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1/15/13 2:49:35 PM#41
Originally posted by bansan EQ/WoW conditioned their players pretty hard (for Blizz it started with D2). I never bought into it, guess im not their target audience ;P Originally posted by Karteli No rivals? Really? ATM we have top rival WvWvW week, theres sPvP/tPvP. And PvE? RIvalry in PvE? lol, thats absurd concept in itself Originally posted by mysticmouse
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1/15/13 2:55:12 PM#42
To answer the OP, what hindered MY OWN enjoyment of GW2 was that the everything felt the same. What I mean is like every event felt like the same event I did before it. Gather a certain number of items, wait for the attack, kill the big bad boss. Rinse and repeat.
People like to use the "kill 10 rats" quest analogy, that is what the dynamic events felt like...a never ending kill 10 rats zerg quest.
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1/15/13 7:59:51 PM#43
What killed this game for me is how distant it feels from GW1 and that all classes feel samey. It basically comes down to the spamming. And yes, I am chaining skills for the maximal efficiency, but it all feels moot. Compare in WoW Protection Pally and Protection War. Can you point me to such example of in-specialisation that is so different in GW2? How about Engineer and Shadow Warrior and Bright Wizard in WAR? Any such major differences in GW2? How about Purifier and Warden from Rift?
The answer is one big, fat NO to all those questions. And that ruined it for me. Oh, and cartoony/plastic world. |
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1/15/13 8:02:57 PM#44
There is no real reward or progression in this game. After 80, it's just kind of aimless.
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1/15/13 8:04:01 PM#45
OP if you're not having fun the game isn't great.
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1/16/13 6:44:24 AM#46
i still have fun playing with friends (i mean guild) and we together run dungeons or if we are more than five we run high lvl areas or WvW where we seek large battles, if i am alone i try to grind a bit for my legendary but always i end up in wvw with other random peeps hunting for small battles : )
also always try to do my daily and my daily visit at rich orichalcum at Lost Shores : )
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1/16/13 6:51:50 AM#47
GW2 to me is like marrying that very attractive but also not so bright supermodel. Sure it looks pretty but its hard to stay awake in its company 90% of the time.
Darkfall, she may not look so attractive, but she makes me laugh. Playing: Lotro, DFUW |
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1/16/13 10:41:53 AM#48
I'm personally not having fun because the game is still too much about numbers for me. On the one end of the spectrum you have stuff like World of Wracraft, Lord of the Rings Online, and Guild Wars 2. In those games, outcomes are determined by numbers; gear numbers, trait numbers, and your level, more than anything else. On the other end of the spectrum you have games like Champions Onlilne and TERA. The mechanics in GW2 are balanced so that numbers and other elements define a fight more than player skill does. This wasn't true of GW1, but it is of GW2. Okay, let me give you some examples. There's a mechanic in GW2 called 'glancing blows,' where if you fight a mob five levels above you, your damage starts to zero out, 10 levels above you and you're doing no damage. There's also a system where the higher a level the mob is compared to you, the more damage they do. And this isn't based upon gear so much, even, this is an exponential scale based upon levels. So a mob 10 levels or so above you will almost generally always one-shot you. I've seen a level 28 norn be one-shotted by a level 40 lynx. The dodge-roll is really slow (animation-wise) and so infrequent that you'd do just as well walking out of a circle, that's why most people don't use it. Most people pick the ability they want to spam and just occasionally do heals, or use passives to make up the difference. So you're just standing there doing 3, 3, 3, 3, 3, heal, 3, 3, 4, 3, 3, 3, and the end result feels as face-rolly as any game I've ever played. Now compare this to TERA, where you actually have to aim your abilities via a reticle, and where mobs do tells that lead to attacks that do serious damage if you don't roll out of the day. Rolling, blocking, and aiming are necessary in TERA. TERA's combat really turned out to be what I wanted GW2's to be. If you have a character that can roll, then you can pretty much go and defeat a big-ass monster (as they're called) 20 or more levels above you in TERA. You'll never do that in GW2. And you just feel stuck in the same damn zones for too long. Don't you even think of exploring outside of the zones you're gated in, because the numbers won't let you. Your skill has no impact on this. So you can't just skip a zone or two ahead and start questing, because regardless of your skill, you're still going to die. Once I realised that that was the case, I dropped GW2 like a bad habit. That is, perhaps, the most hugely disappointing thing, for me. I was hoping that GW2 would be a game where my ability to play mattered more than the numbers I had, similar to GW1. But GW1 is closer to TERA and CO, GW2 is closer to WoW and LOTRO. And really, if I wanted to play WoW I'd play WoW. GW2 has ended up feeling like a poor man's WoW. |
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1/16/13 11:05:16 AM#49
Originally posted by Dream_Chaser Wow, you spent all that time making crap up about the combat that you apparently never took part in? Impressive. First off, dodge roll is a vital part of the combat system. It grants you moments of invulnerability to avoid those hits you're not meant to take but are about to. If you're a mesmer like my character there, you can use dodge roll as an offensive boost as well. It's a vital part of the action-oriented combat in the game. If you're just standing there doing 3,3,3,3,3,heal... well, no wonder you can't grasp the combat, you're doing it wrong and not trying to do it right.
