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Guild Wars 2

Guild Wars 2 

General Discussion  » 3 million copies sold since august general consensus so far

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580 posts found
  Warband

Novice Member

Joined: 5/02/10
Posts: 735

 
OP  1/15/13 11:12:40 AM#21
Originally posted by Ramonski7
Originally posted by Warband
Originally posted by sadeyx

hmm,  so far its sold exactly half as many copies as diablo3 did on the first day xD,  Which is a pretty good indicator,  leveling alts, item hunting and acheivments in D3 just seems to be far more gratuitous.

Guildwars2 is neither an MMO nor a standalonge RPG resulting in a game that isnt very very good at either.   Great if your a person who is deeply conflicted about these gamyplay styles but not me.   I rather play either a thorough-bred MMO or a thorough-bred RPG.

The only people in my friends list that still play it are just people determined to prove the game is as good as they convinced themselves it would be during the hype.

The reality is, it was fun for a month but now is the time to accept it will never be the wow-killer, will never live up to the hype and look for something else.

 

 

Diablo 3 is bad game that entirely on the strength of it's predessor and blizzard brand name. When was the last time Blizzard posted any stats about the game sales, yeah the intial one.

I would be careful about throwing around accusations like that. You can easily replace D3 with GW2 and Blizzard with ArenaNET and someone could present you with the same argument. No it's best if you just ignore posters that try to drag down a discussion by bringing in things that are not related to the subject at hand. Calling either game bad is a matter of opinion that varies wildly among millions of players.

Completely missed the point. I was stating guild wars 2 sold a million starting 2 months after launch meaning the game continue to sell decent past the intial launch buzz. The same can't be said for Diablo 3 otherwise blizzard would have mentioned it. GW2 also reviewed higher based on critics and general user score. Of course bad game is an opinion but gw2 is generally regard as higher by the majority from the information I have.

  Fusion

Old School

Joined: 5/21/03
Posts: 1392

1/15/13 11:12:46 AM#22

Had an enjoyable ride (bout 5-6 weeks), the game just has no sustainability to me, nothing made me want to login after the hurdle (full dungeon set, exotics etc). WvW was/is pointless, sPVP is garbage.

I doubt half of those who bought it even play anymore.

Currently playing: -

Waiting for: Class4.

Dead and Buried: ESO, NWO, GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, FFXIV, SWG, WoW, and billions of eastern junks!

  Black_Dog

Novice Member

Joined: 1/13/13
Posts: 2

1/15/13 11:17:12 AM#23
Originally posted by LoverNoFighter

Game is....bland.

Quit months ago after reaching max level on my toon.

 

Now I've tons of fun grinding my Master Rifleman on Dantooine. ;-)

That sounds terribly like you are on swg btw :D

  dreamscaper

Elite Member

Joined: 8/14/08
Posts: 1388

1/15/13 11:17:35 AM#24

I'm still playing a few hours per week, but I have to say I DO NOT like the lack of trinity at all. As someone who normally always plays healers (and occassionally tanks), the lack of distinct roles is rather glaring for me. I loathe playing pure DPS in other games, and being forced to be a hybrid has been a pain.

 

And no, water eles and support guardians aren't any better. 

<3

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

1/15/13 11:24:29 AM#25
Originally posted by jblah
Originally posted by Volkon
Still playing it, still loving it. Still hit queues in WvW, still overflows in L.A. Still find that events draw a crowd in PvE pretty much anywhere. Still a great game.

This post was unexpected...

 

Seriously though selling 3 million copies is great for investors but retention is the stat that matters most to the players. Would be  nice to see the numbers for how many people log in daily now and compare that to 3-4 months ago.

 

SWtoR sold plenty of copies as did AOC and Warhammer Online.  Since I am not an investor selling 3 million copies means little to me but logging in and seeing mostly empty zones does matter to me. 

 Thankfully my server is not having population issues and my guildmates havent been leaving the game.

At any time I can go to any of the Orr zones and join a zerg, getting a party for a dungeon is easy. Fractals is as popular now as it was when it hit. WvW is insane, always a lot of people to run with if for some unknown reason there arent a bunch of my guildies doing it(which is rare).

