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Guild Wars 2

Guild Wars 2 

General Discussion  » GW2 Dynamic Events ARE revolutionary, I can't wait till they are evolutionary!

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443 posts found
  kadepsyson

Advanced Member

Joined: 5/15/06
Posts: 1966

The doctors say his chances are 50/50...but there's only a 10% chance of that.

1/26/13 1:38:01 PM#281
Originally posted by eyelolled

Is that a question?

I wasn't trying to trivialize you, I was trying to help you to make sense.

A relevant quote: "You hypocrite! First remove the beam out of your own eye,: and then you can see clearly to remove the speck out of your brother's eye."

 

In other words, it is funny when a blatant fanboy with no tolerance for any criticism of "his" game tells someone else to make sense.

 

Anything to say about Guild Wars 2 Dynamic Events though?  Or are you so enamoured with me that you can't stop talking to me anymore?  ;)

Personally, I prefer games, and women.  Just the way I roll baby.

So yeah, about this GW2 dynamic event stuff, any idea when they're come up with some of their own ideas instead of combining and reducing other MMOs ideas?

El Psy Congroo

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3250

1/26/13 1:49:09 PM#282
Originally posted by kadepsyson
Originally posted by eyelolled

Is that a question?

I wasn't trying to trivialize you, I was trying to help you to make sense.


Personally, I prefer games, and women.  Just the way I roll baby.

So yeah, about this GW2 dynamic event stuff, any idea when they're come up with some of their own ideas instead of combining and reducing other MMOs ideas?

Almost every game in the history of gaming borrows and learns from previous games, why do you 'need' GW2 to be different?  DE Event 'stuff' is just a gameplay element in a game, just like ? over the head in other mmorgs is just stuff. 

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2588

1/26/13 1:51:14 PM#283
Originally posted by kadepsyson
Originally posted by eyelolled

Is that a question?

I wasn't trying to trivialize you, I was trying to help you to make sense.

A relevant quote: "You hypocrite! First remove the beam out of your own eye,: and then you can see clearly to remove the speck out of your brother's eye."

 

In other words, it is funny when a blatant fanboy with no tolerance for any criticism of "his" game tells someone else to make sense.

 

Anything to say about Guild Wars 2 Dynamic Events though?  Or are you so enamoured with me that you can't stop talking to me anymore?  ;)

Personally, I prefer games, and women.  Just the way I roll baby.

So yeah, about this GW2 dynamic event stuff, any idea when they're come up with some of their own ideas instead of combining and reducing other MMOs ideas?

I guess the difference between other games that used PQs/Rifts vs GW2 and DE is that PQs/Rifts became an annoyance that no one really cares while DE's are like this

Sometimes having an idea isn't enough - you need to deliver it and shape it in a succesful product.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  kadepsyson

Advanced Member

Joined: 5/15/06
Posts: 1966

The doctors say his chances are 50/50...but there's only a 10% chance of that.

1/26/13 1:55:08 PM#284
Originally posted by Bladestrom
Originally posted by kadepsyson
Originally posted by eyelolled

Is that a question?

I wasn't trying to trivialize you, I was trying to help you to make sense.


Personally, I prefer games, and women.  Just the way I roll baby.

So yeah, about this GW2 dynamic event stuff, any idea when they're come up with some of their own ideas instead of combining and reducing other MMOs ideas?

Almost every game in the history of gaming borrows and learns from previous games, why do you 'need' GW2 to be different?  DE Event 'stuff' is just a gameplay element in a game, just like ? over the head in other mmorgs is just stuff. 

Sure, it's a minor change borrowed from other games ideas.

Is that a revolution?

El Psy Congroo

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

1/26/13 1:55:37 PM#285
Originally posted by Gaia_Hunter
 

I guess the difference between other games that used PQs/Rifts vs GW2 and DE is that PQs/Rifts became an annoyance that no one really cares while DE's are like this

Sometimes having an idea isn't enough - you need to deliver it and shape it in a succesful product.

which is huge imho.. GW2 entire questing system is designed around DE's which is not the case with Rifts or Warhammers.. the actual presentation and implementation is what sets it apart not just what the actual quest consist of doing.. in the end most all MMO quests boil down to killing mobs, collecting items, and escorting things around

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2138

1/26/13 2:00:05 PM#286
Originally posted by kadepsyson
Originally posted by Bladestrom
Originally posted by kadepsyson
Originally posted by eyelolled

Is that a question?

