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1/24/13 9:49:14 AM#21
For me it's when the game continues to present many goals to pursue, and hopefully those goals have tremendous variety. Here's a small checklist of goals that have held or would hold my attention for considerable time in an MMO:
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1/24/13 10:20:09 AM#22
That is why random stat on gear is a good thing. You almost always have the chance to progress.
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1/24/13 10:22:41 AM#23
#1-9: Guild #10: good two way developer communication. If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game. |
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1/24/13 10:23:21 AM#24
Nothing, I usually try to reach 'end-game' as slowly as possible because I know thats where all the fun stops and the sound of inevitability becomes a screaming banshee and all she says is, 'theres no point!'
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Phaserlight
Advanced Member
Joined: 7/18/04
The simple is the seal of the true. And beauty is the splendor of truth. -S. Chandrasekhar |
1/24/13 2:18:41 PM#25
Community
Player-run events Designing content Refining skill Resource control "To be what you are not, experience what you are not." -Saint John of the Cross |
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1/24/13 2:22:32 PM#26
This is why i'm going to play Neverwinter. The Foundry alone offers endless gameplay. |
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1/24/13 3:21:16 PM#27
Originally posted by Allacore69 Endless does not necessarily equate fun. I would much rather have a higher quality game that ends earlier, than a non-fun one dragging out. Having said that, i have nothing against foundry. If it produces even one good module, it is gravy. At worst, i will just ignore it. |
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
1/24/13 3:31:44 PM#28
What keeps me playing is a good housing system, fishing, crafting, exploration, good pvp (not arenas and battlegrounds BS), other mini games, etc. If gear grinding is end game, I'm totally not interested in it. Did enough of that with WoW, years ago.
What happens when you log off your characters????..... |
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1/24/13 8:34:19 PM#29
My ultimate objective in a mmo is to dominate the virtual world. In the meantime, i enjoy doing friends (and enemys) in the proccess and having much fun with them.
"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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1/24/13 8:41:20 PM#30
Originally posted by Cephus404 It's sad to say, but I am the same way unless there is an awesome crafting system to keep me interested. But, there is nothing out right now that can keep me playing it. WoW burned me out with the rep. and gear grind so much, that I can never do it again. |
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