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Guild Wars 2

Guild Wars 2 

General Discussion  » GW2: The most influential mmorpg of 2012

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495 posts found
  Eir_S

Elite Member

Joined: 8/07/11
Posts: 4527

GW2 socialist.

1/23/13 4:07:37 AM#41
Originally posted by DamonVile

And I can't really see why people think their doing away with the trinity system was such a massive improvment. My experiance was they did away with people having a "job" and added the mass zerg rez the guy next to you system. As long as you could rez people faster than the boss was taking them down you'd win!

Not really what I'd call inovative.

Actually, that's a good point.  But the problem is not the removal of the trinity at all... it's that the encounter will stay up until it's beaten or until everyone stops attacking (thus resetting the boss).  What I'd propose is that they add timers like they do to some of the DE's, ie: where the Skritt or Dredge are attempting to achieve a goal... those are pretty much the only events I've seen fail with any kind of regularity. 

The trinity has nothing to do with that.  The rules for the encounters need to be changed, not the rules for the combat system.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2446

1/23/13 4:56:49 AM#42
Originally posted by Eir_S
Originally posted by DamonVile

And I can't really see why people think their doing away with the trinity system was such a massive improvment. My experiance was they did away with people having a "job" and added the mass zerg rez the guy next to you system. As long as you could rez people faster than the boss was taking them down you'd win!

Not really what I'd call inovative.

Actually, that's a good point.  But the problem is not the removal of the trinity at all... it's that the encounter will stay up until it's beaten or until everyone stops attacking (thus resetting the boss).  What I'd propose is that they add timers like they do to some of the DE's, ie: where the Skritt or Dredge are attempting to achieve a goal... those are pretty much the only events I've seen fail with any kind of regularity. 

The trinity has nothing to do with that.  The rules for the encounters need to be changed, not the rules for the combat system.

Actually they will not allow players to use waypoints in dungeons while party members are in combat.

You can still stop to rez but a defeated player can no longer teleport to the waypoint and run to combat while 1 or 2 keep the fight from resitting

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Scorchien

Advanced Member

Joined: 5/12/06
Posts: 1008

1/23/13 6:18:22 AM#43
Originally posted by mikahr
Originally posted by Scorchien

  Yea you are right there, it influenced me greatly , as i now realize after the debacle of games like GW2 and ToR , just how completely and utterly developers are butbackwards, as a 15 year old game like UO , has Better Class Options, Better Exploration , Better Crafting , Better Housing, Better Guild Tools, , Better  Faction Warfare, Better Gear ,Better Grouping , Better PVE .....

 

   Certainly has been influential for 2012 .. lets hope we see a lot less of this money grab develpoment in 2013 , and we start to move the genre forward not back..

 

  And i hope you realize that ToR followed the same exact cycle as you described in realtion to this site... lol

Wonders why this one doesnt play UO but complains about other games...oh i know.

 

I find it so amusing. You see, when i say Fallout 1/2 and BG 1/2 are superior to todays RPGs it means that i STILL rather play those games than recent ones (just played Fallout 1/2 over Christmas time).

OTOH when you guys talk of these "superior" games but none of you want to play them....it makes me laugh.

C'mon, put your money and time where your mouth is and show us all how those games are superiror to todays crap.

    Wonders why this one Assumes to much .....de de deee

Thats funy was playing last nite and this morning and ohh for 13 years ...

   Wonders if any of the fanbois will be playing GW2 in 15 years ...  we all know that answer ....dont we..

  Volkon

Advanced Member

Joined: 9/14/10
Posts: 3804

Facts do not require fiction for balance.

1/23/13 7:08:14 AM#44
Originally posted by boxsnd
Originally posted by botrytis
Originally posted by boxsnd
Not so fast GW2 fan! If in the near future we see other MMOs adopting things like no trinity, the downed mechanic in PvE and PvP, hearts and dynamic events, overflow servers etc then we might say it's influential. Until then, patience.

I can't see any other game, from last year, that other companies will be influenced by. I am happy that there is no trinity as I am bored to death with that simplified game mechanic. It was used a crutch for too long.

How on earth is all-dps more complex than the trinity? 

If you actually think it's "all-dps" then you may never understand. 

Oderint, dum metuant.

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2099

1/23/13 9:03:21 AM#45
Originally posted by HeroEvermore
Originally posted by Torgrim
Originally posted by HeroEvermore
Influental how...it didnt bring 1 thing new to the video game genre. Not a single thing.

 

O'rly?

How many GW2 clones are out there?

