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News & Features Discussion  » [Column] Elder Scrolls Online: Asymmetrical Factions

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135 posts found
  3-4thElf

Hard Core Member

Joined: 6/03/12
Posts: 490

1/16/13 1:50:49 PM#101
Originally posted by sapphen
Originally posted by 3-4thElf

I'd rather they make an Elder Scrolls game instead of a carbon copy wash.

These factions are at the very root of what makes this game unappealing. DAoC similarities aside, design aspects of 2001 aren't exciting any longer.

I'm looking for the love button but I can't find it!

I can't believe another great IP is going to be trashed because of this nonsense.

EDIT IN:  Don't get me wrong, I don't mind that they have 3 factions.  I just think races shouldn't be locked to a faction.  They should've been 3 groups of people (mainly comprised of said races) that are fighting over the crown.  You would have to join one of these factions to PvP but you can choose not to join and just PvE.  There should be quests all over the place for everyone (like in other ES games).  The game should have never been focused around this racial war, it doesn't even makes sense lorewise.

Agreed. There's enough story there to have factions, but free roaming adventuers should be a more expanded upon option rather than race war warriors.

a yo ho ho

  BrainMongerSyndrome

Apprentice Member

Joined: 1/16/13
Posts: 8

1/16/13 1:54:25 PM#102
Originally posted by nate1980

This may be a MMO with the TES spirit, but it isn't The Elder Scrolls.

1. There shouldn't be any race locked factions.

2. Where are the Imperials? No excuse!

3. There shouldn't be any classes.

4. Any word on joining The Fighters Guild, Mages Guild, Thieves Guild, Dark Brotherhood and etc? Those factions are really integral to TES.

5. Hotbars to replace the equivalent to what they were in the TES, I can agree with, but Hotbars to hold abilities that never existed in any TES game just because it's an MMO and they think every MMO should have abilities to put on a hotbar, unacceptable, as is their copying of GW2 from what I'm hearing with having Elite abilities and etc.

6. Any word on if there'll be a big "!" or something similar above NPC's heads to signify they have a quest? Anyone every remember having any of that in TES games? If it does, it's not a true TES game.

7. No housing at launch, unacceptable.

 

Basically, it should be what every TES game has been in the past with the addition of multiplayer. Nothing should be taken out to accomodate the genre, or else that's admitting the game doesn't belong in this genre. It's time to break out of the pre-established moulde, and create a pure game. TES purists will surely be pissed at everything these developers are doing to this great IP.

 

W00T!!! Forum High-5 for breaking the mold!

 

  Ozivois

Novice Member

Joined: 4/17/10
Posts: 600

1/16/13 3:49:06 PM#103
Races, sex, religion and alignment should all be factors in a great RPG game. In this manner, your character feels unique and every player brings different skills and abilities to the party/raid etc.
 
And IMO balance should always be like rock/paper/scissor because when developers worry about making every class balanced for 1v1 pvp the classesd get dilitued and the game, muted.
  3-4thElf

Hard Core Member

Joined: 6/03/12
Posts: 490

1/16/13 3:54:28 PM#104
Originally posted by BrainMongerSyndrome
Originally posted by nate1980

This may be a MMO with the TES spirit, but it isn't The Elder Scrolls.

1. There shouldn't be any race locked factions.

2. Where are the Imperials? No excuse!

3. There shouldn't be any classes.

4. Any word on joining The Fighters Guild, Mages Guild, Thieves Guild, Dark Brotherhood and etc? Those factions are really integral to TES.

5. Hotbars to replace the equivalent to what they were in the TES, I can agree with, but Hotbars to hold abilities that never existed in any TES game just because it's an MMO and they think every MMO should have abilities to put on a hotbar, unacceptable, as is their copying of GW2 from what I'm hearing with having Elite abilities and etc.

6. Any word on if there'll be a big "!" or something similar above NPC's heads to signify they have a quest? Anyone every remember having any of that in TES games? If it does, it's not a true TES game.

