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Guild Wars 2

Guild Wars 2 

General Discussion  » This isn't your normal MMO

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194 posts found
  Doogiehowser

Apprentice Member

Joined: 3/14/12
Posts: 1843

1/24/13 7:54:26 AM#121
Originally posted by Aerowyn
Originally posted by ScaryMonk
Originally posted by Noxxumari
So I finally got the game, and it plays great on my mac. Its a HARD mmo to play, zerg in pvp? yes. Pve no, you have to plan and be ready to fight tooth and nail. I like how I can go to the noob areas and still get xp and earn the skill points, and its still a challenge. I had to go through the asura noob area to get to a story quest and decided to clear the zone, stil working on it, its hard because of the level scaleing deal. Its great, this game promotes helping each other even though some dont. If you where on the fence about this game don't listen to the cry babies here, its great its just not WoW, so some people cant get past that, I was that way at first because i have been programmed to just hack and slash my way through it, you are a bad ass in this game but you have to be aware and be skilled.

This IS your normal mmo.  There is nothing particularly revolutionary about it, just the same old mechanics with a different name and a slap of paint.  

I also found nothing difficult about it at all.  You can sleep-walk your way through at least 3/4 of the pve content.  

at launch sure it was extremely overcrowded and you could just follow the zerg.. Alll DEs were oversaturated making them very little challenge.. but now not the case I usually get a couple of people per DE but not the mass at launch. In this respect I have found tons of DEs a damn good challange and many really difficult. Also the respawn rate and mob density in many areas is way to high making it very easy to get overwhelmed if you aren't really paying attention adding in more difficulty. Honestly I feel people that keep claiming what you say in red haven't tried to level a character since the first month or two of release.

I think people who defend GW2 make up stuff as they go. Just earlier in one of the topic regarding problem of low population in lower and especially mid zones, fans were claiming that all DE's are soloable with exception of champ mobs and how low population isn't really an issue while doing content because it can be done bya  single person with ease

But if someone says 'hey content is just too easy and i sleepwalk through it solo' then we have people who would immediately jump to opposite side of fence and say DE's are quite challenging and really difficult. lol.

Fans want to have their cake and eat it too i guess. 

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  Volkon

Advanced Member

Joined: 9/14/10
Posts: 3804

Facts do not require fiction for balance.

1/24/13 8:08:27 AM#122
Originally posted by Doogiehowser

I think people who defend GW2 make up stuff as they go. Just earlier in one of the topic regarding problem of low population in lower and especially mid zones, fans were claiming that all DE's are soloable with exception of champ mobs and how low population isn't really an issue while doing content because it can be done bya  single person with ease

But if someone says 'hey content is just too easy and i sleepwalk through it solo' then we have people who would immediately jump to opposite side of fence and say DE's are quite challenging and really difficult. lol.

Fans want to have their cake and eat it too i guess. 

 

The facts are that many DEs can indeed be soloed, but those that involve Champion level mobs or are specifically designed to be "Group Event"s do require multiple players, such as those in Orr for the most part. It's not an either or, both exist.

Oderint, dum metuant.

  Doogiehowser

Apprentice Member

Joined: 3/14/12
Posts: 1843

1/24/13 8:10:42 AM#123
Originally posted by Volkon
Originally posted by Doogiehowser

I think people who defend GW2 make up stuff as they go. Just earlier in one of the topic regarding problem of low population in lower and especially mid zones, fans were claiming that all DE's are soloable with exception of champ mobs and how low population isn't really an issue while doing content because it can be done bya  single person with ease

But if someone says 'hey content is just too easy and i sleepwalk through it solo' then we have people who would immediately jump to opposite side of fence and say DE's are quite challenging and really difficult. lol.

Fans want to have their cake and eat it too i guess. 

 

The facts are that many DEs can indeed be soloed, but those that involve Champion level mobs or are specifically designed to be "Group Event"s do require multiple players, such as those in Orr for the most part. It's not an either or, both exist.

I know that i am just talking about the bi polar nature of such arguments. it is quite possible that dynamic events are both diffuclt and easier but sadly majority of posts by fans here deal in absolutes which makes it kind of hard to take them seriously.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  Volkon

Advanced Member

Joined: 9/14/10
Posts: 3804

Facts do not require fiction for balance.

