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1/19/13 2:38:10 PM#41
Originally posted by Istavaan That's debatable at this point, the market is saturated right now with F2P games, many of which offer just as much as many that are still P2P or tried to go that route. I can't really agree the switch to F2P is all about Gw2. It may have had an impact yes, but IMO it hasn't surpassed WOW yet. It's also IMO too soon to say it's mirrowing WOW's success. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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1/19/13 2:38:48 PM#42
Originally posted by Pivotelite
Yep I think we can thank the rise of f2p and DDO for the reasons the sub model is dying not GW2 by a long shot. This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session. |
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1/19/13 2:42:22 PM#43
Originally posted by Pivotelite not really considering tera, tsw and swtor were all still sub model during gw2 initial release. tsw only released 4 months before gw2 with a sub model, as did tera. tsw is now b2p, i doubt they would have changed to b2p model had it not been for gw2 doing it first. |
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1/19/13 2:43:24 PM#44
Originally posted by Calerxes DDO has had zero impact on the genre, most mmo players don't even know it exists. |
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1/19/13 2:43:38 PM#45
Originally posted by Istavaan They all changed because they did poorly not because of GW2. TERA went f2p in Korea too, was that because of GW2?
They all released way before GW2, TSW 4 months, TERA 5 months, SWTOR 8 months, but none of them held on to players or even had many at launch with the exception of SWTOR. They all went F2P because P2P isn't that desirable anymore, it's become niche, GW2 or not. |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
1/19/13 2:45:14 PM#46
Originally posted by itgrowls For most Engies, it's a case of L2P. I haven't played the last story mission but I'm 90% sure a good engie could finish it without a problem. The video you posted is quite funny because, the elementalist could do that, the Guardian could do that, the ENGIE which you claim sucks can do that. What the guy did isn't special, he just ran past mobs pretty much just running through the dungeon and using the dungeons mechanics against it so I don't see your point dude. This is not a game. |
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1/19/13 2:45:42 PM#47
Originally posted by Calerxes Not to mention the forever repeating of the WOW formula, which I think has had the most impact on many of those P2P failures. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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1/19/13 2:45:45 PM#48
Originally posted by Pivotelite all games in korea have a f2p model. gw2 has had an impact on the genre, you can bury your head in the sand and deny that fact all you like. i think future mmo's would be using the sub model had gw2 not released. |
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1/19/13 2:47:11 PM#49
Originally posted by Istavaan
Maybe not in your parallel universe but in this one it was the catalyst that started the conversion of many an MMO, Turbine even advertised it as "The Game That Started It All" without its success with its conversion to f2p LoTRO would not have converted and the MMO landscape would have been still heavily sub based so I'd rethink your comment. This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session. |
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1/19/13 2:48:03 PM#50
Originally posted by Istavaan I would love to give GW2 every kudos possible, but DDO did have an impact as it proved a failing P2P could make better money through freemium. However, GW was B2P long before that. All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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1/19/13 2:49:24 PM#51
Originally posted by PaRoXiTiC I actually like GW2 but in what way did GW2 pass WoW? Must of missed out on that memo |
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1/19/13 2:50:45 PM#52
But that is lame for mods to do that. |
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1/19/13 2:52:01 PM#53
Originally posted by Istavaan Pretty sure Aion, Archeage and Blade and soul the top 3 MMOs in Korea are P2P.
Yet Aion is F2P here and that was before GW2 came out, thats because it did poorly. It has nothing to do with GW2 if a game goes F2P. |
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1/19/13 2:52:04 PM#54
Originally posted by Distopia
Thats part of it I suppose but the fact that we went through a period, 2006 to 2009 when nearly every MMO released unfinished and half arsed, DDO, Vanguard, AOC, Warhammer, Darkfall etc.. it wasn't until Aion released that we had a polished product at release though that had a year to gestate in Asia, but since then at least games have released in better condition ie playable. This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session. |
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1/19/13 2:56:35 PM#55
pre-guild wars 2 games were still releasing with a sub fee post guild wars 2 no game will release with a sub fee..so in a way gw2 is the catalyst for change
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1/19/13 2:59:34 PM#56
this game is junk in general! Hell i even dare say the devs are worst that the warz devs
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1/19/13 3:09:43 PM#57
Originally posted by Istavaan
Didn't you just accuse someone of having their head in the sand? Many of those same games converted to Freemium before GW2 was released or had started the process. Look I like GW2 I play it and think its a great game but this putting it on a pedestal as a game changer has got top stop, its not its another MMO in a sea oF MMO's. This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session. |
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1/19/13 3:14:19 PM#58
Originally posted by Pivotelite
Yeah but B2P and F2P weren't, and aren't, the reason the sub model is dieing. The whole point of a sub was supposed to be monthly content updates and bug fixing, since the $15/month you're paying, is essentially 1/4 of the price of a new retail game. Yet it turned into bi-monthly, then a few months, then "we'll get to it eventually, just keep paying that subscription". In todays technology market where the hardware costs are a fraction of what they once were, whats the excuse for not using a couple hundred thousand subscriptions to create more content for your game? Especially if the box sales paid for the intial development. GW1, & now 2 (which by the way I don't play either, and never have) proved that just the intial box sales can recoup development costs, and still leave time and money to develop new content (content being a subjective term I suppose). What a studio needs to do is aim for a realistic level of subscriptions required to maintain, and improve on a base game, and design/build it based on this. Stop trying to be the "WoW killer" and just be a decent product that gamers are willing to pay to play. EVE (which I am also not playing) has managed this for many years now. |
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1/19/13 3:14:25 PM#59
l2p op, you can solo everything and its mother on an engineer.
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
1/19/13 5:06:11 PM#60
Originally posted by Calerxes He was wrong about the list of games that went F2P but he is right in saying that no game from here on out will launch with a sub fee now that GW2 is out. The truth is, if any MMO was to launch with a sub fee, people would compare it to GW2 and ask themselves what it offers them that is greater than GW2 and some people will just say to themselves, "why should I play that when I can play GW2 for just the box price or even other F2P games?" I believe that GW2 is the cherry topping on the cake that is the end of sub games. Any game going P2P right now has a high chance of failing. This is not a game. |