So you couldn't name 1 thing that was new to the table. That's what i thought :D

To your answer, there are 0 GW2 clones out there. Absolutely 0. GW2 cloned thier entire game. Not 1 new thing that an MMORPG hasnt done previously. That is a fact. I have played probably 95% of every mmo ever made. I can't name 1 feature that is brand new to gaming. Not 1. Therefore i find this thread LULZ

 

Why should I do that, just do a post history on me so you can read it for yourself I dont have the time to constantly tell people like you who don't even listen anyway.

If it's not broken, you are not innovating.

  grndzro

Elite Member

Joined: 2/21/06
Posts: 995

1/23/13 9:06:45 AM#46

It is the most influential.......it shredded the hype blinders of nearly every MMORPG fan in existance. and I thank it for that :)

Hmmmm what's the best way to destroy my GW2 disc.....

  Trudge34

Advanced Member

Joined: 8/08/12
Posts: 386

1/23/13 10:50:17 AM#47

Most influential of 2012, yeah no doubt. Wasn't really a whole lot of competition for it though either that year...

Influential enough that it'll influence future game development, we'll see. I really hope not though. I'd rather games in the future take completely different paths than GW2 did. Noth that GW2 is a bad game or anything like that, just that I don't want to see the market flooded again with a ton of extremely similar games without a whole lot of diversity again. Would rather take a step back and have just a handful of very diverse games again with solid, but maybe not amazingly massive, populations. g

GW2 is a solid game, and I'm enjoying it a ton right now. But let's let GW2 be itself and hope that games in the future create their own identity.

Played: EQ1 (10 Years), Guild Wars, Rift, TERA
Tried: EQ2, Vanguard, Lord of the Rings Online, Dungeons and Dragons Online, Runes of Magic and countless others...
Currently Playing: GW2

Nytlok Sylas
80 Sylvari Ranger

  Ramonski7

Spotlight Poster

Joined: 5/21/03
Posts: 2596

"A wise man has something to say, but a fool just has to say something."

1/23/13 11:20:58 AM#48
Originally posted by eyelolled

There should be no doubt that GW2 was the most influential mmorpg of 2012. Many people were talking about how the game is evolutionary, and a welcome breath of fresh air to the genre. It's won multiple awards like IGN's Best PC Game, IGN's Best PC MMO game, IGN's Best PC Graphics, Massively's Best MMO of 2012, MMORPG.com Most Innovative, Gamespots PC game of the year, Time' s #1 game of the year, and more recently PCGamer's MMO of the Year! There is no denying that GW2 has grabbed a lot of attention, and the loyal fanbase is growing each and every day!

 

GW2 is the most talked about game on this site still, even after almost 5 months since release. It's the most talked about game this week, and the most talked about game this month. GW2 has more than 3 times as many hits as the next closest game over the last 6 months, and more than 3 times as many hits as the next closest game over the last year.

 

[mod edit] Nonetheless, I want to thank them too. They really prove how influential the game is. People don't write and talk about meaningless things of little importance. People write and talk  about things that affect them or concern them. Each and every thread, each and every reply is another hit on the popularity scale for GW2.

 

Each post is a testiment to the influence that GW2 has within the genre, even if it is a hate post. This game IS the game worth talking about, and when developers are looking for what games to follow into the future, the most talked about game is a good choice.  I look forward to a brilliant future for mmorpg's, with GW2 lighting the way.

 

EDIT: And if you feel like arguing with me, and telling me I'm wrong, or if you feel like telling me how much you like the game. Keep on speaking. Keep on saying how you feel and lets keep GW2 leading the way through 2013!!!

 

   

I hate to echo a redundant point here in the case of your enlightened view of GW2, but popularity alone does not equate to influence in the industry. Influencing what gamers play is one thing, influencing a new generation of developers to mimic what you have created is not so easily accomplished.

 

  • Maple Story
  • Runescape
  • Lineage

Three games that are more popular than WoW but had little influence within the industry. At the time no developers wanted to mimic what they saw in those games. Take EQ for instance. It was very popular for its time. And it's popularity in turn influenced developers to expand on those ideas. WoW devs were directly quoted as to having been influenced from what they seen and experienced playing EQ.  Thus when WoW was created it meet that population threshold set by the mmo before it and exceeded it tenfold. This in turn created a breeding ground of new devs experiencing WoW and being influenced into creating or expanding on that basis.

 

But the direction of influence is not a straight line. Influence goes in many directions and I'm afraid GW2 is only one of many new mmos that have been influenced by WoW, but only in a different direction. Now GW2 could end up being to a new mmo  what EQ was to WoW. That means that in a few years we could have devs that have played and experienced GW2 and carry on that experience to make the next industry influencing mmo. But for now. GW2 has to meet the population threshold set by the mmo before it first before it can become a breeding ground for new developments.


