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1/26/13 10:30:40 PM#341
Originally posted by mikahr If you take the GW2-DE system to its logical conclusion you get what Elite (and its sequels) had. ANet just took that design and made it really really basic in GW2. Pick up DROX-Operative / X-series if you want to see from a game design point of view, what modern games are doing. If you can't see it, that's fine, as game design is a bit different from the flashy stuff. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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1/26/13 10:57:51 PM#342
Originally posted by jpnz Theres actually nothing like that in original Elite. Think you mixed up some more recent things with original Elite. |
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1/26/13 11:20:15 PM#343
Originally posted by mikahr There was, it just wasn't seen properly. The original elite had an 'event' where you'd get a collection of ships coming at you because you became a target. It was suppose to be a 'group' but since back in the day we didn't have the tech, they came in one at a time in irregular intervals as they travelled through space to get to you. This is just one event out of many btw. But if Elite is too old school, I can point to X-Beyond-The-Frontier if you like? Which was 1999. Or Space Rangers? which was 2002.
Derailing aside, the OP is factually wrong in that GW2's DE isn't a revolutionary idea nor is it a new game design. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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kadepsyson
Hard Core Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
1/26/13 11:23:24 PM#344
Originally posted by Aerowyn EVE's incursion events have occurred hundreds of times, and EVE is a galaxy with thousands of worlds in it ;) El Psy Congroo |
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1/26/13 11:25:06 PM#345
Originally posted by jpnzOriginally posted by mikahr Nothing in the game is revolutionary (except the ability to buy game gold with real money in the game store) about gw2. The game is fine for what it is a one time buy. Where you wonder alone to max level do a few DE a dungeon here some pvp (hmm sounds like every other mmo except most have populated lower areas) and thats about all. Absolutely nothing revolutionary about it at all. |
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kadepsyson
Hard Core Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
1/26/13 11:27:15 PM#346
Originally posted by pioneer08 Oh cmon. There's gotta be some other MMORPGs that have put the RMT right in their cash shop ;) El Psy Congroo |
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1/26/13 11:32:38 PM#347
Originally posted by kadepsysonOriginally posted by pioneer08 Oh I am sure one of these experts will tell us soon enough if there is. But for now im giving that revolutionary development to GW2 way to go team! |
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1/26/13 11:35:23 PM#348
Originally posted by pioneer08 You seem to harbour ill-will towards a VIDEO GAME. Don't do that. :) Just stick with facts. GW2 isn't revolutionary from a game design perspective because it was done before like X series / Drox Operative / Space Rangers etc. Games that was released more than 10 years ago. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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1/26/13 11:42:40 PM#349
Originally posted by jpnzOriginally posted by pioneer08 Oh there is no ill-will towards the game like i said its fine. The problem with facts sometimes is its hard for some to understand them. |
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1/26/13 11:44:11 PM#350
IMagine there were regular quest chains AND dynamic events. It would make the DEs feel more dynamic maybe.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play? |
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1/26/13 11:47:06 PM#351
Originally posted by Magnetia GW2 actually does this by hearts... you have a direct in game comparison of how static heart quests are a step down from the DE system I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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kadepsyson
Hard Core Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
1/26/13 11:48:55 PM#352
Originally posted by Aerowyn Hearts? Oh yeah the thing that let me cast more powerful spells after I washed cows I'm a hero El Psy Congroo |
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1/26/13 11:55:13 PM#353
Uh, yeah, keep telling yourself that (to the OP)
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1/27/13 12:09:50 AM#354
Originally posted by pioneer08 Facts are rarely acknowledged when a bias-poster posts. However, they are good in making them not-post or get into a larger bias post which itself is hilarious. I had a poster say that 'GW2 zones are as big as half of WoW's continent!'. When I pointed out that a. that's factually false. b. There is a lot of posters here that played GW2 and WoW; you really want to say that?, he disappeared. :)
On Topic: GW2 took some exsisting game designs and applied it not-particularly well. That is factually not revolutionary so I guess the OP doesn't have to wait since they are evolutionary now! Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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1/27/13 12:13:26 AM#355
The revolutionary thing about GW2 is it's foundation: taking what's good from previous MMOs and implementing them relatively well (subjective, I know...but many would agree).
They have been tweaking that foundation, mostly for the better, sometimes for the worse. Overall, it's the foundation that will make GW2 stand out in the months to come. I can't wait to see the competition that comes out this year and how it drives the devs. We’ll stop to sleep when the game is the best possible game we think it can be. We’ve seen the population of the game steadily rising lately and we’re not going to sit on our butts and congratulate one another, we’re going to try and build on that momentum and make the game even better. -Colin johanson on GW2 |
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I'm really looking forward to new games bringing out new concepts of how to incorporate scripted content and take it to the next level.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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1/27/13 3:45:28 AM#357
I don't have a lot of experience, but is there another mmorpg where you are in a zone outside, nothing is happening for a while... and then it changes totaly ?
From what i know, only Rift has something similar but in a more limited way, with less consequences. |
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1/27/13 3:56:26 AM#358
Originally posted by aSynchro In an MMO? EVE does through their 'Sancha invasion' system. And that was 1-2 years ago. In single player? Mostly Space Sim; Elite / Space Ranger / Drox Operative / X-Series. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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1/27/13 3:58:25 AM#359
Why are you guys keep babbling about one single DE is dynamic or not. The game ITSELF is dynamic, no other MMO has ever done this before and still I see people in this thread that says it has been done before countless times, and no WAR and RIFT dosen't count, PQ is a side thing same as RIFTS rifts also a side thing both are heavly into quest hub mechanic gameplay. Why can't you naysayers just look at the bigger picture here and stop straw arguments on a single DE chain. Tyria is in a constant flow in all zones, things happends all around you wherenever you there or not and that IS a dynamic world.
If it's not broken, you are not innovating. |
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1/27/13 4:03:09 AM#360
Originally posted by Torgrim We aren't actually, try to keep up. The OP states that DE are 'revolutionary'. Well, that's not factually correct. Space Rangers did that and that was released 11 years ago. X-series did that and that was 14 years ago. Elite did that (kinda butchered the execution but it gets a pass since it was released in 1984!)
Is it new for an MMO to do that? Not really, EVE Sancha-invasion does that, Rift's Rift mechanic is similar as well. From a game design point of view, the OP is factually wrong.
What the heck does 'quest hub mechanic' has to do with anything? DE has been around for a while in game design. Essentially its nothing more than a series of YES/NO states. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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