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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Space combat- a failure?

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145 posts found
  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2766

1/15/13 12:36:19 PM#41
Originally posted by sapphen

I would've rathered they stated repeatedly that SWTOR wasn't going to be WOW2.   If they HAD to copy an MMO then I would've rathered they mixed in SWG instead of WoW.

Hmmm.  Copy a failed game or a massively popular one.  If they had to copy a game they at least picked the one with a successful blueprint.

  Terranah

Hard Core Member

Joined: 7/03/04
Posts: 3616

1/15/13 12:39:32 PM#42

I enjoyed it for what it was, a kind of shallow arcadey fun side game.  The problem is there are patterns and it becomes predictable.  But it was lots of fun, I only wish for something deeper and more in the spirit of JTL, but with faster combat. 

 

I would say leave that stuff in as a kind of 'simulator' experience, but add a 'real' space expansion, off the rails, where we could customize our ships inside and out, and have dogfights and stuff.  If the land game is on the rails and themepark, make the space game a more sandboxy experience.  I think that would be full of win.

  superniceguy

Elite Member

Joined: 2/17/07
Posts: 2277

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

1/15/13 12:44:19 PM#43
Originally posted by FrodoFragins
Originally posted by sapphen

I would've rathered they stated repeatedly that SWTOR wasn't going to be WOW2.   If they HAD to copy an MMO then I would've rathered they mixed in SWG instead of WoW.

Hmmm.  Copy a failed game or a massively popular one.  If they had to copy a game they at least picked the one with a successful blueprint.

WOW does not have space, and WOW was only more succesful as it had less bugs and ran more smoothly, plus did not have 2 updates that completely gutted the game making people lose faith in the game. SWGs game mechanics and features were far better than WOW, just buggy, putting people off

SWGs housing should have had a packup system from the get go, instead of adding it in later, and global packups happening when SOE felt like it, reducing all the clutter.

SWG should be looked at as why it failed,  and not just dismissing its features as a whole, because it failed

 

  sapphen

Novice Member

Joined: 1/06/07
Posts: 918

1/15/13 12:46:08 PM#44
Originally posted by FrodoFragins
Originally posted by sapphen

I would've rathered they stated repeatedly that SWTOR wasn't going to be WOW2.   If they HAD to copy an MMO then I would've rathered they mixed in SWG instead of WoW.

Hmmm.  Copy a failed game or a massively popular one.  If they had to copy a game they at least picked the one with a successful blueprint.

No you misunderstand.  If you copy a failed game then you have the oppertunity to improve it, if you copy a popular one then you have no room to be creative.

  Latronus

Novice Member

Joined: 1/10/08
Posts: 718

PC is not political correctness, it means Political Cowardice!

1/15/13 12:51:40 PM#45
Originally posted by FrodoFragins
Originally posted by sapphen

I would've rathered they stated repeatedly that SWTOR wasn't going to be WOW2.   If they HAD to copy an MMO then I would've rathered they mixed in SWG instead of WoW.

Hmmm.  Copy a failed game or a massively popular one.  If they had to copy a game they at least picked the one with a successful blueprint.

SWG fans have always wanted this to be SWG2.  This is a generalization but if it were up them as a whole, it is exactly what they would have had Bioware develop.

  SlothnChunk

Advanced Member

Joined: 4/17/11
Posts: 440

1/15/13 12:54:36 PM#46
Huge failure. X-Wing (1993) had better space combat for a Star Wars game.
  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2766

1/15/13 1:09:39 PM#47
Originally posted by SlothnChunk
Huge failure. X-Wing (1993) had better space combat for a Star Wars game.

I don't know anyone that didn't enjoy the XWing vs. Tie Fighter series.  That's the perfect blueprint to start with.

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

1/15/13 1:54:10 PM#48
Originally posted by FrodoFragins
Originally posted by SlothnChunk
Huge failure. X-Wing (1993) had better space combat for a Star Wars game.

I don't know anyone that didn't enjoy the XWing vs. Tie Fighter series.  That's the perfect blueprint to start with.

The similarities between the X-wing games and JTL are more numerous than not.

Survivor of the great MMORPG Famine of 2011

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10552

I've become dependent upon spell check. My apologies for stupid grammatical errors.

1/15/13 2:12:50 PM#49


Originally posted by superniceguy

Originally posted by lizardbones They didn't keep the SWG space combat system because SWToR isn't SWG2. It's a completely different game. The space combat in SWToR was one of the better elements of the game. It fit into the game's other "theme park" elements of the game just fine.
SWTOR is meant to be a MMO, not a single player game, which SWTORs space combat system is.

