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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Space combat- a failure?

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145 posts found
  tiefighter25

Novice Member

Joined: 7/30/12
Posts: 949

1/15/13 5:44:16 AM#21

Yeah, Hidden Fortress is great to watch.

The Artoo and Threepio charcters are introduced from the get go.

And of course, Vadder's helmet is a modified Samuri helmet, etc,, etc.

You could speculate that Star Wars did quite a bit better at the box office, being set in space and all.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

1/15/13 5:47:32 AM#22
Woah I'm not dissing the original film. Lucas himself says hidden fortress was a big influence.
  nilden

Novice Member

Joined: 4/26/05
Posts: 887

1/15/13 5:56:55 AM#23
Hey guess what you can compare space combat in two Star Wars MMOs and SWG had space done way better than SWTOR. Don 't make excuses for designing and implentmenting space as a mini-game when it was done much better with older tech.

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  sapphen

Novice Member

Joined: 1/06/07
Posts: 918

1/15/13 6:23:10 AM#24
Originally posted by nilden
Hey guess what you can compare space combat in two Star Wars MMOs and SWG had space done way better than SWTOR. Don 't make excuses for designing and implentmenting space as a mini-game when it was done much better with older tech.

This.  It's not important how prominent space flight was in the movies or books, it was important enough to have it's own free-flight system.  I think they should've mixed KOTOR and SWG instead of KOTOR and WoW.  The clowns at EA will never learn, I just hope zexi gets a clue before it's too late.

  tiefighter25

Novice Member

Joined: 7/30/12
Posts: 949

1/15/13 7:36:21 AM#25
Originally posted by ShakyMo
Woah I'm not dissing the original film. Lucas himself says hidden fortress was a big influence.

Nor was I.

Star Wars is based off Hidden Fortress.

The Departed is based off Internal Affairs.

The Magnifient Seven is based off The Seven Samuri.

Resevoir Dogs is based off City on Fire.

All Western movies based on Asian movies. I enjoyed them all, both Western and Asian.

But I've veered entirely off topic.

  Muke

Elite Member

Joined: 1/04/07
Posts: 1606

1/15/13 7:39:58 AM#26
Originally posted by NeoCroX997

I would like to hear what you think about swtor space combat as it is now. When I played star wars galaxies it was one of the greatest combat system in a mmo. Now they swtor´s slight different, but they still keep some parts like upgrading the ship.


 

Still, that space JTL thingy felt too limited.

it wasn't needed, you could always take the shuttle.

What i missed was open space, too few ships and not enough modifications......this goes especially for swtor.

+ I dont like instant travel, press a button and after 1s you are at destination to land on the planet again.....

 

I miss space mining, hauling passengers, doing cargo missions, things I like in EVE atm. It wasn't 'sandboxy' and 'starwarsy' enough.

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  ktanner3

Master

Joined: 3/19/06
Posts: 4146

Trolls will be ignored

1/15/13 8:18:56 AM#27
Originally posted by nate1980
Originally posted by NeoCroX997

I would like to hear what you think about swtor space combat as it is now. When I played star wars galaxies it was one of the greatest combat system in a mmo. Now they swtor´s slight different, but they still keep some parts like upgrading the ship.

Question is why have they not kept the SWG space battle system. It would be the greatest! With pvp and spaceship controll. As it is now, I find it dull to play space missions and rather avoid it. Even for the good xp. For now the ship moves by it self and you only have to aim. Well some say it is relaxing to do something else and take a break from the mmo, but common. That idea from SWG was brilliant and worked well. I spent days only playing space combat in that game the old days and have to say even with the older graphic, it still was the best gameplay. A bit shame they brought this instead and make it look like a "mario" game instead. Could have been so much better and with their experience, almost a dissappointment. Looked really forward to it. But the good thingd about it, is the mini game is actionpaced and fast. Nothing more.

So how do you think about it. How would the perfect space game for star wars look like for you ?

 

 

Bioware can't keep anything it never had. This isn't SWG 2, nor should it be compared to SWG. Bioware is a totally different company with different strengths. Name one game Bioware has made that revolved around space combat? Bioware's strength is in storytelling, with dialogue options, and an alignment system. I don't know why anyone would expect a deep space combat system from Bioware judging by their previous game release.

While I liked SWG's Jump to Light Speed expansion, I could really care less about space combat in SWTOR. Not unless they released Republic and Empire Pilots as a class that revolved around that aspect of Star Wars. I'd rather see Bioware concentrate on their strengths and develop more class based stories, or stories of equivalent or better quality for the Empire and Republic as a whole. I want them to develop the story and move the game forward. The timeline for this game hasn't advanced one bit since release and that's sad. Screw space combat until they get a good development schedule for more story going.

This. I always felt they should have left the space fighting for an expansion so that it could be done right.Space is a whole other game in and of itself and Bioware would have been better leaving it out and using those resources in other parts of the game eg: Ilum. 