I wasn't trying to trivialize you, I was trying to help you to make sense.


Personally, I prefer games, and women.  Just the way I roll baby.

So yeah, about this GW2 dynamic event stuff, any idea when they're come up with some of their own ideas instead of combining and reducing other MMOs ideas?

Almost every game in the history of gaming borrows and learns from previous games, why do you 'need' GW2 to be different?  DE Event 'stuff' is just a gameplay element in a game, just like ? over the head in other mmorgs is just stuff. 

Sure, it's a minor change borrowed from other games ideas.

Is that a revolution?

 

If the change is big enough then yes DE is big enough of a change from classic quest "?" hub

If it's not broken, you are not innovating.

  kadepsyson

Advanced Member

Joined: 5/15/06
Posts: 1966

The doctors say his chances are 50/50...but there's only a 10% chance of that.

1/26/13 2:03:47 PM#287
Originally posted by Torgrim
Originally posted by kadepsyson
Originally posted by Bladestrom
Originally posted by kadepsyson
Originally posted by eyelolled

Is that a question?

I wasn't trying to trivialize you, I was trying to help you to make sense.


Personally, I prefer games, and women.  Just the way I roll baby.

So yeah, about this GW2 dynamic event stuff, any idea when they're come up with some of their own ideas instead of combining and reducing other MMOs ideas?

Almost every game in the history of gaming borrows and learns from previous games, why do you 'need' GW2 to be different?  DE Event 'stuff' is just a gameplay element in a game, just like ? over the head in other mmorgs is just stuff. 

Sure, it's a minor change borrowed from other games ideas.

Is that a revolution?

 

If the change is big enough then yes DE is big enough of a change from classic quest "?" hub

Actually, I can think of the same thing but introduced previously in another MMO haha.

An area where once you get nearby you are notified of the event in progress.  If you want you can head to the event with other players, and there are progress bars, and rewards for completing each part of it.  Also, there are different outcomes based on the players actions - not stopping an attack can have huge negative consequences for instance.

 

So yes, EVE has been doing this longer than GW2, EVE is revolutionary, and GW2 has excellent borrowing skills.

EVE had this since 2010, when was GW2 released again?  haha so sorry eyelolled, your "revolution" is barely anything new at all

El Psy Congroo

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

1/26/13 2:09:45 PM#288
Originally posted by kadepsyson

 

If the change is big enough then yes DE is big enough of a change from classic quest "?" hub

Actually, I can think of the same thing but introduced previously in another MMO haha.

An area where once you get nearby you are notified of the event in progress.  If you want you can head to the event with other players, and there are progress bars, and rewards for completing each part of it.  Also, there are different outcomes based on the players actions - not stopping an attack can have huge negative consequences for instance.

 

So yes, EVE has been doing this longer than GW2, EVE is revolutionary, and GW2 has excellent borrowing skills.

really depends what you mean by huge negative consequences because you basically just described GW2 DE system... main thing about the DE system it doesn't have permanent long lasting effects but that's mostly because they wanted the most amount of people to enjoy all the events.. yes it would great if the giant destroyed the town and it was rubble for a week till it got rebuilt.. but then during that week no one would get to experience an awsome giant fight... sure they could of made a whole new set of quest chains while the town was being rebuilt but with the size of the zones and amount of events going on this would take an incredible amount of time and don't think it's really plausable for a game like this at launch. But that doesn't mean it's not something it could easily grow into over time

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  kadepsyson

Advanced Member

Joined: 5/15/06
Posts: 1966

The doctors say his chances are 50/50...but there's only a 10% chance of that.

1/26/13 2:12:47 PM#289
Originally posted by Aerowyn
Originally posted by kadepsyson

 

If the change is big enough then yes DE is big enough of a change from classic quest "?" hub

Actually, I can think of the same thing but introduced previously in another MMO haha.

