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1/26/13 10:53:09 PM#41
Originally posted by XAPGames I expect this would just create another mechanic for some really horrible griefing. At least in open world pvp you can fight back. How do you fight back against a rep trashing griefing campaign?
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
1/26/13 11:03:40 PM#42
Citadel of Sorcery has an interesting idea, when you block a player they not only don't show up on your chat channel, they literally get totally blocked from your sight in the game. Enough folks do that to an ass hat and they'll soon get they message to behave or be alone. Novel concept, hope they can bring their vision to light.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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1/26/13 11:04:01 PM#43
Originally posted by jimdandy26 No, Real ID is not the answer. Real ID is a serious breach of privacy and leaves you more suspectible to hackers and worse. I don't need people with severe issues or psychological problems looking me up online when they get angry about something I did in game (which more often than not is an issue with them not me, as I try to play as nice as possible in game). Because my first and last name is one a kind it's fairly easy to look up information on me if you have my full name, and that makes a hacker, sociopath, or unstable person with a grudge having that sort of information is not a good thing. It's bad enough when you can get harassed in game by someone and eventually either get them banned or having a GM make them stop, but if they have enough information about you personally there is nothing stopping them from doing this is real life either. Not to mention if they manage to take control of your account they could potentially tarnish your reputation in real life. It's not impossible for a hacker to get a hold of your account through no fault of your own. Blizzard who uses the real ID system for example. |
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1/26/13 11:08:06 PM#44
When dudes are playing women characters and women are playing dudes charaters, does it really matter ?
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1/26/13 11:14:44 PM#45
There is a VERY simple solution to this however people will never agree to it...
You need to take the Anonymity out of it. People would have to use ther real names (that they used for the credit card to be used in game. This creates accountability... You are now personally and directly responsible for your own actions and this will create a natural civility. Now I don't mean you characters name is your real name but every character would have a searchable profile with the users REAL name in it. Too many people hide behind the wall of anonymity and use this shroud as a means to be sociopathic and wreckless to anyone around them... You wouldn't walk down the street calling people assholes and curse out their mothers because you would probably end up with a broken jaw or worse. I would almost guarantee that gaming communities would magically become a much better place overnight if something like this was put in and enforced. |
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1/26/13 11:22:07 PM#46
I don't view it as broken. MMO communities are working as intended. You can join or create any guild with any standards of behavior that align with your own You can ignore or report people who go beyond the games policy
Then again I have a thick skin. I dont run to the game police to solve my problems. If someone is being a dillhole to me i go and kill them in game. over, and over, and over, and over. If its a game I cannot kill them in due to mechanics I put them on ignore and never have a second thought about them.
The more you try to shove politically correct horsepoop into everyones face, the more peopel will get sick of it and fight back by being the biggest d-bags they can be.
If you are so offended by people being assholes do something about the real life versions. Go picket the Westboro baptist church. Do something that has real life meaning. Stop trying to turn every video game community into a pre-k class where everyone has to share and play nice and hold hands or else its the time out naughty chair.
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/26/13 11:25:45 PM#47
Provide more ways for the playerbase to segregate into smaller, like-minded communities. I know the whole politically correct thing is a utopian lovefest of tolerance and respect, but if we sit that treehugging crap aside and look at things realistically, the more a playerbase is allowed to divide itself into smaller groups of people with related wants/interests the less prevalant trolling, antagonism and conflict is. League of Legends is a perfect example. There are few separate channels. Everyone of every background, playstyle, age, skill level, etc is all mashed into the same chat channels. Aside from the toxic influence of anonimity you also have a diverse array of all levels of tactless socially stunted morons who can't be educated on how to act in mixed company because for the past twenty years, everyone told them they special snowflakes... oh, and they have 'freedom of speach." And if you want to make LoL look peachy keen, check out SMITE, where there's even less separation and in the level 1-6 range, it's hard to find a match where someone isn't spewing personal attacks because some new player didn't telepathically know to do what that dude was thinking is the optimal strategy.
Sex, politics and religion are three things you don't bring up in mixed company. The standard internet responses are:
The tactless jackasses that feel those are acceptable answers are the problem, not the guy that simply reacted to the controversial, and probably not even game related, garbage that got brought up.
However, if a game offers places that groups can readily access as meeting places, custom chat channels, channels for different languages, etc then a lot of the problems are solved. See, if the LGBT crowd is having a conversation about same sex marriage in local, they're going to get responses from those that might have a problem with it or those that might jsut want to troll the crap out of them. If they had a channel or physical location in game where they can meet and talk, much more civil discourse occurs. The same with religion, politics parenting, current events, war/military, etc. When it's one local/global pile-on, it's harder to enforce civility. However, if you have a [special interest] channel and or location, it's easier to punt offenders and enforce some level of civility because the antagonist has to make a point to join or travel to that channel or location. For the past ten years, MMOs have become more of a massive heap of everything in one channel. It's IRC hell without a damn @op or bot in sight to clean it up. I honestly think most devs wouldn't even know where to begin to put social tools back into MMOs, let alone actually start doing it, especially whn they always have the 'you can put them on ignore' cop out readily at hand.