1/24/13 8:18:53 AM#124
Originally posted by Doogiehowser
Originally posted by Volkon
Originally posted by Doogiehowser

I think people who defend GW2 make up stuff as they go. Just earlier in one of the topic regarding problem of low population in lower and especially mid zones, fans were claiming that all DE's are soloable with exception of champ mobs and how low population isn't really an issue while doing content because it can be done bya  single person with ease

But if someone says 'hey content is just too easy and i sleepwalk through it solo' then we have people who would immediately jump to opposite side of fence and say DE's are quite challenging and really difficult. lol.

Fans want to have their cake and eat it too i guess. 

 

The facts are that many DEs can indeed be soloed, but those that involve Champion level mobs or are specifically designed to be "Group Event"s do require multiple players, such as those in Orr for the most part. It's not an either or, both exist.

I know that i am just talking about the bi polar nature of such arguments. it is quite possible that dynamic events are both diffuclt and easier but sadly majority of posts by fans here deal in absolutes which makes it kind of hard to take them seriously.

Ah, yes, good point. Of course that applies to both sides of the fence, not just fans of course.

Oderint, dum metuant.

  User Deleted
1/24/13 10:08:32 AM#125
Originally posted by Doogiehowser
Originally posted by mikahr
Originally posted by Doogiehowser

I guess i am not the only to see the irony in your post here. If Rift only has instance progression  what do you think GW2 has with its dungeons? yeah right..instanced progression. W v W has no progression what so ever. So for those who like progression which i am assuming that majority of MMO players do..they will be grinding instanced dungeons in GW2 for a long time to come.

I know you were tryign to make GW2 look good here but you did the opposite actually.

Youre kinda funny.

So GW2 has all Rift has and then some. And things Rift can only dream about. Joke is on you.

I know you wanted to make GW2 look bad here but you did quite the opposite.

 

Changing goal posts are we now? and that was a very weak argument because we are not talking about what features both games have but you making a very silly argument that Rift ONLY has instanced progression when in GW2  as far as PVE is concerned all progression is through instanced dungeons. I gues you failed to see the irony there?

Please don't treat me like an idiot and atleast stick to your original point of discussion. And as far as features is concerned after the new expansion Rift has left GW2 behind in terms of features and right now Rift has all that GW2 has and much more that GW2 can only dream about especially a very extensive and detailed housing system.

Its not my fault your post has opposite effect than you wanted to. Next time try better, but its hard because you dont really have an argument.

And its funny that you push it, ANet saw that instance progression is to narrow and shallow and will expand that same progression to all facets of the game. You just dig deeper and deeper.

Not to mention that, how long ago was Rift released AND it requires redundant 15/month for a lesser experience lol (unless you are herdcore raider)

Enjoy

Originally posted by ScaryMonk

This IS your normal mmo.  There is nothing particularly revolutionary about it, just the same old mechanics with a different name and a slap of paint.  

I also found nothing difficult about it at all.  You can sleep-walk your way through at least 3/4 of the pve content.  

I never found any difficulty in PvE in any MMO so what.
  Aerowyn

Apprentice Member

Joined: 2/20/12
Posts: 7969

1/24/13 11:14:32 AM#126
Originally posted by BadSpock
Originally posted by Aerowyn
Originally posted by BadSpock

I don't know, I'm still waiting for a Fantasy MMO that allows me to feel like a bad ass and be an offensive power house in PvE and PvP using a Sword + Shield combo.

Why is Shield ALWAYS a defensive only tool in Fantasy MMOs? wtf

sounds like my guardian she is a beast in pve and PvP....also found your last sentence odd since in gw2 3 classes use shields each one has two abilities and one of those two in each class is an offensive ability http://wiki.guildwars2.com/wiki/Shield

See, I really liked the Shield Slam kind of ability Warrior has, and the blocking Ability is useful but not very fun/sexy.

I don't like either of the Guardian shield skills.

And even with all the options Warrior has for Main Hand, and the few Guardian has, I never found a combo that I 100% loved.

I would have loved a combination of the Warrior #2 Sword Skill, the Leap attack, but with the Axe Adrenaline special (also kind of a leaping Finisher attack.) But the 3rd skill on Sword was "meh" and I didn't like Bleed (Condition) builds - I like hard hitting crit builds (Axe) but didn't like the Axe 1-3...

If I had to pick a 3rd ability for Main Hand it'd probably be... Warrior MH Mace #2 which I believe was a Counter type skill.

