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1/22/13 11:56:24 AM#41
Originally posted by Icewhite Forum psychology. |
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1/22/13 11:58:19 AM#42
Originally posted by Betaguy Is there some way to tell how many active players are playing? Also since there is no sub how can they retain anything? People come and go...I know personally once I hit 80 i started taking a super casual approach to the game. Am I counted as retained because I only play every so often? |
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1/22/13 11:58:23 AM#43
Originally posted by dimnikar. But...so many want to elect thermselves to speak for this dubious "US". And they all say different things. |
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1/22/13 12:01:35 PM#44
Obviously, more power to anyone who manages to enjoy this game. The beef was, and why it is a front-running candidate in 2012's most disappointing game, was all this boundary breaking and paradigm shifting it was supposed to do and didn't deliver.
How not to sell me on a game: "And most people that make it past the tutorial seem to appreciate [x game's] uniqueness, even if they don't find it fun." |
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1/22/13 12:10:41 PM#45
Originally posted by nukempro I think the most telling number in GW2 is the amount of Spvp servers running. It may be the only number with players listed.
Launch week there where 260-300 severs every single day. If you log in prime time tonight you wont see more than 20-28 full Spvp severs.
Now I don't know what portion of the population people who do Spvp represents, but it does represent and percent, also remeber GW2 was highly touted as a game for pvprs. I wont say a pvp game, but if you were a pvpr around launch time you bought the game. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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FlawSGI
Elite Member
Joined: 8/14/10
All of history is a lie. The truth depends on who does the listening, and who does the telling... |
1/22/13 12:11:20 PM#46
Originally posted by Torgrim Preposterous!!! We all know that they are not releasing activity levels because they have a lot to hide.....
The problem is that everytime Game X's successs levels get discussed there are as many ideas of what success means as there are opinions on the topic. Game sold a nice number of box sales which some can agree is what matters so in that it would be a success. The activity level on these forums is there like the OP stated. Retention matters more in a sub game but since they probably don't rely on it the same as a sub then can we say it fails there? Even though we don't know the activity levels. Less people has made the games DE's a lot more fun for me so less people is a success in itself as far as I am concerned ont hat topic. Now the game has some glaring flaws and I hope anet addresses them, but I wouldn't argue that the game was unsuccessful. I am glad the OP decided to speak up although I never would have held it against him had he not. RIP Jimmy "The Rev" Sullivan and Paul Gray. |
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1/22/13 12:11:47 PM#47
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1/22/13 12:11:54 PM#48
For a couple of month's enjoyment...akin to what I would find in an average video game, it was successful to me. But as an MMORPG, it was a dismal failure for me. Just didn't offer the depth nor longevity I am hoping for with these games. Now, that wouldn't be such an issue in itself. But paired with the blatant overhyping of the company and it's fanbase, it become one. I initially didn't expect much from the game...maybe a week or two of fun, but it lasted longer so I was pleased. I did find it annoying being told during prelaunch how closeminded I was for saying this....and equally annoying were the ridiculous platitudes being associated with the game. In the end, it was a rather forgettable title. Fun for a moment in time, but thats about it. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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1/22/13 12:13:25 PM#49
I'd say it was a massive success. I'm not sure what others were expecting, the next WoW killer prehaps? Still, I'd wager it has more active players than all but a few of the highly successful casual F2P games and WoW, or in other words second highest active player based of a game you have to buy to play. It's pretty obvious it's trouncing SW:TOR and TSW in active players. Probably has more than both combined. It definitely seems to be making money for NCSoft and I know there are some heavy cash shop spenders (whales) in game. What counts as a success for most people nowadays? What counts as a "massive" success? |
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1/22/13 12:16:46 PM#50
I got my moneys worth out of the game. So did a lot of people. Its a sucess for me.
Im still waiting for the next game. GW2 just only held my interest for over 500 hours! How does this not become a sucess? |
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1/22/13 12:17:34 PM#51
Originally posted by bcbully
GW2census always maintained 15% pvp focus(35%pve, 50% balanced) among those polled. reddit polls were more skewed since they were just pve and pvp. 80% pve focus.
