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News & Features Discussion  » [Interview] General: Catching Up with Mark Jacobs

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80 posts found
  ControlBlue

Apprentice Member

Joined: 5/23/12
Posts: 21

1/25/13 10:49:33 PM#41
Whatever this guy do, I will be supporting it!
  PrO_Leon

Novice Member

Joined: 12/24/04
Posts: 6

1/25/13 10:51:45 PM#42
Originally posted by DMKano

At some point the whole blame game really becomes pointless, I must say that after war hammer launched I was one of the posters on VNBoards bashing Jacobs and the crew. At some point I just moved on and I have a different perspective on it now.

Sometimes in life we create scapegoats to channel shortcomings that we often have ourselves but are not ready to face them yet. Instead we take it out on an easy target like most folks have done to Mark after Warhammer. 

I never put myself in his shoes at the time as I was blinded by own sense of self righteousness and anger, but looking back at now, I feel sadness for my actions as I can see how its mindless to jump in the frey and kick a man while he is down.

We all make mistskes, sometimes big ones, and at those times we can feel utterly worthless and like a complete failure, however anothers compassion and forgiveness can bring us back into the light and out of our despair.

Be kind to eachother, find forgivness inside yourself, that is what I learned from Mr Jacobs, even though I never met the man

 

o7 Respect!  Made my day, glad to read from another person who can see trough the fog of his own miss conceptions.

As for Jacob interview, he made a mistake he seems to have figured it out, still he was part of one of the most inovative MMO's that had managed to impliment a great amount of good ideas but got it lost in the player sea. I am more than sure he will find a few more cards to bring to the table and hopefully play them better next time around, and may the force be with him and bring us more great games to flame him about. :P

  Jumdor

Novice Member

Joined: 3/05/08
Posts: 62

Triforce of Wisdom: "Orderly ways do not make one brave, and neatness does not a kingdom save."

1/25/13 11:05:11 PM#43
Originally posted by Black-Dog

Jacobs... just like the cracker.. crumbles easy and soon as you have taken a bite you realise how dry and lumpy it really all is..

no im not bitter about warhammer online :)

I agree with you there Black-Dog. I think these people get their first bite of the heavy money when something hits. Then they just get lazy as hell and have no direction. I understand everything sooner or later has to end, but do you have to drag it through a field of broken glass and battery acid? 

I mean if something seems unbalanced then slightly tone it down. You don't have to rip everything a new one to make it look like your working. 


"Love can be innocent and can be sweet, but sometimes about as nice as rotting meat."

  User Deleted
1/26/13 12:28:36 AM#44

Best pvp game I ever played to date is still DAoC, and that's in part to MJ, no matter what is said or done, that is fact and history. For that he will always have my respect as a great game maker. Anything he does, will have my attention. I think it's a shame more devs don't put themselves out there for us to know and get behind, but then...seeing how much MJ has taken over the years I can see why they don't as well.

Glad to MJ still putting out games though, hopefully he feels the desire to make another mmo, or improve an existing one (or revive a dead one).

Interview was great, nice insights on his history and the industry itself.

  User Deleted
1/26/13 12:54:25 AM#45
Originally posted by Amaranthar
Originally posted by Isturi
Originally posted by Amaranthar

Mark, you probably don't remember me (using this same name), but you launched into a personnal and scathing attack on me in your forums when I pointed out that DAoC was going to lose subs because you said the world was going to be zoned, and many others were agreeing. Then a month later you were talking about your new "bubble" techology to remove zones.

But I don't hold grudges. Just wanted to say that DAoC was one of the better Themepark games, and some aspects of it were very well done. If it hadn't been Themepark and force marched me past zones I liked very much, I would have considered it one of the great games.

The PvP system was a good one, the best I've seen for a game that isn't "open world". Even in a Sandbox game, it's a solid option to control the brutal outcome of ganksquads such as UO had. Just not the best option, IMO.

