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News & Features Discussion  » [Column] General: The Case for Never-ending Progression

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126 posts found
  red_cruiser

Novice Member

Joined: 9/12/07
Posts: 442

1/21/13 3:18:24 PM#121
Asheron's Call... when it first came out... sure felt like it had never ending progression.
  pressedNutz

Advanced Member

Joined: 2/03/05
Posts: 36

1/21/13 5:24:49 PM#122

Games now no longer need levels. They simply need something that goes DING after some effort has been put in.

 

As long as devs can find something meaningful and or rewarding that goes DING! then we players will be happy.

 

We just need to find what that ultimate DING is...

  Dren_Utogi

Novice Member

Joined: 8/21/10
Posts: 1468

1/22/13 1:34:56 PM#123
Pvp mmorpg's tend to have better mechanics when reaching the end levels. Instead of worrying what to do, you are battleing other players for key position or land rights. I feel that until we get more shadowbane like games, the genre will remain stagnet with a ding mechanic.

reviews are !@#$ing stupid. Play what you love.

  Hysas

Novice Member

Joined: 9/14/08
Posts: 1

1/22/13 5:22:35 PM#124

I love the mecanics of Discworld MUD that I played a while back.

Even though it is only a text based game, it still had a genious take on how character progression should be.

With no lvl cap and just a skill based advancement system that scaled exponentially it made the uber players of the game that devoted most of their time on it take on more of a leader part in the game.

They would control guilds and politics, and since the game was text based and free of constraining graphics, the sky was the limit.

  joneb1999

Apprentice Member

Joined: 7/17/10
Posts: 3

1/23/13 1:09:53 PM#125

The key to a really succesful ongoing game is ending mindless repetition and involving the players more deeply in their world.

 

In the relatively short time I have played MMOs, (since the release of the first Guild Wars) but with many years experince of single player rpgs and video games the problem of continuing on with a character is new content challenges rather than repetition. Even with games like Skyrim it is the DLC that helps keeps it alive.

 

With MMOs the games society of players and guilds need to be heavily involved in advancing and building the gameworld. Players  need to have rewards for playing together even if some players would rather solo especially if they are casual. Guilds need good rewards to work together.

 

I know this is contentious but to be honest the society is really very important in an MMO and I think if there is enough encouragement casual solo players wouldnt mind so much as there would be a large pool of players to pull from. Also Im not saying discourage soloing or eliminate it. But it should not have any focus. If a player wants to solo he shouldnt be able to do the content easily but be slower and much more careful. Too many mmos allow solo builds that can plow through content.

 

Part of the encouragement for a player society could be when you design the game world make it much bigger than content in it but allow every guild and player  to be able to build their own content so to speak, as in maybe a home and other constructions and keep it fortified from attacks from npc monsters whilst still questing away from home. As players get more powerful the threat arround their homes does too. Maybe some threats mean players may need to seek help from others.

 

The following is maybe a too simple  suggestion for one way for players to add content without actual player character vs character pvp -

 

 The player home could then be anything like a castle to a winding dungeon in a hillside and players would summon guardian monsters and soldiers so guarding it from other players and monsters invading (but players character pvp not having a combat mechanic here, just monsters vs monsters vs players).   The game mechanics that could be introduced to avoid serious ganging up on one player by many could be that all other player created monsters ONLY will attack each other first and enemy players before invading a homestead.  Also to avoid the mmo develop simply into being just being players defending their constructs or attacking others only one invasion can be allowed on a construct every so often.

 

Players with loads of money can create huge fortresses and invading armies to take over npc villages and towns creating their own quests / events.

 

Remember the player characters themselves wont be able to fight each other and if a player doesn't want to have a home but just be a nomad then thats fine too meaning players dont have to take part.

 

Also

 

Taking  GW2 as an example classes should have cross party skill combinations that do make a huge difference and could tie in to a much better loot drop from the monsters that they are used against.  Guild members should be allowed to delevel to help lower levels and this helpfulness should reward players and guild.

 

But these are just suggestions formed out of my head as I type so there wil be plenty holes in my ideas but this is the sort of thing that is necessary. Players need to be more involved than just  taking from their game world. They need to be able to add to it and modify it.  BUT more new well thought out dev content is needed to to progress a characters story.

  Wulfyn

Novice Member

Joined: 12/17/05
Posts: 19

3/10/13 3:55:55 AM#126

One could argue that having levels at all is the real issue at hand, but levels and the RPG are part and parcel. That number which gives you some measure of growth in a persistent world isn’t going anywhere. 

 

 

Why?

 

This statement, I feel, is an argument from tradition. You're saying that the reason why levels are in RPG games is because it has always been that way. That's not really a strong argument by itself tho, is it? I mean I'm sure everyone here can come up with an example that demonstrates the falalcy of thinking that somehting cannot be because it never has been until now.

 

So I'd be interested in hearing why you think that gamers would not go for a games system that did not have levels.

 

Thanks in advance.

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