But that's the problem... can't mix/match skills and such in GW2 - hard-set weapons and skills was/is "blah" to me.

Feels like they kind of copped out for the sake of better PvP balance - which is why I really dislike PvP in most MMOs because it generally screws up PvE fun so much.

i feel the same in just about every MMO.. honestly if it was me i would just make a completely differn't set of skills for PVP in GW2 i also would add in an interchangeable weapon skill system but alas ill enjoy what i can play with...

Oh and Spock if you do give the game a shot again mesmer is really a great class.. I played one in BWE and didn't care for it at all but now it's by far my favorite class.. it just has such a unique feel and the weapon sets are really very diverse, on top of that you can really change how your memser plays just by changing around traits and going from differn't types of illusion builds. Shatter build is great for leveling:)

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Tazlor

Novice Member

Joined: 2/24/10
Posts: 882

1/24/13 11:21:07 AM#127
Oh look, more GW2 promotion.
  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

1/24/13 11:24:21 AM#128
Originally posted by Tazlor
Oh look, more GW2 promotion.

And your problem with that is?

 

Nothing wrong with a game that people are enjoying unless, you are a killjoy.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Doogiehowser

Apprentice Member

Joined: 3/14/12
Posts: 1843

1/24/13 11:57:48 AM#129
Originally posted by mikahr
Originally posted by Doogiehowser
Originally posted by mikahr
Originally posted by Doogiehowser

I guess i am not the only to see the irony in your post here. If Rift only has instance progression  what do you think GW2 has with its dungeons? yeah right..instanced progression. W v W has no progression what so ever. So for those who like progression which i am assuming that majority of MMO players do..they will be grinding instanced dungeons in GW2 for a long time to come.

I know you were tryign to make GW2 look good here but you did the opposite actually.

Youre kinda funny.

So GW2 has all Rift has and then some. And things Rift can only dream about. Joke is on you.

I know you wanted to make GW2 look bad here but you did quite the opposite.

 

Changing goal posts are we now? and that was a very weak argument because we are not talking about what features both games have but you making a very silly argument that Rift ONLY has instanced progression when in GW2  as far as PVE is concerned all progression is through instanced dungeons. I gues you failed to see the irony there?

Please don't treat me like an idiot and atleast stick to your original point of discussion. And as far as features is concerned after the new expansion Rift has left GW2 behind in terms of features and right now Rift has all that GW2 has and much more that GW2 can only dream about especially a very extensive and detailed housing system.

Its not my fault your post has opposite effect than you wanted to. Next time try better, but its hard because you dont really have an argument.

And its funny that you push it, ANet saw that instance progression is to narrow and shallow and will expand that same progression to all facets of the game. You just dig deeper and deeper.

Not to mention that, how long ago was Rift released AND it requires redundant 15/month for a lesser experience lol (unless you are herdcore raider)

Enjoy

Huh? suffering from short term memory loss are we? You claim Rift has nothing but only instanced progression. This was your original post.

 

Rift? lol

Only noce thing about Rift were open beta weekends so you can find out how bland the game is. Only thing Rift has is instance progression for those who like that, but it seems not many at all do.

For someone who praise GW2 night and day, i am sorry but it is hard  to ignore the irony in your post. You love to make claims without backing them up though..maybe that is your style i don't know but exaggeration is bad way to make an argument . So i simply asked you that, if Rift only has instanced progression where does the progression in GW2 PVE lies? yes instanced dungeons.

You obviously circled around my question and made another ridiculous claim that GW2 has everything that Rift got and more and Rift can only dream to have all those features even though that is false statement. I see that you do this quite often. I don't know what opposite effect my post had on this argument but one thing is for sure, you make stuff as you go and your arguments are paper thin at best.

And you don't have to tell me how long ago Rift was released, you are the one brought up the feature comparison not me.

 

 

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  neobahamut20

Apprentice Member

Joined: 4/03/12
Posts: 306

We can only show them the path, but they have to be the ones to take it.

1/24/13 12:17:38 PM#130

I rarely PvP in games because 90% of the time its just waiting and waiting and waiting. Then you get a fight, either your side is 2v1 or they're 2v1. tPvP would have been interesting, but then you need to find good players, develop a strat and it ends up being the same old shit from other games, either your team style is better or it is not and that dictates the victor.  The game could just decide when we pop in who wins.