An area where once you get nearby you are notified of the event in progress.  If you want you can head to the event with other players, and there are progress bars, and rewards for completing each part of it.  Also, there are different outcomes based on the players actions - not stopping an attack can have huge negative consequences for instance.

 

So yes, EVE has been doing this longer than GW2, EVE is revolutionary, and GW2 has excellent borrowing skills.

really depends what you mean by huge negative consequences because you basically just described GW2 DE system... main thing about the DE system it doesn't have permanent long lasting effects but that's mostly because they wanted the most amount of people to enjoy all the events.. yes it would great if the giant destroyed the town and it was rubble for a week till it got rebuilt.. but then during that week no one would get to experience an awsome giant fight... sure they could of made a whole new set of quest chains while the town was being rebuilt but with the size of the zones and amount of events going on this would take an incredible amount of time and don't think it's really plausable for a game like this.

The consequences make being in the area unfavorable in terms of combat and money making.  It is an actual effect on player activities - rather than just seeing centaurs standing around in the farm today instead of farmer npcs.

If players want, if the choose, they can fight it off and retake it when the choose to do so.

So I am glad you see I described GW2 DE system, especially since another MMORPG had it years earlier.

Revolutionary, yeah, I lolled indeed.

El Psy Congroo

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

1/26/13 2:16:35 PM#290
Originally posted by kadepsyson
Originally posted by Aerowyn
Originally posted by kadepsyson

 

If the change is big enough then yes DE is big enough of a change from classic quest "?" hub

Actually, I can think of the same thing but introduced previously in another MMO haha.

An area where once you get nearby you are notified of the event in progress.  If you want you can head to the event with other players, and there are progress bars, and rewards for completing each part of it.  Also, there are different outcomes based on the players actions - not stopping an attack can have huge negative consequences for instance.

 

So yes, EVE has been doing this longer than GW2, EVE is revolutionary, and GW2 has excellent borrowing skills.

really depends what you mean by huge negative consequences because you basically just described GW2 DE system... main thing about the DE system it doesn't have permanent long lasting effects but that's mostly because they wanted the most amount of people to enjoy all the events.. yes it would great if the giant destroyed the town and it was rubble for a week till it got rebuilt.. but then during that week no one would get to experience an awsome giant fight... sure they could of made a whole new set of quest chains while the town was being rebuilt but with the size of the zones and amount of events going on this would take an incredible amount of time and don't think it's really plausable for a game like this.

The consequences make being in the area unfavorable in terms of combat and money making.  It is an actual effect on player activities - rather than just seeing centaurs standing around in the farm today instead of farmer npcs.

If players want, if the choose, they can fight it off and retake it when the choose to do so.

So I am glad you see I described GW2 DE system, especially since another MMORPG had it years earlier.

Revolutionary, yeah, I lolled indeed.

don't remember EVE's entire questing system being built anything like that or even having a main questing system at all in this manner.. really have no clue what you are talking about.. but i did only play EvE around its launch so things may of changed

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  eyelolled

Advanced Member

Joined: 5/13/10
Posts: 3086

I am more than some of my parts

 
OP  1/26/13 2:16:54 PM#291
Originally posted by kadepsyson
Originally posted by eyelolled

Is that a question?

I wasn't trying to trivialize you, I was trying to help you to make sense.

A relevant quote: "You hypocrite! First remove the beam out of your own eye,: and then you can see clearly to remove the speck out of your brother's eye."

 

In other words, it is funny when a blatant fanboy with no tolerance for any criticism of "his" game tells someone else to make sense.

 

Anything to say about Guild Wars 2 Dynamic Events though?  Or are you so enamoured with me that you can't stop talking to me anymore?  ;)

Personally, I prefer games, and women.  Just the way I roll baby.

So yeah, about this GW2 dynamic event stuff, any idea when they're come up with some of their own ideas instead of combining and reducing other MMOs ideas?

It IS a relevant quote, and the interesting thing about it is if you are telling it to someone to show how they are wrong, than you are seriously missing the point.

 

Here is the thing. I would gladly debate the pros and cons of GW2 and their dynamic events but arguing with someone that chooses to mince words and quote halftruths is an excercise in futility. So if you want to throw offhand remarks back and forth all day thats fine, but if you actually want a intelligent conversation, you're going to need to upgrade your demeanor first.

