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General Discussion  » ESO Petition, Make Tamriel Seamless.

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460 posts found
  deakon

Novice Member

Joined: 3/07/11
Posts: 588

2/01/13 10:48:13 AM#341

The quote is

 

"Making player housing the way fans expect is too hard to implement in an MMO"

 

He's not saying housing in mmo's is hard he is saying doing housing the way tes fans expect it to be done is hard in a mmo

  Maelwydd

Advanced Member

Joined: 2/26/09
Posts: 1169

2/01/13 10:50:17 AM#342
Originally posted by ShakyMo
Paul Sage would have done outdoor housing in uo, Matt Friror will have done zoned housing in daoc. So they know about housing. What I hues they meant is "its hard to have housing worth having". Because these instanced / personal portal houses you see in other games aren't a oath on the housing in their prior games.

Well these 2 experts better tell the other games doing housing that they are making them look bad. Not just with housing may I add.

  Maelwydd

Advanced Member

Joined: 2/26/09
Posts: 1169

2/01/13 10:53:14 AM#343
Originally posted by deakon

The quote is

 

"Making player housing the way fans expect is too hard to implement in an MMO"

 

He's not saying housing in mmo's is hard he is saying doing housing the way tes fans expect it to be done is hard in a mmo

Makes you wonder who he asked if he actually asked. I mean he didn't ask the fans if removing choice from the game by forcing race/faction locks was ok it sems.

When evading a sensitive question it is a good ploy to blame someone else, especial 'them'  so I gues he did ok.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/01/13 11:08:43 AM#344
Mael
You make It sound like "all true tes fans don't want factions"

Thats not true.

I play skyrim more than any other game, still. The factions don't bother me, because I know done right they can give great end game.

Im glad the copied daoc instead of bloody wow for a change. I would be equally happy if they'd copied eve. I wouldn't be interested in the game if it was like EQ though.
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/01/13 11:14:45 AM#345
The only way they could get housing into the game is with portal doors in cities leading to multiple instances of everyone's personal house. Which frankly is a bit crap, I've seen such sysyems in other games.

A good housing system like uo, daoc, aa or swg I don't see how they could for in to the existing universe, especially given this megaserver thing. They would have to invent some new landmass to put the housing on. It's always a headache making games that have to stick to an existing ip, there's things you want to put in for gameplay improvement reasons, but you can't as the ip gets in the way. It you have to badge the ip in the interests of gameplay, e.g. in swtor a sith lord has the same power as a republic trooper, within the ip he could probably take on 20+ at once and win.
  asrlohz

Apprentice Member

Joined: 7/29/11
Posts: 664

Alea iacta est, beloved Doomsayers.

 
OP  2/01/13 11:41:40 AM#346
Originally posted by Maelwydd
Originally posted by asrlohz
Originally posted by Maelwydd
Originally posted by ShakyMo
Well the area is cyrodil complete with towns and dungeons and what have you.

Regarding seamless world.
Have a server with separated pvp and pve that is faction locked
Have a server with full pvp where you can go anywhere
Have a server with no pvp where you can go anywhere and group with anyone.

That way everybody is happy.

They can't even do housing think you might be asking too much from them. Anyway they have MEAGASERVER! They don't even want you to be able to choose which server you play on!

Actually, housing is quite possible. The Megaserver functions by phasing everyone by their likes and dislikes. So people whom enjoy PvP will be phased with others who does that as well. Which would work extremely well with a completely open world.

But back to player housing, as you might imagine there would be tons of houses. I would love to see them all "un-phased" but well, having a house is in itself a sanctuary to relax, and you could use it as a bank/guildbank. Much like in the Hearthfire plug-in for Skyrim.

So there is a very real possibility that they will add even guild housing in semi-phased areas in future patches since people will undoubtly ask for it.

Oh I know housing is possible, it was a fun poke at how unimaginative and apparently lacking in ability they are. It is funny to be following a game that states housing is too difficult (Mat Frior said that!)  and another game where the discussion is about claiming land for your house so you can grow your own crops, raise animals, milk cows....

All these problems and arguments currently going on, and it seems to be racial faction locks and megaserver tech for the most part, all seem to stem from the developers choices and design (and our lack of choices and observation of lacking design).

I wish the developers of TESO and Archage were swapped at birth so we might get gameplay you could hope for in a TESO game to do the title justice.

I'm sorry but that is utter bullshit. I really love Archeage's concept but it's obvious that no one but the original TES team could create TESO the way it should be. The problem is that it isn't the original TES team creating TESO, it's Zenimax. The TES team is located in Bethesda, a branch of Zenimax.

