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Age of Wushu

Age of Wushu 

General Discussion  » The best economy and crafting in any MMO ive played

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59 posts found
  plescure

Apprentice Member

Joined: 10/28/07
Posts: 365

Lvl 39 in the MMO called "Life"

 
OP  1/20/13 8:01:01 AM#1

There is so much to do in Age of Wushu that it is mind boggling!

However 80% of the game i have still yet to experience because im so addicted to the economy of this game. The crafting/econmy combo is sooo well done. ive probably put 100+ hours into silk farming and i obsessively ensure that my market stall is up and running at all hours possible.  i even found myself logging on at 4am after getting up for a pee just so i could reset my market stall (they stop after 4 hours offline)

The crafting also is unique and complex compared to your standard MMO with mini games that initially sounded a bit cheesy but i now find them very enjoyable.

If becoming a virtual millionaire is your thing i heartily reccomend you take a look

If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it!

  Sybnal

Hard Core Member

Joined: 2/16/04
Posts: 264

1/20/13 8:48:38 AM#2

I just started this game a few days ago, do you have any tips on the best place to set up a stall, and how to get the best price for your resources?  My bank is overflowing with crap but I don't want to sell it until I know what the @#$% I'm doing. I think I have 3 silver and I don't even know how I got that...:P

I'm with you though, I can't really think of a crafting system I've liked more than this one.  Vanguard comes close, but even that got boring quick. I love that you don't have to grind out items to progress in AoW.  Makes it way more enjoyable.

  Elsabolts

Hard Core Member

Joined: 10/03/06
Posts: 2697

Life Liberty and the Pursuit of those that would threaten It

1/20/13 8:55:35 AM#3

If your into crafting take alook at Vanguard ?

  DMKano

Elite Member

Joined: 6/17/11
Posts: 6476

1/20/13 8:59:09 AM#4
Op - I guess you must not have played many MMOs :), seriously imo I don't see crafting being a strong point in wushu.
  Gdemami

Elite Member

Joined: 9/23/08
Posts: 7498

1/20/13 9:11:29 AM#5


Hehe, I like your enthusiasm but simply - No.

  Biskop

Novice Member

Joined: 10/06/11
Posts: 731

1/20/13 9:11:43 AM#6
What makes AoW crafting special is not the system itself (even though it has its strong points like the minigame leveling) but rather the context of player interdependance. You can't be self-sufficient and you can't "rule" the market just by undercutting at the AH, since there is none.

Local markets is a great thing - it contributes to the vibrant feeling of the world and the market places makes towns come alive with player activities. I just wish the stalls themselves were better optimized and didn't blink on and off as you try to shop.. : /
  koboldfodder

Novice Member

Joined: 9/18/04
Posts: 370

1/20/13 9:11:55 AM#7

SWG

Horizons

Eve

Vanguard

Original EQ

 

All of these happened before WOW, and I think that may have been when you started playing MMOs.  Not that it is your fault, but the games were MUCH better back then....not from a technical standpoint, but from a gameplay/community standpoint.

 

There is nothin unique about AOW crafting system.  You get a recipe, you create the item.  Just like in every other MMO.  The randomness comes when you get to the item upgrade part....but as anyone can tell you, that is the most frustrating part.  And there is really nothing that exceptional about the upgrade system.

 

The economy is mostly player created items for armor and weapons/jewelry and everything else is dropped.  Professions need other items from other professions.  Horizons was the same way, so was SWG.

 

Crafting is only good in AOW because there is no real item loot.  It is all skill books and things like that.  If they put in items as loot, then you can write off a good chunk off the economy.

 

AOW does several unique things, like it's PVP/anti griefing systems and it's general sandparkiness....but crafting and economy is not one of them. 

 

It is still a decent game.

  plescure

Apprentice Member

Joined: 10/28/07
Posts: 365

Lvl 39 in the MMO called "Life"

 
OP  1/20/13 9:23:27 AM#8
Originally posted by Biskop
What makes AoW crafting special is not the system itself (even though it has its strong points like the minigame leveling) but rather the context of player interdependance. You can't be self-sufficient and you can't "rule" the market just by undercutting at the AH, since there is none.

Local markets is a great thing - it contributes to the vibrant feeling of the world and the market places makes towns come alive with player activities. I just wish the stalls themselves were better optimized and didn't blink on and off as you try to shop.. : /

press v and access the stalls/marketplace that way. then there is no issues with stalls fading out as you approach.

there is also (albiet seriously flawed) search system for all goods on sale in that zone.

If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it!

  emota

Advanced Member

Joined: 9/16/07
Posts: 349

1/20/13 9:28:10 AM#9
Originally posted by plescure

There is so much to do in Age of Wushu that it is mind boggling!

