Trending Games | The Crew | Landmark | Middle-earth: Shadow of Mordor | WildStar

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,850,449 Users Online:0
Games:732  Posts:6,223,781
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » why doesn't more MMORPGs use random scaling dungeons

2 Pages 1 2 » Search
31 posts found
  Ecoces

Advanced Member

Joined: 7/25/11
Posts: 795

 
OP  1/22/13 1:18:07 AM#1

I know City of Heroes use to do this and that game was made way back when? so why don't you see more MMORPGs take a page from COH and games like Diablo 3 or Torchlight 2 and give dungeon runners near inifinite replayability.

 

Randomized Scaling Dungeons

1-6 players can enter

mobs scale depending on number of players

randomized layouts

randomized bosses

rare loot chances are raised the more players. so even 1 player if lucky can recieve a rare drop if they down a boss.

 

i think this would give players of all types tons of fun, from the soloer to the duoer up to the guild groups. I am just surprised more MMORPGs haven't tried a system like this.

  Quizzical

Guide

Joined: 12/11/08
Posts: 13308

1/22/13 10:56:33 AM#2

Ah, but here's the catch:  random with what probability distribution?

It's a lot harder to design a random dungeon that plays decently than to make one manually.  I agree that I'd like to see it done well, but it's not easy to do.

  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

1/22/13 11:40:51 AM#3
I like to speculate that the industry just has a collective mental block that thinks and communicates in storyboards rather than simulations.
  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12113

Currently playing EVE, SMITE, Wildstar, and Combat Arms

1/22/13 11:46:33 AM#4
Originally posted by Quizzical

Ah, but here's the catch:  random with what probability distribution?

It's a lot harder to design a random dungeon that plays decently than to make one manually.  I agree that I'd like to see it done well, but it's not easy to do.

 This ---^ 

 

A crappy random scenario is very easy to create. One that is engaging, can't be easily gamed, and offers balanced, rewarding gameplay is pretty damn difficult.

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fovoroth

  Wraithone

Hard Core Member

Joined: 7/09/04
Posts: 3565

If you can't kill it, don't make it mad.

1/22/13 11:47:32 AM#5

For the basic reason that doing it *right* is a VERY difficult proposition at this time.   Start here if you want some idea as to why that is, and what the current state of understanding is.

http://pcg.wikidot.com/

http://en.wikipedia.org/wiki/Procedural_generation

http://www.altdevblogaday.com/2011/12/02/procedural-generation-cost-analysis/

  Azrile

Advanced Member

Joined: 7/29/08
Posts: 2615

1/22/13 11:48:36 AM#6
Originally posted by Ecoces

I know City of Heroes use to do this and that game was made way back when? so why don't you see more MMORPGs take a page from COH and games like Diablo 3 or Torchlight 2 and give dungeon runners near inifinite replayability.

 

Randomized Scaling Dungeons

1-6 players can enter

mobs scale depending on number of players

randomized layouts

randomized bosses

rare loot chances are raised the more players. so even 1 player if lucky can recieve a rare drop if they down a boss.

 

i think this would give players of all types tons of fun, from the soloer to the duoer up to the guild groups. I am just surprised more MMORPGs haven't tried a system like this.

I think your expression ´near infinite replayability´ is a bit misleading.   Take any heroic dungeon in WOW.. it is ´near infinite replayable´, but it gets boring fast..  Now if the devs used the same artwork, and just randomly moved some walls, it would make it a little better,  if the monsters and rewards scaled, it would make it a little better.  By the way, DDO uses this type of scaling with their dungeons ( but the map doesn´t change).

But in the end, it is still the same dungeon and would get boring fast.  It would also have a hard time justifying a subscription model.  Which is why it is used in games like Diablo3.    Players want new monsters, new environments and new rewards in an MMO.  Players that are playing Diablo3 aren´t paying a subscription so can´t complain about no new content.

Already in WOW there are complaints if players go months without new content, there are complaints about having to do the same daily quests for a month.   The system that Diablo3 has is ONLY there to give some sense of ´change´ to what is basically a game about grinding the same dungeon for a year.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17121

1/22/13 11:49:58 AM#7

hmmm, well i don't unless there is some sort of lore/storied reason that everything should be changing. Or if there is a procedure for filling that dungeon.

It becomes less of a "place" if It's just a door leading to an instance where everything is different based on level and number generator.

I assume that the initial question is "who doens't want..." as there is a typo.

 

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12113

Currently playing EVE, SMITE, Wildstar, and Combat Arms

1/22/13 11:56:24 AM#8
Great links, Wraithone

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fovoroth

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

1/22/13 11:57:44 AM#9
I agree.

Get rid of 5 man dungeons, 20 man raids etc..