Your customer service was the best I've seen in all of MMOdom. Both in-game as well as on the boards, you guys had this nailed!

The bigges shame was the Themeparkiness, the zoning of content. You guys had a great world, and I didn't want to be forced to move on from many areas. Would much rather have done that by choice, when I wanted to, and return to a "home zone", if you will. Of course, that would mean alternate game play to keep things interesting while staying put in an area. I really wished DAoC had done that. The lore was a fantastic choice, and in this it could have been more developed to accomodate it. I'm sure I'm ot the only player that spent a lot of time trying to figure out meaning to the runes, looking for deeper mysteries in the game.

From what it sounds like, you seem to be in a good place. Congrats, and best wishes. Maybe all of the past challenges has done some good, eh?

lmao sorry but if you dont hold grudges you would of never of even brought this up in this froum at all. Well at least you try to redeem your post by wishing him well. lol could not resist.

Did you vote?
Likewise congrats and best wishes.
  Amaranthar

Novice Member

Joined: 1/18/06
Posts: 2171

1/26/13 2:10:18 AM#46
Originally posted by Isturi
Originally posted by Amaranthar
Originally posted by Isturi
Originally posted by Amaranthar

Mark, you probably don't remember me (using this same name), but you launched into a personnal and scathing attack on me in your forums when I pointed out that DAoC was going to lose subs because you said the world was going to be zoned, and many others were agreeing. Then a month later you were talking about your new "bubble" techology to remove zones.

But I don't hold grudges. Just wanted to say that DAoC was one of the better Themepark games, and some aspects of it were very well done. If it hadn't been Themepark and force marched me past zones I liked very much, I would have considered it one of the great games.

The PvP system was a good one, the best I've seen for a game that isn't "open world". Even in a Sandbox game, it's a solid option to control the brutal outcome of ganksquads such as UO had. Just not the best option, IMO.

Your customer service was the best I've seen in all of MMOdom. Both in-game as well as on the boards, you guys had this nailed!

The bigges shame was the Themeparkiness, the zoning of content. You guys had a great world, and I didn't want to be forced to move on from many areas. Would much rather have done that by choice, when I wanted to, and return to a "home zone", if you will. Of course, that would mean alternate game play to keep things interesting while staying put in an area. I really wished DAoC had done that. The lore was a fantastic choice, and in this it could have been more developed to accomodate it. I'm sure I'm ot the only player that spent a lot of time trying to figure out meaning to the runes, looking for deeper mysteries in the game.

From what it sounds like, you seem to be in a good place. Congrats, and best wishes. Maybe all of the past challenges has done some good, eh?

lmao sorry but if you dont hold grudges you would of never of even brought this up in this froum at all. Well at least you try to redeem your post by wishing him well. lol could not resist.

Did you vote?
Likewise congrats and best wishes.

Seems like a waste of red meat, to me.

Once upon a time....

  kosac

Advanced Member

Joined: 4/21/05
Posts: 199

1/26/13 3:37:25 AM#47
thx Mark for this words.. now we know that rumors about things in Mythic vs. EA from times when i play WAR was tru...  EA was tragedy for Warhammer Universe.. i hope in your new project... take my money on kickstarter! ;)
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

1/26/13 5:23:38 AM#48

you know what for all its faults.

I played warhammer a lot longer than games that came out since like rift, gw2, swtor (what a rip off 2 weeks), tsw etc..

the first few months were rough, but there wasnt anything else around pvp wise (except eve), but once it settled despite the bugs it was a fun game, and it had some excellent pvp systems, like how tanks worked, how archers worked (since copied by gw2 and tsw) and the CC system (not not the CC system at launch).

Then bioware got a hold of it......