 

So I play for PvE. In GW2, either you can solo the elite mob, or you cant. Either you need a zerg for an event, or you can solo it. So since most fights have a clear winner from the start, there is no reason for them to take so long. Sound familiar? It should, its just like the above. There is no real challenge.

 

When the game forces you to use 5 main skills, 2-3 of which are situational, there isnt much "skill" involved, and yes, that includes pvp. What you get is 8 static classes, each with approximately 3 playstyles. However, in PvE your class gets gear locked to 1 playstyle. In PvP you can change that playstyle in between fights but its time consuming and unless someone doesnt know what he is doing, many just stick with the same style so they can actually enjoy the game.

 

In the end, in all games, when you ask yourself, "Am I really enjoying myself right now?" and the answer is No, you know its time to uninstall and wait for a new game, in the hopes that it may, one day, actually be fun. Fun, something MMO devs fail to implement in their game. Lets hope SQEX understood that after the backlash they got from FFXIV.

Boycotting EA. Why? They suck, even moreso since 2008.

  Volkon

Advanced Member

Joined: 9/14/10
Posts: 3804

Facts do not require fiction for balance.

1/24/13 12:19:13 PM#131
Originally posted by Doogiehowser

For someone who praise GW2 night and day, i am sorry but it is hard  to ignore the irony in your post. You love to make claims without backing them up though..maybe that is your style i don't know but exaggeration is bad way to make an argument . So i simply asked you that, if Rift only has instanced progression where does the progression in GW2 PVE lies? yes instanced dungeons.

You obviously circled around my question and made another ridiculous claim that GW2 has everything that Rift got and more and Rift can only dream to have all those features even though that is false statement. I see that you do this quite often. I don't know what opposite effect my post had on this argument but one thing is for sure, you make stuff as you go and your arguments are paper thin at best.

And you don't have to tell me how long ago Rift was released, you are the one brought up the feature comparison not me.

 

 

That's not entirely accurate. Progression in GW2 can be in the instanced dungeons. However, it can also be in PvE, such as fully equipping with Orr exotics. It can also be in WvW. You can craft your way there if you wish, or even play the Trading Post once leveling is out of the way.

 

Rift may have released before GW2, but it's a well known fact that they were being developed in parallel. 

Oderint, dum metuant.

  Volkon

Advanced Member

Joined: 9/14/10
Posts: 3804

Facts do not require fiction for balance.

1/24/13 12:22:51 PM#132
Originally posted by neobahamut20

I rarely PvP in games because 90% of the time its just waiting and waiting and waiting. Then you get a fight, either your side is 2v1 or they're 2v1. tPvP would have been interesting, but then you need to find good players, develop a strat and it ends up being the same old shit from other games, either your team style is better or it is not and that dictates the victor.  The game could just decide when we pop in who wins.

 

So I play for PvE. In GW2, either you can solo the elite mob, or you cant. Either you need a zerg for an event, or you can solo it. So since most fights have a clear winner from the start, there is no reason for them to take so long. Sound familiar? It should, its just like the above. There is no real challenge.

 

When the game forces you to use 5 main skills, 2-3 of which are situational, there isnt much "skill" involved, and yes, that includes pvp. What you get is 8 static classes, each with approximately 3 playstyles. However, in PvE your class gets gear locked to 1 playstyle. In PvP you can change that playstyle in between fights but its time consuming and unless someone doesnt know what he is doing, many just stick with the same style so they can actually enjoy the game.

 

In the end, in all games, when you ask yourself, "Am I really enjoying myself right now?" and the answer is No, you know its time to uninstall and wait for a new game, in the hopes that it may, one day, actually be fun. Fun, something MMO devs fail to implement in their game. Lets hope SQEX understood that after the backlash they got from FFXIV.

Based on your description of the combat I'm inclined to think you never set foot in GW2. No mention of utlity skills, elites, healing skills, profession specific abilities, weapon swapping, modifying your play style through traits, even dodging...

 

If all you did was use the 5 main weapon skills it's no wonder you didn't like it. That's like eating a mouthful of flour and saying you hate what the bakery is selling.

Oderint, dum metuant.

  Doogiehowser

Apprentice Member

Joined: 3/14/12
Posts: 1843

1/24/13 12:29:14 PM#133
Originally posted by Volkon
Originally posted by Doogiehowser

For someone who praise GW2 night and day, i am sorry but it is hard  to ignore the irony in your post. You love to make claims without backing them up though..maybe that is your style i don't know but exaggeration is bad way to make an argument . So i simply asked you that, if Rift only has instanced progression where does the progression in GW2 PVE lies? yes instanced dungeons.

