3/18/10
Posts: 1422

3/13/13 10:34:21 AM#424


Originally posted by asrlohz
Hello,

There is now a petition for TESO up, it includes a couple of sources, some concerns around the topic of the segregated regions of the map in Tamriel. In an interview Matt Firor stated that you will not be able to enter the enemy's territory unless it is in Cyrodiil's PvP Zone.

Anyhow, You can read more about it at the petition site linked below. Please support this cause and help us get what we want.

The petition can be found at:

http://www.ipetitions.com/petition/teso-seamless/

 

You can also watch this video:

http://www.youtube.com/watch?v=xpx-VcUc02c

 

And read this interview:

http://www.youtube.com/watch?v=xpx-VcUc02c

 

Thank you.

 


i hate to say this, but I really have to laugh.

it's not a button you press and them blammo, your lame instanced world is suddenly seamless.

this is the kind of decision that is usually made in pre-production, or shortly therafter, not 50% into development. Almost every asset would have to be dealt with in a different way for a seamless world, not to mention the code.

LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3360

3/13/13 10:38:48 AM#425
Originally posted by Sovrath
Originally posted by Nanfoodle
Originally posted by Sovrath
Originally posted by Nanfoodle
 

Again they dont get the scope of what they are asking for. Quest, VO story and maybe even dungeons are designed for that faction. Make the game generic and everyone can go everywhere and you need to make a new game.

EDIT: Even the OP has stopped posting in this thread. My guess he sees the scope of what he is asking for adn seen the folly.

Ok, but again, this isn't hard to solve. Not saying they should do it one way or another (though I'm a fan of a whole unfettered world) but just add a line for every npc that "There's a war on, we dont' speak to your kind".

end of problem. It's contrived but it does solve the quest part while leaving the world part open.

as far as the last part, I think that's reading into it too much. Maybe he's just sick of the discussion. Doesn't mean he sees any "folly".

Ok, so you get to wonder around a factions map and cant quest, what are you there for? Attack lowbes and look around? Forget about the immersion breaking you are doing. Having a Darkelf show up as I am killing darkelve NPCs that are attacking my village in a quest. You there to watch and dance with the guy? Or to kill him? One break immersion the other makes it so people who are TES pure PvE fans dont get their play space. See the problem with your idea?

This isn't rocket science. If I offered you 1 million dollars to think of "the next step" I'm fairly confident you could do it on your own.

Additionally I did say it was contrived so you are going to have to acknowledge that.

edit: to add, in my mind, any character being in enemy territory would have to be attackable. At least as far as true immersion. Otherwise, it just becomes an "it is what it is and that goes back to my contrived remark".

So we have the flag system, a broken system that any pure PvEer will tell you they hate. So many ways to force someone to flag when all they want to do is quest and hug rabbits. They have a right to play their way to. Faction lock gives them that.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16944

3/13/13 10:49:11 AM#426
Originally posted by Nanfoodle
Originally posted by Sovrath
Originally posted by Nanfoodle
Originally posted by Sovrath
Originally posted by Nanfoodle
 

Again they dont get the scope of what they are asking for. Quest, VO story and maybe even dungeons are designed for that faction. Make the game generic and everyone can go everywhere and you need to make a new game.

EDIT: Even the OP has stopped posting in this thread. My guess he sees the scope of what he is asking for adn seen the folly.

Ok, but again, this isn't hard to solve. Not saying they should do it one way or another (though I'm a fan of a whole unfettered world) but just add a line for every npc that "There's a war on, we dont' speak to your kind".

end of problem. It's contrived but it does solve the quest part while leaving the world part open.

as far as the last part, I think that's reading into it too much. Maybe he's just sick of the discussion. Doesn't mean he sees any "folly".

Ok, so you get to wonder around a factions map and cant quest, what are you there for? Attack lowbes and look around? Forget about the immersion breaking you are doing. Having a Darkelf show up as I am killing darkelve NPCs that are attacking my village in a quest. You there to watch and dance with the guy? Or to kill him? One break immersion the other makes it so people who are TES pure PvE fans dont get their play space. See the problem with your idea?

