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News & Features Discussion  » Pathfinder Online: Funding Goal REACHED!

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146 posts found
  Jayaris

Novice Member

Joined: 9/05/08
Posts: 340

Hi

1/14/13 11:08:48 AM#21
Originally posted by strangiato2112

open world pvp + not earning your skills = no thanks

time based exp is just silly to me, completely non-immersive with no logic to it whatsoever.  How this can be a foundation of a game is beyond me.  Yes, I know EvE uses it as well.  I just hope this 'feature' goes no further.

Latent learning.

Your character does stuff when you're not logged in?

Not sure how you think thats "not logical". 

Hi

  FelixMajor

Advanced Member

Joined: 12/27/07
Posts: 547

1/14/13 11:13:55 AM#22
Come on guys, every dollar helps!!

Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".

  glimaleite

Novice Member

Joined: 7/17/10
Posts: 3

1/14/13 11:16:29 AM#23
Come on guys, help if ya can. It would be so sad if they ended up with like 999,998.
  Slapshot1188

Elite Member

Joined: 5/06/07
Posts: 4155

1/14/13 11:17:00 AM#24
Originally posted by Vorthanion
Perhaps if you labeled it as the Free For All Full Loot Player versus Player Indie Sandbox, you might get more activity, heh?  Maybe the reason why sandboxes haven't done well since their inception is their insistence on putting a large focus on PvP?

 Maybe because it isn't exactly as you describe?

 

I really don't get it.  This game will have some PvP.  It will not be anywhere near like Darkfall, but yes there will be some.  They have some pretty significant mechanics to cut down on random ganking.  The "good guys" will have quite an edge.

 

If you are one of thos people that just cannot stand the mere thought that another player might someday attack you, then you would be wise to skip the game.   On the otherhand if you are looking for a deep sandbox where PvP is one of many facets that will makeup teh society then this is probably the game you have been waiting years for.  Luckily, there are plenty of games with no PvP or purely E-Sport PvP if that is your thing so feel free to enjoy them!

 

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 6669

1/14/13 11:19:36 AM#25
Originally posted by Vorthanion
Perhaps if you labeled it as the Free For All Full Loot Player versus Player Indie Sandbox, you might get more activity, heh?  Maybe the reason why sandboxes haven't done well since their inception is their insistence on putting a large focus on PvP?

Exactly.  The only successful pvp games, for example DAoC, have had significant pve areas, you went into pvp areas by choice.  The pvp everywhere choice has not worked to this point.  Even UO was a far more successful game after the pve areas were added.  I much prefer a sandbox, but I really won't support one that has no significant pve areas any more. 

This statement is typical of the three blind mice syndrome: "They have some pretty significant mechanics to cut down on random ganking.  The "good guys" will have quite an edge".  

Salem was supposed to have a strong anti ganking ruleset and yet, it only took the gankers a little while before they easily got around those rules.  You can wear blinders all you want, but the facts are obvious to anyone.

Personally I am amazed that a developer can't figure that fact out.

  MumboJumbo

Elite Member

Joined: 7/18/10
Posts: 3177

Veni, Vidi, Converti

1/14/13 11:24:35 AM#26
Originally posted by Fendel84M
I'm not completely sold on this game yet. So after much debate I'm not going to fund it at this time. 

Fire away, and I'll see if Pathfinder Online can sell to you instead then?

  Slapshot1188

Elite Member

Joined: 5/06/07
Posts: 4155

1/14/13 11:30:29 AM#27
Originally posted by Ozmodan
Originally posted by Vorthanion
Perhaps if you labeled it as the Free For All Full Loot Player versus Player Indie Sandbox, you might get more activity, heh?  Maybe the reason why sandboxes haven't done well since their inception is their insistence on putting a large focus on PvP?

Exactly.  The only successful pvp games, for example DAoC, have had significant pve areas, you went into pvp areas by choice.  The pvp everywhere choice has not worked to this point.  Even UO was a far more successful game after the pve areas were added.  I much prefer a sandbox, but I really won't support one that has no significant pve areas any more. 

This statement is typical of the three blind mice syndrome: "They have some pretty significant mechanics to cut down on random ganking.  The "good guys" will have quite an edge".  