 

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2138

1/26/13 2:30:50 PM#292
Originally posted by Aerowyn
Originally posted by kadepsyson
Originally posted by Aerowyn
Originally posted by kadepsyson

 

If the change is big enough then yes DE is big enough of a change from classic quest "?" hub

Actually, I can think of the same thing but introduced previously in another MMO haha.

An area where once you get nearby you are notified of the event in progress.  If you want you can head to the event with other players, and there are progress bars, and rewards for completing each part of it.  Also, there are different outcomes based on the players actions - not stopping an attack can have huge negative consequences for instance.

 

So yes, EVE has been doing this longer than GW2, EVE is revolutionary, and GW2 has excellent borrowing skills.

really depends what you mean by huge negative consequences because you basically just described GW2 DE system... main thing about the DE system it doesn't have permanent long lasting effects but that's mostly because they wanted the most amount of people to enjoy all the events.. yes it would great if the giant destroyed the town and it was rubble for a week till it got rebuilt.. but then during that week no one would get to experience an awsome giant fight... sure they could of made a whole new set of quest chains while the town was being rebuilt but with the size of the zones and amount of events going on this would take an incredible amount of time and don't think it's really plausable for a game like this.

The consequences make being in the area unfavorable in terms of combat and money making.  It is an actual effect on player activities - rather than just seeing centaurs standing around in the farm today instead of farmer npcs.

If players want, if the choose, they can fight it off and retake it when the choose to do so.

So I am glad you see I described GW2 DE system, especially since another MMORPG had it years earlier.

Revolutionary, yeah, I lolled indeed.

don't remember EVE's entire questing system being built anything like that or even having a main questing system at all in this manner.. really have no clue what you are talking about.. but i did only play EvE around its launch so things may of changed

 

Hes talking about Sanshas Incursions, It's pretty much like RIFTS rifts.

It's a nice feature that fits in well with EVEs lore and break the mission running boredom.

If it's not broken, you are not innovating.

  kadepsyson

Advanced Member

Joined: 5/15/06
Posts: 1966

The doctors say his chances are 50/50...but there's only a 10% chance of that.

1/26/13 2:57:02 PM#293
Originally posted by eyelolled
Originally posted by kadepsyson
Originally posted by eyelolled

Is that a question?

I wasn't trying to trivialize you, I was trying to help you to make sense.

A relevant quote: "You hypocrite! First remove the beam out of your own eye,: and then you can see clearly to remove the speck out of your brother's eye."

 

In other words, it is funny when a blatant fanboy with no tolerance for any criticism of "his" game tells someone else to make sense.

 

Anything to say about Guild Wars 2 Dynamic Events though?  Or are you so enamoured with me that you can't stop talking to me anymore?  ;)

Personally, I prefer games, and women.  Just the way I roll baby.

So yeah, about this GW2 dynamic event stuff, any idea when they're come up with some of their own ideas instead of combining and reducing other MMOs ideas?

It IS a relevant quote, and the interesting thing about it is if you are telling it to someone to show how they are wrong, than you are seriously missing the point.

 

Here is the thing. I would gladly debate the pros and cons of GW2 and their dynamic events but arguing with someone that chooses to mince words and quote halftruths is an excercise in futility. So if you want to throw offhand remarks back and forth all day thats fine, but if you actually want a intelligent conversation, you're going to need to upgrade your demeanor first.

 

Welcome back.  Any input on the recent development of how GW2's system was largely in other MMOs especially since 2010?

 

Also, it is again funny (ironic, hypocritical)  that you tell me to upgrade my demeanor, when a certain someone had a little outburst of anger and profanity in this very thread ;)

El Psy Congroo

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

1/26/13 3:02:44 PM#294
Originally posted by Torgrim
Originally posted by Aerowyn
Originally posted by kadepsyson
Originally posted by Aerowyn
Originally posted by kadepsyson

 

If the change is big enough then yes DE is big enough of a change from classic quest "?" hub

Actually, I can think of the same thing but introduced previously in another MMO haha.

An area where once you get nearby you are notified of the event in progress.  If you want you can head to the event with other players, and there are progress bars, and rewards for completing each part of it.  Also, there are different outcomes based on the players actions - not stopping an attack can have huge negative consequences for instance.

