| 65 posts found | |
|---|---|
I am basing that on the usual play a new game for 3-6 months and then move on cycle that many players seem to follow. Yes, there is usually a core base of players that stick with a game past this and I agree time will tell. New games have a player at max level in short order compared to older games that took literally years to get to the top tier of the game. This is good for end-game people, but new games don't seem to offer much to keep end-gamers playing for very long. My whole assumption could be wrong in that most players may NOT be looking for years of playing the same MMO. Perhaps to them, 2-6 months is plenty long for them. Maybe that is the goal of new games as well. I don't know. I certainly hope it is not the new way of thinking, but I could very definitely be wrong. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
|
I would really like to see this game :) For me, new-age MMOs are what narriusseldon likes to point out: I really would like to a your new-age MMO with longevity :) - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
|
That's the conundrum, isn't it? - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
|
|
1/27/13 10:24:28 AM#24
Most of the old school mmos only had 200-400k subs. We like to think they were great and will outlive all these crappy new mmos but, these crappy new mmos still retain more people than they ever had long after the game hoppers move on. A failure to gamers in todays market is still far beyond anything the only devs even dreamed of. The best way to " make money " is appeal to the asian market. North Americans have way higher standards and game jump any time something new comes along. Even if you did make an old style mmo it would suffer the same fate. The next new big thing would take most of your subs. |
|
That's a good point and I will try my best to describe what I mean by "Old Time" and "New Age" MMOs. Very generally speaking... New-Age I hope that helps a little bit about how I am differentiating between the two. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
|
Good points. Old time MMOs did have numbers in the hundreds of thousands (if they were lucky) with not much for competition. However, WoW holds onto their numbers because players have invested in their characters. Many have played for over 5 years because why start anew when they have invested so much time in their current MMO? They have guilds and friends they have made through the game. A lot of WoW players leave and try the new games coming out and many of them keep returning to WoW. For all the negatives associated with WoW, it is still top dog. (And I really dislike using it as an example :) ) My point being: Think of building an old-time MMO world with the influx of new players to MMOs and I wonder what would become of that MMO. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
|
|
darkhalf357x
Hard Core Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
1/27/13 10:49:33 AM#27
Why such a binary decision? Why cant it be a hybrid? A new MMO (graphics, systems, etc) but old MMO gameplay (virtual world, housing, sandpark elements). Picking one or the other is just limiting options. If anything its pretty much proven strict themepark content is unsustainable so sandbox/sandpark is really the only way to go especially if you want/looking for longevity. Always been curious why this model didnt take off? Or has it not started yet? |
Well... I would hope a new game uses better graphics, systems, etc.) while still holding onto old school MMOs ideals. The 2 are not mutually exclusive. I am talking about the core ideals behind these new systems: Old vs New. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
|
|
1/27/13 10:56:51 AM#29
black and white choices are no choice at all.
“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
|
I simplified it to keep the "out of the box" thinkers at bay. It almost worked ;) I was simply trying to illustrate a decision process some game designers may struggle with. When some posters bitch and moan about the decisions some game designers make, I thought it might prove prudent to see what "being in their shoes" might be like. Sometimes, it works. Sometimes it doesn't... - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
|
|
Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/27/13 11:30:07 AM#31
Originally posted by Paradigm68 I think you've let your bias toward F2P cloud your view. If I get what you're saying, it doesn't make a difference if AoC, LOTRO, EQ2, Lineage 2, or DDO are around after ten years because they have already failed your measuring stick by going free to play. Likewise that seems to indicate that if an MMO was released as F2P, then it doesn't count to begin with. Do I understand you correctly?
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
|
1/27/13 11:31:36 AM#32
Originally posted by AlBQuirky The grind was same in the old and new. Only in the new, the grind is at the end. And you haven't really given chance for the new games to prove their longevity. Again. Speculation. You have no basis for your argument. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
|
|
McGamer
Elite Member
Joined: 7/24/05
"Fear leads to Anger, Anger leads to Hate, Hate leads to Suffering" -Master Yoda |
1/27/13 11:32:56 AM#33
Originally posted by AlBQuirky Sorry but most investors are only going to care about are buzz words, not made-up gaming terms that no one uses. |
|
1/27/13 11:35:53 AM#34
Originally posted by AlBQuirky Its not a binary choice. You are simply wrong if you think so. And any assessment you make of the issue based on that, will likely be also wrong. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
|
|
1/27/13 11:39:25 AM#35
Originally posted by Paradigm68 Making a great game would make money if it were indeed great. /facepalm |
|
|
1/27/13 11:42:55 AM#36
Investors gave me money knowing I had no solid idea for a product and no business plan? Can I also sell them a bridge I see from my window?
"How should I know if it works? That's what beta testers are for. I only coded it." |
|
|
1/27/13 12:26:40 PM#37
Originally posted by Loktofeit For an MMO that meets my definition, specfically as an immersive world simulator, yes, that precludes a cash-shop. |
|
|
darkhalf357x
Hard Core Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
1/27/13 12:34:01 PM#38
Originally posted by AlBQuirky I see your point now. I agree. I still recommend the "old" way games were made which were more immersive (and therfore) more fun for me. How do you view ArcheAge (based on what you know)? I think this is a step in this (right) direction. |
|
1/27/13 1:11:53 PM#39
If you are beholden to investors, which ALL mmo's are, then you would have to go with the modern model of MMO's. Your MMO would have to cater to the broadest base of players possible without becoming too diluted. We have yet to see if Kickstarter MMO's can change this. |
|
Truthfully, I have not been following AA. It seems that the number one talking point about it is the action combat, which I am not a huge fan of. Thanks for asking and I will look further into it now that they have a Publisher for outside of Asia :) - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
|