Currently Playing: Star Wars The Old Republic

  sapphen

Novice Member

Joined: 1/06/07
Posts: 918

1/15/13 8:29:25 AM#28

What I don't get is everyone saying this shouldn't have been SWG2.  SWG was a good game in it's own right, better in the beginning but it was respected MMO.  I personally didn't play past the trial (was stuck in my WoW phase) but I had dedicated friends that sing it's praise.  In the end I would've rathered they copied SWG's model instead of WoW's.

Space combat is implied and should've been in the game before end game raids and Ilum (although I wish the PvP was done better).

  Fdzzaigl

Elite Member

Joined: 8/22/09
Posts: 2048

1/15/13 8:39:57 AM#29

I didn't like the space game at all, usually only played a few missions to get alts through some of the boring first levels faster.

That said, I know people who played it constantly and parts for space combat were actually one of the (few) things that sold well on my cybertech. Very surprising, but yeah...

Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10572

I've become dependent upon spell check. My apologies for stupid grammatical errors.

1/15/13 9:14:00 AM#30

They didn't keep the SWG space combat system because SWToR isn't SWG2. It's a completely different game.

The space combat in SWToR was one of the better elements of the game. It fit into the game's other "theme park" elements of the game just fine.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  sapphen

Novice Member

Joined: 1/06/07
Posts: 918

1/15/13 9:18:28 AM#31
Originally posted by lizardbones

They didn't keep the SWG space combat system because SWToR isn't SWG2. It's a completely different game.

The space combat in SWToR was one of the better elements of the game. It fit into the game's other "theme park" elements of the game just fine.

SWTOR isn't WoW either, it's STAR Wars.

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

1/15/13 9:19:08 AM#32
Originally posted by ktanner3
Originally posted by nate1980
Originally posted by NeoCroX997

I would like to hear what you think about swtor space combat as it is now. When I played star wars galaxies it was one of the greatest combat system in a mmo. Now they swtor´s slight different, but they still keep some parts like upgrading the ship.

Question is why have they not kept the SWG space battle system. It would be the greatest! With pvp and spaceship controll. As it is now, I find it dull to play space missions and rather avoid it. Even for the good xp. For now the ship moves by it self and you only have to aim. Well some say it is relaxing to do something else and take a break from the mmo, but common. That idea from SWG was brilliant and worked well. I spent days only playing space combat in that game the old days and have to say even with the older graphic, it still was the best gameplay. A bit shame they brought this instead and make it look like a "mario" game instead. Could have been so much better and with their experience, almost a dissappointment. Looked really forward to it. But the good thingd about it, is the mini game is actionpaced and fast. Nothing more.

So how do you think about it. How would the perfect space game for star wars look like for you ?

 

 

Bioware can't keep anything it never had. This isn't SWG 2, nor should it be compared to SWG. Bioware is a totally different company with different strengths. Name one game Bioware has made that revolved around space combat? Bioware's strength is in storytelling, with dialogue options, and an alignment system. I don't know why anyone would expect a deep space combat system from Bioware judging by their previous game release.

While I liked SWG's Jump to Light Speed expansion, I could really care less about space combat in SWTOR. Not unless they released Republic and Empire Pilots as a class that revolved around that aspect of Star Wars. I'd rather see Bioware concentrate on their strengths and develop more class based stories, or stories of equivalent or better quality for the Empire and Republic as a whole. I want them to develop the story and move the game forward. The timeline for this game hasn't advanced one bit since release and that's sad. Screw space combat until they get a good development schedule for more story going.

This. I always felt they should have left the space fighting for an expansion so that it could be done right.Space is a whole other game in and of itself and Bioware would have been better leaving it out and using those resources in other parts of the game eg: Ilum. 

Shall we give them a chance at Space adventure?  I mean, they could try to fix Ilum, but EA already tried that and it flopped because of design incompetence / game archetecture flaws (engine).  If EA develops a new engine for something it may as well be for Space, just for fair-ups?  If space fails, I'll side with you that they should try to fix Ilum.

 

If Ilum fails again, then back to Space? /agreed

 

 

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  sapphen

Novice Member

Joined: 1/06/07
Posts: 918

1/15/13 9:54:09 AM#33
This game is fubar.  It's a great addition to the KOTOR series, fairly decent MMO and made by a company with atrocious customer support.  Our only hopes is Disney will fair better in picking a studio worthy of translating this IP into an online game with a persistant world.
  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

1/15/13 11:48:58 AM#34
Originally posted by sapphen
This game is fubar.  It's a great addition to the KOTOR series, fairly decent MMO and made by a company with atrocious customer support.  Our only hopes is Disney will fair better in picking a studio worthy of translating this IP into an online game with a persistant world.

and .... /Thread.

 

(Notice how Every SWTOR thread includes SWG references? Hilarious)

Survivor of the great MMORPG Famine of 2011

  ktanner3

Master

Joined: 3/19/06
Posts: 4146

Trolls will be ignored

1/15/13 11:55:34 AM#35
Originally posted by sapphen

What I don't get is everyone saying this shouldn't have been SWG2.  SWG was a good game in it's own right, better in the beginning but it was respected MMO.  I personally didn't play past the trial (was stuck in my WoW phase) but I had dedicated friends that sing it's praise.  In the end I would've rathered they copied SWG's model instead of WoW's.