I just wish Firor could get his thumb out of his bum and leave the game to someone with experience in immersive gaming worlds, such as Tod Brown.

Other than that is that, you've got some very valid points. Cheers.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/01/13 12:22:54 PM#347
Err daoc had an immerse gaming world.
  ragz45

Novice Member

Joined: 5/01/08
Posts: 482

2/01/13 12:32:07 PM#348

This is the real problem wish breaking accepted molds.  Most often that the company that does the breaking, coming up with groundbreaking new technology or ideas, is usually not the company that profits from it the most.  More often than not the company that profits is the one 2 or 3 generations down the line, that takes that mold breaking tech and improves upon it.  Cashing in and making the huge profits.

Two companies very well known for this.

  • WoW - Has never had an "original" idea, but they are king of the mountain for taking other's innovations & improving on them to better their owng game.
  • GW2 - Dynamic events are based off of Warhammer Online's public quests.  Just in a much more dynamic way.  Warhammer poorly implimented them, GW2 advanced the idea and profitited.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10924

I think with my heart and move with my head.-Kongos

2/01/13 12:55:04 PM#349


Originally posted by sapphen

Originally posted by jimdandy26

Originally posted by sapphen Sure those polls, there was also one floating around on the ESO forums.  I still am willing to bet that the trend would be similar if it was on a large scale.  Most MMO players also play TES games because both are on the computer.  TES games do well, therefore I would conclude that most MMO players are TES fans (although most TES fans are not MMO players because of the console variable).
If you like to gamble your money in that way so be it, but considering how dispersed the demographics are I do not believe the overlap is anywhere near as close as you think it is. Especially when you consider how much better the TES games sell on console for example, or the very reasons why players play mmos in the first place (you know that whole other player thing) versus a single player game. The point is, judging from inherently flawed polls is hilarious. Or do you want to take polls such as the one from Darthhater showing how awesome Swtor's cash shop is?
Until there is a sure way of knowing, I'll stick by the "inherently flawed polls" on this site and ESO.  I believe the trend would be very similar - or at least a lot closer than what you're suggesting.  It's not like there is a whole group of people who are totally separate not voting at all, except console users with no computer access.  In large scale surveys they only need to tally 5% of the population to get the results (I believe it's around 5% but it's been a while since my sociological class).



How does that even make sense? In the one had you have an unknown, and on the other you have something you know is flawed, but you don't know how it's flawed.

Your statement on polling is wrong. It doesn't have as much to do with the percentage of the population as it does knowing how to run the poll and how to process the data received from the poll to get the answer you want.

I can not remember winning or losing a single debate on the internet.

  sapphen

Apprentice Member

Joined: 1/06/07
Posts: 920

2/01/13 1:11:57 PM#350
Originally posted by lizardbones

How does that even make sense? In the one had you have an unknown, and on the other you have something you know is flawed, but you don't know how it's flawed.

Your statement on polling is wrong. It doesn't have as much to do with the percentage of the population as it does knowing how to run the poll and how to process the data received from the poll to get the answer you want.

How to run the poll?  It's a simple question; are you a fan of TES, MMOs or both.  How could anyone reword that to get the answer they want?  Flawed or not it still affirms my suspicion that most MMO players are also TES fans.  I'm not taking it to court but I think it's enough to claim to be true until otherwise proven.

  asrlohz

Apprentice Member

Joined: 7/29/11
Posts: 664

Alea iacta est, beloved Doomsayers.

 
OP  2/02/13 1:59:37 AM#351
Originally posted by sapphen
Originally posted by lizardbones

How does that even make sense? In the one had you have an unknown, and on the other you have something you know is flawed, but you don't know how it's flawed.

Your statement on polling is wrong. It doesn't have as much to do with the percentage of the population as it does knowing how to run the poll and how to process the data received from the poll to get the answer you want.

How to run the poll?  It's a simple question; are you a fan of TES, MMOs or both.  How could anyone reword that to get the answer they want?  Flawed or not it still affirms my suspicion that most MMO players are also TES fans.  I'm not taking it to court but I think it's enough to claim to be true until otherwise proven.

That doesn't necessarily mean that all of those would like TES to be an MMO, also if the poll was done on MMORPG.com or any other MMO focused site, of course not that many would vote for TES alone.

  faxnadu

Novice Member

Joined: 3/28/08
Posts: 955

2/02/13 6:57:48 AM#352
Originally posted by Thandras

Just trying to give some perspective to this "Go anywhere, join any faction" debate.