This isn't rocket science. If I offered you 1 million dollars to think of "the next step" I'm fairly confident you could do it on your own.

Additionally I did say it was contrived so you are going to have to acknowledge that.

edit: to add, in my mind, any character being in enemy territory would have to be attackable. At least as far as true immersion. Otherwise, it just becomes an "it is what it is and that goes back to my contrived remark".

So we have the flag system, a broken system that any pure PvEer will tell you they hate. So many ways to force someone to flag when all they want to do is quest and hug rabbits. They have a right to play their way to. Faction lock gives them thats.

ok, first of all you are going to have to take a step back.

1, yes, that is a pvp solution, and never did I say it wasn't. as far as tricking one to flag, that's an easy fix. You either set yourself up for pvp or not pvp. This has been done in other games which leads me to what I've already said...

2, ... that the solution was (and I will make this large) contrived. If I have to make that larger I will.

It's as contrived as you taking a quest in an mmo and over the course of the quest line you become the world's savior. Of course, you are standing around with all of the other "individual saviors". Does that mean the world has thousands of saviors? Not really, it's a "contrivance" that you step out of the "massive world" and your own individual experience only pertains to you. Is this good or bad? I won't say, I'll leave that up to the player to decide if they like it or not.

Since one can't eat their cake and still have it, any changes to the game will have a give and take. That is one give and take.

Additionaly, and I can't say for certain as I was never a big player, what do they do in WoW on PvE servers? If they allow players from the oppositve faction to come to your land (and I think they do but someone will have to correct if that's not the case) then clearly it's been done though agian,  it's a "contrivance" and doesn't make sense in the larger world but makes sense in one's own personal experience. It just adds more "theme park" to the theme park.

Am I saying this is optimal? No. But I am addressing your contention that it can't be done when clearly it can.

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3360

3/13/13 11:12:57 AM#427
Originally posted by Sovrath
Originally posted by Nanfoodle
Originally posted by Sovrath
Originally posted by Nanfoodle
Originally posted by Sovrath
Originally posted by Nanfoodle
 

Again they dont get the scope of what they are asking for. Quest, VO story and maybe even dungeons are designed for that faction. Make the game generic and everyone can go everywhere and you need to make a new game.

EDIT: Even the OP has stopped posting in this thread. My guess he sees the scope of what he is asking for adn seen the folly.

Ok, but again, this isn't hard to solve. Not saying they should do it one way or another (though I'm a fan of a whole unfettered world) but just add a line for every npc that "There's a war on, we dont' speak to your kind".

end of problem. It's contrived but it does solve the quest part while leaving the world part open.

as far as the last part, I think that's reading into it too much. Maybe he's just sick of the discussion. Doesn't mean he sees any "folly".

Ok, so you get to wonder around a factions map and cant quest, what are you there for? Attack lowbes and look around? Forget about the immersion breaking you are doing. Having a Darkelf show up as I am killing darkelve NPCs that are attacking my village in a quest. You there to watch and dance with the guy? Or to kill him? One break immersion the other makes it so people who are TES pure PvE fans dont get their play space. See the problem with your idea?

This isn't rocket science. If I offered you 1 million dollars to think of "the next step" I'm fairly confident you could do it on your own.

Additionally I did say it was contrived so you are going to have to acknowledge that.

edit: to add, in my mind, any character being in enemy territory would have to be attackable. At least as far as true immersion. Otherwise, it just becomes an "it is what it is and that goes back to my contrived remark".

So we have the flag system, a broken system that any pure PvEer will tell you they hate. So many ways to force someone to flag when all they want to do is quest and hug rabbits. They have a right to play their way to. Faction lock gives them thats.

ok, first of all you are going to have to take a step back.

1, yes, that is a pvp solution, and never did I say it wasn't. as far as tricking one to flag, that's an easy fix. You either set yourself up for pvp or not pvp. This has been done in other games which leads me to what I've already said...

2, ... that the solution was (and I will make this large) contrived. If I have to make that larger I will.