You obviously circled around my question and made another ridiculous claim that GW2 has everything that Rift got and more and Rift can only dream to have all those features even though that is false statement. I see that you do this quite often. I don't know what opposite effect my post had on this argument but one thing is for sure, you make stuff as you go and your arguments are paper thin at best.

And you don't have to tell me how long ago Rift was released, you are the one brought up the feature comparison not me.

 

 

That's not entirely accurate. Progression in GW2 can be in the instanced dungeons. However, it can also be in PvE, such as fully equipping with Orr exotics. It can also be in WvW. You can craft your way there if you wish, or even play the Trading Post once leveling is out of the way.

 

Rift may have released before GW2, but it's a well known fact that they were being developed in parallel. 

The majority of focus of progression in GW2 is on instanced dungeons now. And till you can acquire the new gear from crafting as well PVP, DE's etc, dungeons is where it is. So yeah mry original point still stands and it is ironic that someone who defends GW2 with such a passion would flaim Rift for ONLY having instanced progression. As if GW2 is any difference in terms of instanced progression. And as expected he avoided what i said.

Wv W has no progression right now..maybe it will change in future but as of now for those who want to improve their character in terms of gear no matter how little the difference, dungeons is where it is.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  neobahamut20

Apprentice Member

Joined: 4/03/12
Posts: 306

We can only show them the path, but they have to be the ones to take it.

1/24/13 12:29:50 PM#134
Originally posted by Volkon
Originally posted by neobahamut20

I rarely PvP in games because 90% of the time its just waiting and waiting and waiting. Then you get a fight, either your side is 2v1 or they're 2v1. tPvP would have been interesting, but then you need to find good players, develop a strat and it ends up being the same old shit from other games, either your team style is better or it is not and that dictates the victor.  The game could just decide when we pop in who wins.

 

So I play for PvE. In GW2, either you can solo the elite mob, or you cant. Either you need a zerg for an event, or you can solo it. So since most fights have a clear winner from the start, there is no reason for them to take so long. Sound familiar? It should, its just like the above. There is no real challenge.

 

When the game forces you to use 5 main skills, 2-3 of which are situational, there isnt much "skill" involved, and yes, that includes pvp. What you get is 8 static classes, each with approximately 3 playstyles. However, in PvE your class gets gear locked to 1 playstyle. In PvP you can change that playstyle in between fights but its time consuming and unless someone doesnt know what he is doing, many just stick with the same style so they can actually enjoy the game.

 

In the end, in all games, when you ask yourself, "Am I really enjoying myself right now?" and the answer is No, you know its time to uninstall and wait for a new game, in the hopes that it may, one day, actually be fun. Fun, something MMO devs fail to implement in their game. Lets hope SQEX understood that after the backlash they got from FFXIV.

Based on your description of the combat I'm inclined to think you never set foot in GW2. No mention of utlity skills, elites, healing skills, profession specific abilities, weapon swapping, modifying your play style through traits, even dodging...

 

If all you did was use the 5 main weapon skills it's no wonder you didn't like it. That's like eating a mouthful of flour and saying you hate what the bakery is selling.

I only use 3 skills because its all I need to win the fight. My utility skills were sprints and anti-stun. My elite skill was only used against elite mobs, the soloable ones. I weapon switch for range, because it is a requirement for many fights in instances and against many event mobs where melee gets obliterated.

I dont find anything fun in varying a playstyle just as a change of pace especially when I died more often from falling than mobs on my way to 80. I also tried playing other classes, I do have 7 character slots. They were all the same shit so I stopped pretty quickly. I logged in the other day and had guildies begging for help to kill a dragon. That's when you realize no one cares about the game when dragons dont even attract enough people to kill it.

Boycotting EA. Why? They suck, even moreso since 2008.

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

1/24/13 12:37:12 PM#135
Originally posted by neobahamut20
Originally posted by Volkon
Originally posted by neobahamut20

I rarely PvP in games because 90% of the time its just waiting and waiting and waiting. Then you get a fight, either your side is 2v1 or they're 2v1. tPvP would have been interesting, but then you need to find good players, develop a strat and it ends up being the same old shit from other games, either your team style is better or it is not and that dictates the victor.  The game could just decide when we pop in who wins.

