| 443 posts found | |
|---|---|
|
1/24/13 5:43:59 AM#41
Originally posted by Latronus Oh we have a hater among us.......tell me this, if gathering-, kill x mobs-, or protect quests are banned from mmo's as you sugested because they aint original......what kinda quest would you like to see then......plz name me, oh lets see....just 5 original ones would be nice of you. If you expect a AAA company to provide you a fiew 1000 of these then you can provide 5 without any problem right?? Thnx :)
|
|
|
1/24/13 5:46:20 AM#42
Yes, sure.
Auto-accepted quest chains with minor branching is revolutionary. How little is needed to please some people... http://lyrics.iztok.org/verse/Lynyrd_Skynyrd/Simple_Man/80615 |
|
|
1/24/13 5:48:54 AM#43
Originally posted by Caldrin You don't know what dynamic means. Dynamic just means something in a state of flow. It doesn't mean random, it doesn't mean unique. Currently playing: GW2 |
|
|
1/24/13 5:53:48 AM#44
Originally posted by Gaia_Hunter Both are wrong really, maybe Cyclical or Recurrent Events. |
|
|
1/24/13 5:58:04 AM#45
Originally posted by dimnikar for me its a hell lot better then a static npc just standing in the same spot like FOREVER with a questionmark over his head. At least in GW2 the npc run over to you and ask you IF you want to help them. The DE's, well its not because there is happening something around you that you have to it, move out of the area where the event is and you can just go about your own thing without even touching the event if you dont like it. Imho the world FEELS free of choices (altough it isnt, i know that).....but at least it does not feel like a job to me (cough, wow, cough). GW2 isnt realy perfect (what game is?) but to me its the closest one to perfection yet on the market now. But like i say'd, thats just mho.
|
|
|
1/24/13 5:58:16 AM#46
Originally posted by ScaryMonk how so just look u pthe definition of dynamic.. the one that fits the best would be 3. Characterized by continuous change or activity. DEs in GW2 are in a continuous state of change and activity.. yes they repeat but aside from the dragons there not a set schedule, many are only even activited by players interacting with npcs. Don't see where is says "permanent" change = dynamic I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
1/24/13 5:59:20 AM#47
Originally posted by Aerowyn I can't even be bothered... |
|
|
1/24/13 6:01:54 AM#48
exactly, i can hear the whining already if event where just 1 time only........"omfg, the event started when i was offline, this game is fail". lolz
|
|
|
1/24/13 6:02:41 AM#49
Originally posted by Purutzil Everything in a software piece is scripted. And again dynamic doesn't mean random, not scripted or not predictable. Dynamic means motion. Circular movement is still movement.
Currently playing: GW2 |
|
|
1/24/13 6:06:47 AM#50
Originally posted by Gaia_Hunter In which case every quest in every game is dynamic and the use of the word in relation to GW2 is entirely redundant. |
|
|
1/24/13 6:08:14 AM#51
Originally posted by ScaryMonk There is a thing in physics called "Dynamics of Circular motion". The words aren't guilty people don't know their meaning. Sure Dynamic sounds more interesting than circular or pendular or recurring, seems all Sci Fi, but in reality it isn't. Currently playing: GW2 |
|
|
1/24/13 6:10:49 AM#52
Originally posted by Gaia_Hunter There is also a 'Modified Newtonian Dynamics' as well as many other theories and phrases containing the word 'dynamic'; and these are also entirely irrelevent. |
|
|
1/24/13 6:13:52 AM#53
Originally posted by ScaryMonk And all characterize things with movement and that are the opposite of static. If it has movement it isn't static and hence it is Dynamic. It isn't the word fault people find some of the movement less appealing than others. And that is why people try to use words like circular, scripted, recurring to describe DEs instead of Dynamic, because people associate Dynamic with something it isn't. Currently playing: GW2 |
|
|
1/24/13 6:14:57 AM#54
Originally posted by Gaia_Hunter Which can be applied to any quest in any game making the word redundant. |
|
|
1/24/13 6:16:16 AM#55
Originally posted by Phry Rift did not invent/create the dynamic event, like a lot that Rift did (did well also) it borrowed from other games. Warhammer was one of the first MMOs to offer a "dynamic event system". Now GW2 just made them more enjoyable as far as adding NPC interaction and combining the dynamic event and quest system together. That is one of the major things in GW2 I love so much.... NO MORE (!) littering the landscape (In Rift I don't even bother doing most (!) I see anymore). GW2 has Dynamic Events that do progress based on the groups progress with the event. If you can complete one event another one opens up to you and is more complex than the first. What I like about the Dynamic Events and open events in GW2 is the NPC involvement and they can be tough at times to complete. Great post! I remember that event well. The one in the Charr lands has to be the funniest one I remember though. The one where you help a Charr with an experiment catapulting cows LOL. That one makes me laugh. Maybe we need to start a post and have everyone share about their favorite event? Blank-man |
|
|
1/24/13 6:18:58 AM#56
Originally posted by ScaryMonk No. A quest has 2 states, not completed and completed. A dynamic event can have several states that move, some in a linear fashion other forking.
Most important a quest doesn't keep impacting the world around it. Currently playing: GW2 |
|
|
1/24/13 6:20:23 AM#57
Originally posted by Gaia_Hunter But now you are choosing to ignore the definition of dynamic because it doesn't suit your argument.
|
|
|
1/24/13 6:21:59 AM#58
Originally posted by ScaryMonk Am I? Does a quest sets the world in motion? Currently playing: GW2 |
|
|
1/24/13 6:23:51 AM#59
Originally posted by Gaia_Hunter No, that would be New Order. And yes you are. |
|
|
1/24/13 6:28:32 AM#60
Originally posted by Gaia_Hunter Definition of Dynamic: dy·nam·ic adj. also dy·nam·i·cal (- 1. a. Of or relating to energy or to objects in motion.
b. Of or relating to the study of dynamics. 2. Characterized by continuous change, activity, or progress: a dynamic market. 3. Marked by intensity and vigor; forceful. See Synonyms at active. 4. Of or relating to variation of intensity, as in musical sound. n. 1. An interactive system or process, especially one involving competing or conflicting forces: "the story of a malign dynamic between white prejudice and black autonomy" (Edmund S. Morgan).
2. A force, especially political, social, or psychological: the main dynamic behind the revolution. End of debate. The choice for GW2, Rift, or Warhammer to choose to call their events dynamic is within the meaning of the word. As most people should know from even High School teaching is a word's meaning varies and has more than one set definition. Blank-man |
|