Now youd think bioware, great the pve is lacking, maybe they work on the dungeons, put in some better pve loot that gives you a starter set for rvr, add some more dungeons, tweak the PQs, delve into the warhammer lore.

but no, biowares grand plan was, let mess with the PVP and make it more wow like, thats what the punters want.  So they put in wow style wtfpwn gear (which anyone who witnessed TOA with daoc knows is a no no with a pvp mmo), broke the lore by letting order dress up as a skaven, made the RVR timed bullshit like lake wintergrasp in wow and made other stupid ideas like putting respawn spots in the keeps, which meant killing players in the open field gave them a free death taxi.

  Dimsum1337

Apprentice Member

Joined: 8/24/12
Posts: 60

1/26/13 5:37:36 AM#49
What "they" did to WAR is imho one of the biggests MMORPG travesties to date. To squander so much good will and perfect IP to ruin one of the best games that could have been is unforgivable. The entire leadership team in charge should be banned from making video games for the rest of their lives. 
  HealthyGamer

Novice Member

Joined: 8/22/12
Posts: 25

1/26/13 6:47:12 AM#50
Glad to see you're still making games Mark.  The fondest gaming memories I've ever had were from DAOC. Good luck in the future.
  MumboJumbo

Advanced Member

Joined: 7/18/10
Posts: 3207

Veni, Vidi, Converti

1/26/13 8:04:04 AM#51
Originally posted by ShakyMo
Politics with ea, bioware and hickman cost marc his job. Not bloody bright wizards, which he had nothing to do with anyway, the guy doing the balance stuff is that pvp guy on rift.

You know your orcs vs orks.

That said, zone crashes and BW/WP etc all took their toll. Not to say some classes were v good eg gobbo shaman/squid herder and engi had nice touches even if they were not uber.

WAR was a good game, but the problems that made the missed opportunities become larger than the fun of the gameplay, grew in weight the longer you played WAR

=

I've learnt since that 3 factions is a lot, lot better, but player-created factions is best of all. 

 
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

1/26/13 8:48:54 AM#52
Lol
  Yukmarc

Hard Core Member

Joined: 6/08/12
Posts: 95

1/26/13 9:23:06 AM#53

Yeah, yeah.. enough of the Mark Jacobs hate/love fest.. I want to know what this new game is that they are working on. It was hard to decipher what his intent was on any future MMO's. Is this one? Whatever it is, it has 3 factions.... or is this just wishful thinking?

 

  User Deleted
1/26/13 10:44:25 AM#54
Originally posted by Amaranthar
Originally posted by Isturi
Originally posted by Amaranthar
Originally posted by Isturi
Originally posted by Amaranthar

Mark, you probably don't remember me (using this same name), but you launched into a personnal and scathing attack on me in your forums when I pointed out that DAoC was going to lose subs because you said the world was going to be zoned, and many others were agreeing. Then a month later you were talking about your new "bubble" techology to remove zones.

But I don't hold grudges. Just wanted to say that DAoC was one of the better Themepark games, and some aspects of it were very well done. If it hadn't been Themepark and force marched me past zones I liked very much, I would have considered it one of the great games.

The PvP system was a good one, the best I've seen for a game that isn't "open world". Even in a Sandbox game, it's a solid option to control the brutal outcome of ganksquads such as UO had. Just not the best option, IMO.

Your customer service was the best I've seen in all of MMOdom. Both in-game as well as on the boards, you guys had this nailed!

The bigges shame was the Themeparkiness, the zoning of content. You guys had a great world, and I didn't want to be forced to move on from many areas. Would much rather have done that by choice, when I wanted to, and return to a "home zone", if you will. Of course, that would mean alternate game play to keep things interesting while staying put in an area. I really wished DAoC had done that. The lore was a fantastic choice, and in this it could have been more developed to accomodate it. I'm sure I'm ot the only player that spent a lot of time trying to figure out meaning to the runes, looking for deeper mysteries in the game.

From what it sounds like, you seem to be in a good place. Congrats, and best wishes. Maybe all of the past challenges has done some good, eh?

lmao sorry but if you dont hold grudges you would of never of even brought this up in this froum at all. Well at least you try to redeem your post by wishing him well. lol could not resist.

