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1/15/13 11:19:40 AM#41
Originally posted by FARGIN_WAR There was more than a lil bit of sarcasm there, forgive me.
What i am REALLY curious to see, is when we do get this sandbox you are alluding too, is, what happens then?
I really am having a hard time seeing todays MMO gamer enjoying a sandbox, though more and more seem to be calling for it. I really enjoy sandboxs myself, and look forward to them, but todays gamers i am more than willing to bet will be screaming for more content, just as they do in every MMO released. How many trips through Jabba's Palace are people willing to take? or Destard, or seeing crafters making the best gear. "Why bother doing anything if i can craft the best stuffs!1!11!!". "Wheres ma epixx???" I'm looking forward to it as much as anyone, I just don't see this as being the answer everyone seems to think it is as far as content and keeping people content (as it were).
Though i know i will like it...
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Ramonski7
Spotlight Poster
Joined: 5/21/03
"A wise man has something to say, but a fool just has to say something." |
1/15/13 2:19:58 PM#42
Originally posted by Warband Oh I understand your point but a chevy volt builds a base after it's initial launch and porsche however... What I'm getting at is that you're comparing two totally different genres, but if that was your point in the first place carry on...
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1/15/13 2:24:43 PM#43
Yup I'm still playing and having a blast doing it. :)
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Originally posted by Ramonski7 I ain't comparing shit, I wasn't even the person who brought up the comparison in the fiirst place as you'll notice by the quotations. i was just stating that the while the intial quote is true I don't like D3 after having a playing some of it, and that while D3 sold more at launch it it's post launch have seemingly dropped off a cliff (as if it had sold a million or two in that time Blizzard would have surely mentioned it). So it seems not many people bought the game after the intial launch week or month, which isn't the same for gw2. Personal interpretation is that typically that occurs when the reception to said game wasn't great. |
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1/15/13 2:34:51 PM#45
I had hundreds of hours of fun and enjoyment. It was a blast until I found out ANet lost their original direction. I don't regret buying a good game, but I don't think it will find a place among the great ones. The ones that the same people keep playing for years to come.
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1/15/13 2:36:25 PM#46
I'll be surprised if the expansion hits 3 million after two years.
Whenever they decide to release one that is. GW2 will be deemed a success or failure based on how many people they've retained willing to buy whatever expansion they are cooking up right now. |
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1/15/13 2:43:59 PM#47
There's obviously a difference between financial success and game success. If they sold 3 million copies, then they made money, and it is indeed a financial success.
But that doesn't say jack about how good or how fun the game is, the majority of those sales were done off of hype, promises, and peoples own imagination of what the game would be like.
So is the game itself (gameplay) a success, that's subjective, and my answer is, no.
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1/15/13 2:52:25 PM#48
Originally posted by Volkon This pretty much sums it up for me too. Updating my journal. |
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1/15/13 3:07:11 PM#49
I wish that people could finally understand how MMOs work. I wish they finally realize you will never get everything in the first months. In those months, what matters, is what the developer say they plan to do and how their plans are actually working out in game.
I took a break from GW2 because the game needs work, a lot of work, but so does every MMO in it's first year really. I did not because of lack of content (there still thing I haven't done in game) but because of some flaws in mechanics/gameplay system itself that, in at leastpartial way, are apparently going ot be adressed in upcomming updates. Will see after that. That's the beauty of B2P model coupled with rather vertical progression. I can go play other games for month or two and come back without really feeling behind.
It's funny how people these days seem to expect that a MMO out of the box will have content volume similar to games like WoW that's been out for 8 years with 4th expansion out... It's simply impossible. Compared to some recent game releases, however I actually see the GW2 devs working on adding new stuff constantly and actually trying to improve the game. When you compare titles like TSW, Rift or GW2, all of which recieved regular updates since launch to a game like TOR, which went without significant updates since it's launch till just now you can see the difference in approach. |
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1/15/13 3:24:16 PM#50
It's a great game and I'm still playing, though not as much as I would like due to work commitments, it will be interesting to see how it evolves over this year and beyond.
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1/15/13 3:31:59 PM#51
Originally posted by PieRad That is YOUR answer - MY ANSWER IS YES to gameplay success. We cancel each other out :-) |
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
1/15/13 4:07:07 PM#52
Originally posted by fat_taddler Aye, the game is perfect for casual players. Too much hand holding for me to have stuck with the game. I knew it was a typical themepark though when I bought it. I treated it like a PS3 game, I bought it, completed it, gave it away.
What happens when you log off your characters????..... |
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1/15/13 4:15:10 PM#53
Still love the game. I log in for at least 8 hours every week as I have since release. I still have a ton of stuff to do for my main character (don't even have full exotics yet) and there is still a bunch of stuff I haven't done much of.
For the most part, the events they've had have been a blast as well and I look forward to 2013 being even better! |
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I do wonder about an asian release considering NcSoft's presence there and fact like a large proportion of D3's sales and Wow's user base came from there. The number could probably grow a fair amount if pulled of right.
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1/15/13 4:36:15 PM#55
GW2 sold over 2 million in the first 2 weeks.
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1/15/13 4:39:57 PM#56
Tried it, thought it was trash, but there are alot of people that do enjoy it so good for them, Guild Wars 2 looks like it's going to be successful for years, dont think anyone can deny that.
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1/15/13 4:40:14 PM#57
Originally posted by Xiaoki You speak as if there were a more successful B2P mmo... |
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Originally posted by Xiaoki Umm we don't know the break down for september and the number is flawed considering 13 days of september near half the month was included in those 2 weeks. so it's either 500k an extra 17 days, or more spread over the 3-4 months. Consider many sites didn't even have stock for the game for a few weeks right up until christmas I was still hearing about it, it was a weird periodThe stopped selling the game for a period time even..
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1/15/13 5:03:50 PM#59
Originally posted by botrytis What was the point of that? lol Yes it's MY answer, or I wouldn't have said it. |
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1/15/13 5:14:07 PM#60
Originally posted by Tayah I think the problem with GW2 is that it a skill based game and folks like the above posters have a real problem getting around the concept ...gone is the gear grind crutch that soothes folks ego's .Meaningful gameplay was grinding gear drops ,the reason someone kills you in pvp was they had better gear but no in GW2 they take away the ego buffer ,now the reason you lose is your opponent is better .MMO veterans and hard-core players have always known that gear grinds and farming drops were just added to keep the cannon fodder happy and thinking they were competitive ...GW2 cuts the cord, it's builds and skills the reign over grinding and loot drops . |
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