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The team behind The Repopulation is stepping up information dispersal about a game that is on many fans' "most anticipated" list. In the latest developer blog, the Crafting Attribute System is detailed. Crafting received a major overhaul in the latest development notes and the team is excited to share what that means to players.
Read the full post on The Repopulation's site.
Associate Editor: MMORPG.com |
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1/19/13 11:48:15 AM#2
complex and confusing I like it! |
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1/19/13 8:09:29 PM#3
Well this game should appeal to them hard core crafters out there. this game keeps looking better all the time, lets hope they can deliver on all this.
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1/19/13 8:16:27 PM#4
Really looking forward to this one.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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1/19/13 9:18:36 PM#5
yea the thing is. is it too complicated for casual players? anyways, looking forward to this game. |
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1/19/13 9:33:01 PM#6
I can't wait to play
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1/19/13 9:37:12 PM#7
Originally posted by bakabröd It will be on us to make sure we provide a solid tutorial on how this works and the UI will assist in this manner as well making it easier to identify how it all works. That tends to be the disadvantage of doing anything considered complex is that it comes with a learning curve, but we want to make sure we have enough customization to drive a crafter driven economy. Joshua Halls |
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1/19/13 9:52:55 PM#8
Not every game needs to cater to players that play 15 minutes a day.
But this game does look amazing all around.
BTW nice to see you on these boards Josh. |
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1/19/13 10:33:26 PM#9
Send me an invite to Alpha already!
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1/19/13 10:36:28 PM#10
Originally posted by XcomVic Been waiting for that since about april or so of 2012 DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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1/19/13 10:50:48 PM#11
please dont let the whiners ruin this game like they did SWG
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1/19/13 10:52:44 PM#12
If this game brings back the feeling of SWG (pre-cu), I'm up for it !!!!
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1/20/13 1:46:00 AM#13
Nice and complex just how a good crafting system should be
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1/20/13 12:45:52 PM#14
Originally posted by bakabröd Those people are called, "Customers." "There is zero gold spam in most F2P games." - Nariusseldon |
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1/20/13 1:03:24 PM#15
At least this game will be light years better than DEFIANCE!!!
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1/20/13 1:09:53 PM#16
Many people confuse complexity with new. If you arent use to this style of crafting it will be somewhat new and require you to figure it out. Over time things become second anture and you will be able to do it in your sleep. Everytime we try a new game we think this is bad or too hard, but in actuality its just new and we need time to figure it out. Pretty straight forward, class A-F, and a number value. Exeriment and put your brain to good use and im sure many that think its complex will be running with it in no time. THere will always be tutorials and walkthroughs. And from reading the forums there, their developers seem very talkative and answer many questions. Just stick with it for a little while, you will get it. |
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1/20/13 4:33:51 PM#17
I had a master crafter in swg and this game just keeps sounding better. Tbh I don't think I have the time I did when I played swg but I will be their to enjoy the fruits of crafters labor. I just hope they allow people to setup shops in their houses like swg so we see the malls poppoing up in the cities etc.
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1/20/13 8:55:10 PM#18
'Team' is an overstatement. Quite simply, these few people who are working on this game are in for a rude awakening. Three or four working on an MMO can't give it the attention any game needs. There is too much thats needed, and not enough people, and for that matter EXPERIENCE, to see this game thru to success. Too bad, because we need new and better mmos then whats out now.
ArchAge has an EPIC team, a budget that allows growth and maintenance, and EXPERIENCE AND TALENT that has been tried and true.
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1/20/13 10:16:00 PM#19
Originally posted by Atrocitus Thats not true at all. All these companies started out as indie and worked their way up to the top and pissed it away. Bioware started with 2 people, Blizzard had 3, and countless other developer teams had less than 5 starting out. And they made some impacting games that still have a strong following today. I play war craft 1 and 2, sc, and many other older titles because honestly they had the love and dedication of the smaller teams. Do you honestly think a handful of people cant make an epic game? I can name off atleast 50 games that were very popular and started out with a smaller team than The Repop. Some of the better mmorpg's and singleplayer games (fps/rts) were on low budgets and small teams.
Though i do agree with AA being a great game and the money to back it, but they went the F2P route so we shall see. F2P sandbox style games just dont work. Was kinda pist this game is going F2P also. So we shall see, but has nothing to do with team size if they are good, dedicated, and care about the gamers.
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1/20/13 10:20:02 PM#20
Originally posted by Atrocitus I don't agree with that statement. Before SWG shut down, it had a skelaton crew that cranked out tons of content in the last couple of years of the game. Look at what they did the last few weeks before it shut down. They put in atmospheric flight and plenty of gear unlocks. |
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