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General Discussion  » WAC Alpha 1 Thread 2013-01-20

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39 posts found
  Gisrie

Apprentice Member

Joined: 1/12/06
Posts: 66

1/22/13 5:37:00 PM#21
Hey, long time no see. I was a tester way back when with one or two of your earlier projects. Would love to help you out as much as I can again.
  ZombieKen

Advanced Member

Joined: 3/30/10
Posts: 4410

Zombie - Dead but still moving.

 
OP  1/22/13 6:35:38 PM#22
Originally posted by Gisrie
Hey, long time no see. I was a tester way back when with one or two of your earlier projects. Would love to help you out as much as I can again.

 

Gisrie, good to see you.

 

I'm sort of nervous.  This will be the first live test of the new combat system.  If it works, I think this could be pretty cool.  The mechanics are sort of like Mortal Online crossed with Morrowind / Oblivion.

 

Client FPS isn't as good as I'd like it to be.  It might be all the debugging crap slowing it down.  From my tests it's CPU bound so optimizations should help once I get the bottlnecks figured out.

 

Client in a day or so.  At the moment I'm installing dungeons on the first zone...  Argh!  Not that I'm stressed or anything.  hehe.

 

MSOTSG with PPE : Massively Single-player Online Task-driven Storyline Game with Purchasable Performance Enhancements *grin*

  Gisrie

Apprentice Member

Joined: 1/12/06
Posts: 66

1/22/13 7:09:33 PM#23
Originally posted by XAPGames
Originally posted by Gisrie
Hey, long time no see. I was a tester way back when with one or two of your earlier projects. Would love to help you out as much as I can again.

 

Gisrie, good to see you.

 

I'm sort of nervous.  This will be the first live test of the new combat system.  If it works, I think this could be pretty cool.  The mechanics are sort of like Mortal Online crossed with Morrowind / Oblivion.

 

Client FPS isn't as good as I'd like it to be.  It might be all the debugging crap slowing it down.  From my tests it's CPU bound so optimizations should help once I get the bottlnecks figured out.

 

Client in a day or so.  At the moment I'm installing dungeons on the first zone...  Argh!  Not that I'm stressed or anything.  hehe.

 

Looking forward to it! Just take your time, there are still a lot of people looking for a nice non-mando pvp/freeroam mmo to call home.

Just please don't add pandas to it! Well, that is unless we get to kill them in large quantities :)

  ZombieKen

Advanced Member

Joined: 3/30/10
Posts: 4410

Zombie - Dead but still moving.

 
OP  1/22/13 9:23:03 PM#24
Originally posted by Gisrie
 

Just please don't add pandas to it! Well, that is unless we get to kill them in large quantities :)

 

No worry on the Pandas.  *grin*   I am looking into getting a feline playable race eventually.  I like the way TES has the Khajit (spelling?) as a fast moving high agility race ideal for rogues and scouts.  But that's a long ways off.

 

MSOTSG with PPE : Massively Single-player Online Task-driven Storyline Game with Purchasable Performance Enhancements *grin*

  Panther2103

Hard Core Member

Joined: 1/09/08
Posts: 2110

1/22/13 9:30:16 PM#25
I'll gladly try out the alpha and provide feedback. Count me in.
  ZombieKen

Advanced Member

Joined: 3/30/10
Posts: 4410

Zombie - Dead but still moving.

 
OP  1/23/13 3:39:11 AM#26

Cave dungeon came out sort of unusual with the new lighting.

 

I know the dungeon needs to be big because it's public, but this thing is damn huge. :-)

 

If you'd like to see it:  YouTube Video (4 mins)

MSOTSG with PPE : Massively Single-player Online Task-driven Storyline Game with Purchasable Performance Enhancements *grin*

  ZombieKen

Advanced Member

Joined: 3/30/10
Posts: 4410

Zombie - Dead but still moving.

 
OP  1/23/13 3:50:32 AM#27
Originally posted by Panther2103
I'll gladly try out the alpha and provide feedback. Count me in.

 

Exellent, thank-you.

 

I think I have everything in that's needed.  Too late to publish it now, I have to crash for a while.  Final tweaks tomorrow morning and if nothing's broken the servers go live.

 

MSOTSG with PPE : Massively Single-player Online Task-driven Storyline Game with Purchasable Performance Enhancements *grin*

  ZombieKen

Advanced Member

Joined: 3/30/10
Posts: 4410

Zombie - Dead but still moving.

 
OP  1/23/13 8:42:26 PM#28

MSOTSG with PPE : Massively Single-player Online Task-driven Storyline Game with Purchasable Performance Enhancements *grin*

  Ramonski7

Spotlight Poster

Joined: 5/21/03
Posts: 2702

"A wise man has something to say, but a fool just has to say something."

1/23/13 8:51:29 PM#29
Nice to see the client is available. Fourteen year vet here that would love to help you alpha test as well.


"Small minds talk about people, average minds talk about events, great minds talk about ideas."

  ZombieKen

Advanced Member

Joined: 3/30/10
Posts: 4410

Zombie - Dead but still moving.

 
OP  1/23/13 9:18:59 PM#30
Originally posted by Ramonski7
Nice to see the client is available. Fourteen year vet here that would love to help you alpha test as well.

 

Way more experience than I have.  Started with WoW, and then only because friends wouldn't stop bugging me.