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1/22/13 12:19:30 PM#52
Originally posted by grimal Bingo. If in terms of an MMO that should give longevity, it was a major unsuccessful game for me. Others seem to play it alot more. It, to me was the biggest dissapointment in games in a long while, for what it was supposed to be. I went into GW2 as it will be a great second game, to fall back onto when I need a break from my main game, it couldn t even do that for me. Not saying others won t, just for me it failed miserably. |
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1/22/13 12:22:38 PM#53
For me and after 4 months im enjoiyng the game (i pass my time 75% in WxWxW), i made new friends in game, and WxWxW even with some big issues (such as mass culling), its the best i ever played. The future shines cause anet already told it will improve WxWxW, and overall ingame features, can't wait for improvment in WxWxW! |
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darkhalf357x
Hard Core Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
1/22/13 12:22:45 PM#54
Originally posted by Icewhite Exactly. Proves my earlier point that success is subjective thus you cannot debate what it is/means to someone else. If you feel GW2 is a success and someone else feels (read: feels) it is a failure - you cannot argue who is right. Nor can we speak for other people. |
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1/22/13 12:24:22 PM#55
Originally posted by bcbully BC, why do you like to post arguments you know the answer to? Of course there won't be that many as in the opening week when EVERYONE is playing. BTW I don't agree with those numbers, but the point is that there where more at launch than there are now. Well DUH!
The current numbers are very healthy. I also believe that as changes keep rolling in they will grow exponentially. GW2 has the spvp potential, it just needs the time for the system to take it's course. Unlike other games the ground work is there, they just need to add on top of it. |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
1/22/13 12:24:53 PM#56
Eh for me I figured it would do okay though if your looking at hype, yes its a failure but virtually any MMO would be that is released today. Over-all its doing alright. Its not glorious by far but still its not doing to bad at all. Its retained a decent size of its player base (even if 3/4ths of the player base would of quit it would still be fine, particularly with box sales as a benefit) and it is at least doing active updates, mostly for holiday things and events but still it does give something fresh.
As much as I feel GW2 was a pretty big disapointment (not even buying into the hype which says a lot for me in disliking a game) I'd have to wish them luck. Hopefully they fix out their issues and get the game up and running without having to much problems in keeping a steady player base. It might be low on my list of MMos I'd play again, but it doesn't mean that it should be thrown out either. As long as players out there enjoy a game, there is no reason to want it to die and I hope those people can enjoy GW2 for some time. |
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1/22/13 12:25:48 PM#57
I was wrong about Gw2 too. I was excited and played it for about 30 levels and quit, thinking it just wasn't good enough. Finally gave it a real chance and went to 80, got some exotics, did some dungeons, had fun and now I love it. I was wrong, GW2 is a blast. I will still say that the personal story sucks until level 70, just a bunch of silly running around doing stuff. But it gets really epic and the last part (Arah 5-man dungeon) is epic. It was worth the temporary carpal tunnel endured from that dungeon. |
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1/22/13 12:36:28 PM#58
Originally posted by Torgrim In subgames the number of subs doesn't represent the amount of active players either. I know a lot of people who are still subscribed to games they haven't logged in to for a year other than the occasional half hour to chat with old friends. Then there's multiboxers having multiple accounts and let's not forget the gold sellers. Even in a subgame you can only count unique logins, define a frequency of logging in to be counted as active and filter out all multiboxers which can't be done by IP only because there's households / institutions / shared houses with multiple actual persons playing the game on the same connection. Of course the amount of subs defines the income, but not the profit. A game with a huge playerbase can still make less profit than a smaller game both relative and absolute numbers. So that still doesn't say too much about the rate of success, even if you would only measure success in the ability to keep the game going thanks to a sound profit. |
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1/22/13 12:53:53 PM#59
Originally posted by dimnikar No, not really... according to you we will know when the expansion is released if it is a "success", if we get the numbers, yes??
So I'm still curious, how many numbers they have to sell with the first expansion to be considered an MMO success? And where did this number get formulated?
Also, whos' *US*? |
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1/22/13 1:01:51 PM#60
Originally posted by DKLond
Most people tend to believe something similar is very subjective on the matter. |
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