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Guild Wars 2

Guild Wars 2 

General Discussion  » GW2 Dynamic Events ARE revolutionary, I can't wait till they are evolutionary!

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443 posts found
  oubers

Apprentice Member

Joined: 11/14/11
Posts: 879

1/24/13 5:43:59 AM#41
Originally posted by Latronus
Originally posted by eyelolled
Originally posted by aRtFuLThinG
Originally posted by eyelolled

GW2 Dynamic Events ARE revolutionary, I can't wait till they are evolutionary! 

 You meant "recurrent" right? Otherwise it totally meant the opposite of what you are trying to say.

 

Revolutionary, if you look up any Dictionary, actually means it is "ground-breaking". Revolutionary is an adjective of revolution, but it is used when meant o mean "ground-breaking" and is not used to describe "reccurrent" or "circular" tasks.

Shush! This is no place nor time to be correct and accurate! Now is the time to argue the legitimacy of the assumption.   :)

The assumption is not legit because a lot and probably most of the DEs (I haven't played in a while so not gonna quantify beyound these general terms) are nothing more than go kill x number of mob y, or gather x number of item y, or escort NPC joe shit the rag man from point a to b and don't let him die type of quests.  Nothing groundbreaking, just disguised so some will not realize that they are doing the same stupid quests that a lot of players hate so much.  Oh, on that note GRATZ!!!!  It seems there is something groundbreaking to the DEs, they fooled a lot players. 

Oh we have a hater among us.......tell me this, if gathering-, kill x mobs-, or protect quests are banned from mmo's as you sugested because they aint original......what kinda quest would you like to see then......plz name me, oh lets see....just 5 original ones would be nice of you.

If you expect a AAA company to provide you a fiew 1000 of these then you can provide 5 without any problem right??

Thnx :)

 

 

 

  dimnikar

Novice Member

Joined: 11/06/12
Posts: 277

1/24/13 5:46:20 AM#42

Yes, sure.

 

Auto-accepted quest chains with minor branching is revolutionary. How little is needed to please some people...

http://lyrics.iztok.org/verse/Lynyrd_Skynyrd/Simple_Man/80615

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2549

1/24/13 5:48:54 AM#43
Originally posted by Caldrin

@ OP GW2 events are anything buy dynamic..

They happen at the same points over and over and over.. how on earth is that Dynamic?

You don't know what dynamic means.

Dynamic just means something in a state of flow.

It doesn't mean random, it doesn't mean unique.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  ScaryMonk

Apprentice Member

Joined: 1/12/13
Posts: 102

1/24/13 5:53:48 AM#44
Originally posted by Gaia_Hunter
Originally posted by Caldrin

@ OP GW2 events are anything buy dynamic..

They happen at the same points over and over and over.. how on earth is that Dynamic?

You don't know what dynamic means.

Dynamic just means something in a state of flow.

It doesn't mean random, it doesn't mean unique.

Both are wrong really, maybe Cyclical or Recurrent Events.  

  oubers

Apprentice Member

Joined: 11/14/11
Posts: 879

1/24/13 5:58:04 AM#45
Originally posted by dimnikar

Yes, sure.

 

Auto-accepted quest chains with minor branching is revolutionary. How little is needed to please some people...

for me its a hell lot better then a static npc just standing in the same spot like FOREVER with a questionmark over his head.

At least in GW2 the npc run over to you and ask you IF you want to help them.

The DE's, well its not because there is happening something around you that you have to it, move out of the area where the event is and you can just go about your own thing without even touching the event if you dont like it.

Imho the world FEELS free of choices (altough it isnt, i know that).....but at least it does not feel like a job to me (cough, wow, cough).

GW2 isnt realy perfect (what game is?) but to me its the closest one to perfection yet on the market now.

But like i say'd, thats just mho.

 

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

1/24/13 5:58:16 AM#46
Originally posted by ScaryMonk
Originally posted by Gaia_Hunter
Originally posted by Caldrin

@ OP GW2 events are anything buy dynamic..