It's as contrived as you taking a quest in an mmo and over the course of the quest line you become the world's savior. Of course, you are standing around with all of the other "individual saviors". Does that mean the world has thousands of saviors? Not really, it's a "contrivance" that you step out of the "massive world" and your own individual experience only pertains to you. Is this good or bad? I won't say, I'll leave that up to the player to decide if they like it or not.

Since one can't eat their cake and still have it, any changes to the game will have a give and take. That is one give and take.

Additionaly, and I can't say for certain as I was never a big player, what do they do in WoW on PvE servers? If they allow players from the oppositve faction to come to your land (and I think they do but someone will have to correct if that's not the case) then clearly it's been done though agian,  it's a "contrivance" and doesn't make sense in the larger world but makes sense in one's own personal experience. It just adds more "theme park" to the theme park.

Am I saying this is optimal? No. But I am addressing your contention that it can't be done when clearly it can.

Not saying cant, Im saying shouldnt. For all the reasons I have posted above and on the past 20 pages. Few like you keep pushing to change the core drive of this game. If they picked a different model I would be saying the same thing. MMOs are magic and people have been messing with what works for the past 6-8 years and only 1 MMO has done so and made it really well, EVE. Its not worth the risk. If you going to do DAoC RvR then follow what made that work. If you going to do SWG sandbox them make sure you do the core game the same. Add all the modern twists like VO story but dont take away the core game that made it win. If you do, you risk breaking it and in my 15 years of MMOing that happens most times. 

  Maelwydd

Elite Member

Joined: 2/26/09
Posts: 1064

3/13/13 11:14:23 AM#428
Originally posted by Nanfoodle

They have a right to play their way to. Faction lock gives them that.

Don't I too?

Because the faction lock system prevents me from playing my way. Easy thing to understand right? Well apparently the deisgners still haven't had that Eureka moment yet!

You see why their design is Soooooo bad?

Change it or not, their limiting design is the cause of any argument or disagreement, not peoples desire to play differnetly to others.

 

FFS do you think it is a shocking revelation to any game designer/developer to understand people play games differently. You either provide options for people or you accept it will be a niche game. These guys have beein doing this for long enough to realise that there isn't a 1 design fits all so you better allow flexibility in your design.

Matt Frior may have been in the industry for years but his lack of ANY kind of market awareness and design understanding tells me he is probbably a good talker but a shite designer.

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3360

3/13/13 11:16:41 AM#429
Originally posted by Maelwydd
Originally posted by Nanfoodle

They have a right to play their way to. Faction lock gives them that.

Don't I too?

Because the faction lock system prevents me from playing my way. Easy thing to understand right? Well apparently the deisgners still haven't had that Eureka moment yet!

You see why their design is Soooooo bad?

Change it or not, their limiting design is the cause of any argument or disagreement, not peoples desire to play differnetly to others.

 

FFS do you think it is a shocking revelation to any game designer/developer to understand people play games differently. You either provide options for people or you accept it will be a niche game. These guys have beein doing this for long enough to realise that there isn't a 1 design fits all so you better allow flexibility in your design.

Matt Frior may have been in the industry for years but his lack of ANY kind of market awareness and design understanding tells me he is probbably a good talker but a shite designer.

Your taking one line of what I said out of context. Good luck with that.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16944

3/13/13 11:24:06 AM#430
Originally posted by Nanfoodle
 

Not saying cant, Im saying shouldnt. For all the reasons I have posted above and on the past 20 pages. Few like you keep pushing to change the core drive of this game. If they picked a different model I would be saying the same thing. MMOs are magic and people have been messing with what works for the past 6-8 years and only 1 MMO has done so and made it really well, EVE. Its not worth the risk. If you going to do DAoC RvR then follow what made that work. If you going to do SWG sandbox them make sure you do the core game the same. Add all the modern twists like VO story but dont take away the core game that made it win. If you do, you risk breaking it and in my 15 years of MMOing that happens most times. 

It's a good point and I can't  completelydisagree with you on that premise but the "shock" to some Elder Scrolls players is "why was this ever a driving force in an Elder Scrolls game?"