7. No housing at launch, unacceptable.

 

Basically, it should be what every TES game has been in the past with the addition of multiplayer. Nothing should be taken out to accomodate the genre, or else that's admitting the game doesn't belong in this genre. It's time to break out of the pre-established moulde, and create a pure game. TES purists will surely be pissed at everything these developers are doing to this great IP.

 

W00T!!! Forum High-5 for breaking the mold!

 

Well Imperials are basically Nords, that's always been in the lore. There wasn't quite an Empire in the setting they're going with (which is stupid in my opinion) so that's why they're not there. 

a yo ho ho

  ragz45

Novice Member

Joined: 5/01/08
Posts: 482

1/16/13 5:25:51 PM#105
Other than fan assumtions, have the Dev's personally said why there is no Imperial option?

  Kruul

Novice Member

Joined: 6/06/02
Posts: 483

1/16/13 6:42:44 PM#106
The unique classes each realm had was the true difference between them. Mythic had such a hard time ballancing the realms because of it. Thats why the game had the nickname Dark Age of Nerfalot.
  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1836

1/16/13 7:23:27 PM#107
I've never cared too much about class balance. DAoC had the rock paper scissor thing going on, and was obviously balanced for group play, not solo play, but I still loved that game. I'd rather have unique races (concerning stat bonuses and racial traits) and classes ( not mirrored or even close to being mirrored) than class balance.
  caballero89

Apprentice Member

Joined: 10/10/10
Posts: 2

1/16/13 11:21:12 PM#108

There is one major problem with having something like this. It was all good in older games, but nowadays people are looking to min/max MUCH more than they were.

 

People will end up playing a race because its the best "Stat" wise. They need to be very carefull if they do something like this

  sapphen

Novice Member

Joined: 1/06/07
Posts: 918

1/16/13 11:26:34 PM#109
Originally posted by caballero89

There is one major problem with having something like this. It was all good in older games, but nowadays people are looking to min/max MUCH more than they were.

People will end up playing a race because its the best "Stat" wise. They need to be very carefull if they do something like this

I agree with this to some extend.  I'm almost wondering if what everyone is missing are these inconsistances.  Min/Max balance can get boring even if we don't realize it, although that's just a theory.

  PrO_Leon

Novice Member

Joined: 12/24/04
Posts: 6

1/17/13 2:42:02 AM#110
Originally posted by sapphen
Originally posted by ShakyMo
This is a good thing, different classes on each faction breeds animosity and rivalry.

It's always "they are overpowered because they have paladins" etc.. great news, well done for not giving into to the balanced obsessed wow kiddies.

Balance is an illusion.  There will always be OP classes, that is the nature of the MMO - it is constantly changing.  The trick is to make the imbalanced fun and entertaining.

Very well said, and yet balance in MMO can be achived but there need to be 3 major factors put into play.

 

First - the game need to give us the skills to aproach each class and situation with different set of skills(skill chains) while maintaining the individual feel of the race/class.war hammer had great faction ballance and rift mastered the classes balance as perfect as i can imagine.

// I loved playing my WL in war and it did feel chlanging PvPing against curtain classes but the biggest joy is always beating the odd's due to your skill or lack of such in our opponent, while in rift good knowledge over the skill trees of all classes allowed me to use the next "balance update" which for instance switched the favor from the "scissors" build to the "rock" build, and thus leading me to the new patch ultimate build ( "rock") and so forth and so forth

 

Second - is the player base. Players have different needs and in order to catch us interested we need different "hooks" , PvP,PvE, social features. We need enough freedom to be our characters and yet good teacher to lead us trough our paths.

// every mmo theme attracts vast variety of players, from very different paths of life, knowing the players invlved is crucial to maintain the interest. Don't balance pvp when everyone is interested in instances/pve

 

Third - and most under looked factor is the knowledge of the second. As every player invest curtain amounts of time in the favored game our knowledge over it changes and so do our needs and understanding over the game and our desires from the game.

For example a good mix of the three IMO is to have the distinguished flavor and traits of the asymetrical races so players can find their inner soul and relate better to their characters(story), and yet maintain a good symetrical skill trees as in rift where the trees will be able to have benefits over each other preferbly again in asymetrical structure of our favorite and well known "rock,scisor,paper" style of course there will be needed constant balance "tweaks" on the classes till they are polished enough to give us freedom, then  

 

THE FUN BEGINS. 