 

So yes, EVE has been doing this longer than GW2, EVE is revolutionary, and GW2 has excellent borrowing skills.

really depends what you mean by huge negative consequences because you basically just described GW2 DE system... main thing about the DE system it doesn't have permanent long lasting effects but that's mostly because they wanted the most amount of people to enjoy all the events.. yes it would great if the giant destroyed the town and it was rubble for a week till it got rebuilt.. but then during that week no one would get to experience an awsome giant fight... sure they could of made a whole new set of quest chains while the town was being rebuilt but with the size of the zones and amount of events going on this would take an incredible amount of time and don't think it's really plausable for a game like this.

The consequences make being in the area unfavorable in terms of combat and money making.  It is an actual effect on player activities - rather than just seeing centaurs standing around in the farm today instead of farmer npcs.

If players want, if the choose, they can fight it off and retake it when the choose to do so.

So I am glad you see I described GW2 DE system, especially since another MMORPG had it years earlier.

Revolutionary, yeah, I lolled indeed.

don't remember EVE's entire questing system being built anything like that or even having a main questing system at all in this manner.. really have no clue what you are talking about.. but i did only play EvE around its launch so things may of changed

 

Hes talking about Sanshas Incursions, It's pretty much like RIFTS rifts.

It's a nice feature that fits in well with EVEs lore and break the mission running boredom.

yea just looked those up looks like they weren't added until fairly recently(2011 right?) but from the description they do sound like Rifts invasions..

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  kadepsyson

Advanced Member

Joined: 5/15/06
Posts: 1966

The doctors say his chances are 50/50...but there's only a 10% chance of that.

1/26/13 3:04:17 PM#295
Originally posted by Aerowyn
Originally posted by Torgrim
Originally posted by Aerowyn
Originally posted by kadepsyson
Originally posted by Aerowyn
Originally posted by kadepsyson

 

If the change is big enough then yes DE is big enough of a change from classic quest "?" hub

Actually, I can think of the same thing but introduced previously in another MMO haha.

An area where once you get nearby you are notified of the event in progress.  If you want you can head to the event with other players, and there are progress bars, and rewards for completing each part of it.  Also, there are different outcomes based on the players actions - not stopping an attack can have huge negative consequences for instance.

 

So yes, EVE has been doing this longer than GW2, EVE is revolutionary, and GW2 has excellent borrowing skills.

really depends what you mean by huge negative consequences because you basically just described GW2 DE system... main thing about the DE system it doesn't have permanent long lasting effects but that's mostly because they wanted the most amount of people to enjoy all the events.. yes it would great if the giant destroyed the town and it was rubble for a week till it got rebuilt.. but then during that week no one would get to experience an awsome giant fight... sure they could of made a whole new set of quest chains while the town was being rebuilt but with the size of the zones and amount of events going on this would take an incredible amount of time and don't think it's really plausable for a game like this.

The consequences make being in the area unfavorable in terms of combat and money making.  It is an actual effect on player activities - rather than just seeing centaurs standing around in the farm today instead of farmer npcs.

If players want, if the choose, they can fight it off and retake it when the choose to do so.

So I am glad you see I described GW2 DE system, especially since another MMORPG had it years earlier.

Revolutionary, yeah, I lolled indeed.

don't remember EVE's entire questing system being built anything like that or even having a main questing system at all in this manner.. really have no clue what you are talking about.. but i did only play EvE around its launch so things may of changed

 

Hes talking about Sanshas Incursions, It's pretty much like RIFTS rifts.

It's a nice feature that fits in well with EVEs lore and break the mission running boredom.

yea just looked those up looks like they weren't added until fairly recently(2011 right?) but from the description they do sound like Rifts invasions..

Winter 2010 according to the expansion listing on the official website.  But yeah, similar to Rift invasions.  The concept is not new, nor would I call Incursions or Rifts revolutions really.