STO is not the same as SWG, but it managed to provide a better MULTIPLAYER space game in a MMO than SWTOR. The game also did not take so long to make, or cost as much.

SWG was just too awesome, you could have more than yourself piloting the ship, and have other players manning your guns. SWGs JTL was the ultimate online space game, and no other game or MMO does this at all, not even STO or EVE

I suppose SWTOR space game is better than there being none, and just cutscenes instead, although that could have been pretty awesome actually, considering the gameplay is on rails and you do not have full control.

The space game in SWTOR would have been better if they added in more DIFFERENT missions, instead of Republic AND Empire having the same missions, and then as you get further, you get the same missions AGAIN, but harder, when they should have done DIFFERENT AND HARDER missions. It was just lazy what was done, and players get tired of it a lot lot quicker.

 




SWToR was meant to be exactly what it was. The rest of the game allowed for a single player focus, so there's no reason why they wouldn't do the same with the space game. It was a mini-game that fit the rest of the game. Of all the things they could put a ton of time and resources into, space missions isn't one of the things that's going to get them any mileage because the entire rest of the game would still be there.

Ugly and just staring at you with one bloodshot, baleful eye. It would have an awesome hat, known as "Character Story Lines", and maybe a really nice briefcase, known as "Space Missions", but otherwise it would be dressed in trailer park chic. Turning the briefcase into a nice cane or monocle wouldn't make the rest of it any less ugly.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10552

I've become dependent upon spell check. My apologies for stupid grammatical errors.

1/15/13 2:17:27 PM#50


Originally posted by Latronus

Originally posted by FrodoFragins

Originally posted by sapphen I would've rathered they stated repeatedly that SWTOR wasn't going to be WOW2.   If they HAD to copy an MMO then I would've rathered they mixed in SWG instead of WoW.
Hmmm.  Copy a failed game or a massively popular one.  If they had to copy a game they at least picked the one with a successful blueprint.
SWG fans have always wanted this to be SWG2.  This is a generalization but if it were up them as a whole, it is exactly what they would have had Bioware develop.



If all three hundred thousand SWG fans each put $175 together, they could have SWG developed at the same level as Rift was developed. If they each put $85 in the pot, they could have an Asian developer write it at the same production level as ArcheAge.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  ktanner3

Master

Joined: 3/19/06
Posts: 4146

Trolls will be ignored

1/15/13 2:23:20 PM#51
Originally posted by sapphen
Originally posted by ktanner3 (red)
Originally posted by sapphen

What I don't get is everyone saying this shouldn't have been SWG2.  SWG was a good game in it's own right, better in the beginning but it was respected MMO.  I personally didn't play past the trial (was stuck in my WoW phase) but I had dedicated friends that sing it's praise.  In the end I would've rathered they copied SWG's model instead of WoW's.

There were people who loved and a lot of people who didn't. ANyways, you can't make a real judgement on that since you never played it. The "trial" version came after the game was completely turned upside down in late 2005 by the NGE.That version of the game is not what is most fondly remembered by the majoirty of the SWG fanbase. 

Bioware makes role playing games, not first person shooters or sandboxes. They also stated repeatedly that this wasn't going to be SWG2, but an extension of the Knight of the Old Republic series. That's why you are seeing that response so often.

Space combat is implied and should've been in the game before end game raids and Ilum (although I wish the PvP was done better).

Space was a last minute add on and it shows. If I had the choice of a working space game or a working Ilum, I'd choose a working Ilum. 

I would've rathered they stated repeatedly that SWTOR wasn't going to be WOW2.   

Sorry, but you lose me the moment you start saying that TOR is WOW2. TOR is nothing like WOW. 

It's funny. Some people like saying that TOR is WOW2 while others say it sucks because it doesn't have enough WOW features. Got to love the internet . :)

Currently Playing: Star Wars The Old Republic

  ktanner3

Master

Joined: 3/19/06
Posts: 4146

Trolls will be ignored

1/15/13 2:25:25 PM#52
Originally posted by lizardbones

 




If all three hundred thousand SWG fans each put $175 together, they could have SWG developed at the same level as Rift was developed. If they each put $85 in the pot, they could have an Asian developer write it at the same production level as ArcheAge.

 

So how much would it take for fans of the NGE since their fanbase is even smaller?

Currently Playing: Star Wars The Old Republic

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

1/15/13 2:27:55 PM#53
Tor is a cut down more linear wow (congratulations eaware I thought that was imposible)

With more cutscenes
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

1/15/13 2:30:04 PM#54
Ktanner
Other than more cutscenes, more corridory world design and the space fantasy rather than high fantasy setting.