Also,  "realm pride" only works for those who are invested in the pvp portion of the game. I don't really think the pve people give a damn about realm pride. I think they are more interested in an Elder scrolsl experience. And there are ways to open up the world and give them that. Not optimum (at this stage of the game) to be sure but it's not going to affect something that pve players don't care about.

will it affect the pvp players? Well, if they are going to be spending enough time in the pvp area they might not care. and if the mega server technology really will separate players then it definitely won't be an issue.

I'll tell you, I'm both for pve and pvp and my sense of "realm pride" doesn't hinge on whether I see the enemy in my land but hinges on whether we take the seat of the empire.

edit: look obviously it's not going to be done (unless I can convice them at pax which I'm sure I won't be able to) but that's what forums are for, for the discussion of game ideas.

 

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3360

3/13/13 11:31:00 AM#431
Originally posted by Sovrath
Originally posted by Nanfoodle
 

Not saying cant, Im saying shouldnt. For all the reasons I have posted above and on the past 20 pages. Few like you keep pushing to change the core drive of this game. If they picked a different model I would be saying the same thing. MMOs are magic and people have been messing with what works for the past 6-8 years and only 1 MMO has done so and made it really well, EVE. Its not worth the risk. If you going to do DAoC RvR then follow what made that work. If you going to do SWG sandbox them make sure you do the core game the same. Add all the modern twists like VO story but dont take away the core game that made it win. If you do, you risk breaking it and in my 15 years of MMOing that happens most times. 

It's a good point and I can't  completelydisagree with you on that premise but the "shock" to some Elder Scrolls players is "why was this ever a driving force in an Elder Scrolls game?"

Also,  "realm pride" only works for those who are invested in the pvp portion of the game. I don't really think the pve people give a damn about realm pride. I think they are more interested in an Elder scrolsl experience. And there are ways to open up the world and give them that. Not optimum (at this stage of the game) to be sure but it's not going to affect something that pve players don't care about.

will it affect the pvp players? Well, if they are going to be spending enough time in the pvp area they might not care. and if the mega server technology really will separate players then it definitely won't be an issue.

I'll tell you, I'm both for pve and pvp and my sense of "realm pride" doesn't hinge on whether I see the enemy in my land but hinges on whether we take the seat of the empire.

edit: look obviously it's not going to be done (unless I can convice them at pax which I'm sure I won't be able to) but that's what forums are for, for the discussion of game ideas.

 

Nice talking to someone who isnt dismisive and rude =-) I can see that and would be nice to give everyone everything they wanted but you know the saying. You cant. This is more a get what ya need, not want as a PvE want to go everywhere player. Back in the DAoC days people who fit in the shoes your are talking about had chars on every faction and there was even guilds that that was their focus. PvE and playing all 3 factions. My guess the same will happen here. The mega server will help filter players like that together. If I made the ESO I have to say, I would have made more race options, maybe 6 races a faction. Seems by what the ESO devs have said, there will be lots of PvE, instanved and open world dungeons. Full team dungeons and 2 man dungeons. Is it enough? I dont know.

EDIT: Maybe later patches and updates will have some races join the other factions like SWToR did.

  sapphen

Apprentice Member

Joined: 1/06/07
Posts: 916

3/13/13 11:35:26 AM#432
Originally posted by Nanfoodle

If I made the ESO I have to say, I would have made more race options, maybe 6 races a faction.

Wait, what?  Are you saying that you would add races to TES?

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3360

3/13/13 11:38:58 AM#433
Originally posted by sapphen
Originally posted by Nanfoodle

If I made the ESO I have to say, I would have made more race options, maybe 6 races a faction.

Wait, what?  Are you saying that you would add races to TES?

Still faction lock, but there is no reason why you cant have say some Highelves that joined another faction. Much like a Drizzt thing and also maybe dig up a few more races from lore and add them as well. Say for 6-8 options a faction. But it should be added into the story as to why, not just a FFA all races on all factions. Still need to keep the story and faction pride going. 

  Drakynn

Novice Member

Joined: 3/02/08
Posts: 2051

3/13/13 11:39:56 AM#434

My whole take on this is this....Idf each individual faction territory is massive with plenty to do in it and explore  as they werre in say DAoC then I don't care about nto being able to enter other faction territories.

