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1/23/13 4:07:37 AM#41
Originally posted by DamonVile Actually, that's a good point. But the problem is not the removal of the trinity at all... it's that the encounter will stay up until it's beaten or until everyone stops attacking (thus resetting the boss). What I'd propose is that they add timers like they do to some of the DE's, ie: where the Skritt or Dredge are attempting to achieve a goal... those are pretty much the only events I've seen fail with any kind of regularity. The trinity has nothing to do with that. The rules for the encounters need to be changed, not the rules for the combat system. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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1/23/13 4:56:49 AM#42
Originally posted by Eir_S Actually they will not allow players to use waypoints in dungeons while party members are in combat. You can still stop to rez but a defeated player can no longer teleport to the waypoint and run to combat while 1 or 2 keep the fight from resitting Currently playing: GW2 |
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1/23/13 6:18:22 AM#43
Originally posted by mikahr Wonders why this one Assumes to much .....de de deee Thats funy was playing last nite and this morning and ohh for 13 years ... Wonders if any of the fanbois will be playing GW2 in 15 years ... we all know that answer ....dont we.. |
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1/23/13 7:08:14 AM#44
Originally posted by boxsnd If you actually think it's "all-dps" then you may never understand. |
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1/23/13 9:03:21 AM#45
Originally posted by HeroEvermore
Why should I do that, just do a post history on me so you can read it for yourself I dont have the time to constantly tell people like you who don't even listen anyway. If it's not broken, you are not innovating. |
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1/23/13 9:06:45 AM#46
It is the most influential.......it shredded the hype blinders of nearly every MMORPG fan in existance. and I thank it for that :) Hmmmm what's the best way to destroy my GW2 disc..... |
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1/23/13 10:50:17 AM#47
Most influential of 2012, yeah no doubt. Wasn't really a whole lot of competition for it though either that year... Influential enough that it'll influence future game development, we'll see. I really hope not though. I'd rather games in the future take completely different paths than GW2 did. Noth that GW2 is a bad game or anything like that, just that I don't want to see the market flooded again with a ton of extremely similar games without a whole lot of diversity again. Would rather take a step back and have just a handful of very diverse games again with solid, but maybe not amazingly massive, populations. g GW2 is a solid game, and I'm enjoying it a ton right now. But let's let GW2 be itself and hope that games in the future create their own identity. Played: EQ1 (10 Years), Guild Wars, Rift, TERA Nytlok Sylas |
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Ramonski7
Spotlight Poster
Joined: 5/21/03
"A wise man has something to say, but a fool just has to say something." |
1/23/13 11:20:58 AM#48
Originally posted by eyelolled I hate to echo a redundant point here in the case of your enlightened view of GW2, but popularity alone does not equate to influence in the industry. Influencing what gamers play is one thing, influencing a new generation of developers to mimic what you have created is not so easily accomplished.
Three games that are more popular than WoW but had little influence within the industry. At the time no developers wanted to mimic what they saw in those games. Take EQ for instance. It was very popular for its time. And it's popularity in turn influenced developers to expand on those ideas. WoW devs were directly quoted as to having been influenced from what they seen and experienced playing EQ. Thus when WoW was created it meet that population threshold set by the mmo before it and exceeded it tenfold. This in turn created a breeding ground of new devs experiencing WoW and being influenced into creating or expanding on that basis.
But the direction of influence is not a straight line. Influence goes in many directions and I'm afraid GW2 is only one of many new mmos that have been influenced by WoW, but only in a different direction. Now GW2 could end up being to a new mmo what EQ was to WoW. That means that in a few years we could have devs that have played and experienced GW2 and carry on that experience to make the next industry influencing mmo. But for now. GW2 has to meet the population threshold set by the mmo before it first before it can become a breeding ground for new developments.
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1/23/13 11:37:55 AM#49
Originally posted by Trudge34 2010 and 2011 Aswell. Hell I would go as far back as 2007. If it's not broken, you are not innovating. |
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1/23/13 11:41:20 AM#50
Originally posted by grndzro We shall see - we have Age of Wushu, Neverwinter, and ESO coming out. The whiners and haters are at the gate.