But now that GW2 did their version, apprently its' a revolution lol

El Psy Congroo

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

1/26/13 3:08:12 PM#296
Originally posted by kadepsyson
Originally posted by Aerowyn
Originally posted by Torgrim
Originally posted by Aerowyn
Originally posted by kadepsyson
Originally posted by Aerowyn
Originally posted by kadepsyson

 

If the change is big enough then yes DE is big enough of a change from classic quest "?" hub

Actually, I can think of the same thing but introduced previously in another MMO haha.

An area where once you get nearby you are notified of the event in progress.  If you want you can head to the event with other players, and there are progress bars, and rewards for completing each part of it.  Also, there are different outcomes based on the players actions - not stopping an attack can have huge negative consequences for instance.

 

So yes, EVE has been doing this longer than GW2, EVE is revolutionary, and GW2 has excellent borrowing skills.

really depends what you mean by huge negative consequences because you basically just described GW2 DE system... main thing about the DE system it doesn't have permanent long lasting effects but that's mostly because they wanted the most amount of people to enjoy all the events.. yes it would great if the giant destroyed the town and it was rubble for a week till it got rebuilt.. but then during that week no one would get to experience an awsome giant fight... sure they could of made a whole new set of quest chains while the town was being rebuilt but with the size of the zones and amount of events going on this would take an incredible amount of time and don't think it's really plausable for a game like this.

The consequences make being in the area unfavorable in terms of combat and money making.  It is an actual effect on player activities - rather than just seeing centaurs standing around in the farm today instead of farmer npcs.

If players want, if the choose, they can fight it off and retake it when the choose to do so.

So I am glad you see I described GW2 DE system, especially since another MMORPG had it years earlier.

Revolutionary, yeah, I lolled indeed.

don't remember EVE's entire questing system being built anything like that or even having a main questing system at all in this manner.. really have no clue what you are talking about.. but i did only play EvE around its launch so things may of changed

 

Hes talking about Sanshas Incursions, It's pretty much like RIFTS rifts.

It's a nice feature that fits in well with EVEs lore and break the mission running boredom.

yea just looked those up looks like they weren't added until fairly recently(2011 right?) but from the description they do sound like Rifts invasions..

Winter 2010 according to the expansion listing on the official website.  But yeah, similar to Rift invasions.  The concept is not new, nor would I call Incursions or Rifts revolutions really.

But now that GW2 did their version, apprently its' a revolution lol

think you sort of missed the whole point or really put no time into this game... i have played Rift for a failrly long time and enjoyed my time in the game a good deal.. got full rank 8(highest at time) pvp gear on my rogue.. leveled one of each class to max.. i know how Rifts rifts and invasions work and if you really can't see the difference between those and GW2s system then you really didn't put much time into seeing how the system works as a whole.. it's also not just one thing that to me makes gw2 system a step above its everything and how it blends together and allows people to play in the way they enjoy and reward them for that...

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  eyelolled

Advanced Member

Joined: 5/13/10
Posts: 3086

I am more than some of my parts

 
OP  1/26/13 3:08:45 PM#297
Originally posted by kadepsyson
Originally posted by eyelolled
Originally posted by kadepsyson
Originally posted by eyelolled

Is that a question?

I wasn't trying to trivialize you, I was trying to help you to make sense.

A relevant quote: "You hypocrite! First remove the beam out of your own eye,: and then you can see clearly to remove the speck out of your brother's eye."

 

In other words, it is funny when a blatant fanboy with no tolerance for any criticism of "his" game tells someone else to make sense.

 

Anything to say about Guild Wars 2 Dynamic Events though?  Or are you so enamoured with me that you can't stop talking to me anymore?  ;)

Personally, I prefer games, and women.  Just the way I roll baby.

So yeah, about this GW2 dynamic event stuff, any idea when they're come up with some of their own ideas instead of combining and reducing other MMOs ideas?

It IS a relevant quote, and the interesting thing about it is if you are telling it to someone to show how they are wrong, than you are seriously missing the point.

 

Here is the thing. I would gladly debate the pros and cons of GW2 and their dynamic events but arguing with someone that chooses to mince words and quote halftruths is an excercise in futility. So if you want to throw offhand remarks back and forth all day thats fine, but if you actually want a intelligent conversation, you're going to need to upgrade your demeanor first.

 

Welcome back.  Any input on the recent development of how GW2's system was largely in other MMOs especially since 2010?