They happen at the same points over and over and over.. how on earth is that Dynamic?

You don't know what dynamic means.

Dynamic just means something in a state of flow.

It doesn't mean random, it doesn't mean unique.

Both are wrong really, maybe Cyclical or Recurrent Events.  

how so just look u pthe definition of dynamic.. the one that fits the best would be

3. Characterized by continuous change or activity.

DEs in GW2 are in a continuous state of change and activity.. yes they repeat but aside from the dragons there not a set schedule, many are only even activited by players interacting with npcs. Don't see where is says  "permanent" change = dynamic

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  ScaryMonk

Apprentice Member

Joined: 1/12/13
Posts: 102

1/24/13 5:59:20 AM#47
Originally posted by Aerowyn
Originally posted by ScaryMonk
Originally posted by Gaia_Hunter
Originally posted by Caldrin

@ OP GW2 events are anything buy dynamic..

They happen at the same points over and over and over.. how on earth is that Dynamic?

You don't know what dynamic means.

Dynamic just means something in a state of flow.

It doesn't mean random, it doesn't mean unique.

Both are wrong really, maybe Cyclical or Recurrent Events.  

how so just look u pthe definition of dynamic.. the one that fits the best would be

3. Characterized by continuous change or activity.

DEs in GW2 are in a continuous state of change and activity.. yes they repeat but aside from the dragons there not a set schedule, many are only even activited by players interacting with npcs. Don't see where is says  "permanent" change = dynamic

I can't even be bothered...

  oubers

Apprentice Member

Joined: 11/14/11
Posts: 879

1/24/13 6:01:54 AM#48

exactly, i can hear the whining already if event where just 1 time only........"omfg, the event started when i was offline, this game is fail".

lolz

 

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2549

1/24/13 6:02:41 AM#49
Originally posted by Purutzil

You know... dynamic... like they happen without scripting.

 

Sorry I just disagree, don't get me wrong GW2 Dynamic events can be entertaining, but they should be called "static" if anything. They lack much in the area of being Dynamic and even at their best, they don't pull off anything new.

 

It doesn't do much in terms of making any changes in how things work, unless you wish to push making them more 'level boosting' of sorts as revoluationary. They just offer so little to really make any 'revolutionary' change at all. To their credit though, making a dynamic event system that is truely dynamic would be quite a difficult task to do, at least to make it less obvious of it being scripted.

Everything in a software piece is scripted.

And again dynamic doesn't mean random, not scripted or  not predictable.

Dynamic means motion.

Circular movement is still movement.

 

 

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  ScaryMonk

Apprentice Member

Joined: 1/12/13
Posts: 102

1/24/13 6:06:47 AM#50
Originally posted by Gaia_Hunter
Originally posted by Purutzil

You know... dynamic... like they happen without scripting.

 

Sorry I just disagree, don't get me wrong GW2 Dynamic events can be entertaining, but they should be called "static" if anything. They lack much in the area of being Dynamic and even at their best, they don't pull off anything new.

 

It doesn't do much in terms of making any changes in how things work, unless you wish to push making them more 'level boosting' of sorts as revoluationary. They just offer so little to really make any 'revolutionary' change at all. To their credit though, making a dynamic event system that is truely dynamic would be quite a difficult task to do, at least to make it less obvious of it being scripted.

Everything in a software piece is scripted.

And again dynamic doesn't mean random, not scripted or  not predictable.

Dynamic means motion.

Circular movement is still movement.

 

 

In which case every quest in every game is dynamic and the use of the word in relation to GW2 is entirely redundant.  

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2549

1/24/13 6:08:14 AM#51
Originally posted by ScaryMonk
Originally posted by Gaia_Hunter
Originally posted by Caldrin

@ OP GW2 events are anything buy dynamic..

They happen at the same points over and over and over.. how on earth is that Dynamic?

You don't know what dynamic means.

Dynamic just means something in a state of flow.

It doesn't mean random, it doesn't mean unique.