Did you vote?
Likewise congrats and best wishes.

Seems like a waste of red meat, to me.

LMAO I also want to know about his new game that he is working on. Can care less bout chickens and voting that are not even realed to the thread.

  Netspook

Advanced Member

Joined: 3/01/07
Posts: 1440

1/26/13 5:18:55 PM#55
Originally posted by cronius77
Originally posted by Lonzo
Mr. Hype is back!

you obviously havent the slightest clue what went on at mythic before and after warhammer online released.

This guy fought tooth and nail to keep mythic afloat while others were doing bedtime deals with EA. He just hinted that directly without getting disrespctful to rob denton whom btw is a complete and utter moron. Jeff Hickman and Rob Denton killed mythic period look where Im from if you think I do not know what Im talking about to. EA Louse put it out there when warhammer crashed and called swtor out as well. If you think EA didnt TAKE this studio you are lost period and need to learn more about business. Mark made the HUGE mistake of trusting his "friends" Rob and Jeff to run his company and dealt instead with making deals with talent and other studios. That is why he is so hated today because he vouched for design decisions made by two idiots that do not even deserve to be in the industry to this day let alone feed their families from their mistakes.

Mythic dying did not just effect mythic , it effected all the side projects in fairfax and woodbridge VA as well like nothingisimpossiblestudios with blue exile. People pointing the finger here at mark are ignorant to really what was going on in virginia trust me.

 

He doesn't have to know shit about what went on AFTER Warhammer Online was released, to make that comment.

His IS correct, just look at the PRE-War release videos (mainly about crafting), and you'll find all the proof you'll need.

Worst hyper in the industry, and I don't trust anything comeing out of his mouth. Even worse than Smed.

  TheHavok

Advanced Member

Joined: 7/13/04
Posts: 2434

"Free crack and everybody gets laid."

1/26/13 5:53:17 PM#56
Originally posted by Hokie

Please it wasnt Bright Wizards that did it in.

It was the combo of Bright Wizard, Knight of the Blazing Sun and the Warrior Priest that fucking broke the PvP/RvR game.

And it broke it fucking bad.

 

I watched 2 BW's, 1 KotBS, 2 WP's wipe 20-30 man groups over and over. Its when I said fuck-it and quit.

And yes Im bitter about it. I still to this day miss that game and its potential.

 

It was a lot of things.  Too many corners were cut.  Poor optimization in RvR.  Public quest getting shoved down everybody's throat.  Bad balance between classes that were suppose to mirror each other (ex: Witch hunter vs Witch Elf).  No real central hub for players to socialize.  Musical chairs Sieges being more beneficial then just claiming a keep and defending it.  Mailbox lag.  Useless crafting. 

The game was rushed and it showed.  Gutting classes and cities right before release didn't help either (but leaving the remnants of those cuts LOL@finding choppa gear that first week).

  xSyngex

Novice Member

Joined: 12/03/12
Posts: 67

1/26/13 8:44:07 PM#57
Funny how a guy puts out DAoC.. Then makes ipad apps.. lmfao
  Crazyhorsek

Novice Member

Joined: 8/18/12
Posts: 252

1/26/13 10:42:46 PM#58
Originally posted by xSyngex
Funny how a guy puts out DAoC.. Then makes ipad apps.. lmfao

And he just makes ipad apps because its his studio because after the EA affair he wouldnt get a job as a window washer...

  Shadanwolf

Advanced Member

Joined: 6/13/10
Posts: 1896

1/26/13 11:04:42 PM#59

JACOBS was so close to his player base that,,,,,,,DAOC NEVER had player forums

JACOBS was so close to his WAR tester base that any criticism durring beta  ran a high risk of the player being dropped from beta

JACOBS  was so tuned into his WAR player base that he insisted there be NO KEEP FIGHTS.It was the threats of so many testers that cause him to shut down the beta test of WAR for 6 months to put in a half $%%ed siege system

JACOBS was so tuned into his player base that his company ended up loosing 10 of millions in WAR developmental costs   and close to close to 100 servers that were ordered paid for and barely used before the game collapsed

JACOBS  was so tuned into his player base that he insisted on developing the Trials of Atlantis followed by the Labryinth expansion....both served to drive a stake through the heart of a once thriving game.