 

Also, it is again funny (ironic, hypocritical)  that you tell me to upgrade my demeanor, when a certain someone had a little outburst of anger and profanity in this very thread ;)

Ahh, so you'd rather cast offhand remarks at each other all day. Thats fine, I really didn't expect you to be willing to challenge me in real debate. 

 

As for your first comment; Like was stated multiple times over in the thread (I know you missed it, but the people with reading comprehension didn't)  how Anet didn't claim that DE's were new, rather that they used them to a much greater extent, largely changing the feel of the game.

 

Now, just for fun, we'll let you look through the thread and see if you can find the quote ! Even a mouse can find it's way through a maze to get to the food, so you should be able to...

 

Nevermind, I'll look it up for you later when I have time to waste

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  kadepsyson

Advanced Member

Joined: 5/15/06
Posts: 1966

The doctors say his chances are 50/50...but there's only a 10% chance of that.

1/26/13 3:13:21 PM#298
Originally posted by eyelolled
Originally posted by kadepsyson
Originally posted by eyelolled
Originally posted by kadepsyson
Originally posted by eyelolled

Is that a question?

I wasn't trying to trivialize you, I was trying to help you to make sense.

A relevant quote: "You hypocrite! First remove the beam out of your own eye,: and then you can see clearly to remove the speck out of your brother's eye."

 

In other words, it is funny when a blatant fanboy with no tolerance for any criticism of "his" game tells someone else to make sense.

 

Anything to say about Guild Wars 2 Dynamic Events though?  Or are you so enamoured with me that you can't stop talking to me anymore?  ;)

Personally, I prefer games, and women.  Just the way I roll baby.

So yeah, about this GW2 dynamic event stuff, any idea when they're come up with some of their own ideas instead of combining and reducing other MMOs ideas?

It IS a relevant quote, and the interesting thing about it is if you are telling it to someone to show how they are wrong, than you are seriously missing the point.

 

Here is the thing. I would gladly debate the pros and cons of GW2 and their dynamic events but arguing with someone that chooses to mince words and quote halftruths is an excercise in futility. So if you want to throw offhand remarks back and forth all day thats fine, but if you actually want a intelligent conversation, you're going to need to upgrade your demeanor first.

 

Welcome back.  Any input on the recent development of how GW2's system was largely in other MMOs especially since 2010?

 

Also, it is again funny (ironic, hypocritical)  that you tell me to upgrade my demeanor, when a certain someone had a little outburst of anger and profanity in this very thread ;)

Ahh, so you'd rather cast offhand remarks at each other all day. Thats fine, I really didn't expect you to be willing to challenge me in real debate. 

 

As for your first comment; Like was stated multiple times over in the thread (I know you missed it, but the people with reading comprehension didn't)  how Anet didn't claim that DE's were new, rather that they used them to a much greater extent, largely changing the feel of the game.

 

Now, just for fun, we'll let you look through the thread and see if you can find the quote ! Even a mouse can find it's way through a maze to get to the food, so you should be able to...

 

Nevermind, I'll look it up for you later when I have time to waste

So they aren't new, just more of the same in one place.  This is revolutionary?

That really is the key word here.  How are GW2 Dynamic Events even close to revolutionary?  The concept has been around in different forms for quite a while.  The GW2 version just has its own spin on it.

It's probably closer to a tweak than a revolution.

I mean perhaps if you meant they are a huge change from systems in Guild Wars 1, I could agree with that.  They aren't a huge change from systems in other MMOs though.

 

WoW caught a bit of flak when players claimed that it took ideas from other MMOs and just put its spin on the same things, and made them easier.

Now Guild Wars 2 did the same thing, and here we are with a "revolution".

I guess the real influence and revolution came from Blizzard - showing that bringing other MMOs ideas and features into one MMO and altering them slightly can be a viable business.

El Psy Congroo

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

1/26/13 3:18:08 PM#299
Originally posted by kadepsyson
Originally posted by eyelolled
Originally posted by kadepsyson
Originally posted by eyelolled
Originally posted by kadepsyson
Originally posted by eyelolled

Is that a question?

I wasn't trying to trivialize you, I was trying to help you to make sense.