 

Glad to have you along.  I remember seeing your posts when Darkfall released.  Since WAC's combat is similar, I'm hoping you can share comments / suggestions.

 

MSOTSG with PPE : Massively Single-player Online Task-driven Storyline Game with Purchasable Performance Enhancements *grin*

  ZombieKen

Advanced Member

Joined: 3/30/10
Posts: 4410

Zombie - Dead but still moving.

 
OP  1/24/13 4:24:27 PM#31

The client from yesterday has a bug in the patcher.  I patched the server this morning and the client stopped working.

 

The new client (13jan24) now matches the server.  I'll try a patch late tonight to see if the new client patches correctly.

 

What I did wrong:  I took the world editor out of the client yesterday.  It looks like the patcher has a dependency for something in the world editor.  If there was no need to patch, the client was fine.  But when there was a need to patch, the client got stuck and could not connect.

What I did to fix it:  Put the world editor back in.  *sigh*  I think this will fix it.  Or maybe rephrased:  I hope this will fix it.  *grin*.

 

 

MSOTSG with PPE : Massively Single-player Online Task-driven Storyline Game with Purchasable Performance Enhancements *grin*

  User Deleted
1/24/13 4:26:31 PM#32
Any chance on Alpha test anytime soon :)
  ZombieKen

Advanced Member

Joined: 3/30/10
Posts: 4410

Zombie - Dead but still moving.

 
OP  1/24/13 4:35:57 PM#33
Originally posted by Kenshin_Himura
Any chance on Alpha test anytime soon :)

 

Yep, servers are live.

 

http://www.mmorpg.com/discussion2.cfm/thread/375254/WAC-Alpha-1-client-is-available.html

 

And I promise, I'll do my best to not break it anytime soon.  Murphy's law and all that.

 

MSOTSG with PPE : Massively Single-player Online Task-driven Storyline Game with Purchasable Performance Enhancements *grin*

  User Deleted
1/24/13 7:02:44 PM#34
Thank you I'm downloading now ^^
  User Deleted
1/24/13 7:19:18 PM#35

When trying to register I get this:  User connection timed out

Also after download my antivirus went completely crazy in my 11 years of mmorpg experience I have tried all p2p f2p mmorpg there and none did that.

Nevermind reopened client and now no connection timeout :)

edit: I still get connection timeout after I login and am at enter world then has a timer of 120 sec to retry.

  ZombieKen

Advanced Member

Joined: 3/30/10
Posts: 4410

Zombie - Dead but still moving.

 
OP  1/24/13 9:27:32 PM#36
Originally posted by Kenshin_Himura

When trying to register I get this:  User connection timed out

Also after download my antivirus went completely crazy in my 11 years of mmorpg experience I have tried all p2p f2p mmorpg there and none did that.

Nevermind reopened client and now no connection timeout :)

edit: I still get connection timeout after I login and am at enter world then has a timer of 120 sec to retry.

 

Register, user connection timed out sounds like the server was down for patch.

 

No clue on what might have glitched the AV.  There's nothing unusual except the patcher, and I've never seen reports on it causing an AV to panic.

 

Logged into server but can't enter world sounds like UDP.  Are you on a network behind a NAT router?  If so you might need to setup a forwarding rule.

 

 

MSOTSG with PPE : Massively Single-player Online Task-driven Storyline Game with Purchasable Performance Enhancements *grin*

  Jostle

Novice Member

Joined: 4/12/06
Posts: 63

1/24/13 9:37:19 PM#37
I looked around the world a bit this afternoon. I couldn't get the attack action bound for some reason, so I died a few times, but I'm already impressed with the movement, jumping, and swimming. Will try again tonight after the girlfriend falls asleep. Hope I get attack to work! I'll give you details later.
  ZombieKen

Advanced Member

Joined: 3/30/10
Posts: 4410

Zombie - Dead but still moving.

 
OP  1/24/13 9:48:42 PM#38
Originally posted by Jostle
I looked around the world a bit this afternoon. I couldn't get the attack action bound for some reason, so I died a few times, but I'm already impressed with the movement, jumping, and swimming. Will try again tonight after the girlfriend falls asleep. Hope I get attack to work! I'll give you details later.

 

I've had that happen to.  It's a bug, but not sure where.  I'd click "attack" on the commands menu, then click my #1 on action bar and nothing.  The button would go dark grey and do nothing.  Restarting the client and tried it again and it worked.

 

I've also had it happen with spell book to action bar.  In code, the click is supposed to stick to the mouse cursor object, and when the mouse cursor object gets goofed up for some reason, then it gets stuck.

 

Thanks for the note.  I'll add checking that to my to-do list.  It's one that's hard to track down because most of the time it works.  I'll put debugging logs in and when it happens we'll get a clue as to why.

 

MSOTSG with PPE : Massively Single-player Online Task-driven Storyline Game with Purchasable Performance Enhancements *grin*

  ZombieKen

Advanced Member

Joined: 3/30/10
Posts: 4410

Zombie - Dead but still moving.

 
OP  1/25/13 11:12:38 AM#39

Thanks for the help with the alpha.  Things went quite well.  No server crashes, only a few connection issues, client compatibility was fine, client performance a bit weak but that was expected.

 

Questions, comments, feedback are welcomed at the forum.  URL is easy to remember:  www.XAP.net/team

 

MSOTSG with PPE : Massively Single-player Online Task-driven Storyline Game with Purchasable Performance Enhancements *grin*

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