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1/15/13 12:36:19 PM#41
Originally posted by sapphen Hmmm. Copy a failed game or a massively popular one. If they had to copy a game they at least picked the one with a successful blueprint. |
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1/15/13 12:39:32 PM#42
I enjoyed it for what it was, a kind of shallow arcadey fun side game. The problem is there are patterns and it becomes predictable. But it was lots of fun, I only wish for something deeper and more in the spirit of JTL, but with faster combat.
I would say leave that stuff in as a kind of 'simulator' experience, but add a 'real' space expansion, off the rails, where we could customize our ships inside and out, and have dogfights and stuff. If the land game is on the rails and themepark, make the space game a more sandboxy experience. I think that would be full of win. |
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
1/15/13 12:44:19 PM#43
Originally posted by FrodoFragins WOW does not have space, and WOW was only more succesful as it had less bugs and ran more smoothly, plus did not have 2 updates that completely gutted the game making people lose faith in the game. SWGs game mechanics and features were far better than WOW, just buggy, putting people off SWGs housing should have had a packup system from the get go, instead of adding it in later, and global packups happening when SOE felt like it, reducing all the clutter. SWG should be looked at as why it failed, and not just dismissing its features as a whole, because it failed
Star Trek Online - Best Free MMORPG of 2012 |
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1/15/13 12:46:08 PM#44
Originally posted by FrodoFragins No you misunderstand. If you copy a failed game then you have the oppertunity to improve it, if you copy a popular one then you have no room to be creative. |
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Latronus
Elite Member
Joined: 1/10/08
PC is not political correctness, it means Political Cowardice! |
1/15/13 12:51:40 PM#45
Originally posted by FrodoFragins SWG fans have always wanted this to be SWG2. This is a generalization but if it were up them as a whole, it is exactly what they would have had Bioware develop. |
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1/15/13 12:54:36 PM#46
Huge failure. X-Wing (1993) had better space combat for a Star Wars game.
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1/15/13 1:09:39 PM#47
Originally posted by SlothnChunk I don't know anyone that didn't enjoy the XWing vs. Tie Fighter series. That's the perfect blueprint to start with. |
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1/15/13 1:54:10 PM#48
Originally posted by FrodoFragins The similarities between the X-wing games and JTL are more numerous than not. You want to throw away your money developing something stupid, go ahead. |
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1/15/13 2:12:50 PM#49
SWToR was meant to be exactly what it was. The rest of the game allowed for a single player focus, so there's no reason why they wouldn't do the same with the space game. It was a mini-game that fit the rest of the game. Of all the things they could put a ton of time and resources into, space missions isn't one of the things that's going to get them any mileage because the entire rest of the game would still be there. Ugly and just staring at you with one bloodshot, baleful eye. It would have an awesome hat, known as "Character Story Lines", and maybe a really nice briefcase, known as "Space Missions", but otherwise it would be dressed in trailer park chic. Turning the briefcase into a nice cane or monocle wouldn't make the rest of it any less ugly. Join the League For Gamers. |
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1/15/13 2:17:27 PM#50
If all three hundred thousand SWG fans each put $175 together, they could have SWG developed at the same level as Rift was developed. If they each put $85 in the pot, they could have an Asian developer write it at the same production level as ArcheAge. Join the League For Gamers. |
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1/15/13 2:23:20 PM#51
Originally posted by sapphen Sorry, but you lose me the moment you start saying that TOR is WOW2. TOR is nothing like WOW. It's funny. Some people like saying that TOR is WOW2 while others say it sucks because it doesn't have enough WOW features. Got to love the internet . :) NGE killed SWG. Get over it like the rest of us did in 2005. |
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1/15/13 2:25:25 PM#52
Originally posted by lizardbones So how much would it take for fans of the NGE since their fanbase is even smaller? NGE killed SWG. Get over it like the rest of us did in 2005. |
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1/15/13 2:27:55 PM#53
Tor is a cut down more linear wow (congratulations eaware I thought that was imposible)
With more cutscenes |
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1/15/13 2:30:04 PM#54
Ktanner
Other than more cutscenes, more corridory world design and the space fantasy rather than high fantasy setting. How does swtor differ from wow? What major thing does it do different apart from cutscenes? |
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Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
1/15/13 2:31:55 PM#55
It's Star Wars space on rails, of course it's fail.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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1/15/13 2:39:06 PM#56
Originally posted by ShakyMo You say that like as if it's a little thing. That makes the game VASTLY different. Instead of clicking on a NPc and being confronted with loads of boring text, I get a conversation with the character along with choice to respond any way I which. I can make my character rude or cool, dark or light. It just makes the whole leveling experience more fun. It also makes replayability more interesting as I can change the gender along with the attitude and get a different relationship with the character. In WOW, the NPC just stands there. No emotion, no nothing. You might get a brief "Hello and welcome" but thats it. Just a still NPC with text over his head. BORING.... WOW's leveling is nothing like TOR, WOW's crafting is nothing like TOR,WOW's combat is nothing like TOR's and WOW's graphics are nothing like TOR's. The only thing that the game's have similiar is they are both themeparks. TOR is a game with an emphasis on role playing. WOW is a game with an emphasis on grinding. Big difference.
NGE killed SWG. Get over it like the rest of us did in 2005. |
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1/15/13 2:41:11 PM#57
If you have played the space combat you already know the answer, not even bacon and fries can make that shit taste good. |
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1/15/13 2:45:06 PM#58
Originally posted by ktanner3
NGE killed SWG. Get over it like the rest of us did in 2005. |
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Phaserlight
Advanced Member
Joined: 7/18/04
The simple is the seal of the true. And beauty is the splendor of truth. -S. Chandrasekhar |
1/15/13 2:50:43 PM#59
X-Wing for Mac was great. I'd imagine a good Star Wars spaceflight game would have similar mechanics to be true to the films, if not physics.
"To be what you are not, experience what you are not." -Saint John of the Cross |
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1/15/13 2:55:01 PM#60
I highly doubt you will ever see anything good regarding space combat. After all how good could they make it considering the called adding animal mounts to swtor a technical achievment lol.
"Don't tell me what to do! , you're not my mod" Saying invented by me. |
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