However 80% of the game i have still yet to experience because im so addicted to the economy of this game. The crafting/econmy combo is sooo well done. ive probably put 100+ hours into silk farming and i obsessively ensure that my market stall is up and running at all hours possible.  i even found myself logging on at 4am after getting up for a pee just so i could reset my market stall (they stop after 4 hours offline)

The crafting also is unique and complex compared to your standard MMO with mini games that initially sounded a bit cheesy but i now find them very enjoyable.

If becoming a virtual millionaire is your thing i heartily reccomend you take a look

Your right its very good, best thing since SWG.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7689

1/20/13 9:28:30 AM#10
Originally posted by plescure

There is so much to do in Age of Wushu that it is mind boggling!

However 80% of the game i have still yet to experience because im so addicted to the economy of this game. The crafting/econmy combo is sooo well done. ive probably put 100+ hours into silk farming and i obsessively ensure that my market stall is up and running at all hours possible.  i even found myself logging on at 4am after getting up for a pee just so i could reset my market stall (they stop after 4 hours offline)

The crafting also is unique and complex compared to your standard MMO with mini games that initially sounded a bit cheesy but i now find them very enjoyable.

If becoming a virtual millionaire is your thing i heartily reccomend you take a look

I'm a diehard PVPr. I crafted and sold for a week almost 0 pvp. This game made me question if I was "really" a pvpr. I agree OP.

  emota

Advanced Member

Joined: 9/16/07
Posts: 349

1/20/13 9:31:01 AM#11
Originally posted by koboldfodder

SWG

Horizons

Eve

Vanguard

Original EQ

 

All of these happened before WOW, and I think that may have been when you started playing MMOs.  Not that it is your fault, but the games were MUCH better back then....not from a technical standpoint, but from a gameplay/community standpoint.

 

There is nothin unique about AOW crafting system.  You get a recipe, you create the item.  Just like in every other MMO.  The randomness comes when you get to the item upgrade part....but as anyone can tell you, that is the most frustrating part.  And there is really nothing that exceptional about the upgrade system.

Incorrect, play more, the crafting system is way way more complex than you claim, and so much better than some you example. Exception being SWG.

 

The economy is mostly player created items for armor and weapons/jewelry and everything else is dropped.  Professions need other items from other professions.  Horizons was the same way, so was SWG.

 

Crafting is only good in AOW because there is no real item loot.  It is all skill books and things like that.  If they put in items as loot, then you can write off a good chunk off the economy.

 

AOW does several unique things, like it's PVP/anti griefing systems and it's general sandparkiness....but crafting and economy is not one of them. 

 

It is still a decent game.

 

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7689

1/20/13 9:35:47 AM#12
Originally posted by Sybnal

I just started this game a few days ago, do you have any tips on the best place to set up a stall, and how to get the best price for your resources?  My bank is overflowing with crap but I don't want to sell it until I know what the @#$% I'm doing. I think I have 3 silver and I don't even know how I got that...:P

I'm with you though, I can't really think of a crafting system I've liked more than this one.  Vanguard comes close, but even that got boring quick. I love that you don't have to grind out items to progress in AoW.  Makes it way more enjoyable.

Chengdu is kinda like the trade capital atm. What we are seeing is the game growing. The population has out grown the compacity of Chengdu , it's really hard to get stall space there now. People are spreading out to other cities now. SuZhau seems to be the next major trade hub, also the city just north of Chengdu is doing well. This type of organic moving economy is something I haven't experienced before.  

 

Talking about the mini games, I'm a calligrapher. I write profession skill XP books amongst other things. It's not a "get the ink, get the paper, press a button" type thing. You have to "write." The better you are at  the mini game,  quicker you write these. When I first started each one took about 20 secs. I can right them on about a 12 sec avg clip now. All the cultural professions seem to be like this. Pretty damn cool imo.

  koboldfodder

Novice Member

Joined: 9/18/04
Posts: 370

1/20/13 10:00:41 AM#13

I have.  Here is the AOW crafting system.

Harvest raw materials.  There are nodes for ore, just like in every other MMO.  They are all the same.  One piece of iron is just like another piece of iron.  Smelt ore, or refine whatever raw material you get....just like every other MMO.

 

Get materials sold only by NPCs....just like every other MMO.  Some of the higher tier items require things made from other professions.  Search market to purchase those.

 

Make item.  The item you make will be exactly the same as every other item.  The only difference is when you get to the item upgrade process.  That is totally random.  It will require other items as well, some of them might have to be created from items that are deconstructed and then reconstructed. 

 

The item will say what profession can upgrade it and with what materials.  Now that you have the materials, just find a crafter who has that service listed and viola.  You could get stat upgrades or you could get skill upgrades.  A Dagger will only get skill upgrades that pertain to dagger skills, a sword could get sword skills.  !0% to this, 10% to that.