Just make all dungeons scale for between 2 and say 40 players.

Also add random stuff to them like gw2 is doing. Or arpgs like Torchlight 2 do.

Then you need less dungeons for more replayability, grouping is easier and you can do cool things like just take everyone in guild into a leveling dungeon and gave it play like a raid.

Also take the difficulty slider from coh also.

Coh got a lot right as far as pve is concerned I'm suprised more mmos haven't copied it. Mind you could say same about daoc and pvp until recently so maybe a bunch of games will draw from coh next year. (i see both tsw and gw2 borrow a little from coh with things like state driven combat)
  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19506

1/22/13 12:10:50 PM#10
Originally posted by Quizzical

Ah, but here's the catch:  random with what probability distribution?

It's a lot harder to design a random dungeon that plays decently than to make one manually.  I agree that I'd like to see it done well, but it's not easy to do.

But it is not like it hasn't been done well before. Diablo 1,2 & 3, torchlight 1 & 2 .. plenty of examples.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19506

1/22/13 12:12:23 PM#11
Originally posted by Azrile

But in the end, it is still the same dungeon and would get boring fast.  It would also have a hard time justifying a subscription model.  Which is why it is used in games like Diablo3.    Players want new monsters, new environments and new rewards in an MMO.  Players that are playing Diablo3 aren´t paying a subscription so can´t complain about no new content.

 

What subscription model? Most MMOs are going F2P anyway. If players cannot complain about no new content for D3, they should be even happier when the game is free.

  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

1/22/13 12:29:52 PM#12
Originally posted by Sovrath

hmmm, well i don't unless there is some sort of lore/storied reason that everything should be changing. Or if there is a procedure for filling that dungeon.

What the lore/strory reason why that boss you killed yesterday is back today with all the same minions as if nothing ever happened?  

  Quizzical

Guide

Joined: 12/11/08
Posts: 13308

1/22/13 12:32:26 PM#13
Originally posted by nariusseldon
Originally posted by Quizzical

Ah, but here's the catch:  random with what probability distribution?

It's a lot harder to design a random dungeon that plays decently than to make one manually.  I agree that I'd like to see it done well, but it's not easy to do.

But it is not like it hasn't been done well before. Diablo 1,2 & 3, torchlight 1 & 2 .. plenty of examples.

Someone wins the Super Bowl every year, but that doesn't mean that anyone who wishes to go win a Super Bowl can easily do so whenever he feels like it.

If you want to do random dungeons and have a chance of it working well, you'll need to have someone on your staff with both a much stronger background in probability and much more talent for it than most computer programmers.  (I don't mean a programmer who is better than most other programmers at all things programming, but only at probability in particular.)  If you don't have at least one such person on your staff, then randomly generated content isn't going to end well.

There's also the question of what exactly you want to randomize.  Do you hand-craft everything except randomize the loot?  A lot of games do that to some degree.  Do you randomize which mobs will spawn and where?  Do your random levels consist of hand-crafting a bunch of components of levels and then picking which ones will appear at random, or do you try to randomize things more than that?  Is all of your artwork going to be generated by hand, and then which piece gets placed where is random?  Or do you want to randomly generate artwork, too?

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17121

1/22/13 12:33:21 PM#14
Originally posted by maplestone
Originally posted by Sovrath

hmmm, well i don't unless there is some sort of lore/storied reason that everything should be changing. Or if there is a procedure for filling that dungeon.

What the lore/strory reason why that boss you killed yesterday is back today with all the same minions as if nothing ever happened?  

You assume I'm ok with having the boss killed today back tomorrow. Which I'm generally "not".

However, one could create a reason to allow the respawning of that boss. Something along the lines that the space is guarded by a "blank from beyond" and  if anything happens to it then another will be summoned "blah blah blah". Shooting form the hip of course because there are other issues with that such as "if it keeps getting downed why is there another that is not stronger?"

Additionally, depending on the world lore, one could have it that if a boss is some sort of demi-god (or whatever) that it can get defeated but only it's corporeal form and that it will reform in a set amount of time.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11428

1/22/13 12:33:53 PM#15
Originally posted by Ecoces

I know City of Heroes use to do this and that game was made way back when? so why don't you see more MMORPGs take a page from COH and games like Diablo 3 or Torchlight 2 and give dungeon runners near inifinite replayability.

 

Randomized Scaling Dungeons

1-6 players can enter

mobs scale depending on number of players

randomized layouts

randomized bosses

rare loot chances are raised the more players. so even 1 player if lucky can recieve a rare drop if they down a boss.

 

i think this would give players of all types tons of fun, from the soloer to the duoer up to the guild groups. I am just surprised more MMORPGs haven't tried a system like this.

