| 194 posts found | |
|---|---|
|
1/19/13 9:38:24 AM#21
Originally posted by snapfusion The mid-level zones are "ghost-towns"... but the zerg conquers all..
Orr is dead, all the waypoints are contested, and you can't get there.... yet the zerg is (seemingly) everywhere...
WvW is nothing but a zerg,... but i can't take my guildies out in small bands and conquer points...
This game is mind-boggling!!!11!!
|
|
|
1/19/13 9:38:49 AM#22
Originally posted by Latronus Because spamming one button is better than using ten right? |
|
|
1/19/13 9:40:03 AM#23
Originally posted by zastroph Spec better. Thieves are one of the better tank classes once you learn how to combo field. |
|
|
1/19/13 9:59:32 AM#24
Originally posted by boxsnd I guess all the cathedral events were 1 man'd by you right? hell even the fire elemental event in asura 1-15 zone was just 1 man'd by you right? Oh wait you wouldn't know any of this because you don't even play the game lol. quickly now google what I am talking about and tell me how easy it is. =) |
|
|
1/19/13 10:24:48 AM#25
Originally posted by elitero Wait wut? Those are group events, whether they are "hard" or not depends on how "hard" they are for a group to do. And when you have a group, well they don't take much, if any skill to bring down.
Outside of dungeons (perhaps) and high level PvP, most of it is a cake walk requiring very, very little skill. But then, it is similar for most other mmos. |
|
|
1/19/13 10:30:22 AM#26
Originally posted by eyelolled +1 |
|
|
1/19/13 10:38:31 AM#27
Originally posted by Latronus I got bored playing Rift after GW2 and Tera released.
DEATH TO WOW COPIES. |
|
|
1/19/13 10:40:00 AM#28
Originally posted by bunnyhopper I am simply replying to him saying nothing is hard in the game, which is not true i mean there is a god damn thread on the main forums to find a server where the Preist of balthazar is downed so people can pick up Obsidian shards. there are many aspects that require skill and teamwork to simply say there is nothing hard then you (well not you) have not played the game very long or have not played it at all. |
|
|
1/19/13 11:51:07 AM#29
There is so much shit in this game that you can't do solo. Don't talk about the game not being hard. This game has some very very difficult bosses and events that sometimes even random PUG's can't do together.
|
|
|
1/19/13 2:32:06 PM#30
Originally posted by Pivotelite
You know what's funny? Hearts wasent even in the game back in beta because people felt lost and didn't know what to do. Kinda funny now when they are in same people complain GW2 is same ol same ol. You see heart quest were never intended from the beginning. Like your example there, Queensdale lvl 8-9 heart quest range, you ever played past that? You prolly say yes and you have a main who is 80 done everything so i spare a respons...I don't believe you. If it's not broken, you are not innovating. |
|
|
1/19/13 4:13:36 PM#31
Originally posted by zastroph The Theif and Engineer can take on multiple mobs and still come out just fine even as glass cannon. I have 2 level 80 theives and an engineer and i have no problem taking on anything. Maybe your just bad. |
|
|
1/19/13 4:18:08 PM#32
Originally posted by TCTC for thief once you are high enough to get ambush it's a ton easier.. until then i had issues with multiple mobs.. i don't play an engineer but seen them easily take out groups of enemies if built for it. Build really is huge(especially 40+) in this game no matter what people think.. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
1/19/13 4:32:36 PM#33
Originally posted by Aerowyn Yeah ambush makes things a little easier but going condi for leveling as a theif is so much easier. Super Elixer for engineer makes multiple mobs pretty easy when combined with elixer H and B. And adding turrets just make it better! |
|
|
1/19/13 4:54:48 PM#34
Originally posted by boxsnd First of all, you have much more than 10 skills, because you can equip more than one weapon, also there are skills who replace your weapon skills with other ones and finally there are skills who are 2 or even 3 in one, for instance as a necromancer there is a skill who lets you summon 2 bone minions, if you press the skill again they explode for some nice AoE damage. In most MMOs these would be 2 skills on your skillbar. So it appears at first that you only have 10 skills, but if you dig deeper into the combat system you see that you have a lot more skills available and to be able to get the most out of it you need to use them synergistically. Then there are the combo fields, which can give you all kinds of boons, shield and other effects depending on what combo field it is and what finisher you use in them. You can use your own combo fields as well as combo fields other players put down. The trait system is one of the deepest I have seen in any MMO, you really have to make hard choices here, in other words: you have to match the traits with your prefered playstyle. Also, you have to keep in mind the effects that they have on certain skills and the synergy between the traits. And there is also a reason certain traitlines give certain stat bonuses. These are all things you have to consider if you want to make a succeful build in GW2. And then there's the whole 'cakewalk' thing: if you pay attention to what you are doing and you don't aggro too many mobs your leveling up isn't all too difficult. However I wouldn't call it a 'cakewalk'. You will still die now and then. Solo'ing champions will be very hard if not impossible when you're the same lvl as the area the champ is in, same if you want to take on more than one veteran and some normal mobs, only as a lvl 80 guardian with full exotic gear I could take on champions single handedly in lower lvl areas and even then I had to pay attention to what I was doing. Some of the dungeons are really hard, especially if you're not lvl 80, so if you don't know that you're doing you will die a lot and it will take a very long time do defeat the bosses. They also recently added a dungeon which scales in difficulty. The dozens of Jumping Puzzles that are in the game can also be challenging and require skill. So there's enough challenging content in the game. So all this talk about GW2 being too easy is just nonsense in my opinion.
|
|
|
1/19/13 4:59:46 PM#35
Originally posted by Torgrim Yes I have an 80 and i've certainly played my fair share. I quit a bit more than 2 months ago, so I logged almost 500 hours in a month and a half.
|
|
|
1/19/13 5:07:29 PM#36
Originally posted by Jean_Luc_Picard Your right, no world pvp, raids, alternant advancement, or item progression in GW2. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
1/19/13 5:12:12 PM#37
Originally posted by bcbully after all these months still can't stop talking about this game? wushu hasn't sucked you up? :) anyway not sure how you can say gw2 has no item progression.. maybe not the same as other MMOs but surely has item progression.. also levels, skill points, and traits are 3 differn't forms of advancement so game surely has alternate forms of advancement.. maybe just nothing to keep you or others hooked but doesn't mean it's not there. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
1/19/13 5:28:14 PM#38
Originally posted by Aerowyn WB!
There you go with that redefining again ;)
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
1/19/13 5:34:19 PM#39
Originally posted by Aerowyn
So, it pretty much IS a normal MMO, just with less types of content because of some of the design choices made by the devs. I think that's one major reason it has such poor longevity. To me, the DEs weren't nearly as interesting as promised. WvW is also an underwhelming, sterile zerg-fest. Overall, it's just a very average game, and below average in several ways. Hell hath no fury like an MMORPG player scorned. |
|
|
1/19/13 5:39:05 PM#40
Originally posted by bcbully with new job i don't expect to be posting much anymore as I can't post at work anymore.. but still how am i redefining anything? does GW2 have multiple sets of gear that progressively get better as you level? yes it does.. is leveling your only source of character advancement? no it is not so there are alternate forms of advancement.. again obviously it's not something that interests everyone in how it's implemented but doesn't mean it's not there I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|