As far as beating Champion class mobs in GW2 (the equivalent to BAMs in TERA), there are plenty that a skilled player (one smart enough to move, dodge and not do 3,3,3,3,3,heal all day) can defeat, but you'll have to be on your toes to do so.
It's unfortunate that people will come into these forums and blatantly lie about the game in order to try and promote their personal mediocre preference. |
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1/16/13 11:10:50 AM#50
Originally posted by zspawn 1 & 3: And then you wonder why the game might feel single player? Assuming your aren't being a faker about this to make a snarky point, why don't you put effort into fixing 1 & 3 first? |
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1/16/13 11:10:52 AM#51
Originally posted by Khondor Do you need to have an 'atta boy' in EVERY GAME? Do you get that in RL? Games are menat to be fun. If you have to play for a reward, then I don't get it.
If you aren't enjoying a game why play it? |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
1/16/13 11:27:42 AM#52
Its the same old MMO all over again. Once you get past the glitter, you realize its just the standerd Fantasy MMo repeated yet again. The lack of progression in favor of making it 'fair' I suppose for casuals (which is actually a poor choice for many reasons, even for the casuals its suppose to be supporting) really makes the game feel so lack luster during the leveling phase and limits the sense of accomplishment your suppose to feel. This makes it so if your past the 'naive' phase a lot more lack luster.
Combat though, that is where this game trips over itself and faceplants into the group for me and a lot more open to admit it. It really feels like they didn't know what kind of system they wanted to put into the game. Should it be tab target (standerd MMo) or perhaps more aiming/skill based emphasizing action (Tera) which they went with a mix which really makes combat so clunky. Its easy to miss skills due to terrain or other effects that wouldn't happen if it was a real tab target game and your likely able to actually adjust for if it was an action based.
This is worst when the desire to have casuals play seems to emphasize dodging being the 'ends to justify the means' of skill which makes combat VERY simplistic. You can master even the more complex classes really quick in this game, and your going to be doing the same thing over and over again the whole time. I remember mesmer being hyped up a lot and while I enjoyed the idea of the class, it was very elementary to play. It just feel so easy, and when you can basically go afk in events following the 'zerg' it only trivializes the game more (Why have 1 being an auto attack? Really why?) where I feel more involved in a game like Rift with events then GW2.
Its got good features but two major areas it just fails to deliver on and I think ANet at least knows the one (progression). Combat isn't likely to change and unfortunately this game's combat system is lack luster and it would be the only thing that might of kept my attention. Its just yet another fantasy MMo over again which I think is why so many people just play it and then don't pick it up again, combined with other elements it lacks from those games that often kept us playing. |
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1/16/13 1:20:39 PM#53
Originally posted by Purutzil
Hmm... to amass any credibility you should at least learn about the game you're trying to troll. For example, 1 may be the default auto-attack, but you can select any skill you wish for auto-attack or have auto-attack completely turned off. Tab targetting is only needed for some skills, others will simply straight line travel until they hit something or go out of range, others are ground targetted with the mouse pointer, etc.
If you think the mesmer is "elementary to play" you obviously didn't bother to learn how to play the mesmer. |
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