 

So I play for PvE. In GW2, either you can solo the elite mob, or you cant. Either you need a zerg for an event, or you can solo it. So since most fights have a clear winner from the start, there is no reason for them to take so long. Sound familiar? It should, its just like the above. There is no real challenge.

 

When the game forces you to use 5 main skills, 2-3 of which are situational, there isnt much "skill" involved, and yes, that includes pvp. What you get is 8 static classes, each with approximately 3 playstyles. However, in PvE your class gets gear locked to 1 playstyle. In PvP you can change that playstyle in between fights but its time consuming and unless someone doesnt know what he is doing, many just stick with the same style so they can actually enjoy the game.

 

In the end, in all games, when you ask yourself, "Am I really enjoying myself right now?" and the answer is No, you know its time to uninstall and wait for a new game, in the hopes that it may, one day, actually be fun. Fun, something MMO devs fail to implement in their game. Lets hope SQEX understood that after the backlash they got from FFXIV.

Based on your description of the combat I'm inclined to think you never set foot in GW2. No mention of utlity skills, elites, healing skills, profession specific abilities, weapon swapping, modifying your play style through traits, even dodging...

 

If all you did was use the 5 main weapon skills it's no wonder you didn't like it. That's like eating a mouthful of flour and saying you hate what the bakery is selling.

I only use 3 skills because its all I need to win the fight. My utility skills were sprints and anti-stun. My elite skill was only used against elite mobs, the soloable ones. I weapon switch for range, because it is a requirement for many fights in instances and against many event mobs where melee gets obliterated.

I dont find anything fun in varying a playstyle just as a change of pace especially when I died more often from falling than mobs on my way to 80. I also tried playing other classes, I do have 7 character slots. They were all the same shit so I stopped pretty quickly. I logged in the other day and had guildies begging for help to kill a dragon. That's when you realize no one cares about the game when dragons dont even attract enough people to kill it.

There is a variety of styles - A Ranger can use a Sword/dagger, Longbow, Shortbow, Greatsword, 2 axes, Axe dagger, etc - this is one profession. There is a wide variety there. I don't think you ever switched your weapons or even tried anything else. You just wanted to play like in WoW. There are not many situational skills in GW2 - don't know where you got that from.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  neobahamut20

Apprentice Member

Joined: 4/03/12
Posts: 306

We can only show them the path, but they have to be the ones to take it.

1/24/13 12:48:04 PM#136
Originally posted by botrytis
Originally posted by neobahamut20
Originally posted by Volkon
Originally posted by neobahamut20

I rarely PvP in games because 90% of the time its just waiting and waiting and waiting. Then you get a fight, either your side is 2v1 or they're 2v1. tPvP would have been interesting, but then you need to find good players, develop a strat and it ends up being the same old shit from other games, either your team style is better or it is not and that dictates the victor.  The game could just decide when we pop in who wins.

 

So I play for PvE. In GW2, either you can solo the elite mob, or you cant. Either you need a zerg for an event, or you can solo it. So since most fights have a clear winner from the start, there is no reason for them to take so long. Sound familiar? It should, its just like the above. There is no real challenge.

 

When the game forces you to use 5 main skills, 2-3 of which are situational, there isnt much "skill" involved, and yes, that includes pvp. What you get is 8 static classes, each with approximately 3 playstyles. However, in PvE your class gets gear locked to 1 playstyle. In PvP you can change that playstyle in between fights but its time consuming and unless someone doesnt know what he is doing, many just stick with the same style so they can actually enjoy the game.

 

In the end, in all games, when you ask yourself, "Am I really enjoying myself right now?" and the answer is No, you know its time to uninstall and wait for a new game, in the hopes that it may, one day, actually be fun. Fun, something MMO devs fail to implement in their game. Lets hope SQEX understood that after the backlash they got from FFXIV.

Based on your description of the combat I'm inclined to think you never set foot in GW2. No mention of utlity skills, elites, healing skills, profession specific abilities, weapon swapping, modifying your play style through traits, even dodging...

 

If all you did was use the 5 main weapon skills it's no wonder you didn't like it. That's like eating a mouthful of flour and saying you hate what the bakery is selling.