"Small minds talk about people, average minds talk about events, great minds talk about ideas."

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2099

1/23/13 11:37:55 AM#49
Originally posted by Trudge34

Most influential of 2012, yeah no doubt. Wasn't really a whole lot of competition for it though either that year...

 2010 and 2011 Aswell.

Hell I would go as far back as 2007.

If it's not broken, you are not innovating.

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

1/23/13 11:41:20 AM#50
Originally posted by grndzro

It is the most influential.......it shredded the hype blinders of nearly every MMORPG fan in existance. and I thank it for that :)

Hmmmm what's the best way to destroy my GW2 disc.....

We shall see - we have Age of Wushu, Neverwinter, and ESO coming out. The whiners and haters are at the gate.

 

[mod edit]

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Myria

Hard Core Member

Joined: 5/07/09
Posts: 484

1/23/13 12:06:06 PM#51
Originally posted by Rthuth434

jumping puzzles are coming to WoW as per leaked PTR achievements.

I'm confused as to why GW2 seems to somehow get credit for 'inventing' jumping puzzles. Seems to me they've been in games in general for eons, platformers are practically built on the concept.

As for MMOs, what were most (as far as I recall, all) datacrons other than jumping puzzles?

For that matter, how is it that GW2 "invented" B2P or the lack of a trinity? Neither were remotely new to gaming in general or MMOs in particular. And DE's, is anyone really claiming they're significantly different from WAR's or Rift's versions anymore?

I dunno, it just seems bizarre to see the whole "WoW is going to copy GW2!!11!!!" crap when in point of fact there's not really anything original in GW2. You could claim it was the first to bring all those aspects together in one game, maybe make a go of it there, but the individual elements all have long histories, most of which predate GW1, let alone GW2.

Around here when someone says Game X is a WoW clone there's an uproar about how WoW didn't invent anything (oh really?) and what you really means is an EQ clone. But when TSW goes B2P GW2 gets credited as the reason? Because, what, no one had ever heard of B2P before? Totally new concept in gaming, was it?

Nah, not buying it.

If we start seeing GW2 clones -- which, given the time frames involved in making a game, won't happen for years, if it ever does -- then claims of influence might hold weight. Until then... Well frankly I expect GW2 to have the same overall influence on the genere as GW1 did -- none that was noticable.

  Trudge34

Advanced Member

Joined: 8/08/12
Posts: 386

1/23/13 12:08:28 PM#52
Originally posted by Torgrim
Originally posted by Trudge34

Most influential of 2012, yeah no doubt. Wasn't really a whole lot of competition for it though either that year...

 2010 and 2011 Aswell.

Hell I would go as far back as 2007.

Yeah no arguement there. It's sad really. I've been looking for another game to replace that EQ experience I had, but have not found anything since I quit in 2005.  GW2 has been the only game to continually pull me in to keep playing. We'll see how long that lasts but so far so good. 

Think having an interest in it already having played GW1, being excited that it wasn't all instanced up like the last and having modified expectations due to no sub, has helped me enjoy it a lot more than I was expecting. Knew it was going to be a game I could take a few breaks from here and there and not really fall behind in progression or anything. It's been a good change of pace game that I'm really enjoying. Still looking for that world to live in, but GW2 will be my game for quite a while yet I think.

Played: EQ1 (10 Years), Guild Wars, Rift, TERA
Tried: EQ2, Vanguard, Lord of the Rings Online, Dungeons and Dragons Online, Runes of Magic and countless others...
Currently Playing: GW2

Nytlok Sylas
80 Sylvari Ranger

  Gorilla

Old School

Joined: 6/07/04
Posts: 2210

1/23/13 12:17:17 PM#53

You don't have to offer anything new, unique, or revolutionary to be most influential. Just saying. The 100lb gorilla has been massively influential in the past (and not all in a good way).

I guess it probablly was. There is a lot of stuff that is pretty neat. I should say I rather like it too though only play occasionally, but that's not the point. 

 

  Nadia

Elite Member

Joined: 7/26/03
Posts: 10803

1/23/13 12:18:22 PM#54
Originally posted by Myria

For that matter, how is it that GW2 "invented" B2P or the lack of a trinity? Neither were remotely new to gaming in general or MMOs in particular. And DE's, is anyone really claiming they're significantly different from WAR's or Rift's versions anymore?

i agree that B2P has been around for ages -- any online game, altho I dont know of any mmorpg that was b2p

 

regarding no trinity in mmos, i dont know

but i cant think of any mmo that had no fighter taunt / threat

-- which is essential for tanks keeping aggro

  wormywyrm

Novice Member

Joined: 11/01/04
Posts: 1719

1/23/13 12:24:36 PM#55
Originally posted by DamonVile
Originally posted by wormywyrm
Also in response to some of the posts poking fun at the term 'influential'...  Do you really expect other games to copy GW2 already?  GW2 was only released a few months ago.  I doubt any big games made in 2012 already have been copied.  I interpret influential in reference to a year that just recently ended as meaning setting the bar, being recognized as a quality game, and the possibility of more in the future.

