|65 posts found|
1/27/13 10:28:36 PM#61
If it was me, I would pay whatever it costed for the rights to D+D, and recreate, no literally copy the maps cities and monsters right out of the manuals from AD+D.
From there, I would just then copy the modules and implement them into the game either as instances, quests or dynamic events.
Expansions would be Ravenloft, Planescape, Dragonlance, etc... they have a multitude of worlds created for this.
It confounds me to this day why the grandmother of all games has yet to make it into an MMO the way it was written.
1/28/13 1:26:18 AM#62
Originally posted by Quirhid
Well, the op talks about "old time" and "new-age", sub based longevity vs hype cashgrab, not about release dates.
As for "every game", dunno, what was the initial drop of a game like LoL ? How steady does Rift grow? Do they have 500k subs yet (again)? (And i am not saying that Trion was in for the cashgrab, just that they used a new-age wow system, maybe unintentionally.)
As for wow, you know the drill, i will point out the stagnation and drop (when wow became new-agey), you will argue with the recent slight jump back to 10m and we will be both happy...
OP 1/28/13 1:56:13 AM#63
Some good points made here. I find myself wondering how many players actually play SW:TOR, TSW, or GW2. I have not seen any numbers released. I have seen lots of speculation to both extremes, though :) Has Rift even released any numbers?
Also, part of the longevity of older MMOs could be the mere fact that were not as many choices as today, of course.
The longevity is pure speculation and I don't see it proved either way without real current game numbers. I don't really ever expect to see any until they can be shown in a good light by the companies. Wizard101 advertises it has over 30 Million players. Well, I can tell you I have 2 accounts there and have not signed in for well over 1 year. I am sure I am not alone there. The same goes for most numbers from any other game. I don't even know what the numbers are for the older MMOs anymore (EQ, UO, etc.).
I guess basically, for me, when a player gets to the end of the game in a matter of weeks instead of months or years like the MMOs in the days of yore, I guesstimate that the longevity is just not there as it used to be. I could very well be wrong.
OP 1/28/13 2:08:02 AM#64
Ah.. those bastard MMOs that go against the flow... UO, EQ, EVE, the old MMOs all built up their playerbase to their peak over months and years before dropping off. They even held their peak numbers for awhile, more than a month or two.
But... I know technology and society is very different now than back then. MMOs were not mainstream back then and so they did not get the hype they do today, which affects their launches. There was no MySpace, Facebook, Google Video, or YouTube waaaay back then :)
I agree that the Themepark/Sandbox distinction makes no difference. EQ is a Themepark and is still alive and kicking almost 14 years later :)
1/28/13 3:39:15 AM#65
What is "oldschool"?
Running around as an elve or mutated teddy bear race wielding a magic wand or sword, hitting cartoon animals?
Then, please, "new age" all the way. The market has seen WAY too many of these MMOs.
Time for more MMOs rated "M"
Also, rise of the MMO-space sims 2013/14