How does swtor differ from wow?
What major thing does it do different apart from cutscenes?
  Zekiah

Advanced Member

Joined: 1/06/07
Posts: 2538

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

1/15/13 2:31:55 PM#55
It's Star Wars space on rails, of course it's fail.

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  ktanner3

Master

Joined: 3/19/06
Posts: 4146

Trolls will be ignored

1/15/13 2:39:06 PM#56
Originally posted by ShakyMo
Ktanner
Other than more cutscenes, more corridory world design and the space fantasy rather than high fantasy setting.

How does swtor differ from wow?

You say that like as if it's a little thing. That makes the game VASTLY different. Instead of clicking on a NPc and being confronted with loads of boring text, I get a conversation with the character along with choice to respond any way I which. I can make my character rude or cool, dark or light. It just makes the whole leveling experience more fun. It also makes replayability more interesting as I can change the gender along with the attitude and get a different relationship with the character.  In WOW, the NPC just stands there. No emotion,  no nothing. You might get a brief "Hello and welcome" but thats it. Just a still NPC with  text over his head. BORING....

WOW's leveling is nothing like TOR, WOW's crafting is nothing like TOR,WOW's combat is nothing like TOR's and WOW's graphics are nothing like TOR's.  The only thing that the game's have similiar is they are both themeparks. 

TOR is a game with an emphasis on role playing. WOW is a game with an emphasis on grinding. Big difference. 

 

Currently Playing: Star Wars The Old Republic

  shinkan

Apprentice Member

Joined: 7/05/07
Posts: 222

1/15/13 2:41:11 PM#57


Originally posted by NeoCroX997
I would like to hear what you think about swtor space combat as it is now. When I played star wars galaxies it was one of the greatest combat system in a mmo. Now they swtor´s slight different, but they still keep some parts like upgrading the ship.

Question is why have they not kept the SWG space battle system. It would be the greatest! With pvp and spaceship controll. As it is now, I find it dull to play space missions and rather avoid it. Even for the good xp. For now the ship moves by it self and you only have to aim. Well some say it is relaxing to do something else and take a break from the mmo, but common. That idea from SWG was brilliant and worked well. I spent days only playing space combat in that game the old days and have to say even with the older graphic, it still was the best gameplay. A bit shame they brought this instead and make it look like a "mario" game instead. Could have been so much better and with their experience, almost a dissappointment. Looked really forward to it. But the good thingd about it, is the mini game is actionpaced and fast. Nothing more.

So how do you think about it. How would the perfect space game for star wars look like for you ?

 

 


If you have played the space combat you already know the answer, not even bacon and fries can make that shit taste good.

  ktanner3

Master

Joined: 3/19/06
Posts: 4146

Trolls will be ignored

1/15/13 2:45:06 PM#58
Originally posted by ktanner3
Originally posted by ShakyMo
Ktanner
Other than more cutscenes, more corridory world design and the space fantasy rather than high fantasy setting.

How does swtor differ from wow?

You say that like as if it's a little thing. That makes the game VASTLY different. Instead of clicking on a NPc and being confronted with loads of boring text, I get a conversation with the character along with choice to respond any way I which. I can make my character rude or cool, dark or light. It just makes the whole leveling experience more fun. It also makes replayability more interesting as I can change the gender along with the attitude and get a different relationship with the character.  In WOW, the NPC just stands there. No emotion,  no nothing. You might get a brief "Hello and welcome" but thats it. Just a still NPC with  text over his head. BORING....

WOW's leveling is nothing like TOR, WOW's crafting is nothing like TOR,WOW's combat is nothing like TOR's and WOW's graphics are nothing like TOR's.  The only thing that the games have similiar is they are both themeparks. 

TOR is a game with an emphasis on role playing. WOW is a game with an emphasis on grinding. Big difference. 

 

 

Currently Playing: Star Wars The Old Republic

  Phaserlight

Hard Core Member

Joined: 7/18/04
Posts: 701

Do you want to improve the world? I don't think it can be done. -Lao Tzu

1/15/13 2:50:43 PM#59
X-Wing for Mac was great. I'd imagine a good Star Wars spaceflight game would have similar mechanics to be true to the films, if not physics.

"To be what you are not, experience what you are not." -Saint John of the Cross
Authored 110 missions in Vendetta Online
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  Thebigthrill

Spotlight Poster

Joined: 9/04/11
Posts: 124

1/15/13 2:55:01 PM#60
I highly doubt you will ever see anything good regarding space combat. After all how good could they make it considering the called adding animal mounts to swtor a technical achievment lol.

"Don't tell me what to do! , you're not my mod"

Saying invented by me.

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