I put NO value at all in the complaints about some mid level zones being empty because that is always the case in every MMO that has multiple zones you can be in at that level at this point after release. Much of the playerbase already has a level 80 and are doing end game content and those leveling alts know the tricks of doing it and may be rushing to level leaving those mid level zones mostly empty...something that happens in all themepark games.

I know it shouldnt in this game, a game that brings your character down to match the level of the zone, it makes 100% of the game content playable no matter your level but players are locked into the old mentality that once low level content is done, there is no need to go back and do it again. Go on, take your level 80 decked out in orange gear back to the starter zone and take on that elite alone and find yourself still challenged...

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  Gaia_Hunter

Hard Core Member

Joined: 5/04/12
Posts: 2677

1/15/13 11:25:24 AM#26

Retention % starts to lose importance as absolute numbers go up and no subs basicaly allows players to return whenever they feel like.

At 50% retention rate, we are talking about 1.5.million. Even at 10% retention we have 300k.

Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, King of Tokyo

  Dreamo84

Defender of Worlds

Joined: 5/20/04
Posts: 3189

I actually still like MMORPGs

1/15/13 11:29:25 AM#27
Actually the 3.5 million diablo. 3 sales were clearly indicated as NOT including the annual pass free copies.

  Dreamo84

Defender of Worlds

Joined: 5/20/04
Posts: 3189

I actually still like MMORPGs

1/15/13 11:31:15 AM#28
Dream, I can understand your pain. Because I feel the same way in every other MMO about being forced into a specific role. I prefer being a hybrid but in most games that means choosing one or the other not true hybrids.

  Marcus-

Advanced Member

Joined: 4/28/06
Posts: 970

1/15/13 11:31:55 AM#29
Originally posted by grimal
Originally posted by fat_taddler

GW2 is a great entry point for players who are new to MMO's and those that are looking for a very casual friendly online gaming experience.

 

As many have and will state, the game simply doesn't have enough meaningful gameplay / progression options to keep many MMO veterans and hardcore players engaged over the long term. 

 

Sounds like ANet is seeing this as well which is why the 2013 changes seems to be geared towards player retention which is great.

I think you hit the nail on the head here.  Very good introduction game.

As an MMO Vet, if i wanted another game based on progression and tiers et al., theres plenty of them out there to choose from.

 

 As an MMO vet, i don't really recall most of the early MMOs built so heavily on the progression that so many folks like to harken back on (NwN, UO, SWG) there were some sure, but this fallacy that MMOs have always been about progression is getting old.  Is it casual friendly? Sure it is. Aren't most MMOs these days?

What exactly are you looking for thats so hardcore (out of curiosity)? What is this game lacking that makes it introductory? Again, I agree, it is casual friendly, I'm not disagreeing there, I'm just trying to figure out  your definition of it.

Does this game need more work? Sure it does, which MMO doesn't? Particilarly one that was just released 4 (?) months ago. Is this the game i've always imagined in my MMO? Nope, not even close.  But i find it pretty fun, and i have no qualms if you don't, different strokes and all that.

Theres a pretty lengthy blog post up about their plans for '13. I know gamers these days expect enough content in an MMO to keep them occupied 8 hours a day 7 days a week , for the next three or four years the moment after launch, but most MMO vets know better, I bet... 

  sadeyx

Novice Member

Joined: 11/22/06
Posts: 1570

1/15/13 11:37:06 AM#30
Originally posted by evilastro
Originally posted by sadeyx

hmm,  so far its sold exactly half as many copies as diablo3 did on the first day xD,  

 

Diablo 3 sold 3.5 million on the first day, mostly due to the promotion they ran with World of Warcraft subscriptions. How is 3 million half of 3.5 million? Go back to school mate.

your right, it was actually 6 million in the first week and 3.5 on the first day.  

But your wrong about the Wow sub's  they confirmed these stats didnt include the 12month wow pass deal.

