| 194 posts found | |
|---|---|
|
1/24/13 7:54:26 AM#121
Originally posted by Aerowyn I think people who defend GW2 make up stuff as they go. Just earlier in one of the topic regarding problem of low population in lower and especially mid zones, fans were claiming that all DE's are soloable with exception of champ mobs and how low population isn't really an issue while doing content because it can be done bya single person with ease But if someone says 'hey content is just too easy and i sleepwalk through it solo' then we have people who would immediately jump to opposite side of fence and say DE's are quite challenging and really difficult. lol. Fans want to have their cake and eat it too i guess. |
|
|
1/24/13 8:08:27 AM#122
Originally posted by Doogiehowser
The facts are that many DEs can indeed be soloed, but those that involve Champion level mobs or are specifically designed to be "Group Event"s do require multiple players, such as those in Orr for the most part. It's not an either or, both exist. |
|
|
1/24/13 8:10:42 AM#123
Originally posted by Volkon I know that i am just talking about the bi polar nature of such arguments. it is quite possible that dynamic events are both diffuclt and easier but sadly majority of posts by fans here deal in absolutes which makes it kind of hard to take them seriously. |
|
|
1/24/13 8:18:53 AM#124
Originally posted by Doogiehowser Ah, yes, good point. Of course that applies to both sides of the fence, not just fans of course. |
|
|
1/24/13 10:08:32 AM#125
Originally posted by Doogiehowser Its not my fault your post has opposite effect than you wanted to. Next time try better, but its hard because you dont really have an argument. And its funny that you push it, ANet saw that instance progression is to narrow and shallow and will expand that same progression to all facets of the game. You just dig deeper and deeper. Not to mention that, how long ago was Rift released AND it requires redundant 15/month for a lesser experience lol (unless you are herdcore raider) Enjoy Originally posted by ScaryMonkI never found any difficulty in PvE in any MMO so what. |
|
|
1/24/13 11:14:32 AM#126
Originally posted by BadSpock i feel the same in just about every MMO.. honestly if it was me i would just make a completely differn't set of skills for PVP in GW2 i also would add in an interchangeable weapon skill system but alas ill enjoy what i can play with... Oh and Spock if you do give the game a shot again mesmer is really a great class.. I played one in BWE and didn't care for it at all but now it's by far my favorite class.. it just has such a unique feel and the weapon sets are really very diverse, on top of that you can really change how your memser plays just by changing around traits and going from differn't types of illusion builds. Shatter build is great for leveling:) I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
1/24/13 11:21:07 AM#127
Oh look, more GW2 promotion.
|
|
|
1/24/13 11:24:21 AM#128
Originally posted by Tazlor And your problem with that is?
Nothing wrong with a game that people are enjoying unless, you are a killjoy. |
|
|
1/24/13 11:57:48 AM#129
Originally posted by mikahr Huh? suffering from short term memory loss are we? You claim Rift has nothing but only instanced progression. This was your original post.
Rift? lol Only noce thing about Rift were open beta weekends so you can find out how bland the game is. Only thing Rift has is instance progression for those who like that, but it seems not many at all do. For someone who praise GW2 night and day, i am sorry but it is hard to ignore the irony in your post. You love to make claims without backing them up though..maybe that is your style i don't know but exaggeration is bad way to make an argument . So i simply asked you that, if Rift only has instanced progression where does the progression in GW2 PVE lies? yes instanced dungeons. You obviously circled around my question and made another ridiculous claim that GW2 has everything that Rift got and more and Rift can only dream to have all those features even though that is false statement. I see that you do this quite often. I don't know what opposite effect my post had on this argument but one thing is for sure, you make stuff as you go and your arguments are paper thin at best. And you don't have to tell me how long ago Rift was released, you are the one brought up the feature comparison not me.
|
|
|
1/24/13 12:17:38 PM#130
I rarely PvP in games because 90% of the time its just waiting and waiting and waiting. Then you get a fight, either your side is 2v1 or they're 2v1. tPvP would have been interesting, but then you need to find good players, develop a strat and it ends up being the same old shit from other games, either your team style is better or it is not and that dictates the victor. The game could just decide when we pop in who wins.
So I play for PvE. In GW2, either you can solo the elite mob, or you cant. Either you need a zerg for an event, or you can solo it. So since most fights have a clear winner from the start, there is no reason for them to take so long. Sound familiar? It should, its just like the above. There is no real challenge.
When the game forces you to use 5 main skills, 2-3 of which are situational, there isnt much "skill" involved, and yes, that includes pvp. What you get is 8 static classes, each with approximately 3 playstyles. However, in PvE your class gets gear locked to 1 playstyle. In PvP you can change that playstyle in between fights but its time consuming and unless someone doesnt know what he is doing, many just stick with the same style so they can actually enjoy the game.
In the end, in all games, when you ask yourself, "Am I really enjoying myself right now?" and the answer is No, you know its time to uninstall and wait for a new game, in the hopes that it may, one day, actually be fun. Fun, something MMO devs fail to implement in their game. Lets hope SQEX understood that after the backlash they got from FFXIV. |
|
|
1/24/13 12:19:13 PM#131
Originally posted by Doogiehowser That's not entirely accurate. Progression in GW2 can be in the instanced dungeons. However, it can also be in PvE, such as fully equipping with Orr exotics. It can also be in WvW. You can craft your way there if you wish, or even play the Trading Post once leveling is out of the way.