As once the game is balanced the only way to balance the 3rd factor(player base knowledge )  is the game to throw "favors". I see it as the developers playing "god" and bless curtain faction for a timed period with a stat boost and rotating it through the faction's like a seasons blesing ( encouraging todays weak to walk the bad days off and deliver a walk in the promised lands ). Also preventing for ultimate builds to be ultimate forever and encouraging the min/max builders to stay on their toes ( BUILD WAR'S !!! YARRR ), and of course leave us a door to gain the "blessing" as individuals trough ingame/hard currencies for the less active or hardcore competitors with a nice hardcap on the available blessing duration to remove the option for griefing of the 1st from the 2nd. 

 

As balance is not a static but rather fluid state.

 
 
 
  Sideras

Novice Member

Joined: 2/13/04
Posts: 236

1/17/13 4:32:15 AM#111
Originally posted by Azrile

3 factions was the beauty of DAOC and 2 factions the downfall of Warhammer.

The problem is, with 2 factions.. they do have to be balanced.

With 3 factions, if the devs mess up and make one faction slightly stronger than the other two, the two weaker factions will almost always gang up on the stronger faction.  This was constantly the case with DAOC, when one side started to get an advantage, the other two sides would start to cooperate more and more.

There is just a lot more wiggle room for the devs when there are more than 2 factions.

Not sure this is the case anymore though. After playing GW2 this idea is lost to me. Now this could be a simple design fuck up on Anets behalf, but every match up in GW2 ended with the middle server harrassing the weak server while the winning server was attacking the weak server aswell.

Bottom line people today are retarded, the gaming communities are bloated with casual morons with some zerg mentality.

  komarr

Novice Member

Joined: 5/10/05
Posts: 215

All men fear the Darkness,
But the Darkness fears me.

1/17/13 5:00:02 AM#112
Originally posted by Sideras
Originally posted by Azrile

3 factions was the beauty of DAOC and 2 factions the downfall of Warhammer.

The problem is, with 2 factions.. they do have to be balanced.

With 3 factions, if the devs mess up and make one faction slightly stronger than the other two, the two weaker factions will almost always gang up on the stronger faction.  This was constantly the case with DAOC, when one side started to get an advantage, the other two sides would start to cooperate more and more.

There is just a lot more wiggle room for the devs when there are more than 2 factions.

Not sure this is the case anymore though. After playing GW2 this idea is lost to me. Now this could be a simple design fuck up on Anets behalf, but every match up in GW2 ended with the middle server harrassing the weak server while the winning server was attacking the weak server aswell.

Bottom line people today are retarded, the gaming communities are bloated with casual morons with some zerg mentality.

I believe part of the problem is players AND games today focus on individual rewards, even for participating in group activities like RvR.  In DAoC the main rewards for winning in RvR were realm wide bonuses and control of Darkness Falls.  Plus of course the simple joys of crushing dirty Albs and Hibs like bugs and watching them run crying for mommy ;)

The Moving Finger writes, and, having writ,
Moves on: nor all thy Piety nor Wit
Shall lure it back to cancel half a Line,
Nor all thy Tears wash out a Word of it.

~Omar Khayyam

  kiltak

Novice Member

Joined: 4/10/04
Posts: 102

1/17/13 7:38:39 AM#113

I agree PVP rewards should not be based on one player but on the faction it self. Reward the faction not the players indivually. I know some players will think that sucks especially those who are billy bad ass and can leave a string of corpse in there wake. However while billy bad ass is destorying enemy players and reaping the rewards is he/she really being effective.

I have seen fights loss because great players won't work as a team. Mean while players who may not be billy bad ass but could be better if other players worked with said player get loss in the shuffle. I think most players are decent enough that in a team effort that can be effective. 