A relevant quote: "You hypocrite! First remove the beam out of your own eye,: and then you can see clearly to remove the speck out of your brother's eye."

 

In other words, it is funny when a blatant fanboy with no tolerance for any criticism of "his" game tells someone else to make sense.

 

Anything to say about Guild Wars 2 Dynamic Events though?  Or are you so enamoured with me that you can't stop talking to me anymore?  ;)

Personally, I prefer games, and women.  Just the way I roll baby.

So yeah, about this GW2 dynamic event stuff, any idea when they're come up with some of their own ideas instead of combining and reducing other MMOs ideas?

It IS a relevant quote, and the interesting thing about it is if you are telling it to someone to show how they are wrong, than you are seriously missing the point.

 

Here is the thing. I would gladly debate the pros and cons of GW2 and their dynamic events but arguing with someone that chooses to mince words and quote halftruths is an excercise in futility. So if you want to throw offhand remarks back and forth all day thats fine, but if you actually want a intelligent conversation, you're going to need to upgrade your demeanor first.

 

Welcome back.  Any input on the recent development of how GW2's system was largely in other MMOs especially since 2010?

 

Also, it is again funny (ironic, hypocritical)  that you tell me to upgrade my demeanor, when a certain someone had a little outburst of anger and profanity in this very thread ;)

Ahh, so you'd rather cast offhand remarks at each other all day. Thats fine, I really didn't expect you to be willing to challenge me in real debate. 

 

As for your first comment; Like was stated multiple times over in the thread (I know you missed it, but the people with reading comprehension didn't)  how Anet didn't claim that DE's were new, rather that they used them to a much greater extent, largely changing the feel of the game.

 

Now, just for fun, we'll let you look through the thread and see if you can find the quote ! Even a mouse can find it's way through a maze to get to the food, so you should be able to...

 

Nevermind, I'll look it up for you later when I have time to waste

So they aren't new, just more of the same in one place.  This is revolutionary?

That really is the key word here.  How are GW2 Dynamic Events even close to revolutionary?  The concept has been around in different forms for quite a while.  The GW2 version just has its own spin on it.

It's probably closer to a tweak than a revolution.

I mean perhaps if you meant they are a huge change from systems in Guild Wars 1, I could agree with that.  They aren't a huge change from systems in other MMOs though.

 

WoW caught a bit of flak when players claimed that it took ideas from other MMOs and just put its spin on the same things, and made them easier.

Now Guild Wars 2 did the same thing, and here we are with a "revolution".

I guess the real influence and revolution came from Blizzard - showing that bringing other MMOs ideas and features into one MMO and altering them slightly can be a viable business.

imho wow was revolutionary in how it streamlined the themepark model think most people wouldn't argue that at all.. in the same way GW2 took many of the ideas from older games and improved upon the foundations and made an entire game on the idea of players working together.. gone are the node races, the ganking, kill stealing, and built a game around bringing people to want to play with and help eachother.. to me its a pretty damn big step but obviouslly others have other values in their games...

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  kadepsyson

Advanced Member

Joined: 5/15/06
Posts: 1966

The doctors say his chances are 50/50...but there's only a 10% chance of that.

1/26/13 3:22:23 PM#300
Originally posted by Aerowyn

imho wow was revolutionary in how it streamlined the themepark model think most people wouldn't argue that at all.. in the same way GW2 took many of the ideas from older games and improved upon the foundations and made an entire game on the idea of players working together.. gone are the node races, the ganking, kill stealing, and built a game around bringing people to want to play with and help eachother.. to me its a pretty damn big step but obviouslly others have other values in their games...

Sure, those are a lot of nice things.  However, they aren't Dynamic Events.

There is even some bad parts to those - such as with large non-group zerg effort and everyone getting their cookie after a kiil, there is often less communication.

It can become a bunch of anonymous characters doing the same thing at the same time, but not together.

The player interaction suffered to make the individual benifit in a zerg.

 

But with the Dynamic Events... it's been around in other MMOs several times, this is just the GW2 spin on it.  It's nice to work together in a themepark sure, and the everybody wins philosophy is nice for some, but the events just aren't a revolution really

El Psy Congroo

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