[mod edit] |
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1/23/13 12:06:06 PM#51
Originally posted by Rthuth434 I'm confused as to why GW2 seems to somehow get credit for 'inventing' jumping puzzles. Seems to me they've been in games in general for eons, platformers are practically built on the concept. As for MMOs, what were most (as far as I recall, all) datacrons other than jumping puzzles? For that matter, how is it that GW2 "invented" B2P or the lack of a trinity? Neither were remotely new to gaming in general or MMOs in particular. And DE's, is anyone really claiming they're significantly different from WAR's or Rift's versions anymore? I dunno, it just seems bizarre to see the whole "WoW is going to copy GW2!!11!!!" crap when in point of fact there's not really anything original in GW2. You could claim it was the first to bring all those aspects together in one game, maybe make a go of it there, but the individual elements all have long histories, most of which predate GW1, let alone GW2. Around here when someone says Game X is a WoW clone there's an uproar about how WoW didn't invent anything (oh really?) and what you really means is an EQ clone. But when TSW goes B2P GW2 gets credited as the reason? Because, what, no one had ever heard of B2P before? Totally new concept in gaming, was it? Nah, not buying it. If we start seeing GW2 clones -- which, given the time frames involved in making a game, won't happen for years, if it ever does -- then claims of influence might hold weight. Until then... Well frankly I expect GW2 to have the same overall influence on the genere as GW1 did -- none that was noticable. |
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1/23/13 12:08:28 PM#52
Originally posted by Torgrim Yeah no arguement there. It's sad really. I've been looking for another game to replace that EQ experience I had, but have not found anything since I quit in 2005. GW2 has been the only game to continually pull me in to keep playing. We'll see how long that lasts but so far so good. Think having an interest in it already having played GW1, being excited that it wasn't all instanced up like the last and having modified expectations due to no sub, has helped me enjoy it a lot more than I was expecting. Knew it was going to be a game I could take a few breaks from here and there and not really fall behind in progression or anything. It's been a good change of pace game that I'm really enjoying. Still looking for that world to live in, but GW2 will be my game for quite a while yet I think. Played: EQ1 (10 Years), Guild Wars, Rift, TERA Nytlok Sylas |
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1/23/13 12:17:17 PM#53
You don't have to offer anything new, unique, or revolutionary to be most influential. Just saying. The 100lb gorilla has been massively influential in the past (and not all in a good way). I guess it probablly was. There is a lot of stuff that is pretty neat. I should say I rather like it too though only play occasionally, but that's not the point.
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1/23/13 12:18:22 PM#54
Originally posted by Myria i agree that B2P has been around for ages -- any online game, altho I dont know of any mmorpg that was b2p
regarding no trinity in mmos, i dont know but i cant think of any mmo that had no fighter taunt / threat -- which is essential for tanks keeping aggro EQNext press http://EQ3Wire.com EQ2: Freeport server |
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1/23/13 12:24:36 PM#55
Originally posted by DamonVile Yes GW2 is a completely softcore mmo with almost no death penalty at all. Most bosses you can waypoint and run back as long as someone keeps them aggroed the boss will not heal. I have done almost all the dungeons except the last couple and some are 'hard' in the sense that we die over and over, but there is really no chance that we would be unable to finish the dungeon unless someone leaves the group. That is what it is, really. A matter of preference not strongly indicative of the gameplay mechanics. I've loved games like diablo 2 hardcore mode and realm of the mad god. But in the end when it comes time to choose a game to play with my girlfriend and friends something soft like GW2 just works better. Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com. |
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1/23/13 12:26:53 PM#56
I think the OP sees ESO getting all the attention so he's trying to get some traffic for GW2 so it can ba back on top again. :)
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kadepsyson
Hard Core Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
1/23/13 12:29:17 PM#57
WoW has more subscribers than GW2 ever will. GW2 influenced me to quit.
What has it influenced though, exactly? I mean it just doesn't make sense to use that word. Perhaps if it had the most awards, you could say most decorated. Or if it had the most financial success, or highest critical reviews, or anything you could have measured and written about. But influential? That is too early to say by far, so in other words, the OP doesn't have a leg to stand on. El Psy Congroo |
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Xsonic
Apprentice Member
Joined: 11/07/04
A mind without purpose will wander in dark places. |
1/23/13 12:33:24 PM#58
Hmmm didn't see any influence to the games I play at least. LOL
EVE Online 21 days trial from me! In-game guidance just msg. me. For mature players only unless you can take the steepest learning curve and be able to get over losses. |
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1/23/13 12:39:14 PM#59
Originally posted by kadepsyson And thus the reason WoW influenced Guild Wars 2, as opposed to Guild Wars 1 influencing it. Might as well follow in the footsteps of the giant, I suppose, and hope to pick up some of their members.
Guild Wars 1: Stat plateau, BiS gear ASAP with grinding for looks only, expansions don’t add gear or levels so your character remains viable for all content in the game, guild battles WoW: Stat progression, BiS gear takes unbelievable amount of grind, expansions add levels and start your gear grind from scratch so if you are away for a year you are no longer viable, no guild battles but rather small 5-10 man battlegrounds and a single zone for "open world’ PvP.
Which of those 2 sounds more like GW2? |
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kadepsyson
Hard Core Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
1/23/13 12:42:27 PM#60
Originally posted by Tolmos I see what you are saying for sure.
So in other words, Guild Wars 2 was influenced by WoW.
WoW was the most influential MMORPG of 2012. El Psy Congroo |