The way to create game communities from a game's playerbase, is to allow people to function like people and not some utopian ideal of the way people should act if Ghandi and John Lennon redesigned the universe. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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1/26/13 11:27:12 PM#48
Originally posted by Wighty I already replied to a post above stating the problems of a Real ID system. I think the notion that it would magically create a decent community is absolutely absurd, especially since it is used in Blizzard games and these games aren't exactly known for stellar communities (in fact quite the opposite). You may not have a wall of anonymity, but probability also means that a person you are griefing likely won't ever deal with you in real life (much less recognize you) so you could still troll/grief/harass away, and having a person's real name gives TRUE sociopaths much more leverage to cause harassment or worse to you that could impact your real life due to the lack of anonymity. Look at threats and harassment cases of certain celebrities, politicians, radio hosts, and bloggers. A lack of anonymity opens you open to all kinds of harassment. Also it's not as if I can't use make an account under the guise of someone elses name and harm their reputation. |
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1/26/13 11:29:23 PM#49
I has much better in game experiences in games where there was forced grouping. If you were a dick in ff11 for example eventually you would find yourself without a group and when you did find a group it would be a bad one. Community exclusion of something desireable tends to bring out some decency in people.
In games where the skill is measured in terms of personal achievement and the majority of the game is spent 1v1ing I see the worst communities. Fighting games tend to have some of the worst communities.
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/26/13 11:33:11 PM#50
Originally posted by bamdorf Exactly. That's one of the reasons there's no 'dislike' on Facebook and why YouTube has been considering removing thumbs down. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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1/26/13 11:41:01 PM#51
Originally posted by Magnum2103 Blizzards system is optional or only used with friends... not really sure of the specifics. Currently there is no consequence, no accountability. Perhaps it was naieve of me to state magically change... there is still cyberbullying in Facebook and other social platforms where real names are involved... why not in gaming though...
The only other solution? Bans like LoL, force the community to be civil by investigating and banning people that have enough "red flags" against them. Community tribunal...
As a complete side note develops that create games with consrquence like Age of Wushu (characters Jailed, bounty, etc) are far more civil for an open PvP game that say Darkfall where the community is just plain vile elitists.
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1/26/13 11:46:39 PM#52
Originally posted by Magnum2103 That is a piss poor argument honestly. Not much different from the ones that people were using to get DnD banned in the 80's because some kids decided to larp with real weapons and got hurt, or the ones that went "real metal" and started worshiping Satan and the like using it as a surrogate. Originally posted by Magnum2103 You missed what I am saying. You cannot do this on a single game, or even company, level and expect it to succeed. Especially when the system that has been put in place by Blizzard is nowhere near as enforced as it should be. The internet in general needs an effective set of laws put in place to curtail the pure anarchy that currently exists. The human race in general does not have the collective maturity to deal with real freedom. Personal accountability is the only answer that has been found throughout our entire history to combat the problem that currently exists. I did battle with ignorance today, and ignorance won. To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance. |
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1/26/13 11:51:11 PM#53
It can't be 'fixed' people are people. But it can be mitigated by making MMO's focus on community again. As long as MMO's are just regular video games with multiplayer, then not only is there nothing to do, but why should we do anything?
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1/26/13 11:52:16 PM#54
Originally posted by Wighty
I agree on the accountability part, but people don't need to see who you are. It just needs to be set up so that your actions can be held liable towards you.
I also liked the idea of allowing people to group themselves better, but I find that the type of people that group themselves are not the problem. It is the people that don't seek to be in groups are usually the ones that don't respect others. |
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1/26/13 11:52:29 PM#55
Originally posted by LadyEuphei
Everyone being nice to each other is the simpilist solution Looking for a family that you can game with for life? Check out Grievance at www.grievanceguild.com ! |
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1/26/13 11:54:16 PM#56
Originally posted by LadyEuphei What it would take is a common consensus to suddenly sweep the users of sites like this, something that will never happen. The only alternative would be people realizing opinion isn't fact, it will differ from person to person, in turn people would learn to respect another's opinion. Something else I do not see happening. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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1/27/13 12:03:03 AM#57
The only way to stop irrational behavior is to educate people freely. Any attempt to force it to be "good" is a sure sign of nanny state obsession.
Role models, technologies, videos, stories, all help reduce unwanted behavior.
Some games are literally designed in such a way that it is asking for all the idiocy and it makes me want to punch the developers of such games. |
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1/27/13 12:11:23 AM#58
Trying to segregate people into different play groups seems like a good idea...
However when was the last time you were on an RP game server... Global chat is still nothing more than a glorified 4chan chatroom... The developers have no interest in enforcing this, and it almost seems as if some people join RP servers just to douche it up a bit...
Using real information is the only way... I mean all your information is already out there, on Facebook, twitter, linkedin. and whatever else social media there is... why should this be any different unless you are the one that is trying to hide?
I also think games, free or otherwise should require a credit card to sign up and only useable for one account... this not only establishes age (or at least a consenting adult) but prevents players from creating dozens of accounts. |
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1/27/13 12:14:10 AM#59
Originally posted by Plasmicredx Man i want what this guy is smoking...
In truth I to some degree think a lot of gamers are pretty educated... critical thinkers, problem solvers etc. They is just no accountability when people can freely hide behind their monitor and keyboard. |
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Razperil
Hard Core Member
Joined: 9/13/04
Everything has it's time and its place, know yours? |
1/27/13 12:18:54 AM#60
Originally posted by LadyEuphei You can not fix gaming communities. Once they have become known for how they are or how they act, they pretty much have buried themselves. I won't post any that have, but we all know which have. Honestly, your age bracket are still "kids" in my eyes. Most are just out for fun and barely know what "responsibility is or how to properly act. (I speak for those in the games I have played, not everyone). If a community wants to be liked, act like a human. Don't continue with the Chuck Norris jokes, or be-little people because you think you are so great (which in most cases you are not). The Communites that thrive act like "adults" wether or not you are one. Kid things can go right back to that one game they deserve to be in (another one I do not need to name). :) |