Rift may have released before GW2, but it's a well known fact that they were being developed in parallel. |
|
|
1/24/13 12:22:51 PM#132
Originally posted by neobahamut20 Based on your description of the combat I'm inclined to think you never set foot in GW2. No mention of utlity skills, elites, healing skills, profession specific abilities, weapon swapping, modifying your play style through traits, even dodging...
If all you did was use the 5 main weapon skills it's no wonder you didn't like it. That's like eating a mouthful of flour and saying you hate what the bakery is selling. |
|
|
1/24/13 12:29:14 PM#133
Originally posted by Volkon The majority of focus of progression in GW2 is on instanced dungeons now. And till you can acquire the new gear from crafting as well PVP, DE's etc, dungeons is where it is. So yeah mry original point still stands and it is ironic that someone who defends GW2 with such a passion would flaim Rift for ONLY having instanced progression. As if GW2 is any difference in terms of instanced progression. And as expected he avoided what i said. Wv W has no progression right now..maybe it will change in future but as of now for those who want to improve their character in terms of gear no matter how little the difference, dungeons is where it is. |
|
|
1/24/13 12:29:50 PM#134
Originally posted by Volkon I only use 3 skills because its all I need to win the fight. My utility skills were sprints and anti-stun. My elite skill was only used against elite mobs, the soloable ones. I weapon switch for range, because it is a requirement for many fights in instances and against many event mobs where melee gets obliterated. I dont find anything fun in varying a playstyle just as a change of pace especially when I died more often from falling than mobs on my way to 80. I also tried playing other classes, I do have 7 character slots. They were all the same shit so I stopped pretty quickly. I logged in the other day and had guildies begging for help to kill a dragon. That's when you realize no one cares about the game when dragons dont even attract enough people to kill it. |
|
|
1/24/13 12:37:12 PM#135
Originally posted by neobahamut20 There is a variety of styles - A Ranger can use a Sword/dagger, Longbow, Shortbow, Greatsword, 2 axes, Axe dagger, etc - this is one profession. There is a wide variety there. I don't think you ever switched your weapons or even tried anything else. You just wanted to play like in WoW. There are not many situational skills in GW2 - don't know where you got that from. |
|
|
1/24/13 12:48:04 PM#136
Originally posted by botrytis Out of all those ranger skills, most still have the same play style. Sure you might like to see colored flashy pixels show up differently, but that only makes you the target audience for the illusion of choice trend. I actually hated WoW, because the classes changed every month for a new flavor and because most people I wound up grouping with just flat out sucked (my static group in WoW got heroic dragon achieves in quest blues, incase you're wondering. Then, everyone quit because finding 5 more skilled players for 10man was more challenging than the game itself). So no, I didnt want to play like WoW. I wanted to play optimally, like in every game I play. Again, after hitting 80, you are gear locked. I use the only weapons compatible with my gear and switch based on the situation. It makes no sense to fight melee with ranged and it makes no sense to fight anti-melee in melee. If you cannot recognize the situational skills, you are not someone I would want to play with. No offense,[mod edit] |
|
|
1/24/13 12:57:02 PM#137
Originally posted by neobahamut20 Same style? When I'm on my ranger I'm a whole different animal when using my greatsword (which is a blast, btw) compared to longbow, shortbow or paired axes.
Same style? May the six gods forgive me, but you're doing it wrong. |
|
|
1/24/13 12:58:04 PM#138
i found GW2 to be WAY easier than rift was personally or any of the other mmorpgs on the market just because the lack of skills. Having one hotbar only or weapon swapping made combat feel so boring to me and the DEs were just no better than warhammer public quests and Rifts system. I tried myself to move to just WvW but its all about trading keeps and zerges with lots of siege to bore any person looking for skirmish pvp to death. Ive tried going back a couple of times but after about 20 minutes I just log out and find other things to do. The game is just absolutely so unrewarding for anything you do in it that its almost like a buzzkill just to play it. Hopefully it will be better down the road with all the changes they keep promising yet take WAY to long to deliver. If you enjoy the game OP thats great to hear glad you can find something you like.
|
|
|
1/24/13 12:59:23 PM#139
Originally posted by neobahamut20
It's amazing how quickly a line of text can shatter your credibility. To think you're trying to sell us that a warrior plays like a mesmer plays like a necro plays like a ranger... dude. Just stop. No one is buying this guano. You're going up against reality and faring poorly. |
|
|
1/24/13 1:06:54 PM#140
Originally posted by cronius77 RIft is not difficult - it is easier than most games unless in an instance - then is it hard. The progblem with Rift is there are so many USELESS skills it it ridiculous. They could do away with 50% of the skills and still have a decent game.
Why is it unrewarding - you dont get to gank lowbies, what then? I have fun and that is my reward. Do you want to get paid 20 bucks for a kill? Just saying, playing a game for rewards is a little niave - I mean we play to have fun. |
|