The only way to promote Team work is by rewarding the whole faction, not the player themselves.

  primetheus

Hard Core Member

Joined: 6/04/08
Posts: 24

We come in peace ..Shoot to kill

1/17/13 2:45:52 PM#114

I realy dont think everyone here has realy read up much about TESO i do beleive many people are confusing TES with skyrim the later of which is just a tiny fraction of the universe and in a minute fragment of time TESO is set way way before any empire or imperials way way back when Tamriel was a very different place to what many of you would understand .

Factions have and always will be integral to any elder scrolls game the fact that alliances are made between races throughout TES lore is key to its flowing conflicts throughout the ages.

As regards to balance issues TES has never been about balance at any lvl of the mortal realm when Deadra can interfere and often do with the balance of things when Races rise and fall from power every few thousand years , there has always been a dominant race/faction these races arent just slung together they are there in lore and are meant to be as they are dont go screwing with TES lore otherwise you will realy piss people of

I for one am very excited about this game and the fact its been voted most anticipated MMO on multiple websights suggest im not alone . These forums do tend to bread a distinct brand of hater but when you do hate please hate with some lvl of knowledge about the said subject

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1118

1/17/13 3:57:26 PM#115
Originally posted by primetheus

I realy dont think everyone here has realy read up much about TESO i do beleive many people are confusing TES with skyrim the later of which is just a tiny fraction of the universe and in a minute fragment of time TESO is set way way before any empire or imperials way way back when Tamriel was a very different place to what many of you would understand .

Factions have and always will be integral to any elder scrolls game the fact that alliances are made between races throughout TES lore is key to its flowing conflicts throughout the ages.

As regards to balance issues TES has never been about balance at any lvl of the mortal realm when Deadra can interfere and often do with the balance of things when Races rise and fall from power every few thousand years , there has always been a dominant race/faction these races arent just slung together they are there in lore and are meant to be as they are dont go screwing with TES lore otherwise you will realy piss people of

I for one am very excited about this game and the fact its been voted most anticipated MMO on multiple websights suggest im not alone . These forums do tend to bread a distinct brand of hater but when you do hate please hate with some lvl of knowledge about the said subject

Factions are fine and are definately part of ES Lore.

FORCED Faction locks and segregated zones, based on what Race you pick, for the sole reason of 3 way PvP is not

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  sapphen

Novice Member

Joined: 1/06/07
Posts: 918

1/17/13 8:41:00 PM#116
Originally posted by PyrateLV

Factions are fine and are definately part of ES Lore.

FORCED Faction locks and segregated zones, based on what Race you pick, for the sole reason of 3 way PvP is not

I couldn't put it better.  There are some things I can accept from a ES MMO;  I understand that player housing may be difficult,  I'm not happy about the classes but if they don't limit weapons or armor I'll give it a chance, I don't like the idea of an abilitiy bar but casters had a lot of abilities so I'll be accepting --- BUT THERE WAS NO REASON TO LOCK THE FACTIONS!

  3-4thElf

Hard Core Member

Joined: 6/03/12
Posts: 490

1/18/13 11:27:13 AM#117
Originally posted by ragz45
Other than fan assumtions, have the Dev's personally said why there is no Imperial option?

No fan assumption. There aren't Imps in the era they set the game in.

a yo ho ho

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5681

1/18/13 11:37:55 AM#118
Originally posted by sapphen
Originally posted by PyrateLV

Factions are fine and are definately part of ES Lore.

FORCED Faction locks and segregated zones, based on what Race you pick, for the sole reason of 3 way PvP is not

I couldn't put it better.  There are some things I can accept from a ES MMO;  I understand that player housing may be difficult,  I'm not happy about the classes but if they don't limit weapons or armor I'll give it a chance, I don't like the idea of an abilitiy bar but casters had a lot of abilities so I'll be accepting --- BUT THERE WAS NO REASON TO LOCK THE FACTIONS!

Both very well said.  I don't mind some of the standard mmo trope with hotbars and adjusting how the world works to make multi-player function well.  But contrived, locked factions don't make sense in this universe, and really they've not added a great deal to any mmo with the exception of DAoC.  It could very well be they're making a horrible assumption that the contrived locked faction mechanic will transfer over well.  I think it will not.

