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Alpha is completed, thanks for the help! ===================================================== There is a forum setup for staff and testers. Nothing formal, just a private place for chatter.
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1/24/13 6:17:01 PM#2
Having issues getting it to run it starts then closes. I'm running windows 7 64bit and was wondering if the client is compatiable?
Here is the log_client.txt
2013/01/24 17:12 -0700 [-] Log opened. 2013/01/24 17:12 -0700 [-] main dir D:\GAMES\Wizards and Champions\common 2013/01/24 17:12 -0700 [-] cwd D:\GAMES\Wizards and Champions\common 2013/01/24 17:12 -0700 [-] Python 2.5 (r25:51908, Sep 19 2006, 09:52:17) [MSC v.1310 32 bit (Intel)] 2013/01/24 17:12 -0700 [-] DEBUG: ItemInfoWnd is being imported 2013/01/24 17:12 -0700 [-] DEBUG: ItemInfoWnd import complete 2013/01/24 17:12 -0700 [-] Traceback (most recent call last): 2013/01/24 17:12 -0700 [-] File " 2013/01/24 17:12 -0700 [-] File "mud\client\__init__.pyc", line 12, in 2013/01/24 17:12 -0700 [-] File "mud\client\gui\__init__.pyc", line 27, in 2013/01/24 17:12 -0700 [-] File "mud\client\gui\macro.pyc", line 13, in 2013/01/24 17:12 -0700 [-] File "mud\client\playermind.pyc", line 4, in 2013/01/24 17:12 -0700 [-] File "sqlite3\__init__.pyc", line 24, in 2013/01/24 17:12 -0700 [-] File "sqlite3\dbapi2.pyc", line 27, in 2013/01/24 17:12 -0700 [-] File "_sqlite3.pyc", line 12, in 2013/01/24 17:12 -0700 [-] File "_sqlite3.pyc", line 10, in __load 2013/01/24 17:12 -0700 [-] ImportError: DLL load failed: Invalid access to memory location. |
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Originally posted by xalis I run here on win7 x64, but compatibility at this point is unknown. There's nothing intentional in the program to not work with Win7.
The sqlite3 failing to load looks like it might be a conflict. I'm finding other tech reports about Python / SQLite3 throwing that error. I'll chase that down.
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Originally posted by xalis
Got it. The engine uses an SQLite3 library that's half-broken when running on a system that has another application also running an SQLite3 database.
The fix should be to update the DLL with the current version that isn't bugged. LINK
Drop that into the root folder for the game overwriting the old one.
Untested. But we'll know if it works if it fixes your fail to load issue. If it does, I'll try that version on the servers as well so everyone has the same library.
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1/24/13 7:11:08 PM#5
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1/24/13 7:13:03 PM#6
Yup that did the trick it started just fine.
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Originally posted by xalis Logged. Thanks! We'll see tonight if the servers like it.
Argh, just figured out the patcher is going to replace yours with the old one. Looks like I patch now. |
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1/24/13 7:30:25 PM#8
Yea was just about to mention the patcher overrides it.
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1/28/13 10:06:17 AM#9
What is the process of getting into Alpha?
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Originally posted by Bentwick
If you're interested, there's a forum setup here. At the moment, servers are live and client linked from in the forum.
Most of the people helping haven't found the new forum yet. That's fine with me I'm still working on getting the framework in place. It's very quiet at the moment.
Primary goals for alpha at this point are determining client performance / stability and seeing how well the combat system works.
Once the world is a bit more complete, I'd like to run design decisions past the testers for ideas. From there more of the game mechanics can be installed.
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