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Originally posted by Ramonski7 Completely missed the point. I was stating guild wars 2 sold a million starting 2 months after launch meaning the game continue to sell decent past the intial launch buzz. The same can't be said for Diablo 3 otherwise blizzard would have mentioned it. GW2 also reviewed higher based on critics and general user score. Of course bad game is an opinion but gw2 is generally regard as higher by the majority from the information I have. |
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1/15/13 10:12:46 AM#22
Had an enjoyable ride (bout 5-6 weeks), the game just has no sustainability to me, nothing made me want to login after the hurdle (full dungeon set, exotics etc). WvW was/is pointless, sPVP is garbage. I doubt half of those who bought it even play anymore. Currently playing: FTB Ultimate Waiting for: Wildstar, ArcheAge, Class4. Dead and Buried: GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, SWG, WoW, and billions of eastern junks! |
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1/15/13 10:17:12 AM#23
Originally posted by LoverNoFighter That sounds terribly like you are on swg btw :D |
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1/15/13 10:17:35 AM#24
I'm still playing a few hours per week, but I have to say I DO NOT like the lack of trinity at all. As someone who normally always plays healers (and occassionally tanks), the lack of distinct roles is rather glaring for me. I loathe playing pure DPS in other games, and being forced to be a hybrid has been a pain.
And no, water eles and support guardians aren't any better. <3 |
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1/15/13 10:24:29 AM#25
Originally posted by jblah Thankfully my server is not having population issues and my guildmates havent been leaving the game. At any time I can go to any of the Orr zones and join a zerg, getting a party for a dungeon is easy. Fractals is as popular now as it was when it hit. WvW is insane, always a lot of people to run with if for some unknown reason there arent a bunch of my guildies doing it(which is rare). I put NO value at all in the complaints about some mid level zones being empty because that is always the case in every MMO that has multiple zones you can be in at that level at this point after release. Much of the playerbase already has a level 80 and are doing end game content and those leveling alts know the tricks of doing it and may be rushing to level leaving those mid level zones mostly empty...something that happens in all themepark games. I know it shouldnt in this game, a game that brings your character down to match the level of the zone, it makes 100% of the game content playable no matter your level but players are locked into the old mentality that once low level content is done, there is no need to go back and do it again. Go on, take your level 80 decked out in orange gear back to the starter zone and take on that elite alone and find yourself still challenged... “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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1/15/13 10:25:24 AM#26
Retention % starts to lose importance as absolute numbers go up and no subs basicaly allows players to return whenever they feel like. At 50% retention rate, we are talking about 1.5.million. Even at 10% retention we have 300k. Currently playing: GW2 |
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1/15/13 10:29:25 AM#27
Actually the 3.5 million diablo. 3 sales were clearly indicated as NOT including the annual pass free copies.
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1/15/13 10:31:15 AM#28
Dream, I can understand your pain. Because I feel the same way in every other MMO about being forced into a specific role. I prefer being a hybrid but in most games that means choosing one or the other not true hybrids.
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1/15/13 10:31:55 AM#29
Originally posted by grimal As an MMO Vet, if i wanted another game based on progression and tiers et al., theres plenty of them out there to choose from.
As an MMO vet, i don't really recall most of the early MMOs built so heavily on the progression that so many folks like to harken back on (NwN, UO, SWG) there were some sure, but this fallacy that MMOs have always been about progression is getting old. Is it casual friendly? Sure it is. Aren't most MMOs these days? What exactly are you looking for thats so hardcore (out of curiosity)? What is this game lacking that makes it introductory? Again, I agree, it is casual friendly, I'm not disagreeing there, I'm just trying to figure out your definition of it. Does this game need more work? Sure it does, which MMO doesn't? Particilarly one that was just released 4 (?) months ago. Is this the game i've always imagined in my MMO? Nope, not even close. But i find it pretty fun, and i have no qualms if you don't, different strokes and all that. Theres a pretty lengthy blog post up about their plans for '13. I know gamers these days expect enough content in an MMO to keep them occupied 8 hours a day 7 days a week , for the next three or four years the moment after launch, but most MMO vets know better, I bet... |
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1/15/13 10:37:06 AM#30
Originally posted by evilastro your right, it was actually 6 million in the first week and 3.5 on the first day. But your wrong about the Wow sub's they confirmed these stats didnt include the 12month wow pass deal.