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  sapphen

Novice Member

Joined: 1/06/07
Posts: 918

1/18/13 12:06:50 PM#119
Originally posted by Torvaldr
Originally posted by sapphen
Originally posted by PyrateLV

Factions are fine and are definately part of ES Lore.

FORCED Faction locks and segregated zones, based on what Race you pick, for the sole reason of 3 way PvP is not

I couldn't put it better.  There are some things I can accept from a ES MMO;  I understand that player housing may be difficult,  I'm not happy about the classes but if they don't limit weapons or armor I'll give it a chance, I don't like the idea of an abilitiy bar but casters had a lot of abilities so I'll be accepting --- BUT THERE WAS NO REASON TO LOCK THE FACTIONS!

Both very well said.  I don't mind some of the standard mmo trope with hotbars and adjusting how the world works to make multi-player function well.  But contrived, locked factions don't make sense in this universe, and really they've not added a great deal to any mmo with the exception of DAoC.  It could very well be they're making a horrible assumption that the contrived locked faction mechanic will transfer over well.  I think it will not.

Indeed.  I wish they would've fleshed out the world with quests for everyone.  Then if people wanted to participate in PvP battles then they would have to join a faction.

Second, ESO would have been a flipping awesome game to have a PvP server/open world PvP - and I don't even like PvP servers.  Having a bounty system that made town guards attempt to arrest or kill players on sight that are careless murders.  Would be a proactive punishment to have your character stuck in a jail for 6-12 hours without the ability to skip time.  There even could be a high level NPC bounty hunter that would go after players that camp, harass or kill lowbies mercilessly and take them to jail (you know like having high level guards to protect towns but instead they'd go after players).

They squandered so many creative possibilities for the sake of common MMO expectations.
  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5681

1/18/13 12:16:31 PM#120
Originally posted by sapphen
Originally posted by Torvaldr
Originally posted by sapphen
Originally posted by PyrateLV

Factions are fine and are definately part of ES Lore.

FORCED Faction locks and segregated zones, based on what Race you pick, for the sole reason of 3 way PvP is not

I couldn't put it better.  There are some things I can accept from a ES MMO;  I understand that player housing may be difficult,  I'm not happy about the classes but if they don't limit weapons or armor I'll give it a chance, I don't like the idea of an abilitiy bar but casters had a lot of abilities so I'll be accepting --- BUT THERE WAS NO REASON TO LOCK THE FACTIONS!

Both very well said.  I don't mind some of the standard mmo trope with hotbars and adjusting how the world works to make multi-player function well.  But contrived, locked factions don't make sense in this universe, and really they've not added a great deal to any mmo with the exception of DAoC.  It could very well be they're making a horrible assumption that the contrived locked faction mechanic will transfer over well.  I think it will not.

Indeed.  I wish they would've fleshed out the world with quests for everyone.  Then if people wanted to participate in PvP battles then they would have to join a faction.

Second, ESO would have been a flipping awesome game to have a PvP server/open world PvP - and I don't even like PvP servers.  Having a bounty system that made town guards attempt to arrest or kill players on sight that are careless murders.  Would be a proactive punishment to have your character stuck in a jail for 6-12 hours without the ability to skip time.  There even could be a high level NPC bounty hunter that would go after players that camp, harass or kill lowbies mercilessly and take them to jail (you know like having high level guards to protect towns but instead they'd go after players).

They squandered so many creative possibilities for the sake of common MMO expectations.

What would have made more sense with factions is something like what SoE did with factions in the Desert of Ro area.  There are three major factions (plus several minor factions).  Gaining reputation with one faction through quests takes away from one or both of the other factions.  You can eventually earn reputation with all of them, but it is really difficult and is much slower than just gaining favor with one.

In ESO they could offer something similar, but if you engaged in pvp against any faction (killed their players or npcs) you would lose rep with that faction based on kills, conversely gaining faction with one or both other factions.

The contrived faction route they are taking is the easy way out.  Easy for design. Easier for balancing.  Easy on their budget.  Bad for depth and creating an engaging world.

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

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