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1/24/13 6:30:18 AM#61
Originally posted by ScaryMonk An event creates new creatures, new structures in the world. Or destroy them. An event can change the landscape. The world is in a state of flow, motion. What does a traditional quest does to the world?
Currently playing: GW2 |
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1/24/13 6:31:31 AM#62
Originally posted by ScaryMonktry this...play a zone in wow 5 times.. each time will be the same with quest givers in exact same spot you complete the quest in the same way start to end... in gw2 you could play a zone several times and not get the same experience at all.. call them dynamic call them quests call them bunnies to me it makes the whole feel of the game evolutionary compared to past themeparksOriginally posted by Gaia_Hunter
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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1/24/13 6:32:10 AM#63
Originally posted by Xepo Please read and comprehend the argument before declaring it over with a cut paste. |
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1/24/13 6:42:00 AM#64
The thing is there not really Dynamic. They are static. They dont "evolve". Take the egg one for example, when you complete stage one a script kicks in to start stage 2. Theres nothing dynamic about that. Just like rifts they happen multiple times NEVER chaning stages and happen in the same spot. If they were "dynamic" then how come I could farm the Giant fish DE in the Fields of Ruin? If they were Dynamic it would happen ONCE then evolve. The centaur attacks would change, their strategys would chnage but they dont. There just prettier versions of Rifts and PQs.
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1/24/13 6:52:35 AM#65
Originally posted by eyelolled I dont know if you are being sarcastic. 1)DE are not dynamic at all, is more like static event, did you remember Warhammer PQs, is exactly like that. 2) Is not revolutionary, That was Rift. 3) Dont know why people keep talking about GW2 like something revolutionary, is not. Well maybe talking about the low player retention rate, 3 mill of copies sold and less than 500k active players a few months after launch. |
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1/24/13 6:53:50 AM#66
Originally posted by DSWBeef but they are not static when they are active and that's the point.. yes they repeat and don't have as "lasting" consequences as I and many would like but the whole point is they are continuouslly in a state of change going from not even there to in motion to complete state to fail state. Rifts concept was fine but they are all the same no story no nothing so it gets stale after a couple zones.. sure many feel the same for GW2 but overall at least each DE has a story tied to it in some form and the majority do have multiple states dependent on whether they fail or not.. again i think so many played just during launch and just saw the oversaturation of the DEs and never saw the fail states on any of them but most have them and it generally leads to a differn't event I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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1/24/13 7:00:17 AM#67
Originally posted by Quesa +1
Gw2 didn't do them right either, currently many are ignored due to lack of people in low level zones, they still aren't dynamic, because well... I think I can see the same ones spawn all day everyday and when the hard ones are actually completed they are usually just a skillless zerg fest.
Look at Orr running, they trivialized that whole zone, you can level 68-80 in like 2 hours just running a DE zerg, of repeated, set timed, "dynamic" events.
That's why they respawn the same amount of time everytime right? Because they are dynamic? |
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1/24/13 7:06:54 AM#68
Originally posted by Aerowyn HAve you played Rift at all, Some of there events span across entire zones .. That encompass the entire zone from complete state to fail state and are in contiunuos change .. Go watch a dragon attack encampments across an entire zone while wave after wave of its minions swarm into camp and if you lose camp is gone until folks come and fight and defend to reclaim it..(which isnt event realted .. but if you want that camp you recaptire it.. outside of the events progress..Rift did DE first and better imo than GW2 .. |
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1/24/13 7:10:03 AM#69
Originally posted by Scorchien i played Rift for 9 months and enjoyed it very much.. but again every Rift is the same there is no story it spawns and thats it.. zone invasions same thing.. yes they can take over whole zones but it still is the exact same every single time a bunch of enemies spawn and do sweeps of the zone.. no story nothing.. guess it's just what you feel is important in quests.. i like the stories I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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Betaguy
Elite Member
Joined: 12/31/04
Some folks are like Slinkies, totally useless but great fun to watch when you push them down stairs |
1/24/13 7:10:52 AM#70
Originally posted by eyelolled They are not dynamic events... I couldn't take this post serious. |
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1/24/13 7:13:58 AM#71