Both are wrong really, maybe Cyclical or Recurrent Events.  

There is a thing in physics called "Dynamics of Circular motion".

The words aren't guilty people don't know their meaning.

Sure Dynamic sounds more interesting than circular or pendular or recurring, seems all Sci Fi, but in reality it isn't.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  ScaryMonk

Apprentice Member

Joined: 1/12/13
Posts: 102

1/24/13 6:10:49 AM#52
Originally posted by Gaia_Hunter
Originally posted by ScaryMonk
Originally posted by Gaia_Hunter
Originally posted by Caldrin

@ OP GW2 events are anything buy dynamic..

They happen at the same points over and over and over.. how on earth is that Dynamic?

You don't know what dynamic means.

Dynamic just means something in a state of flow.

It doesn't mean random, it doesn't mean unique.

Both are wrong really, maybe Cyclical or Recurrent Events.  

There is a thing in physics called "Dynamics of Circular motion".

The words aren't guilty people don't know their meaning.

 

There is also a 'Modified Newtonian Dynamics' as well as many other theories and phrases containing the word 'dynamic'; and these are also entirely irrelevent.  

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2549

1/24/13 6:13:52 AM#53
Originally posted by ScaryMonk
Originally posted by Gaia_Hunter
Originally posted by ScaryMonk
Originally posted by Gaia_Hunter
Originally posted by Caldrin

@ OP GW2 events are anything buy dynamic..

They happen at the same points over and over and over.. how on earth is that Dynamic?

You don't know what dynamic means.

Dynamic just means something in a state of flow.

It doesn't mean random, it doesn't mean unique.

Both are wrong really, maybe Cyclical or Recurrent Events.  

There is a thing in physics called "Dynamics of Circular motion".

The words aren't guilty people don't know their meaning.

 

There is also a 'Modified Newtonian Dynamics' as well as many other theories and phrases containing the word 'dynamic'; and these are also entirely irrelevent.  

And all characterize things with movement and that are the opposite of static.

If it has movement it isn't static and hence it is Dynamic.

It isn't the word fault people find some of the movement less appealing than others.

And that is why people try to use words like circular, scripted, recurring to describe DEs instead of Dynamic, because people associate Dynamic with something it isn't.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  ScaryMonk

Apprentice Member

Joined: 1/12/13
Posts: 102

1/24/13 6:14:57 AM#54
Originally posted by Gaia_Hunter
Originally posted by ScaryMonk
Originally posted by Gaia_Hunter
Originally posted by ScaryMonk
Originally posted by Gaia_Hunter
Originally posted by Caldrin

@ OP GW2 events are anything buy dynamic..

They happen at the same points over and over and over.. how on earth is that Dynamic?

You don't know what dynamic means.

Dynamic just means something in a state of flow.

It doesn't mean random, it doesn't mean unique.

Both are wrong really, maybe Cyclical or Recurrent Events.  

There is a thing in physics called "Dynamics of Circular motion".

The words aren't guilty people don't know their meaning.

 

There is also a 'Modified Newtonian Dynamics' as well as many other theories and phrases containing the word 'dynamic'; and these are also entirely irrelevent.  

And all characterize things with movement and that are the opposite of static.

Which can be applied to any quest in any game making the word redundant. 

  NobleNerd

Advanced Member

Joined: 2/08/08
Posts: 429

Try not!
Do or do not
There is no try.

1/24/13 6:16:16 AM#55
Originally posted by Phry
They may have more detail than Rifts dynamic events, but that doesnt really alter the fact that Rift created the concept. Maybe Arenanet took that idea and ran with it, but ultimately, it was Trion that brought about that revolution, if you can call it that. Whether it will catch on and evolve into something more in other games remains to be seen, i kind of hope it does.

Rift did not invent/create the dynamic event, like a lot that Rift did (did well also) it borrowed from other games. Warhammer was one of the first MMOs to offer a "dynamic event system". Now GW2 just made them more enjoyable as far as adding NPC interaction and combining the dynamic event and quest system together. That is one of the major things in GW2 I love so much.... NO MORE (!) littering the landscape (In Rift I don't even bother doing most (!) I see anymore).