There were people who loved and a lot of people who didn't. ANyways, you can't make a real judgement on that since you never played it. The "trial" version came after the game was completely turned upside down in late 2005 by the NGE.That version of the game is not what is most fondly remembered by the majoirty of the SWG fanbase. 

Bioware makes role playing games, not first person shooters or sandboxes. They also stated repeatedly that this wasn't going to be SWG2, but an extension of the Knight of the Old Republic series. That's why you are seeing that response so often.

Space combat is implied and should've been in the game before end game raids and Ilum (although I wish the PvP was done better).

Space was a last minute add on and it shows. If I had the choice of a working space game or a working Ilum, I'd choose a working Ilum. 

 

Currently Playing: Star Wars The Old Republic

  nukempro

Novice Member

Joined: 8/08/12
Posts: 80

1/15/13 11:59:21 AM#36

I will hope for a decent space game in one hand....

 

I will crap in my other hand.....

 

I wonder which will get filled first?

 

Bioware isn't going to implement a fully functional space game...they might add onto the garbage they threw together though..

 

If you think Bioware is going to implement a space game anything remotely similar to what was in SWG then please hold your breth and don't release till it happens.

  ObiClownobi

Novice Member

Joined: 12/02/12
Posts: 189

1/15/13 12:02:21 PM#37
Originally posted by nate1980

Bioware can't keep anything it never had. This isn't SWG 2, nor should it be compared to SWG. Bioware is a totally different company with different strengths. Name one game Bioware has made that revolved around space combat? Bioware's strength is in storytelling, with dialogue options, and an alignment system. I don't know why anyone would expect a deep space combat system from Bioware judging by their previous game release.

 

Then they should not have volunteered themselves to make a Star Wars MMO.


"It's a sandbox, if you are not willing to create a castle then all you have is sand" - jtcgs

  superniceguy

Elite Member

Joined: 2/17/07
Posts: 2277

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

1/15/13 12:26:59 PM#38
Originally posted by lizardbones

They didn't keep the SWG space combat system because SWToR isn't SWG2. It's a completely different game.

The space combat in SWToR was one of the better elements of the game. It fit into the game's other "theme park" elements of the game just fine.

SWTOR is meant to be a MMO, not a single player game, which SWTORs space combat system is.

STO is not the same as SWG, but it managed to provide a better MULTIPLAYER space game in a MMO than SWTOR. The game also did not take so long to make, or cost as much.

SWG was just too awesome, you could have more than yourself piloting the ship, and have other players manning your guns. SWGs JTL was the ultimate online space game, and no other game or MMO does this at all, not even STO or EVE

I suppose SWTOR space game is better than there being none, and just cutscenes instead, although that could have been pretty awesome actually, considering the gameplay is on rails and you do not have full control.

The space game in SWTOR would have been better if they added in more DIFFERENT missions, instead of Republic AND Empire having the same missions, and then as you get further, you get the same missions AGAIN, but harder, when they should have done DIFFERENT AND HARDER missions. It was just lazy what was done, and players get tired of it a lot lot quicker.

 

  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2767

1/15/13 12:34:28 PM#39

They would have been better off with no space combat than the POS they shipped with.  They would have been 100x better off by gutting their budget on voiceovers and devoting it to massive 3D space combat before launch.  You know, something to differentiate them from WOW and its clones.

 

I would have bought SWG if it shipped with Tie Fighter style space combat as well.  Star Wars MMOs without awesome space combat are doomed to fail.

  sapphen

Novice Member

Joined: 1/06/07
Posts: 918

1/15/13 12:35:09 PM#40
Originally posted by ktanner3 (red)
Originally posted by sapphen

What I don't get is everyone saying this shouldn't have been SWG2.  SWG was a good game in it's own right, better in the beginning but it was respected MMO.  I personally didn't play past the trial (was stuck in my WoW phase) but I had dedicated friends that sing it's praise.  In the end I would've rathered they copied SWG's model instead of WoW's.

There were people who loved and a lot of people who didn't. ANyways, you can't make a real judgement on that since you never played it. The "trial" version came after the game was completely turned upside down in late 2005 by the NGE.That version of the game is not what is most fondly remembered by the majoirty of the SWG fanbase. 

Bioware makes role playing games, not first person shooters or sandboxes. They also stated repeatedly that this wasn't going to be SWG2, but an extension of the Knight of the Old Republic series. That's why you are seeing that response so often.

Space combat is implied and should've been in the game before end game raids and Ilum (although I wish the PvP was done better).

Space was a last minute add on and it shows. If I had the choice of a working space game or a working Ilum, I'd choose a working Ilum. 

I would've rathered they stated repeatedly that SWTOR wasn't going to be WOW2.   If they HAD to copy an MMO then I would've rathered they mixed in SWG instead of WoW.

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