Yeah I was wondering how long people think a game takes to be made. It's like people think these games are made over the weekend....some may seem like it but... It's years too soon to expect to see a gw2 clone.

And I can't really see why people think their doing away with the trinity system was such a massive improvment. My experiance was they did away with people having a "job" and added the mass zerg rez the guy next to you system. As long as you could rez people faster than the boss was taking them down you'd win!

Not really what I'd call inovative.

 Yes GW2 is a completely softcore mmo with almost no death penalty at all.  Most bosses you can waypoint and run back as long as someone keeps them aggroed the boss will not heal.  I have done almost all the dungeons except the last couple and some are 'hard' in the sense that we die over and over, but there is really no chance that we would be unable to finish the dungeon unless someone leaves the group.

That is what it is, really.  A matter of preference not strongly indicative of the gameplay mechanics.  I've loved games like diablo 2 hardcore mode and realm of the mad god.  But in the end when it comes time to choose a game to play with my girlfriend and friends something soft like GW2 just works better.

Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  vandal5627

Advanced Member

Joined: 12/04/12
Posts: 266

1/23/13 12:26:53 PM#56
I think the OP sees ESO getting all the attention so he's trying to get some traffic for GW2 so it can ba back on top again. :)
  kadepsyson

Hard Core Member

Joined: 5/15/06
Posts: 1963

The doctors say his chances are 50/50...but there's only a 10% chance of that.

1/23/13 12:29:17 PM#57

WoW has more subscribers than GW2 ever will.

GW2 influenced me to quit.

 

What has it influenced though, exactly?  I mean it just doesn't make sense to use that word.  Perhaps if it had the most awards, you could say most decorated.  Or if it had the most financial success, or highest critical reviews, or anything you could have measured and written about.

But influential?  That is too early to say by far, so in other words, the OP doesn't have a leg to stand on.

El Psy Congroo

  Xsonic

Novice Member

Joined: 11/07/04
Posts: 94

A mind without purpose will wander in dark places.

1/23/13 12:33:24 PM#58
Hmmm didn't see any influence to the games I play at least. LOL
  Tolmos

Advanced Member

Joined: 8/26/10
Posts: 96

1/23/13 12:39:14 PM#59
Originally posted by kadepsyson

WoW has more subscribers than GW2 ever will.

And thus the reason WoW influenced Guild Wars 2, as opposed to Guild Wars 1 influencing it. Might as well follow in the footsteps of the giant, I suppose, and hope to pick up some of their members.

 

Guild Wars 1: Stat plateau, BiS gear ASAP with grinding for looks only, expansions don’t add gear or levels so your character remains viable for all content in the game, guild battles

WoW: Stat progression, BiS gear takes unbelievable amount of grind, expansions add levels and start your gear grind from scratch so if you are away for a year you are no longer viable, no guild battles but rather small 5-10 man battlegrounds and a single zone for "open world’ PvP.

 

Which of those 2 sounds more like GW2?

  kadepsyson

Hard Core Member

Joined: 5/15/06
Posts: 1963

The doctors say his chances are 50/50...but there's only a 10% chance of that.

1/23/13 12:42:27 PM#60
Originally posted by Tolmos
Originally posted by kadepsyson

WoW has more subscribers than GW2 ever will.

And thus the reason WoW influenced Guild Wars 2, as opposed to Guild Wars 1 influencing it. Might as well follow in the footsteps of the giant, I suppose, and hope to pick up some of their members.

 

Guild Wars 1: Stat plateau, BiS gear ASAP with grinding for looks only, expansions don’t add gear or levels so your character remains viable for all content in the game, guild battles

WoW: Stat progression, BiS gear takes unbelievable amount of grind, expansions add levels and start your gear grind from scratch so if you are away for a year you are no longer viable, no guild battles but rather small 5-10 man battlegrounds and a single zone for "open world’ PvP.

 

Which of those 2 sounds more like GW2?

I see what you are saying for sure.

 

So in other words, Guild Wars 2 was influenced by WoW.

 

WoW was the most influential MMORPG of 2012.

El Psy Congroo

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