Everquest LDON did some of this back in 2003

http://en.wikipedia.org/wiki/EverQuest:_Lost_Dungeons_of_Norrath

each dungeon was instanced with around 10 variations

supporting player levels 20 thru 65

at least 4 players were required  (out of 6)

 

LDON supported raids too

http://otherworlds31279.yuku.com/topic/858/LDoN-Dev-chat-0904#.UP7bGfL2_6g

  Quizzical

Guide

Joined: 12/11/08
Posts: 13308

1/22/13 12:39:18 PM#16
Originally posted by Sovrath
Originally posted by maplestone
Originally posted by Sovrath

hmmm, well i don't unless there is some sort of lore/storied reason that everything should be changing. Or if there is a procedure for filling that dungeon.

What the lore/strory reason why that boss you killed yesterday is back today with all the same minions as if nothing ever happened?  

You assume I'm ok with having the boss killed today back tomorrow. Which I'm generally "not".

However, one could create a reason to allow the respawning of that boss. Something along the lines that the space is guarded by a "blank from beyond" and  if anything happens to it then another will be summoned "blah blah blah". Shooting form the hip of course because there are other issues with that such as "if it keeps getting downed why is there another that is not stronger?"

Additionally, depending on the world lore, one could have it that if a boss is some sort of demi-god (or whatever) that it can get defeated but only it's corporeal form and that it will reform in a set amount of time.

The reason a boss has to come back as if nothing ever happened is so that the next player who comes along can have something to do.

But randomly generated content is the solution to that.  If you can randomly generate levels well, then you don't just have to randomly generate one for each player.  You can randomly generate a million areas, or a billion, and stitch them together in an enormous open world.  Then if you kill a boss, it doesn't have to respawn tomorrow or ever.  Because there are a billion other bosses out there, and someone who comes along tomorrow can simply go somewhere else in the game world and kill some other boss.

But if you're going to do that, you don't want your game world to have 10 million identical boss characters.  You want a lot of different bosses.  And how do you do that?  That's on top of the problem of randomly generating an area.

  Corthala

Advanced Member

Joined: 6/12/07
Posts: 271

1/22/13 12:44:53 PM#17
Anarchy Online have random dungeon, you pick a quest and it will generate a dungeon based on the player level and you can pick solo/group and easy/medium/hard, if players kill all mobs they will get an experience/credits bonus(if you are in RK yopu get a token).

"you are like the world revenge on sarcasm, you know that?"

One of those great lines from The Secret World

  olepi

Advanced Member

Joined: 1/15/07
Posts: 984

1/22/13 12:45:28 PM#18

City of Heroes had instanced "dungeons". The dungeon didn't scale, the mobs within the dungeon scaled. The mobs were always in the same places, in the same dungeon, but the number and type of mobs could scale.

This is quite different than a random dungeon.

------------
RIP City of Heroes. One of my favorite MMO's.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17121

1/22/13 12:50:17 PM#19
Originally posted by Quizzical
 

The reason a boss has to come back as if nothing ever happened is so that the next player who comes along can have something to do.

But randomly generated content is the solution to that.  If you can randomly generate levels well, then you don't just have to randomly generate one for each player.  You can randomly generate a million areas, or a billion, and stitch them together in an enormous open world.  Then if you kill a boss, it doesn't have to respawn tomorrow or ever.  Because there are a billion other bosses out there, and someone who comes along tomorrow can simply go somewhere else in the game world and kill some other boss.

But if you're going to do that, you don't want your game world to have 10 million identical boss characters.  You want a lot of different bosses.  And how do you do that?  That's on top of the problem of randomly generating an area.

Yes I'm very clear on that which is why I suggested that the only way to do that is to create some sort of "lore reason" to explain why it's happening. The original title of the thread before the OP changed it was "who doesn't want more randomly scaling dungeons" and I answered. I think, unless one can create a lore reason why it changes all the time (which is possible) the dungeon or encounter just becomes some thing to do as opposed to a place.

Also, not having a new boss every time is probably same reason we don't have every npc killable and replaced by some "new guy". It will become ridiculous after a while.

But if all encounters start becoming something random then at some point I fail to see the reason for the world as it would seem that one could just log into a screen, pick one's encounter and be spawned into that random encounter, group and all. Not saying that anything is wrong with that but it does change how an mmo world is viewed.

  emperorwings

Hard Core Member

Joined: 12/25/06
Posts: 1341

1/22/13 12:53:23 PM#20
D2 with D3 graphics + randomized dungens and a hardcore mode with a D&D theme to it to make it more roguelike would keep me going probly for years. I liked the thought of seeding and randomly created dungeons. Still get out the old rogue everynow and then too.

This isn't a signature, you just think it is.

2 Pages 1 2 » Search