Salem was supposed to have a strong anti ganking ruleset and yet, it only took the gankers a little while before they easily got around those rules.  You can wear blinders all you want, but the facts are obvious to anyone.

Personally I am amazed that a developer can't figure that fact out.

 Really?  EvE online seems to have had a pretty good run.  Given that the CEO is from CCP and is pulling many of the concepts I'm fairly excited about a Fantasy Sandbox with both PvP AND PvE...

 

Speaking of which.. if you are stating there is limited PvE in Pathfinder you are very misinformed...

 

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  Maelwydd

Hard Core Member

Joined: 2/26/09
Posts: 1161

1/14/13 11:30:43 AM#28

They need just under $10,000 an hour.

 

I am broke at the moment while studying but even so I am sorely tempted to give a donation. Even $5 can help if enough give 5$...in fact, while writing this is decided to donate and just not eat for a day...well eat less!

  MumboJumbo

Elite Member

Joined: 7/18/10
Posts: 3177

Veni, Vidi, Converti

1/14/13 11:32:46 AM#29
Originally posted by Ozmodan
Originally posted by Vorthanion
Perhaps if you labeled it as the Free For All Full Loot Player versus Player Indie Sandbox, you might get more activity, heh?  Maybe the reason why sandboxes haven't done well since their inception is their insistence on putting a large focus on PvP?

Exactly.  The only successful pvp games, for example DAoC, have had significant pve areas, you went into pvp areas by choice.  The pvp everywhere choice has not worked to this point.  Even UO was a far more successful game after the pve areas were added.  I much prefer a sandbox, but I really won't support one that has no significant pve areas any more. 

This statement is typical of the three blind mice syndrome: "They have some pretty significant mechanics to cut down on random ganking.  The "good guys" will have quite an edge".  

Salem was supposed to have a strong anti ganking ruleset and yet, it only took the gankers a little while before they easily got around those rules.  You can wear blinders all you want, but the facts are obvious to anyone.

Personally I am amazed that a developer can't figure that fact out.

More on PvP:

 

Kickstarter Community Thread: Player vs. Player Conflict

The core design guideline for Pathfinder Online is "maximize meaningful human interaction". That principle informs every aspect of the game, in ways large and small.

One of the most important impacts is that your character will be often at risk of encountering other characters in combat, "Player vs. Player".

"Often At Risk" is a key phrase. You will not always be at such risk.

There will be some times and some places where you will be safe from any unwanted PvP activity. In general this will be a condition within powerful NPC Settlements who have the ability to enforce peaceable relations between characters.

There will be other places where the risk will be substantially reduced because the NPCs will be able to react to anyone who makes an unwanted attack against you fast enough to have a high likelihood of killing your attacker before they can kill your character, making such assaults highly uncommon. This kind of protection will primarily be provided when you are in an area near a powerful NPC Settlement.

There will be some places where the NPC response will not be fast enough to stop an attacker from killing your character, but will be fast enough to ensure that the attacker dies as well. This makes it less likely that you will be attacked randomly; rather such attacks will be carefully planned and executed by groups with a sense for the risk/reward of their actions. This level of protection will exist on the edges of NPC controlled territory.

Outside of NPC controlled territory, player character decisions will have a strong influence on how secure a given area is - or is not!

We mention meaningful human interaction. The key is meaningful. Somebody ganking newbies without any consequences isn't meaningful. Somebody getting killed while they transport rare ore for the sword they are building, who then gathers some allies and goes after the attacker after putting a bounty on their head IS meaningful interaction. Both result in the death of a character. The first is something we don't want since it isn't meaningful, the second is something we totally want, because it IS meaningful.

[...]

We're happy to discuss this issue in more detail in this thread, and many members of the community will likely have their own opinions and experiences to share as well!

-

Designers Talk PvP

 

  Heretique

Advanced Member

Joined: 2/02/07
Posts: 982

Most of my posts get deleted.

1/14/13 11:34:46 AM#30
Hopefully they can get this game out to the masses sooner rather than later.

Originally posted by salsa41
are you have problem ?

