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1/22/13 3:36:20 AM#41
Originally posted by Banaghran Yeah, don't ask them what they want, find out what they do. That's my mantra, when I have my analyst hat on. And what do people do in MMOs? They try to level as fast as possible and accumulate loot as fast as possible to the exclusion of everything else. So an MMO needs endless progression coupled with endless loot. The only way anyone has managed to do that so far is with WoW style raiding... |
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1/22/13 3:48:37 AM#42
Originally posted by AgentAnarkii A good game developer is a gamer, so he shouldn't have to ask his customers what they want, he needs to know. The problem with todays industry is that we instead have some cubicle douches bossing everything. It's gone from art and entertainment to buisness. Too much focus on marketing and bullshit. Besides you can't have the community dictate what you when you are doing creative work, the same way the same suited douchebags shouldn't dictate what you do. |
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1/22/13 3:48:56 AM#43
Originally posted by Banaghran Beautiful imagery btw :D. I know what you mean though, Devs seem to be getting a little insecure. Its understandable though as we make or break a game. But I think we appreciate successful implementations of ideas we didn't expect more than getting exactly what we asked for. Now that I think about it, it works a lot like a Christmas present....and coffee :D |
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1/22/13 3:50:04 AM#44
Originally posted by Roqoco The Treadmill Progression system isnt exactly the right decision either, because it ends up alienating both new and old players. New players feel like theyre playing catch up, and quickly become drained of the whole process, Old players feel like all their work is being made obsolete with future content patches. A good MMO, in my view, needs to have Lateral Progression, where people can improve without actually raising their power level. "The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln |
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1/22/13 5:15:39 AM#45
I want to be born rich and hire a team to make the game I tell them to make and the game station it will play on; right after I hire a team of scientists and architects to develop a way to bring all of society to live underground, agriculturists to build green-house sky scrapers to use hydro-ecology to grow crops instead of draining surface soil of all minerals, and another set of medical scientists to cure the disease I have. I want to do this all on an island/continent far far away from politicians who'd try to make a profit off what I accomplished. Shit, I might as well just buy the superman suit while I'm at it, huh? I could ask Danila Polyakov to be my Lois Lane.
* reason edit: misspelled a word |
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1/22/13 8:37:04 AM#46
I'm not so sure, only may be: 1. something new, we already have WoW. try before buy, even if it's a game to avoid bad surprises. |
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1/22/13 9:04:09 AM#47
Originally posted by Loktofeit Step Two - ... Step Three - Profit Do they offer "bitter vet" rehab? I'll go. "How should I know if it works? That's what beta testers are for. I only coded it." |
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1/22/13 9:08:11 AM#48
it's not a matter of what players want, the real devs are the players and back in the day games were made by passionate people that wanted to "make" something. Now, it's more of a business than an art. Developers take a story and mold it into an mmo. Games like eve , eq, doom, quake etc... those games were innovative , and the developers were "creating" something. Now it's just taking an existing idea and re-creating it. No matter what a dev asks players to put in a game, if it truly isn't new it's not going to have the longevity they want since it really doesn't offer anything outside of the same shell over and over. So to answer your question, i just want something totally new and different to enjoy. |
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1/22/13 9:28:26 AM#49
- housing that feels like "coming home" - big world where to do stuff even if u hit max lvl, not like (lvl 10/ 20 / 40 /cap) this is just sad if u think im finished dont need to see it ever again - castle siges that do mean somthing (ragnarok online 1) love it (wow ever 2 houers wtf?) - fast gameplay (quitet alot games an played wow again cuze of that reason) - puplic quests (wh like) - long time to hit max lvl (ro1) - big quests that take time (day/ or even week?) - no instace farming - crafting to get good stuff not like -> - items from every 2. mob - low drop chances like 0.05% - more or less usefull items in all lvls (not like oh its lvl 999 its trash im 1000) - pvp from lvl 1 - a world that u can belive - working anti bot system - no p2w - guild member limit - upgrade system (ro1) .. guess thats all for now |
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1/22/13 9:28:55 AM#50