I only use 3 skills because its all I need to win the fight. My utility skills were sprints and anti-stun. My elite skill was only used against elite mobs, the soloable ones. I weapon switch for range, because it is a requirement for many fights in instances and against many event mobs where melee gets obliterated.

I dont find anything fun in varying a playstyle just as a change of pace especially when I died more often from falling than mobs on my way to 80. I also tried playing other classes, I do have 7 character slots. They were all the same shit so I stopped pretty quickly. I logged in the other day and had guildies begging for help to kill a dragon. That's when you realize no one cares about the game when dragons dont even attract enough people to kill it.

There is a variety of styles - A Ranger can use a Sword/dagger, Longbow, Shortbow, Greatsword, 2 axes, Axe dagger, etc - this is one profession. There is a wide variety there. I don't think you ever switched your weapons or even tried anything else. You just wanted to play like in WoW. There are not many situational skills in GW2 - don't know where you got that from.

Out of all those ranger skills, most still have the same play style. Sure you might like to see colored flashy pixels show up differently, but that only makes you the target audience for the illusion of choice trend. I actually hated WoW, because the classes changed every month for a new flavor and because most people I wound up grouping with just flat out sucked (my static group in WoW got heroic dragon achieves in quest blues, incase you're wondering. Then, everyone quit because finding 5 more skilled players for 10man was more challenging than the game itself). So no, I didnt want to play like WoW. I wanted to play optimally, like in every game I play.

Again, after hitting 80, you are gear locked. I use the only weapons compatible with my gear and switch based on the situation. It makes no sense to fight melee with ranged and it makes no sense to fight anti-melee in melee.

If you cannot recognize the situational skills, you are not someone I would want to play with. No offense,[mod edit]

Boycotting EA. Why? They suck, even moreso since 2008.

  Volkon

Advanced Member

Joined: 9/14/10
Posts: 3804

Facts do not require fiction for balance.

1/24/13 12:57:02 PM#137
Originally posted by neobahamut20
Originally posted by botrytis
Originally posted by neobahamut20
Originally posted by Volkon
Originally posted by neobahamut20

I rarely PvP in games because 90% of the time its just waiting and waiting and waiting. Then you get a fight, either your side is 2v1 or they're 2v1. tPvP would have been interesting, but then you need to find good players, develop a strat and it ends up being the same old shit from other games, either your team style is better or it is not and that dictates the victor.  The game could just decide when we pop in who wins.

 

So I play for PvE. In GW2, either you can solo the elite mob, or you cant. Either you need a zerg for an event, or you can solo it. So since most fights have a clear winner from the start, there is no reason for them to take so long. Sound familiar? It should, its just like the above. There is no real challenge.

 

When the game forces you to use 5 main skills, 2-3 of which are situational, there isnt much "skill" involved, and yes, that includes pvp. What you get is 8 static classes, each with approximately 3 playstyles. However, in PvE your class gets gear locked to 1 playstyle. In PvP you can change that playstyle in between fights but its time consuming and unless someone doesnt know what he is doing, many just stick with the same style so they can actually enjoy the game.

 

In the end, in all games, when you ask yourself, "Am I really enjoying myself right now?" and the answer is No, you know its time to uninstall and wait for a new game, in the hopes that it may, one day, actually be fun. Fun, something MMO devs fail to implement in their game. Lets hope SQEX understood that after the backlash they got from FFXIV.

Based on your description of the combat I'm inclined to think you never set foot in GW2. No mention of utlity skills, elites, healing skills, profession specific abilities, weapon swapping, modifying your play style through traits, even dodging...

 

If all you did was use the 5 main weapon skills it's no wonder you didn't like it. That's like eating a mouthful of flour and saying you hate what the bakery is selling.

I only use 3 skills because its all I need to win the fight. My utility skills were sprints and anti-stun. My elite skill was only used against elite mobs, the soloable ones. I weapon switch for range, because it is a requirement for many fights in instances and against many event mobs where melee gets obliterated.

I dont find anything fun in varying a playstyle just as a change of pace especially when I died more often from falling than mobs on my way to 80. I also tried playing other classes, I do have 7 character slots. They were all the same shit so I stopped pretty quickly. I logged in the other day and had guildies begging for help to kill a dragon. That's when you realize no one cares about the game when dragons dont even attract enough people to kill it.

