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1/21/13 11:58:13 PM#41
The Party is over is what happened..
The Janitor cleaned up all the confetti,alcohol bottles,other various trash and went home.
GW2 really isnt anything special,its a solid theme park,but falls too close to the same ol same ol.
People got bored and moved on,just like any other MMO these days.
hit it for a month,then you quit it.
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1/22/13 12:13:10 AM#42
Anet over-sold how DE's worked before launch. 'Entire zones will change!' turned out to be a pretty shady marketing spin etc. I can't think of a single case where Anet weren't entirely truthful to their playerbase before GW2 so that was really surprising.
Most people aren't doing DE's though, they are in LA, FoTM, WvW. Heck, even Anet has accepted this as a 'problem / mistake'. Just look at ANet's 2013 blog and how they used more than half to say 'This is how we are going to get players into the world cause 20-70 zones are dead.' Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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1/22/13 6:39:32 AM#43
Originally posted by boxsnd
You still bash the game without any form of facts only make you look stupid. Yes the major vista,poi are marked on the map. Hidden chests,jumpingpuzzles, rich mining nodes are not you have to go out and find them they are not marked on the map.
If it's not broken, you are not innovating. |
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1/22/13 7:48:31 AM#44
There are two issues with the game that basically killed any interest I had in it. I come from a school of gaming that puts a lot of power in the hands of the player, but the thing is is that success or failure in GW2 is 90 per cent based upon RNG and 10 per cent on player skill, because that's how the game is designed. You 'stack the deck' in your favour by grinding for stats, traits, and gear, so you'll never have a moment where you're just storming through two zones higher than where you're supposed to be because of skill alone. Just try that in GW2, it isn't happening. This might explain why most zones after about level 20-30 are empty. And that brings me to the other reason why I dropped it like a bad habit. Most zones after level 20-30 are empty. I was getting sick of RNG deciding the fate of my character by that point, especially because dynamic events were balanced around at least ten people doing them. This means that when zones are empty, dynamic events become utterly broken. It's exactly the same problem that Warhammer Online had with its public quests, and it's the problem they swore to us their game wouldn't have. And yet there it is. So, ultimately? They promised me an action RPG, and they promised me fun dynamic events. They failed to deliver on both counts. GW2 is about as 'action' as your average Final Fantasy game, and the dynamic events are just broken thanks to the waning popularity of the game. If they'd delivered the game they'd promised, maybe things would have been different. |
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1/22/13 7:59:03 AM#45
Originally posted by PaRoXiTiC and yet its sold less the D3 which has had a pretty luke warm showing itself (compared to previous expectations) As someone else pointed out above WoW is still pretty mych dominating the market not GW2 (and no i don't play WoW before you call me a WoW fanbois) Not saying GW2 hasn't done ok for itself selling maybe a bit more then rifts expansion but its a far cry from dominating the market. |
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1/22/13 8:04:29 AM#46
Originally posted by mcool because they are anything but dynamic.. |
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1/22/13 8:09:12 AM#47
Originally posted by PaRoXiTiC Realy single player? Then how is it I can i group with my friends and play it? As another poster stated before me you really don't know very much. You should stop as that hole of ignorance your digging just makes you look worse and worse |
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1/22/13 8:33:23 AM#48
Originally posted by winter You can group and play ME3 with your friends too, and its still single player RPG. Same with D3. Hell, you can even group and play Baldurs Gate 1/2 with your friends. And nobody called it MMO yet either. And NWN1/NWN2 even have persistant worlds (community built/maintained BUT persistant). And nobody called it MMO ever. And i have to admit that some of those worlds beat 90% of MMOs out there. |
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1/22/13 8:43:41 AM#49
Originally posted by Daxamar You got passed "seems like people are fed up" then.
"A reliable source informed me" it's because Anet is actually run by aliens! True story. |
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1/22/13 8:52:26 AM#50
Well originally, they were supposed to be adding new metas and new events every month not this temporary holiday crap and certainly not this "you must now run only a single dungeon over and over and over again" crap we've seen in every other game since the dawn of mmo's....... If they had added those metas and permanent events every month since launch they would have fewer people complaining (outside of the list of people who usually do anyway who tend to be people who dan't stick with a single game longer then a month anyways). So that being said who ever got ahold of the design process in November should be fired, plain and simple. I dunno who was suddenly in charge of the direction of the game that led to the november release but it's just out of this world stupid of them to turn 180 from their 7 year design philosophy in a single patch. Add to this the lack of efficient management with squashing bugs (every week there seems ot be a new one for engineers) for the classes and the restrictions they've placed on open world rewards and loot and you'll have a recipe real quick for disaster. I personally am giving them three months. If they aren't going to take these original problems seriously (like fixing the bugs) then I'm out. I'm floating around in the ether to see if people report more problems or report they've finally done something constructive. Oh wait, you haven't played the game? And you think it's the DE's that are making people leave? LOL okay yeah whatev....smh Anyway the reason people are leaving (if they are permanently or if they are like me and waiting) isn't due to DE's it's due to their system of no reward for time spent. They decided that they changed their model just before launch to that of gear with stats, then they said exotic would max, then in they told us it would be DE's only dungeons would be a side carnival ride, then in nov they systematically removed all loot from the open world including the dragon meta events, and put in place a single dungeon with better gear then exotics and they wondered why everyone left the open world. Suddenly people weren't doing any of the events in the highest level zones anymore (some being required for various things like in Orr.) So we have this huge world right, not a soul in the place except the town where the dungeon is located in which the only thing you see in zone chat is "LFG FotM" over and over again. Sound familiar? Yeah, I've had 7 years of dungeon only lobby games thanks. |
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1/22/13 9:39:32 AM#51
Imo event he rifts in rift were more dynamic, since the whole area was burning after or was full of ice xD. I dont see what is so dynamic from bringing a big cow from 1 side to the other and all the gnoms are happy about saying thank you lol.