GW2 has Dynamic Events that do progress based on the groups progress with the event. If you can complete one event another one opens up to you and is more complex than the first. What I like about the Dynamic Events and open events in GW2 is the NPC involvement and they can be tough at times to complete.

Great post! I remember that event well. The one in the Charr lands has to be the funniest one I remember though. The one where you help a Charr with an experiment catapulting cows LOL. That one makes me laugh. Maybe we need to start a post and have everyone share about their favorite event?

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2549

1/24/13 6:18:58 AM#56
Originally posted by ScaryMonk
Originally posted by Gaia_Hunter
Originally posted by ScaryMonk
Originally posted by Gaia_Hunter
Originally posted by ScaryMonk
Originally posted by Gaia_Hunter
Originally posted by Caldrin

@ OP GW2 events are anything buy dynamic..

They happen at the same points over and over and over.. how on earth is that Dynamic?

You don't know what dynamic means.

Dynamic just means something in a state of flow.

It doesn't mean random, it doesn't mean unique.

Both are wrong really, maybe Cyclical or Recurrent Events.  

There is a thing in physics called "Dynamics of Circular motion".

The words aren't guilty people don't know their meaning.

 

There is also a 'Modified Newtonian Dynamics' as well as many other theories and phrases containing the word 'dynamic'; and these are also entirely irrelevent.  

And all characterize things with movement and that are the opposite of static.

Which can be applied to any quest in any game making the word redundant. 

No.

A quest has 2 states, not completed and completed.

A dynamic event can have several states that move, some in a linear fashion other forking.

 

Most important a quest doesn't keep impacting the world around it.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  ScaryMonk

Apprentice Member

Joined: 1/12/13
Posts: 102

1/24/13 6:20:23 AM#57
Originally posted by Gaia_Hunter
Originally posted by ScaryMonk
Originally posted by Gaia_Hunter
Originally posted by ScaryMonk
Originally posted by Gaia_Hunter
Originally posted by ScaryMonk
Originally posted by Gaia_Hunter
Originally posted by Caldrin

@ OP GW2 events are anything buy dynamic..

They happen at the same points over and over and over.. how on earth is that Dynamic?

You don't know what dynamic means.

Dynamic just means something in a state of flow.

It doesn't mean random, it doesn't mean unique.

Both are wrong really, maybe Cyclical or Recurrent Events.  

There is a thing in physics called "Dynamics of Circular motion".

The words aren't guilty people don't know their meaning.

 

There is also a 'Modified Newtonian Dynamics' as well as many other theories and phrases containing the word 'dynamic'; and these are also entirely irrelevent.  

And all characterize things with movement and that are the opposite of static.

Which can be applied to any quest in any game making the word redundant. 

No.

A quest has 2 states, not completed and completed.

A dynamic event can have several states that move, some in a linear fashion other forking.

But now you are choosing to ignore the definition of dynamic because it doesn't suit your argument.  

 

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2549

1/24/13 6:21:59 AM#58
Originally posted by ScaryMonk
Originally posted by Gaia_Hunter
Originally posted by ScaryMonk
Originally posted by Gaia_Hunter
Originally posted by ScaryMonk
Originally posted by Gaia_Hunter
Originally posted by ScaryMonk
Originally posted by Gaia_Hunter
Originally posted by Caldrin

@ OP GW2 events are anything buy dynamic..

They happen at the same points over and over and over.. how on earth is that Dynamic?

You don't know what dynamic means.

Dynamic just means something in a state of flow.

It doesn't mean random, it doesn't mean unique.

Both are wrong really, maybe Cyclical or Recurrent Events.  

There is a thing in physics called "Dynamics of Circular motion".

The words aren't guilty people don't know their meaning.

 

There is also a 'Modified Newtonian Dynamics' as well as many other theories and phrases containing the word 'dynamic'; and these are also entirely irrelevent.  