There is a variety of styles - A Ranger can use a Sword/dagger, Longbow, Shortbow, Greatsword, 2 axes, Axe dagger, etc - this is one profession. There is a wide variety there. I don't think you ever switched your weapons or even tried anything else. You just wanted to play like in WoW. There are not many situational skills in GW2 - don't know where you got that from.

Out of all those ranger skills, most still have the same play style. Sure you might like to see colored flashy pixels show up differently, but that only makes you the target audience for the illusion of choice trend. I actually hated WoW, because the classes changed every month for a new flavor and because most people I wound up grouping with just flat out sucked (my static group in WoW got heroic dragon achieves in quest blues, incase you're wondering. Then, everyone quit because finding 5 more skilled players for 10man was more challenging than the game itself). So no, I didnt want to play like WoW. I wanted to play optimally, like in every game I play.

Again, after hitting 80, you are gear locked. I use the only weapons compatible with my gear and switch based on the situation. It makes no sense to fight melee with ranged and it makes no sense to fight anti-melee in melee.

If you cannot recognize the situational skills, you are not someone I would want to play with. No offense, but you most likely are what I consider the subpar crowd and on that, I've always wondered, do you know you're a bad player or do you think you're actually a gamer?

Same style? When I'm on my ranger I'm a whole different animal when using my greatsword (which is a blast, btw) compared to longbow, shortbow or paired axes.

 

Same style? May the six gods forgive me, but you're doing it wrong.

Oderint, dum metuant.

  cronius77

Hard Core Member

Joined: 4/26/12
Posts: 1235

1/24/13 12:58:04 PM#138
i found GW2 to be WAY easier than rift was personally or any of the other mmorpgs on the market just because the lack of skills. Having one hotbar only or weapon swapping made combat feel so boring to me and the DEs were just no better than warhammer public quests and Rifts system. I tried myself to move to just WvW but its all about trading keeps and zerges with lots of siege to bore any person looking for skirmish pvp to death. Ive tried going back a couple of times but after about 20 minutes I just log out and find other things to do. The game is just absolutely so unrewarding for anything you do in it that its almost like a buzzkill just to play it. Hopefully it will be better down the road with all the changes they keep promising yet take WAY to long to deliver. If you enjoy the game OP thats great to hear glad you can find something you like.
  Volkon

Advanced Member

Joined: 9/14/10
Posts: 3804

Facts do not require fiction for balance.

1/24/13 12:59:23 PM#139
Originally posted by neobahamut20

I only use 3 skills because its all I need to win the fight. My utility skills were sprints and anti-stun. My elite skill was only used against elite mobs, the soloable ones. I weapon switch for range, because it is a requirement for many fights in instances and against many event mobs where melee gets obliterated.

I dont find anything fun in varying a playstyle just as a change of pace especially when I died more often from falling than mobs on my way to 80. I also tried playing other classes, I do have 7 character slots. They were all the same shit so I stopped pretty quickly. I logged in the other day and had guildies begging for help to kill a dragon. That's when you realize no one cares about the game when dragons dont even attract enough people to kill it.

 

It's amazing how quickly a line of text can shatter your credibility. To think you're trying to sell us that a warrior plays like a mesmer plays like a necro plays like a ranger... dude. Just stop. No one is buying this guano. You're going up against reality and faring poorly.

Oderint, dum metuant.

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

1/24/13 1:06:54 PM#140
Originally posted by cronius77
i found GW2 to be WAY easier than rift was personally or any of the other mmorpgs on the market just because the lack of skills. Having one hotbar only or weapon swapping made combat feel so boring to me and the DEs were just no better than warhammer public quests and Rifts system. I tried myself to move to just WvW but its all about trading keeps and zerges with lots of siege to bore any person looking for skirmish pvp to death. Ive tried going back a couple of times but after about 20 minutes I just log out and find other things to do. The game is just absolutely so unrewarding for anything you do in it that its almost like a buzzkill just to play it. Hopefully it will be better down the road with all the changes they keep promising yet take WAY to long to deliver. If you enjoy the game OP thats great to hear glad you can find something you like.

RIft is not difficult - it is easier than most games unless in an instance - then is it hard. The progblem with Rift is there are so many USELESS skills it it ridiculous. They could do away with 50% of the skills and still have a decent game.

 

Why is it unrewarding - you dont get to gank lowbies, what then? I have fun and that is my reward. Do you want to get paid 20 bucks for a kill? Just saying, playing a game for rewards is a little niave - I mean we play to have fun.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

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