 

Hardly what I would call unique or even complex.

 

There are no gold/jade level recipes as of yet.  Maybe those will add something different to the item construction process, but the foundation will all be the same.  You need other crafting professions to further refine some items.

 

So don't tell me I don't know what I am talking about, because obviously I do.

 

SWG had a much more complex crafting system as your final product could vary because of your skill level or your resource quality...something AOW does not have.  Horizons had a bigger overall crafting system. 

 

Have you even played Vanguard?  In that game you can just be a crafter and have nothing to do with adventuring...you can do that in AOW, but the crafting system is not even close to Vanguard's system.

 

EVE?  Um....surely you are not saying AOW has a better crafting system than EVE.....obviously you have not played that game.  Ultima Online?  Yea...thought so, you didn't play that one.

 

What about original EQ, which had no auction house.  Everything was done in GFay or Commonlands.  Please tell me how AOW's off line auction house compares to EQ's 24/7 Online system where zones were packed with players wheeling and dealing.

 

Do a little more research before you embarass yourself.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7689

1/20/13 10:24:00 AM#14
Originally posted by koboldfodder

I have.  Here is the AOW crafting system.

Harvest raw materials.  There are nodes for ore, just like in every other MMO.  They are all the same.  One piece of iron is just like another piece of iron.  Smelt ore, or refine whatever raw material you get....just like every other MMO.

 

Get materials sold only by NPCs....just like every other MMO.  Some of the higher tier items require things made from other professions.  Search market to purchase those.

 

Make item.  The item you make will be exactly the same as every other item.  The only difference is when you get to the item upgrade process.  That is totally random.  It will require other items as well, some of them might have to be created from items that are deconstructed and then reconstructed. 

 

 

 

What you make is depended upon your skill. How proficiant you are. There are no "old" recipies. The better you are the better quality item you will make. 

 

Yep the gathering is the same except for the fishing, where it's a mini game. 90% (or more) recipies take multiple items for example, to craft a blade you need -

Lead

Copper

Silver 

Gem

Handle - craftsman

Hasp - craftsman

Wood - vendor

 

When you get these things you do refinement which is another mini game. It allows you to produce the same type of weapon multiple times. 

 

"Do a little research before you embarass yourself" your words not mine ;)

  plescure

Apprentice Member

Joined: 10/28/07
Posts: 365

Lvl 39 in the MMO called "Life"

 
OP  1/20/13 10:41:40 AM#15
Originally posted by koboldfodder

 

 

Do a little more research before you embarass yourself.

dude, wtf!

i said this game is the best economy/crafting in any mmo that I'VE played.

your comment above is completely invalid and pretty damn rude

If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it!

  Thorkune

Spotlight Poster

Joined: 9/28/06
Posts: 1842

Dyslexics of the world...UNTIE!

1/20/13 10:44:43 AM#16
Originally posted by Elsabolts

If your into crafting take alook at Vanguard ?

I tried the crafting in Vanguard and I wasn't impressed. It felt too much like EQ2's boring mini game to me. I must admit that I only gave it about 2 hours, but during that time it just felt boring.

  legendsolo

Novice Member

Joined: 11/03/11
Posts: 82

1/20/13 10:55:35 AM#17
Originally posted by bcbully

Yep the gathering is the same except for the fishing, where it's a mini game. 90% (or more) recipies take multiple items for example, to craft a blade you need -

 

if a mini games is spamming left and right mouse button, than I agree with you.

  Thorkune

Spotlight Poster

Joined: 9/28/06
Posts: 1842

Dyslexics of the world...UNTIE!

1/20/13 10:58:21 AM#18
Originally posted by legendsolo
Originally posted by bcbully

Yep the gathering is the same except for the fishing, where it's a mini game. 90% (or more) recipies take multiple items for example, to craft a blade you need -

 

if a mini games is spamming left and right mouse button, than I agree with you.

An mmo mini game to me is where you are forced to interact in a process to change/enhance its outcome.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 7498

1/20/13 11:13:27 AM#19


Originally posted by bcbully

What you make is depended upon your skill. How proficiant you are. There are no "old" recipies. The better you are the better quality item you will make. 

No.

Only way to make better items is to get a better recipe.

  Sal1

Apprentice Member

Joined: 8/08/11
Posts: 178

1/20/13 11:33:55 AM#20

I have enjoyed the crafting in Age Of Wushu. I am still learning how to do some things since it's a new game.

One of my characters is in the Craftsmen profession at the journeyman level now. I see a lot of people looking for the Huangpan hasp that is made by us. Do I need to get this recipe from one of the dungeons? 

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