  Hokie

Hard Core Member

Joined: 1/11/04
Posts: 1065

Hey Devs, just so you know. The more you give us to play with, the more we play.

1/27/13 1:19:45 AM#60
Originally posted by TheHavok
Originally posted by Hokie

Please it wasnt Bright Wizards that did it in.

It was the combo of Bright Wizard, Knight of the Blazing Sun and the Warrior Priest that fucking broke the PvP/RvR game.

And it broke it fucking bad.

 

I watched 2 BW's, 1 KotBS, 2 WP's wipe 20-30 man groups over and over. Its when I said fuck-it and quit.

And yes Im bitter about it. I still to this day miss that game and its potential.

 

It was a lot of things.  Too many corners were cut.  Poor optimization in RvR.  Public quest getting shoved down everybody's throat.  Bad balance between classes that were suppose to mirror each other (ex: Witch hunter vs Witch Elf).  No real central hub for players to socialize.  Musical chairs Sieges being more beneficial then just claiming a keep and defending it.  Mailbox lag.  Useless crafting. 

The game was rushed and it showed.  Gutting classes and cities right before release didn't help either (but leaving the remnants of those cuts LOL@finding choppa gear that first week).

Yes it was. But a lot of those things could be over looked and then fixed without adversely affecting game play.

I'd say the turning point or the point of no return was when they started listining to the players about some of the inbalances and started asking us to help them balance the classes. Remember this? The first paring was the Archmage and the Shaman. They were getting some great feedback from both sides. And then all of a sudden Mytic stopped posting in those forums/threads as a matter of fact the stopped communicating at all.

And then we got the big annoucment four months later that all their resources were being utilized into bringing WAR to the asian market. Do you guys rememeber this? Thats when WAR started its down hill slide and Mythic was absolutly oblivious to it (and I think that was 100% Mark Jacobs).

And come on WAR never had mirrored classes, it is one of the things I loved and miss about that game. It had 24 different classes.

The Squig Header was nothing like the White Lion. The Witch Elf was nothing like the Witch Hunter. The Engineer was nothing like the Magus (a melee spell caster that used "towers"), fuck I miss that game just talking about it.

Its diversity in classes was one of its hurdles it needed to overcome, but it was getting there. It was some of the stupid over the top nerfing they did that drove a large part of the community away and they kept doing it and people kept leaving.

And then when the WP-KotBS-BW's 5 person groups starting showing up which were fucking god mode, and when Mythic basicaly just ignored it or said it was working as intended, is when I think they lost the last big bunch of subscribers. After that it was just a steady outflux that never stopped.

 

You want to hear something shitty? A year and a half or so after they gutted the WE they finally rebalanced the class to the point it was playable in RvR, and guess what? It was almost 100% identical to its pre-nerfed build. I honestly think someone said lets reinstate Witch Elf build X.XX and just change kisses.

They did the same thing with Sorcs and BWs. They put them back to what the were pre-stuipd-fucking-idiot-nerf and did small minor tweeks.

And guess what the game was playable and it was fun. But it was too late.

 

I can talk about this game all day. I loved it that much. I think most of its community felt the same way.

I think most people could look past its problems and stay commited as long as Mythic was commited to working to fix them. But as we all know that ended up to be a very one sided relationship. And I think thats why people are so passionate about it, I know I am.

I felt fucking betrayed, I loved that fucking game and they ruined it, those short sighted dense bastards ruined a game I really loved playing. *crys*

 

Now I know how those bitter SWG vets feel. So much potential, and it was pissed away.

"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."

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