 

 

  tyfon

Novice Member

Joined: 1/23/09
Posts: 237

1/15/13 11:37:59 AM#31

I played for two weeks trying to have fun, but the lack of tactic, little char progression/diversification and most of all the lack of fun stopped me.

It's just not for someone who likes deep systems, challenging gameplay and ingame rewards.

  Margrave

Advanced Member

Joined: 11/10/06
Posts: 531

1/15/13 11:42:46 AM#32

I think GW2 is awesome. Love it!

I think it's full of rewards personally. And the traits system mixed with weapon controlled skill sets adds more than enough depth for me.

  rodingo

Elite Member

Joined: 1/18/07
Posts: 1912

1/15/13 11:44:28 AM#33
Originally posted by fat_taddler

GW2 is a great entry point for players who are new to MMO's and those that are looking for a very casual friendly online gaming experience.

I think most people who have played various MMO's will disagree with it being introductory.  People come to GW2 becuase they are tired of the usual formula of the trinity, raid gear grind, gear based PVP, and monthly sub. 

Since GW2 does so many things different (I'm not saying revolutionary), there is hardly anything in this game that will "prepare" new gamers for other MMO's other than tab targeting and a hotbar. 

"If I offended you, you needed it" -Corey Taylor

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

1/15/13 11:45:22 AM#34
Originally posted by tyfon

I played for two weeks trying to have fun, but the lack of tactic, little char progression/diversification and most of all the lack of fun stopped me.

It's just not for someone who likes deep systems, challenging gameplay and ingame rewards.

LOL it IS for those folks. It's just not for you 


  Ramanadjinn

Novice Member

Joined: 8/08/11
Posts: 1316

1/15/13 11:45:31 AM#35

Still playing and still love the game.

For the most part I only do WvW though.

My problems with the game are numberous.  Class balance issues are being left stagnant.  Simple to fix WvW issues are being ignored.  It seems like Anet feels the need to stay on one path of development even when it is obvious that path didn't work out and isn't going to work out.  Coupled with their snail-like responsiveness to issues that leads to a lot of discontent.

Things like nightcapping aren't that hard to deal with yet they insist on leaving them as they are.

Still though, it is a quality game and there is no other game with this sort of PvP out there that I enjoy so I will be here a while.

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2565

1/15/13 11:45:53 AM#36
Originally posted by grimal
Originally posted by fat_taddler

GW2 is a great entry point for players who are new to MMO's and those that are looking for a very casual friendly online gaming experience.

 

As many have and will state, the game simply doesn't have enough meaningful gameplay / progression options to keep many MMO veterans and hardcore players engaged over the long term. 

 

Sounds like ANet is seeing this as well which is why the 2013 changes seems to be geared towards player retention which is great.

I think you hit the nail on the head here.  Very good introduction game.

Not really - how many said that about WoW and Rift when it came out? Not saying GW2 will even get close to WoW but at least they, meaning  A.Net, is trying.

 

What would YOU like to see? I remember your posts about player housing (which I think is goofy - another place to have to grind for materials and gold so you can build it.)

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  sadeyx

Novice Member

Joined: 11/22/06
Posts: 1570

1/15/13 11:49:04 AM#37
Originally posted by Warband

Completely missed the point. I was stating guild wars 2 sold a million starting 2 months after launch meaning the game continue to sell decent past the intial launch buzz. The same can't be said for Diablo 3 otherwise blizzard would have mentioned it. GW2 also reviewed higher based on critics and general user score. Of course bad game is an opinion but gw2 is generally regard as higher by the majority from the information I have.

Yes, sorry, my fault!

I wasnt in any way suggesting that Guildwars2 is a terrible game, or even that sales have any indication as to how good a game is.  As you say its a 'top game' which ever way you look at it.

But the OP is asking about *our* opinions after this amount of time, not how the industry rates it

D3 vs GW2 was a large debate at the time, and after this much time, from a personal perspective Diablo3 wins hands down.

Not only that, historically it was Diablo 2's EXPANSION that made it the historical game it is today.  But historically when ANET release an expansion for guildwars.. it gets worse and worse.   I can see myself playing D3 a lot in the future,  but guildwars has most definatly had its day and wont ever make a return, for me.