Let's use World War II for an example. I don't think you found many American, British or other citizens of the allied countries taking strolls in downtown Berlin or Tokyo. I don't think the Nazi party or the Empire of Japan would have just accepted any person from one of the Allied countries who said "Hey, I want to join". The same examples would work in the other direction as well.

So, if the lore behind the game is based on a War with certain Alliances battling other alliances then the segregation makes perferct sense. I have a hard time getting my head around why people want it to be just willy nilly, unless they are just griefers who want to go to low level zones to gank lowbies.

I guess it's easier for me to see what they are going for here because I was a long time DAOC player. It was really done well prior to TOA. The PVE zones gave opportunity for exploration and for those who wanted risk while leveling, the best exp came from mobs in the frontiers where it was open season. Greater risk equaled greater reward.

I'm hoping the game can recapture some of DAOC's magic for me. But like I've said before, nostalgia is hard to duplicate.

+1 and red highlight tells it all.

  User Deleted
2/02/13 7:03:26 AM#353
Having a "seemless" world has zero impact on my enjoyment of a game - TESO or otherwise.  Sorry, just not interested.
  asrlohz

Apprentice Member

Joined: 7/29/11
Posts: 664

Alea iacta est, beloved Doomsayers.

 
OP  2/02/13 8:43:17 AM#354
Originally posted by BrooksTech
Having a "seemless" world has zero impact on my enjoyment of a game - TESO or otherwise.  Sorry, just not interested.

That's the point. It would have zero impact on everyone else, but would mean the (seamless) world to everyone else. Thusly it wouldn't hurt at all to add it.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/02/13 10:44:25 AM#355
No it would break rvr for some people.

The solution is different servers with different rulesets instead if trying to water the game down with one single wishy washy ruleset that doesn't fully satisfy anybody.
  miagisan

Novice Member

Joined: 7/28/06
Posts: 5298

2/02/13 10:51:52 AM#356

OP please tell me one TES which was totally open world, meaning seemless and no loading screens.

 

Wait i know...let me check the games loaded on my PC:

 

Morrowind..hmmm no

Oblivion...err no

Skyrim...strike 3

 

None of the TES games are seemless, walking into any city or dungeon results in a loading screen.....

  olepi

Hard Core Member

Joined: 1/15/07
Posts: 1030

2/02/13 11:01:22 AM#357

I am in favor of having separate areas for the factions, like DAOC had. This worked very well, in my opinion.

However, I would allow all races to be in all factions; even in a real war, like WWII, there were Japanese Americans who fought on the American side. Some French soldiers fought on the side of Germany, against Russia.

There is no real reason to exclude a certain race from a certain faction.

------------
RIP City of Heroes. One of my favorite MMO's.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17400

2/02/13 12:57:48 PM#358
Originally posted by miagisan

OP please tell me one TES which was totally open world, meaning seemless and no loading screens.

 

Wait i know...let me check the games loaded on my PC:

 

Morrowind..hmmm no

Oblivion...err no

Skyrim...strike 3

 

None of the TES games are seemless, walking into any city or dungeon results in a loading screen.....

he's talking about one large world where one can go where they want over 3 distinct areas where you have to roll an alt to get there.

he even said that:

some concerns around the topic of the segregated regions of the map in Tamriel. In an interview Matt Firor stated that you will not be able to enter the enemy's territory unless it is in Cyrodiil's PvP Zone.

  Lucioon

Novice Member

Joined: 1/12/06
Posts: 840

2/02/13 2:13:32 PM#359
Originally posted by Daxamar

People havent played the game yet, and want to make changes. All on what they percieve from a youtube video.

Truly mind boggling.

if you read your above posts, you will see that even complaints at this early stage of the gaming development , people are already saying its too late for changes.

So what you are saying is that once the game can be played, Changes can be made???

Which really contradicts the meaning of gaming development from your view and many others.

 

Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  deakon

Novice Member

Joined: 3/07/11
Posts: 588

2/02/13 3:03:11 PM#360
Originally posted by Lucioon
Originally posted by Daxamar

People havent played the game yet, and want to make changes. All on what they percieve from a youtube video.

Truly mind boggling.

if you read your above posts, you will see that even complaints at this early stage of the gaming development , people are already saying its too late for changes.

So what you are saying is that once the game can be played, Changes can be made???

Which really contradicts the meaning of gaming development from your view and many others.

 

As weird as it sound, yes, we are under a year from launch, with a deadline creeping up, any significant changes to the core of the game wont happen this side of launch because they are too deep into the dev cycle.

 

MMO's can and do change lots once a game is launched, so if theres a big enough outcry for it once people are playing then they will more than likely open it up

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