What they need to do is incorporate DE's with Phasing and let people go between levels of phasing. It might fracture the world for players a bit, but it will make a much more interesting game experience (maybe even if only a few zones have it) For example: DE begins, centaurs are attacking a town > you fight them back successfully and are phased into the next level which leads an assault on their encampment the earlier DE will not spawn for you in this phase > You destroy their camp and your allies build a new base there and you're move on to the next phase where that base is a semi-permanent structure in the world. I say semi-permanent because you should be able to go backwards between phases if no one does anything in a given area over a set period of time. Let's say it's permanent for a week and then a centaur army shows up to take back the settlement > if you happen to be there and succeed you keep yourself in that phase for another week > if not you are phased back down to where the centaurs have a base and they begin their attacks on your allied town again. So you're "real" map and permanence change over time based on where you play and how you play. You won't always be able to be everywhere, but having semi-permanent changes to your game world would be awesome, and because various players will be in that same phase you'll still see other players. Then all the devs need to do is place important vendors/crafting mats in those locations and it will make people want to fight to keep them available. Or make the area incredibly hostile for farming. I think the big fear is that the game world will be empty, but if you look around, most game worlds end up empty as people progress to the more advanced zones. So you're not really losing anything by trying something like this. |
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1/24/13 7:15:57 AM#72
Originally posted by Aerowyn There are stoires behind them and activley dialouged during the vent .. you douldnt of gotten very far or done any events from the first expansion ... or any Raid Rifts ..... you may want to read up or do a lil more research on Rifts events to date |
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1/24/13 7:19:18 AM#73
Originally posted by Scorchien i'm basing this off when i played at launch till 9 months in.. I'm sure things may have changed a bit since then and im sure the expansion did add some nice stuff.. but most people here seem to be basing their GW2 experience off a single beta weekend or just a weeks play at launch.. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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1/24/13 7:20:37 AM#74
Originally posted by Betaguy Sadly he's serious though, it's odd he actually thinks they are dynamic or fun.
It's like he's never killed the dragons or been to Orr before even though hes played the game so long, they are all on timers, respawn same time after they are completed and everyone zergs them. It's not challenging, it's not fun, it's repetitive and it isn't dynamic. |
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1/24/13 7:23:44 AM#75
Originally posted by Scorchien Played Rift for over 1 year. The Rifts and zone invasions are timed by population and time of day. You can set your clock by them. Some of them made no sense in the lore of Rift and Rift's lore is very spotty, if you tink GW2's lore is bad, rift's is worse. It is a good game and I liked it, don't get me wrong, but the events in Rift are not chained like GW2's and that is a big difference. In GW2, if you win one DE, then it leads to another where it branches again. So it really all depends. |
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1/24/13 7:25:45 AM#76
Originally posted by Aerowyn Im not i have an 80 Engi in Gw2.. and several alts from the 30-60 range .. So what you are basing your information off of is a limited play experience that , that is misinformed and bias |
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1/24/13 7:29:17 AM#77
Originally posted by botrytis The events are chained , especially the World Events and particularly in both expansions .. so do some research .. Have you done any of the World Events in the New Lands from either expansion .. im gussing No .. |
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1/24/13 7:29:57 AM#78
Originally posted by Scorchien how is 9 months limited play? also i said nothing about the new zones or expansions my experience is every zone from the original game.. jeez some people and there agendas.. lol take care people off to work I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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1/24/13 7:33:58 AM#79
I could certainly see how a simple-minded individual who plays through GW2's PvE / leveling content one time, could feel like it was "dynamic" to some extent. However, you really don't have to pull the curtain back too far to see that it's just a bunch of gimmicks with definitive triggers and timers. I rolled a few alts in GW2 and found absolutely no variation in content during the leveling process. Each event had the same objective and outcome each time I came across them. I'll definitely agree that ANet has taken quest design to the next level but you simply cannot continue to try to sell it as "dynamic" content.
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1/24/13 7:35:01 AM#80
Originally posted by Ambros123 Tis true. Arenanet was talking about it long before Rift came along. Rift did the static events system with the ability of the mobs to run amuck and fill the surrounding zone (patrols) however, neither one of those games Rift or War made it so that the happenings in one event would lead to another in a chain. They had conditionals yes but nothing like the DE's in GW2. I'm still not logging into the game until they fix the loot problems and completely change the FotM fiasco but I am not above telling the truth. Like the game or hate it you can't say honestly that it's just like the other two games without trying to oversimplify the system they have in place now even without meaningful fixed outcomes it's loads better. |
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