  MumboJumbo

Elite Member

Joined: 7/18/10
Posts: 3177

Veni, Vidi, Converti

1/14/13 11:47:06 AM#31
Originally posted by Heretique
Hopefully they can get this game out to the masses sooner rather than later.

Shorter dev for mmorpgs is good because it reduces risk and building up an "mmo mortgage" that then needs years and tons of subs to pay off. So PFO should be a-ok for first few years eventually climbing up to the first 100k sub or a/c number. :)

THE KEY is to speed up dev however and lean launch to the peep most amped for a sandbox fantasy mmorpg. A Journey of a Thousand Miles Begins with a Single Step .

Originally posted by strangiato2112

open world pvp + not earning your skills = no thanks

time based exp is just silly to me, completely non-immersive with no logic to it whatsoever.  How this can be a foundation of a game is beyond me.  Yes, I know EvE uses it as well.  I just hope this 'feature' goes no further.

For more on PvP: To Live and Die in the River Kingdoms PvP

For more on Character Progression: Your Pathfinder Online Character

-

The closest failed KS project I've heard of:  >"M.U.L.E.-inspired trading sim Alpha Colony missed its $50,000 goal by just $28" 

 

 

  Stofftier

Novice Member

Joined: 9/19/10
Posts: 96

1/14/13 11:48:46 AM#32
First thing by looking the Video on the site was for me "What Darkfall 3.0?"
  victorbjr

Hard Core Member

Joined: 9/13/10
Posts: 162

1/14/13 12:25:10 PM#33

U MARIO VAN PEEPLEZ BETTER BACKS IT!

 

BACKS IT I SAY OR THE GOBLIN GETS THE HOSE!

A writer and gamer from the Philippines. Loves his mom dearly. :)

Can also be found on http://www.gamesandgeekery.com

  Ghavrigg

Novice Member

Joined: 8/10/12
Posts: 720

1/14/13 12:42:22 PM#34
Holy shit, it bumped up from 872k to 940k overnight.... maybe they'll barely make it. It does look very promising, but I don't have any money to just give away.
  BlackUhuru

Novice Member

Joined: 6/08/08
Posts: 793

"When you are confused, you are learning something"

1/14/13 12:42:31 PM#35

Go go go go ... Only 7hrs left to pledge! Big push looks like it's going to fund!!

 

"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes

  ObiClownobi

Novice Member

Joined: 12/02/12
Posts: 189

1/14/13 12:46:41 PM#36
Looks to be well on target, kick starters get a big boost near the end as the undecideds decide their $20 will actually make a difference.


"It's a sandbox, if you are not willing to create a castle then all you have is sand" - jtcgs

  adam_nox

Advanced Member

Joined: 7/31/06
Posts: 2068

1/14/13 1:16:38 PM#37
All the addons and adventurer packs and daily deals stuff confuses me and is one reason I haven't pledged, I really don't know what I'll get and what I have to pay to addon. 
  MumboJumbo

Elite Member

Joined: 7/18/10
Posts: 3177

Veni, Vidi, Converti

1/14/13 1:18:03 PM#38
Originally posted by adam_nox
All the addons and adventurer packs and daily deals stuff confuses me and is one reason I haven't pledged, I really don't know what I'll get and what I have to pay to addon. 

Pledge Guide Link

Any Q's, fire away or pledge and ask on the comments section!

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

1/14/13 1:25:38 PM#39
Originally posted by Jayaris
Originally posted by strangiato2112

open world pvp + not earning your skills = no thanks

time based exp is just silly to me, completely non-immersive with no logic to it whatsoever.  How this can be a foundation of a game is beyond me.  Yes, I know EvE uses it as well.  I just hope this 'feature' goes no further.

Latent learning.

Your character does stuff when you're not logged in?

Not sure how you think thats "not logical". 

what you do while logged in is then irrelevant.  How is this logical?

 

  Valentina

Apprentice Member

Joined: 5/28/06
Posts: 1662

1/14/13 1:28:02 PM#40

DONAAAATE!!!!!!!!!!!!!!!!!!!!!!

 

By the way, offline activity adds a lot to the game in Age of Wushu, it's completely viable without making your work while online obsolete or irrelevant. So it's possible.

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