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1/22/13 9:46:48 AM#52
Originally posted by mcool Ummm you havent played the game but you know that everyone is fed up with the game? I will let you in on a secret. Half the trolls on here who bash GW2 haven't played it either. The dynamic events do mean that the map is constantly changing. Going back through now with a lower population you will see a lot more failed events and diversity in events / maps. Everyone who complained about events always being the same only ever ran through with the initial zerg where the end events never failed, and consequently kept repeating themselves. I mean if you defend the outpost from the trolls every time, how are they going to take a foothold and change the map? They wont. GW2 delievered exactly what they promised. Some people just cant live without someone dangling that imaginary carrot in front of them, or without having a healer to blame. |
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1/22/13 9:49:06 AM#53
Originally posted by Vapors Obviously you didnt see much of GW2, because in events in GW2 they build new encampments when you secure areas, or mobs tear down your bases and make their own camp. Much more dynamic, and meaningful, than Rift. |
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1/22/13 9:57:12 AM#54
Originally posted by winter I doubt Rift's expansion even sold 1/10th of what GW2 did. Nobody ever claimed that D3 got a luke warm showing, it had the highest 1 day sales in history for PC games and has sold over 10 million copies, thats the 5th top selling PC game of all time. Not sure many people would call that a 'luke warm showing'. Where do these people come from that think 3 million is a bad result? Unbelievable. Most MMOs would kill to have those kind of numbers. The only MMO with higher sales is the elephant in the room, WoW (and GW1, but that wasnt really an MMO). So yeah, aside from WoW, it pretty much did dominate the market compared to all other competitors. |
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1/22/13 10:26:24 AM#55
Originally posted by evilastro Too bad no numbers on RIft. And just arbitrarily saying "3 million is bad" is laughable. Originally posted by Vapors First play one of the zone events before making such claims, because it shows how much experience you have with GW2. OTOH rifts were such dissapointment, without even expecting much lol |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
1/22/13 10:40:24 AM#56
Problem with the dynamic events in GW 2 is that they are cyclical, never final or even long term changeable, rather you either go forward in a dynamic event line or backward and depending on which state you are in then you might see a small change in the area. Such as NPC being able to trade or not or a particular mob being spawned or not. However it is all non-consequential because if you "save" an outpost then as soon as players leave the area the outpost is then "lost" and then the players return and "save" it again and then it goes back and forth ad-nauseam. So the dynamic part is there but the changes are temporary and does not matter in the long term so in the end you stop caring because you know it will just swing back and forth. This is different from a more "real" conflict scenario where a victory or loss can be more permanent and have far greater consequences. That simply does not happen in GW 2 and hence why Dynamic Events are simply fluff. It is quest hubs evolved rather than replacing it with something which works fundamentally different. Like an outcome having long lasting changes and consequences in the virtual world. |
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1/22/13 10:46:20 AM#57
The "problem" seems to be that they aren't higgs boson-dynamic.
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1/22/13 10:47:54 AM#58
Originally posted by Yamota Well thats one thing i would like to see, not really permanent because it would probably be very costly to produce such elaborate one off content, but with longer lasting consequences like week or so based on outcome of event. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
1/22/13 10:54:14 AM#59
Originally posted by mikahr 3 million is not bad but for a B2P game is rather average, considering the expectations of the IP. Keep in mind that SW:TOR sold 2 millions copies before going F2P and that is for a subscription based MMO. If GW 2 was sub. based it would have most likely sold far fewer copies. |
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1/22/13 11:06:38 AM#60
Originally posted by Yamota Not saying you have to take it as canon but someone a while ago posted a link to this: http://en.wikipedia.org/wiki/List_of_best-selling_PC_video_games If you think 3 million is average where do you get that from? Cause when I look at the ones on this list that are at or around 3 million none of them are average. |
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