And all characterize things with movement and that are the opposite of static.

Which can be applied to any quest in any game making the word redundant. 

No.

A quest has 2 states, not completed and completed.

A dynamic event can have several states that move, some in a linear fashion other forking.

But now you are choosing to ignore the definition of dynamic because it doesn't suit your argument.  

 

Am I?

Does a quest sets the world in motion?

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  ScaryMonk

Apprentice Member

Joined: 1/12/13
Posts: 102

1/24/13 6:23:51 AM#59
Originally posted by Gaia_Hunter
Originally posted by ScaryMonk
Originally posted by Gaia_Hunter
Originally posted by ScaryMonk
Originally posted by Gaia_Hunter
Originally posted by ScaryMonk
Originally posted by Gaia_Hunter
Originally posted by ScaryMonk
Originally posted by Gaia_Hunter
Originally posted by Caldrin

@ OP GW2 events are anything buy dynamic..

They happen at the same points over and over and over.. how on earth is that Dynamic?

You don't know what dynamic means.

Dynamic just means something in a state of flow.

It doesn't mean random, it doesn't mean unique.

Both are wrong really, maybe Cyclical or Recurrent Events.  

There is a thing in physics called "Dynamics of Circular motion".

The words aren't guilty people don't know their meaning.

 

There is also a 'Modified Newtonian Dynamics' as well as many other theories and phrases containing the word 'dynamic'; and these are also entirely irrelevent.  

And all characterize things with movement and that are the opposite of static.

Which can be applied to any quest in any game making the word redundant. 

No.

A quest has 2 states, not completed and completed.

A dynamic event can have several states that move, some in a linear fashion other forking.

But now you are choosing to ignore the definition of dynamic because it doesn't suit your argument.  

 

Am I?

Does a quest sets the world in motion?

No, that would be New Order.  And yes you are. 

  NobleNerd

Advanced Member

Joined: 2/08/08
Posts: 429

Try not!
Do or do not
There is no try.

1/24/13 6:28:32 AM#60
Originally posted by Gaia_Hunter
Originally posted by ScaryMonk
Originally posted by Gaia_Hunter
Originally posted by ScaryMonk
Originally posted by Gaia_Hunter
Originally posted by Caldrin

@ OP GW2 events are anything buy dynamic..

They happen at the same points over and over and over.. how on earth is that Dynamic?

You don't know what dynamic means.

Dynamic just means something in a state of flow.

It doesn't mean random, it doesn't mean unique.

Both are wrong really, maybe Cyclical or Recurrent Events.  

There is a thing in physics called "Dynamics of Circular motion".

The words aren't guilty people don't know their meaning.

 

There is also a 'Modified Newtonian Dynamics' as well as many other theories and phrases containing the word 'dynamic'; and these are also entirely irrelevent.  

And all characterize things with movement and that are the opposite of static.

If it has movement it isn't static and hence it is Dynamic.

It isn't the word fault people find some of the movement less appealing than others.

And that is why people try to use words like circular, scripted, recurring to describe DEs instead of Dynamic, because people associate Dynamic with something it isn't.

Definition of Dynamic:

dy·nam·ic  (d-nmk)

adj. also dy·nam·i·cal (--kl)

1.
a. Of or relating to energy or to objects in motion.

 

b. Of or relating to the study of dynamics.

2. Characterized by continuous change, activity, or progress: a dynamic market.

3. Marked by intensity and vigor; forceful. See Synonyms at active.

4. Of or relating to variation of intensity, as in musical sound.

n.

1. An interactive system or process, especially one involving competing or conflicting forces: "the story of a malign dynamic between white prejudice and black autonomy" (Edmund S. Morgan).

 

2. A force, especially political, social, or psychological: the main dynamic behind the revolution.

 
End of debate. The choice for GW2, Rift, or Warhammer to choose to call their events dynamic is within the meaning of the word. As most people should know from even High School teaching is a word's meaning varies and has more than one set definition.
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