Nevermind, I begun to write an essay of my dream mmorpg, but why bother. I cant describe it with just few words so I'll just say that it's nothing like these 1 month heavily story based from-area-to-area themepark quest grinders that you actually finish, or the low budget piss poor bad looking feature-lacking soulless and empty sandbox mmorpgs :)
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1/22/13 9:35:16 AM#51
Originally posted by Banaghran Well that's what Blizzard did. Vanilla WoW came out, was fairly successful - then blizzard started looking at their data on what players said they wanted vs what players actually did during their game time. Based on how people played their game, they slowly adapted it to match their consumer's desires. That did leave some people unhappy, but it really grew their playerbase by millions over the years. I say that not only should devs not ask what players want, but make a game and stick to their vision and not adapt it to make it easier for the players to play the way they want. Though, that might not always be the most financially optimal choice for a business to make. |
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1/22/13 9:42:46 AM#52
Actually asking and producing what players want is what Funcom is doing with TSW at the moment. Each of the dev's including Joel have forum accounts, which they use to ask and discuss things with the player base. This is why people who still pay for TSW will continue to pay for TSW. we know that the games only gonna get better as it grows, and we know the growth is gonna be something we want. Weather its good or not is completely up to if our ideas pan out well.
Because i can. |
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1/22/13 9:44:31 AM#53
Originally posted by AgentAnarkii Every dev has thought to ask players what they want. Many actually follow through and deliver it and its not always accepted lol. In the end this is what you must do if you want to succeed.
Ask yourself what is your target audience, what type of player do you want to appeal to. What can you bring to the table for this type of player thats fresh and new. Once you get further along in development and have a lot of your core built you can start asking what players want. Don't compromise your vision but do listen to your chosen player base and for the love of gaming stay true to your chosen player base.
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1/22/13 9:50:04 AM#54
Originally posted by AgentAnarkii This is not an easy question to answer but here goes; I want an open world, player housing where my home is unlike anyone else’s and the ability to keep my stuff there. I want the world to be PvP free. I want to go exploring, fishing and hunting, I want to be able to chop down a tree, and make the tools necessary to make the resulting wood into anything I need at the time. I want real weather, days where people are active and nights with nothing better to do than sit in some pub waiting for the local merchant to open his doors. I would like to walk into a town or city and actually have it be a place with real people going about their daily lives, where I can stand on the way side and listen to a mid-wife complain about some husband being disappointed by the birth of a daughter and not a son. I don’t want to be a warrior or a ranger or rouge, I want the skills to be anything I chose to be at that time. Is that a lot to ask for; apparently yes. No game has come close to filling even half of what I would like to see but for some reason I keep looking. In short I guess you could say that I am looking for a virtual world. |
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1/22/13 9:51:59 AM#55
Players want something new, innovative and ground-breaking. Essentially they want something that hasn't existed yet, which is why asking players what they want as a developer is often a recipe for failure. If you asked people prior to <insertFavoriteMMO> what they wanted, I bet the answer would've been completely different and wrong.
"They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath |
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1/22/13 10:00:14 AM#56
Fix combat. I feel it is the combat that has become the issue in MMORPGs. What I mean is there is too much of it. I think there should be less, more meaningfull, combat.
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1/22/13 10:47:22 AM#57
Its probably a bad idea to ask what the players want...You'll get 1000 different answers and if they don't like it they just leave for another game......
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1/22/13 12:42:05 PM#58
Originally posted by Theocritus Not a bad idea .. do a survey .. and implement stuff that the most people want.
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1/22/13 12:44:44 PM#59
What do I want? What I've always wanted. A Rifts and Shadowrun mmo.
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1/22/13 12:52:34 PM#60
Originally posted by AgentAnarkii Ah ah, no hedging the bet. Because this devil IS the details: Who picks?
Ignore the nattering of beldames, enjoy whatever you like. |
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