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1/15/13 10:37:59 AM#31
I played for two weeks trying to have fun, but the lack of tactic, little char progression/diversification and most of all the lack of fun stopped me. It's just not for someone who likes deep systems, challenging gameplay and ingame rewards. |
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1/15/13 10:42:46 AM#32
I think GW2 is awesome. Love it! I think it's full of rewards personally. And the traits system mixed with weapon controlled skill sets adds more than enough depth for me. |
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1/15/13 10:44:28 AM#33
Originally posted by fat_taddler I think most people who have played various MMO's will disagree with it being introductory. People come to GW2 becuase they are tired of the usual formula of the trinity, raid gear grind, gear based PVP, and monthly sub. Since GW2 does so many things different (I'm not saying revolutionary), there is hardly anything in this game that will "prepare" new gamers for other MMO's other than tab targeting and a hotbar. "If I offended you, you needed it" -Corey Taylor |
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1/15/13 10:45:22 AM#34
Originally posted by tyfon LOL it IS for those folks. It's just not for you |
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1/15/13 10:45:31 AM#35
Still playing and still love the game. For the most part I only do WvW though. My problems with the game are numberous. Class balance issues are being left stagnant. Simple to fix WvW issues are being ignored. It seems like Anet feels the need to stay on one path of development even when it is obvious that path didn't work out and isn't going to work out. Coupled with their snail-like responsiveness to issues that leads to a lot of discontent. Things like nightcapping aren't that hard to deal with yet they insist on leaving them as they are. Still though, it is a quality game and there is no other game with this sort of PvP out there that I enjoy so I will be here a while. |
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1/15/13 10:45:53 AM#36
Originally posted by grimal Not really - how many said that about WoW and Rift when it came out? Not saying GW2 will even get close to WoW but at least they, meaning A.Net, is trying.
What would YOU like to see? I remember your posts about player housing (which I think is goofy - another place to have to grind for materials and gold so you can build it.) |
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1/15/13 10:49:04 AM#37
Originally posted by Warband Yes, sorry, my fault! I wasnt in any way suggesting that Guildwars2 is a terrible game, or even that sales have any indication as to how good a game is. As you say its a 'top game' which ever way you look at it. But the OP is asking about *our* opinions after this amount of time, not how the industry rates it D3 vs GW2 was a large debate at the time, and after this much time, from a personal perspective Diablo3 wins hands down. Not only that, historically it was Diablo 2's EXPANSION that made it the historical game it is today. But historically when ANET release an expansion for guildwars.. it gets worse and worse. I can see myself playing D3 a lot in the future, but guildwars has most definatly had its day and wont ever make a return, for me. |
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1/15/13 11:03:55 AM#38
Originally posted by Marcus- Agree with all three quoted posts here with the exception of the underlined bit. I feel that bit is unfair, not to mention completely misleading. I feel players do not want "tons of endless content" they want unscripted content that they can manipulate to their own satisfaction. Game companies need to stop treating their players like mindless sheep that need to be herded and instead give them at least some tools to make their own fun. GW2 at least attempted to break up some of the standard themepark monotony but at the end of the day once I'd seen the same repetitve game content on a couple of characters I lost any further interest. Just like I have with the last several scripted themepark MMOs.
If you don’t do stupid things while you’re young, you’ll have nothing to smile about when you’re old. |
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1/15/13 11:10:00 AM#39
seems like the analyst prediction from April 2012 (8 months ago) was correct
http://www.gamebreaker.tv/mmorpg/guild0-wars-2-thanksgiving-in-tyria/ The report predicts 3.12 million sales of Guild Wars 2 in North America and Europe in 2012, far exceeding NCSoft’s last big Western release, Aion, which sold 1.5 million copies in 2009. Also, NCSoft will receive $48 out of every $59.99 copy of GW2 sold.
EQNext press http://EQ3Wire.com EQ2: Freeport server |
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1/15/13 11:18:40 AM#40
Originally posted by tyfon Clearly you played for 2 weeks with your eyes closed. Elementalist can be played 4 ways vastly different from each other, they can be DPS, Heals or secondary tank and do it just by hitting an F key and swap gear. How many games gives you one class that can do it all? A Ranger can be a beast without swapping gear in both ranged AND melee, something how many games provide? As for tactics...please, games that are based on the holy trinity require NO TACTICS. You are a healer, click HoT, click heal, click heal, click heal, click Hot. Yahoo! In this game, as a healer you MUST use all your skills, not just the heals and even the person/s you are healing must pay attention to when you use YOURS to time using THEIRS so they dont overlap, timed correctly to be in the space of your own cooldowns. That is the difference between fail guilds/groups and those that actually LEARNED the new way of playing provided by this game. Two people that actually LEARNED the tactics in this game can take out a non-ranged boss. Bet you cant, with 5 people like you. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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