However if the territories are small and constrictive with a lack of content then yes i have problem with them splitting up the world.

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3360

3/13/13 11:43:40 AM#435
Originally posted by Drakynn

My whole take on this is this....Idf each individual faction territory is massive with plenty to do in it and explore  as they werre in say DAoC then I don't care about nto being able to enter other faction territories.

However if the territories are small and constrictive with a lack of content then yes i have problem with them splitting up the world.

Me too! I want the explorer in me having so much to look at I dont know where to start.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16944

3/13/13 11:44:20 AM#436
Originally posted by Nanfoodle

 

Nice talking to someone who is dismisive and rude =-)

well look everyone has an opinion and I don't necessarily see anyone as being predominantly right or wrong.

Your point of these games being "magic" (meaning all the right elements need to be working together in an optimal way) can't be ignored,.

Having said that, what works/doesn't work for one person is not the same for another. It's my old "what do you see?" question...

You say ... and yet I am on the oppositve side and I see... and so we argue about it for hours as each of us are insistent that what we see is the truth.

And yeah, it's true that if they opened up the game, even in the way I said, it wouldn't affect my "realm pride" (which I still think is a silly thing in an Elder Scrolls game) but I can easily see that it's an important thing to others.

In any case, I get to try the game at PAX so maybe I'll be so bowled over as to completely think that it doesn't matter. Or, I'll think it's a steaming pile. Taking into account that it is supposed to be their best foot forward.

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3360

3/13/13 11:51:17 AM#437
Originally posted by Sovrath
Originally posted by Nanfoodle

 

Nice talking to someone who is dismisive and rude =-)

well look everyone has an opinion and I don't necessarily see anyone as being predominantly right or wrong.

Your point of these games being "magic" (meaning all the right elements need to be working together in an optimal way) can't be ignored,.

Having said that, what works/doesn't work for one person is not the same for another. It's my old "what do you see?" question...

You say ... and yet I am on the oppositve side and I see... and so we argue about it for hours as each of us are insistent that what we see is the truth.

And yeah, it's true that if they opened up the game, even in the way I said, it wouldn't affect my "realm pride" (which I still think is a silly thing in an Elder Scrolls game) but I can easily see that it's an important thing to others.

In any case, I get to try the game at PAX so maybe I'll be so bowled over as to completely think that it doesn't matter. Or, I'll think it's a steaming pile. Taking into account that it is supposed to be their best foot forward.

Sorry there is a typo, I should have said... Nice talking to someone who isnt dismisive and rude =-) Hence the smiles lol. I am typing replies between talking to my customers and sometimes dont proof read. So sorry.

 

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16944

3/13/13 11:55:18 AM#438
Originally posted by Nanfoodle
 

Sorry there is a typo, I should have said... Nice talking to someone who isnt dismisive and rude =-) Hence the smiles lol. I am typing replies between talking to my customers and sometimes dont proof read. So sorry.

 

no worries I actually read it as you intended.

  sapphen

Apprentice Member

Joined: 1/06/07
Posts: 916

3/13/13 12:04:54 PM#439
Originally posted by Nanfoodle
Originally posted by sapphen
Originally posted by Nanfoodle

If I made the ESO I have to say, I would have made more race options, maybe 6 races a faction.

Wait, what?  Are you saying that you would add races to TES?

Still faction lock, but there is no reason why you cant have say some Highelves that joined another faction. Much like a Drizzt thing and also maybe dig up a few more races from lore and add them as well. Say for 6-8 options a faction. But it should be added into the story as to why, not just a FFA all races on all factions. Still need to keep the story and faction pride going. 

I dunno about digging up other playable races (although there are some cool ones) but the other idea isn't bad.  I do think if they allowed each race two factions to choose from, it would be an improvement from what they currently have.

  floreairfoot

Novice Member

Joined: 2/11/11
Posts: 62

3/13/13 1:08:39 PM#440

If I see a mountain that I can't acully get to, off in the distance somewhere, then i'm not going to be playing.

Nothing is off limits in Wow, and that's what i'm loking for in my next mmo. It's just as important as gameplay for me; 50/50.

I can get over instancing into areas if I have total freedom once i'm there.

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