  FARGIN_WAR

Novice Member

Joined: 12/19/12
Posts: 169

1/15/13 12:03:55 PM#38
Originally posted by Marcus-
Originally posted by grimal
Originally posted by fat_taddler

GW2 is a great entry point for players who are new to MMO's and those that are looking for a very casual friendly online gaming experience.

 

As many have and will state, the game simply doesn't have enough meaningful gameplay / progression options to keep many MMO veterans and hardcore players engaged over the long term. 

 

Sounds like ANet is seeing this as well which is why the 2013 changes seems to be geared towards player retention which is great.

I think you hit the nail on the head here.  Very good introduction game.

As an MMO Vet, if i wanted another game based on progression and tiers et al., theres plenty of them out there to choose from.

 

 As an MMO vet, i don't really recall most of the early MMOs built so heavily on the progression that so many folks like to harken back on (NwN, UO, SWG) there were some sure, but this fallacy that MMOs have always been about progression is getting old.  Is it casual friendly? Sure it is. Aren't most MMOs these days?

What exactly are you looking for thats so hardcore (out of curiosity)? What is this game lacking that makes it introductory? Again, I agree, it is casual friendly, I'm not disagreeing there, I'm just trying to figure out  your definition of it.

Does this game need more work? Sure it does, which MMO doesn't? Particilarly one that was just released 4 (?) months ago. Is this the game i've always imagined in my MMO? Nope, not even close.  But i find it pretty fun, and i have no qualms if you don't, different strokes and all that.

Theres a pretty lengthy blog post up about their plans for '13. I know gamers these days expect enough content in an MMO to keep them occupied 8 hours a day 7 days a week , for the next three or four years the moment after launch, but most MMO vets know better, I bet... 

Agree with all three quoted posts here with the exception of the underlined bit. I feel that bit is unfair, not to mention completely misleading. I feel players do not want "tons of endless content" they want unscripted content that they can manipulate to their own satisfaction.

Game companies need to stop treating their players like mindless sheep that need to be herded and instead give them at least some tools to make their own fun. GW2 at least attempted to break up some of the standard themepark monotony but at the end of the day once I'd seen the same repetitve game content on a couple of characters I lost any further interest. Just like I have with the last several scripted themepark MMOs.

If you don’t do stupid things while you’re young, you’ll have nothing to smile about when you’re old.

  Nadia

Tipster

Joined: 7/26/03
Posts: 11795

1/15/13 12:10:00 PM#39

seems like the analyst prediction from April 2012 (8 months ago) was correct

 

http://www.gamebreaker.tv/mmorpg/guild0-wars-2-thanksgiving-in-tyria/

The report predicts 3.12 million sales of Guild Wars 2 in North America and Europe in 2012, far exceeding NCSoft’s last big Western release, Aion, which sold 1.5 million copies in 2009. Also, NCSoft will receive $48 out of every $59.99 copy of GW2 sold.

 

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

1/15/13 12:18:40 PM#40
Originally posted by tyfon

I played for two weeks trying to have fun, but the lack of tactic, little char progression/diversification and most of all the lack of fun stopped me.

It's just not for someone who likes deep systems, challenging gameplay and ingame rewards.

 Clearly you played for 2 weeks with your eyes closed.

Elementalist can be played 4 ways vastly different from each other, they can be DPS, Heals or secondary tank and do it just by hitting an F key and swap gear. How many games gives you one class that can do it all?

A Ranger can be a beast without swapping gear in both ranged AND melee, something how many games provide?

As for tactics...please, games that are based on the holy trinity require NO TACTICS.

You are a healer, click HoT, click heal, click heal, click heal, click Hot. Yahoo!

In this game, as a healer you MUST use all your skills, not just the heals and even the person/s you are healing must pay attention to when you use YOURS to time using THEIRS so they dont overlap, timed correctly to be in the space of your own cooldowns. That is the difference between fail guilds/groups and those that actually LEARNED the new way of playing provided by this game.

Two people that actually LEARNED the tactics in this game can take out a non-ranged boss. Bet you cant, with 5 people like you.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

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